Jump to content
FORUMS
Sign in to follow this  
Starym

Sanctum of Domination Mythic Race: A VERY Eventful Day 3

Recommended Posts

5yMn85D.png
 

Day 3 is behind us, as things may look the same as usual looking at it at the end, with the two top guilds tied up and two more bosses having fallen, but oh boy was it an intense and VERY significant one.

Once again the whole day was about the Painsmith, but in two very different ways. Complexity-Limit finished up their previous day at around 20% of the boss and then it was time for the EU guilds to get their turn, and they really, really did. Echo, perhaps surprisingly, did not choose to do Heroic splits (but did do some Normals for socketed gear) and then went at the Painsmith, disregarding the entire previous day of Limit's attempts/struggles and just going their own way. This was a pretty good decision as it turned out, since they ended the day taking some pretty big, perhaps decisive advantages.

While it may have taken them almost their entire raid day, Echo did get the Painsmith down in the end, scoring their first World First of the raid, moving into the lead with 6/10 and gaining access to two more bosses!

Meanwhile, Complexity-Limit dived right into their Heroic splits when they started raiding for the day, and didn't finish until after Echo were completely done with their day. The now leaders had a bit more time on their hands and went for the Guardian of the First ones, who turned out to be more of a giant loot pinata than a boss, especially after the Painsmith nightmare. It took Echo 2 and a half hours and 24 pulls to take the Guaridan down, just in time for their sleep... time. However, they also sneakily decided to pull the next boss, Fatescribe Roh-Kalo, a few times off stream before hitting the sack. 7/10, two world firsts and 0 Heroic splits spent - a pretty successful day for Echo.

And the roster and stats:

Clipboard03.jpg

But this was just the first half of day 3, as Complexity-Limit were just coming in fresh from their Heroic splits, with a 2.5-ish item level above Echo's, and it was time for the Painsmith to die a horrible and swift death. Well, that was the plan at least. In reality it took Limit an insane 6+ hours and about 40 more pulls to get the Painsmith down, taking basically half of their raid day (and most of their calm and composure) even after getting the improved gear from the splits. A whopping 163 pulls in total on the Wall of the Sanctum, this boss was definitely Limit's nemesis, and might end up costing them the whole race!

You can truly hear the almost uneasy nerdscreams at the start, but as the realization that it was finally over came over them, they turned into more of the old-fashioned, positive and joyful screams we've all come to know and love! After an experience like this, the Guardian of the First ones was EXACTLY what the doctor ordered, as a giant loot treat is the best way to treat some painful trauma. It took Limit about an hour and a half/17 pulls to take down the Pinata of the First Ones (it really is becoming clear why the Jailer is having such an easy time in the Shadowlands when THIS is the creators' guardian...). As a side note, I'd say the Guardian is a perfectly tuned boss. This may sound strange as it is so clearly undertuned and far too easy, but I would say that it is the perfect followup to something like Painsmith Raznal. While it may be logical to have an ever-increasing difficulty ramp, it's sometimes nice to have surprises along the way, followed immediately by an easy extra reward! I really hope that this was intentional and that the Guardian is so very easy on purpose, and I'm going to trust the Blizzard raid designers that it was, because so far they've done a great job with the Sanctum IMO.

We also didn't see any Fatescribe action from Limit (and don't even know if they pulled it... but they pulled it), so that was the end of the top guilds' day - 7/10 both, tied up on top, Echo with Heroic splits left.

59809-sanctum-of-domination-mythic-race-

But it's not just those two guilds in the race and we saw a lot of movement behind them as well. First off, it seems the Asia server guilds are having a LOT of trouble with the earlier bosses, Remnant of Ner'zhul in particular, as only JiTianHong (JTH) managed to down it after 105 pulls! Two other guilds spent 15 hours pushing the boss, but only managed to get it down to 3%, so it was a very rough day for the region. Back in the West, we saw many guilds climb to 5/10 and enter the zone where pain is being smithed at a regular and unrelenting pace(), as BDGG, Instant Dollars, Pieces, Method, Aversion and FatSharkYes all stand on the precipice of madness. It's going to be very interesting to see if it was only Complexity-Limit that had a really hard time on the boss, or if Echo just executed it perfectly, as the other guilds give us a better idea of Raznal's real difficulty (and also hopefully without nerfs). One last thing I'll say about Painy McGee - if he does avoid the nerf hammer - he may once more be a big factor in the race, as the guilds come back to him next week during the re-clear. We've seen situations where a guild has had a hard time re-clearing an early boss (like Echo in Nathria) and it cost them a lot of time, so the Painmaster General could just have his last laugh yet.

This was a particularly long entry in the summaries series, hopefully not too long, but a lot really did happen. If you want to follow along with the race live, you can check out my/Raider.IO's text coverage over here, or one of the guild streaming events here.

