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Blizzard is implementing a hand glow customization option for Nightborne in Patch 9.1.5.
The glow effect is a unique customization option that will be available starting this week on the 9.1.5 PTR. It will be available to Nightborne females first, with the male hand glow coming in a later PTR build.
In this thread there has been passionate feedback for Nightborne to have the hand glow effect that is seen on some Nightborne NPCs. We loved the idea after reading your feedback and have been looking into the feasibility of bringing that option to Nightborne character customization. The hand glow effect is a bit more involved and has taken some finessing to figure out due to its unique nature, but we’ve gotten a good grasp on it. In this week’s PTR build, we’ll be bringing a version of this as a new customization option to Nightborne females for testing, with the male hand glow coming in a later PTR build.
The glow effect is a unique customization option and a work in progress, please let us know what you think after testing out the new option on your Nightborne.
We're moving on up! The very first Shadowlands live server Mythic +29 has arrived, less than a week after the 28! Plaguefall hosted the highest key this time as well, as Lonecrusader, Thaner, Childintime, Vihoo and Wildicute did it again after their previous +28! This week was much more hospitable compared to last, with the affixes making up a push week so this was perhaps to be expected, but it's still very impressive nonetheless!
And now let's take a look at the videos:
Tank (Prot Paladin):
Healer (Resto Shaman):
And so huge congratulations to the team once more and let's see if we can get a +30 this week? Legion capped out at 31 and BfA at 35, so there's plenty of room to grow, although this is only Season 2/a .1 patch so we might be seeing the highest key of all time during Shadowlands after all.
We have another high-profile departure from Blizzard, as Robert Brooks, writer on the Chronicle series, the awesome Legion audio dramas, the Ardenweald Afterlives animated short, the Book of Adria and a lot more, as well as Story Developer and writer for many Blizzard games, is leaving the company.
Brooks has done so much for WoW specifically, including Lords of War: Part One - Kargath, Anduin: Son of the Wolf, The Tomb of Sargeras, A Thousand Years of War, Warbringers: Jaina, Warbringers: Azshara, A Good War, Afterlives: Ardenweald and much, much more.
He talked a little more about his departure and the state Blizzard is in right now, having overall positive things to say:
He also had a bit of fun at reddit's expense, (correctly) predicting their reactions to his departure:
Blizzard have just announced a giant buff to Conquest point earning coming with the weekly reset to 9.1, almost doubling the amount received for all activities!
We’ve seen feedback that it takes too many games to reach the Conquest cap, and we agree. We’re making the following change:
Conquest awarded by all activities has been increased by 70%. The hotfix will go live in each region during scheduled weekly maintenance (7:00 a.m. PDT Tuesday, September 28 in this region).
We have fresh hotfixes for the week with the Theater of Pain bug we recently covered getting resolved, the BCC GCD change and a Kel'Thuzad (Sanctum) modification as well.
September 27 (Source)
Dungeons and Raids
Sanctum of Domination Kel'Thuzad Howling Blizzard ice patches are now immediately removed when pushing to his Phylactery Phase. Theater of Pain Fixed an issue where gladiators in the Halls of Might could sometimes remain immune to player abilities after finishing their duel. Burning Crusade Classic
[With realm restarts] Spell Haste now lowers the global cooldown (GCD) to a minimum of 1.0 second (was 0.75 seconds). Developers’ note: This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate. We've decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.