Jump to content
FORUMS
Sign in to follow this  
Starym

Sanctum of Domination Mythic Race: A VERY Eventful Day 3

Recommended Posts

5yMn85D.png
 

Day 3 is behind us, as things may look the same as usual looking at it at the end, with the two top guilds tied up and two more bosses having fallen, but oh boy was it an intense and VERY significant one.

Once again the whole day was about the Painsmith, but in two very different ways. Complexity-Limit finished up their previous day at around 20% of the boss and then it was time for the EU guilds to get their turn, and they really, really did. Echo, perhaps surprisingly, did not choose to do Heroic splits (but did do some Normals for socketed gear) and then went at the Painsmith, disregarding the entire previous day of Limit's attempts/struggles and just going their own way. This was a pretty good decision as it turned out, since they ended the day taking some pretty big, perhaps decisive advantages.

While it may have taken them almost their entire raid day, Echo did get the Painsmith down in the end, scoring their first World First of the raid, moving into the lead with 6/10 and gaining access to two more bosses!

Meanwhile, Complexity-Limit dived right into their Heroic splits when they started raiding for the day, and didn't finish until after Echo were completely done with their day. The now leaders had a bit more time on their hands and went for the Guardian of the First ones, who turned out to be more of a giant loot pinata than a boss, especially after the Painsmith nightmare. It took Echo 2 and a half hours and 24 pulls to take the Guaridan down, just in time for their sleep... time. However, they also sneakily decided to pull the next boss, Fatescribe Roh-Kalo, a few times off stream before hitting the sack. 7/10, two world firsts and 0 Heroic splits spent - a pretty successful day for Echo.

And the roster and stats:

Clipboard03.jpg

But this was just the first half of day 3, as Complexity-Limit were just coming in fresh from their Heroic splits, with a 2.5-ish item level above Echo's, and it was time for the Painsmith to die a horrible and swift death. Well, that was the plan at least. In reality it took Limit an insane 6+ hours and about 40 more pulls to get the Painsmith down, taking basically half of their raid day (and most of their calm and composure) even after getting the improved gear from the splits. A whopping 163 pulls in total on the Wall of the Sanctum, this boss was definitely Limit's nemesis, and might end up costing them the whole race!

You can truly hear the almost uneasy nerdscreams at the start, but as the realization that it was finally over came over them, they turned into more of the old-fashioned, positive and joyful screams we've all come to know and love! After an experience like this, the Guardian of the First ones was EXACTLY what the doctor ordered, as a giant loot treat is the best way to treat some painful trauma. It took Limit about an hour and a half/17 pulls to take down the Pinata of the First Ones (it really is becoming clear why the Jailer is having such an easy time in the Shadowlands when THIS is the creators' guardian...). As a side note, I'd say the Guardian is a perfectly tuned boss. This may sound strange as it is so clearly undertuned and far too easy, but I would say that it is the perfect followup to something like Painsmith Raznal. While it may be logical to have an ever-increasing difficulty ramp, it's sometimes nice to have surprises along the way, followed immediately by an easy extra reward! I really hope that this was intentional and that the Guardian is so very easy on purpose, and I'm going to trust the Blizzard raid designers that it was, because so far they've done a great job with the Sanctum IMO.

We also didn't see any Fatescribe action from Limit (and don't even know if they pulled it... but they pulled it), so that was the end of the top guilds' day - 7/10 both, tied up on top, Echo with Heroic splits left.

59809-sanctum-of-domination-mythic-race-

But it's not just those two guilds in the race and we saw a lot of movement behind them as well. First off, it seems the Asia server guilds are having a LOT of trouble with the earlier bosses, Remnant of Ner'zhul in particular, as only JiTianHong (JTH) managed to down it after 105 pulls! Two other guilds spent 15 hours pushing the boss, but only managed to get it down to 3%, so it was a very rough day for the region. Back in the West, we saw many guilds climb to 5/10 and enter the zone where pain is being smithed at a regular and unrelenting pace(), as BDGG, Instant Dollars, Pieces, Method, Aversion and FatSharkYes all stand on the precipice of madness. It's going to be very interesting to see if it was only Complexity-Limit that had a really hard time on the boss, or if Echo just executed it perfectly, as the other guilds give us a better idea of Raznal's real difficulty (and also hopefully without nerfs). One last thing I'll say about Painy McGee - if he does avoid the nerf hammer - he may once more be a big factor in the race, as the guilds come back to him next week during the re-clear. We've seen situations where a guild has had a hard time re-clearing an early boss (like Echo in Nathria) and it cost them a lot of time, so the Painmaster General could just have his last laugh yet.