Also, on an entirely separate and only mildly insane topic, wouldn't it be great if a third guild just came up and passed both Echo and Limit, and took the final three World Firsts so it could make the image below totally symmetrical and awesome? Wouldn't it? What's that, it IS insane? Ok then, but you'll see. You'll ALL SEE!!!1 (Did I mention I don't really sleep well during the race?)

Echo7.png

  • Like 3

Share this post


Link to post
Share on other sites
3 hours ago, Mishmish said:

Thanks for eventful summary, nice to see you having fun with it xd

Thanks! Yea went a little lighter this time, hopefully it's more enjoyable that way.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Dragonflight does not include Threads of Fate, but we've got some details on how alt leveling works in the new expansion.
      Leveling Your Main Character
      Leveling up the first character is linear, and you must complete the zones in the following order:
      The Waking Shores > Ohn'ahran Plains > The Azure Span > Thaldraszus.
      Leveling Your Alts
      When you complete the Dragonflight campaign on your main character, you can pick any of the four Dragon Isles zones for leveling and you will have World Quests and Side Quests unlocked on your alts.
      Thanks to MrGM for the screenshots.




    • By Stan
      Here are the Tier Set Bonuses for Arcane Mages in Dragonflight.
      Tier Sets are back in Dragonflight and the first tier drops in Vault of the Incarnates. Set bonuses will activate at wearing 2 and 4 pieces of the set.
      Arcane Mage Tier Set Bonuses in Dragonflight
      Mage Arcane Class Set 2pc - Arcane Blast critical strike chance increased by 5% per Arcane Charge and Arcane Explosion critical strike chance increased by 3% per Arcane Charge. Mage Arcane Class Set 4pc - When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage within 12 sec is increased by 10%, stacking up to 4 times.
    • By Stan
      Blizzard has updated Resurrection Sickness in Dragonflight!
      The debuff you get upon resurrecting at the Spirit Healer has been updated in the latest Dragonflight Beta build and lasts for 1 minute (down from 10), but all your items (equipped and inventory) will take 50% durability damage (up from 25%).

        
    • By Stan
      The requested snap to grid option has been implemented in this week's Dragonflight Beta build.
      When you enter Edit Mode and enable the Grid and Snap options, you can snap the individual UI elements to the Grid. The new UI also lets you customize grid spacing.

      Blizzard has completely overhauled the User Interface and players will get the chance to see it for the first time in the Dragonflight pre-patch.
    • By Stan
      Blizzard has updated the loot of world bosses to item level 395 on the Dragonflight Beta.
      At launch, Dragonflight will have four world bosses on a weekly rotation. The bosses are elemental-themed proto-drakes.
      Item Level of Loot from Dragonflight World Bosses
      World Bosses at Dragonflight launch drop item level 395 loot.
      An Overview of World Bosses in Dragonflight
      Below, you will find an overview the four world bosses available in Dragonflight, including an overview and loot tables.
      1. Stunraan, The Sky's Misery
      Stunraan's presence has been known to make the skies cry. His tempest electrifies the air and wreaks havoc upon the land. Drawn to the gale power, Stunraan now threatens the lands and people of the Ohn'ahran Plains.
      Stunraan Loot
      Stormshale Cuffs (Cloth Wrist) Storm Chaser's Waistguard (Mail Waist) Tights of Twisting Winds (Leather Legs) Striders of the Sky's Misery (Plate Feet) Static-Charged Scale (Trinket) 2. Basrikron, The Shale Wing
      Basikron is significantly heavier than his kin, and as such prefers life on the ground to soaring through the air. Basikron's surroundings are his to conquer, and allow him to perfect his craft. He speaks and the ground obeys, allowing him to bring to bear the full might of the earth upon those foolish enough to face him.

      Basikron Loot
      Earthspeaker's Brooch (Neck) Hardened Shale Breastplate (Plate Chest) Petrified Bracelets (Mail Wrist) Belt of Living Earth (Cloth Waist) Stony Cragwalkers (Leather Feet) 3. Bazual, The Dreaded Flame
      Bazual's special connection to the Plane of Fire allows him to directly siphon power from the Firelands. With the help of the Primalist forces, Bazual is expanding portals to the Firelands in the Azure Span.

      Bazual Loot
      Magmagtic Vestments (Cloth Chest) Mafic Shackles (Plate Wrist) Cinderfang Wrap (Leather Waist) Basalt Brood Stompers (Mail Feet) Smoldering Sulfuron Signet (Ring) 4. Liskanoth, The Futurebane
      Imbued with an immense icy power, Liskanoth oversees the land conquered by the Primalists. Liskanoth's very presence casts a chill down the spine of all who encounter her. If left to continue her conquest, Liskanoth will annihilate all who dare enter Thaldraszus.

      Liskanoth Loot
      Horns of the Futurebane (Mail Head) Frosted Scale Drape (Back) Glacial Bindings (Leather Wrist) Icebound Girdle (Plate Waist) Frozen Footwraps (Cloth Feet)
×
×
  • Create New...