Jump to content
FORUMS
Sign in to follow this  
Starym

Sanctum of Domination Mythic Race: A VERY Eventful Day 3

Recommended Posts

5yMn85D.png
 

Day 3 is behind us, as things may look the same as usual looking at it at the end, with the two top guilds tied up and two more bosses having fallen, but oh boy was it an intense and VERY significant one.

Once again the whole day was about the Painsmith, but in two very different ways. Complexity-Limit finished up their previous day at around 20% of the boss and then it was time for the EU guilds to get their turn, and they really, really did. Echo, perhaps surprisingly, did not choose to do Heroic splits (but did do some Normals for socketed gear) and then went at the Painsmith, disregarding the entire previous day of Limit's attempts/struggles and just going their own way. This was a pretty good decision as it turned out, since they ended the day taking some pretty big, perhaps decisive advantages.

While it may have taken them almost their entire raid day, Echo did get the Painsmith down in the end, scoring their first World First of the raid, moving into the lead with 6/10 and gaining access to two more bosses!

Meanwhile, Complexity-Limit dived right into their Heroic splits when they started raiding for the day, and didn't finish until after Echo were completely done with their day. The now leaders had a bit more time on their hands and went for the Guardian of the First ones, who turned out to be more of a giant loot pinata than a boss, especially after the Painsmith nightmare. It took Echo 2 and a half hours and 24 pulls to take the Guaridan down, just in time for their sleep... time. However, they also sneakily decided to pull the next boss, Fatescribe Roh-Kalo, a few times off stream before hitting the sack. 7/10, two world firsts and 0 Heroic splits spent - a pretty successful day for Echo.

And the roster and stats:

Clipboard03.jpg

But this was just the first half of day 3, as Complexity-Limit were just coming in fresh from their Heroic splits, with a 2.5-ish item level above Echo's, and it was time for the Painsmith to die a horrible and swift death. Well, that was the plan at least. In reality it took Limit an insane 6+ hours and about 40 more pulls to get the Painsmith down, taking basically half of their raid day (and most of their calm and composure) even after getting the improved gear from the splits. A whopping 163 pulls in total on the Wall of the Sanctum, this boss was definitely Limit's nemesis, and might end up costing them the whole race!

You can truly hear the almost uneasy nerdscreams at the start, but as the realization that it was finally over came over them, they turned into more of the old-fashioned, positive and joyful screams we've all come to know and love! After an experience like this, the Guardian of the First ones was EXACTLY what the doctor ordered, as a giant loot treat is the best way to treat some painful trauma. It took Limit about an hour and a half/17 pulls to take down the Pinata of the First Ones (it really is becoming clear why the Jailer is having such an easy time in the Shadowlands when THIS is the creators' guardian...). As a side note, I'd say the Guardian is a perfectly tuned boss. This may sound strange as it is so clearly undertuned and far too easy, but I would say that it is the perfect followup to something like Painsmith Raznal. While it may be logical to have an ever-increasing difficulty ramp, it's sometimes nice to have surprises along the way, followed immediately by an easy extra reward! I really hope that this was intentional and that the Guardian is so very easy on purpose, and I'm going to trust the Blizzard raid designers that it was, because so far they've done a great job with the Sanctum IMO.

We also didn't see any Fatescribe action from Limit (and don't even know if they pulled it... but they pulled it), so that was the end of the top guilds' day - 7/10 both, tied up on top, Echo with Heroic splits left.

59809-sanctum-of-domination-mythic-race-

But it's not just those two guilds in the race and we saw a lot of movement behind them as well. First off, it seems the Asia server guilds are having a LOT of trouble with the earlier bosses, Remnant of Ner'zhul in particular, as only JiTianHong (JTH) managed to down it after 105 pulls! Two other guilds spent 15 hours pushing the boss, but only managed to get it down to 3%, so it was a very rough day for the region. Back in the West, we saw many guilds climb to 5/10 and enter the zone where pain is being smithed at a regular and unrelenting pace(), as BDGG, Instant Dollars, Pieces, Method, Aversion and FatSharkYes all stand on the precipice of madness. It's going to be very interesting to see if it was only Complexity-Limit that had a really hard time on the boss, or if Echo just executed it perfectly, as the other guilds give us a better idea of Raznal's real difficulty (and also hopefully without nerfs). One last thing I'll say about Painy McGee - if he does avoid the nerf hammer - he may once more be a big factor in the race, as the guilds come back to him next week during the re-clear. We've seen situations where a guild has had a hard time re-clearing an early boss (like Echo in Nathria) and it cost them a lot of time, so the Painmaster General could just have his last laugh yet.

This was a particularly long entry in the summaries series, hopefully not too long, but a lot really did happen. If you want to follow along with the race live, you can check out my/Raider.IO's text coverage over here, or one of the guild streaming events here.

Also, on an entirely separate and only mildly insane topic, wouldn't it be great if a third guild just came up and passed both Echo and Limit, and took the final three World Firsts so it could make the image below totally symmetrical and awesome? Wouldn't it? What's that, it IS insane? Ok then, but you'll see. You'll ALL SEE!!!1 (Did I mention I don't really sleep well during the race?)

Echo7.png

  • Like 3

Share this post


Link to post
Share on other sites
3 hours ago, Mishmish said:

Thanks for eventful summary, nice to see you having fun with it xd

Thanks! Yea went a little lighter this time, hopefully it's more enjoyable that way.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...