This was a particularly long entry in the summaries series, hopefully not too long, but a lot really did happen. If you want to follow along with the race live, you can check out my/Raider.IO's text coverage over here, or one of the guild streaming events here.

Also, on an entirely separate and only mildly insane topic, wouldn't it be great if a third guild just came up and passed both Echo and Limit, and took the final three World Firsts so it could make the image below totally symmetrical and awesome? Wouldn't it? What's that, it IS insane? Ok then, but you'll see. You'll ALL SEE!!!1 (Did I mention I don't really sleep well during the race?)

Echo7.png

  • Like 3

Share this post


Link to post
Share on other sites
3 hours ago, Mishmish said:

Thanks for eventful summary, nice to see you having fun with it xd

Thanks! Yea went a little lighter this time, hopefully it's more enjoyable that way.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The third week of Season 2 has come and gone, and we have the blue team remain at the top, including Fire, which doesn't seem to be going anywhere and just can't be taken down in Mythic+! The very high-end keys are still rarely visited, but +15s seem pretty stable and offering some good stats.
      Note: The logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      This past week was Tyrannical, Spiteful, Necrotic (and Tormented).
       
      All Keys
      Arcane and Fire retain their dominance from last week, but we do see the yellow fellows reclaim some of their glory as Subtlety climbs up past both Outlaw and Windwalker into that No.3 spot. Affliction is the biggest mover this week as it moves into the top 10 along with Fury, with Havoc dropping a little to compensate. The bottom looks about the same, but we do see Survival pull out towards the middle of the pack.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      The all percentiles chart has caught up to this and last week's higher one, with Arcane sitting at the top, but Fire actually dropped down a few spots there, as Frost swapped places with it. Balance rises here as well, with Shadow falling a little. Frost DKs also seem to have had a bad week, moving towards the bottom, just barely missing out on the final 3.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      High Keys
      The Rogues are doing well  everywhere, as the +15s are full of them, with Havoc joining in the top 5 after several weeks of high-end performance in the high keys. Fury seems to have taken offense at Arms coming up and being competitive in M+ (not to mention in raids), so it's taken its top Warrior spot back, but just barely. Two Mages, a rising Marksmanship and a soaring Balance coming out from the very bottom round out the top 10.

      Mythic+15 All Percentile Data by Warcraft Logs.
      The +20ies are still not seeing much representation, with some specs getting as little as 16 parses in, so we'll be skipping them again, but you can still find them here: Mythic+20 All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides or our extensive Mythic+ guides as well, which have tier lists, dungeon rankings and more.
    • By Starym
      Here's a very interesting set of data, as Velinian took a look at when exactly each of the specs was present at ANY boss World First kill. Now this certainly isn't intended as an assessment of a spec's actual quality, but is an interesting and fun piece of trivia nonetheless (although perhaps not as "fun" for Survival Hunters).
      So, most specs do have relatively recent kills, going back a year or two, with the exception of Guardian and Feral Druids, who haven't had the treat of a WF kill in around 4 and 5 years, respectively. And then there's Survival...
      Class Spec Boss Date Death Knight Blood Kel'thuzad July 17th, 2021   Frost Carapace of N'Zoth February 2nd, 2020   Unholy Sylvanas July 20th, 2021 Demon Hunter Havoc Sylvanas July 20th, 2021   Vengeance Sire Denathrius December 23rd, 2020 Druid Balance Sylvanas July 20th, 2021   Feral Odyn November 11th, 2016   Guardian Argus December 13, 2017   Restoration Orgozoa July 18th, 2019 Hunter Beast Master Painsmith Raznal July 15th, 2021   Marksmanship Sylvanas July 20th, 2021   Survival Blackhand February 20th, 2015 Mage Arcane Sylvanas July 20th, 2021   Fire Sire Denathrius December 23rd, 2020   Frost Kel'Thuzad July 17th, 2021 Monk Brewmaster Sylvanas July 20th, 2021   Mistweaver Huntsman Altimor December 15th, 2020   Windwaker Kel'Thuzad July 17th, 2021 Paladin Holy Sylvanas July 20th, 2021   Protection Sylvanas July 20th, 2021   Retribution Kel'thuzad July 20th, 2021 Priest Discipline Sylvanas July 20th, 2021   Holy Eye of the Jailer July 13th, 2021   Shadow Fatescribe Roh-Kalo July 16th, 2021 Rogue Assassination Remnant of Nerz'hul July 13th, 2021   Outlaw/Combat Queen's Court July 18th, 2019   Subtlety Guardian of the First One July 15th 2021 Shaman Elemental The Nine July 13th, 2021   Enhancement Sylvanas July 20th, 2021   Restoration Soulrender Dormazain July 13th, 2021 Warlock Affliction Sire Denathrius December 23rd, 2020   Demonology Sylvanas July 20th, 2021   Destruction Kel'Thuzad July 17th, 2021 Warrior Arms Sylvanas July 20th, 2021   Fury N'Zoth February 9th, 2020   Protection Sire Denathrius December 23rd, 2020 Source.

      That's right, Survival hasn't been in a World first kill since Blackhand, back when it was still a ranged class - 6 and a half years ago. The list would probably look even more limited if we were to take a look at only endboss World First kills, so we might take a look at that in the near future as well.
    • By Staff
      World of Warcraft players have organized a massive virtual protest in Oribos across multiple servers to support the Activision Blizzard walkout, protesting against the recent harassment allegations and lawsuit.
      Players have been logging out en-masse on live servers to support Activision Blizzard employees that participate in today's walkout protest. Here's how it looked in-game on some servers. Note that some of the posts have been edited and you must visit Reddit to view them.








      Thanks to Kalterast (Zul'jin) for the screenshot!
    • By Stan
      If you have spare Anima, seek out Anima Exchange Specialist To'kul, a new NPC in Oribos that lets you exchange Anima for various goods.
      To'kul sells the following items for Reservoir Anima:
      Korthite Crystal Geode -- contains 5 Korthite Crystal and costs 25,000 Reservoir Anima. Shipment of Heavy Callous Hide -- contains 20 Heavy Callous Hide and costs 7,500 Reservoir Anima. Shipment of Elethium Ore -- contains 20 Elethium Ore and costs 7,500 Reservoir Anima. Shipment of Lightless Silk -- contains 20 Lightless Silk and costs 7,500 Reservoir Anima. This NPC must have been added to the game recently. Screenshot courtesy of absolis.

      Source: Reddit
    • By Stan
      The World Quest for Fathom Dweller is currently available on US servers. Check out how to summon Kosumoth the Hungering and get the mount!
      Here's how the mount looks like in the game.

      First, you must unlock the quest for it to become visible on the map. Below, we posted all the steps that you need to complete to unlock the quest for the mount.
      First, download a WoW Addon that shows you coordinates to figure out where you are and where you need to be. Something like MapCoords or TomTom will do. Head to Broken Shore 37/71 and talk to Drak'thul. Head to 57/52 and enter the Musty Cave. Click on the Mound of Dirt that is hard to notice. You will receive Weathered Relic. Return to 37/71 and talk to Drak'thul again and go through all his dialog options. Now comes the more difficult part. You must click on 10 Hungering Orbs in the exact order. If another player clicks on them, it takes approximately 20 minutes for them to become clickable again, so they have a cooldown. Here are coords for all the Hungering Orbs: Azsuna: 37/37: The first orb is located in a secret cave behind the tree. Stormheim: 33/75: The second orb is located in a cave where Kangaxx is. Val'sharah 41/80 Find another secret cave located inside a tree. The third orb is guarded by an Elemental.  Broken Shore 31/76: You will find an underwater cave that hides the fourth orb. Azsuna 59/12: Behind the crystals is yet another secret cave. The fifth orb is located on the ground next to a broken table. Stormheim 67/14: Near the underwater shark is a crevice that leads to a cave that contains the sixth orb. Try to avoid the steams, as they deal high damage. This orb may be the most difficult for you to get. Highmountain 52/36: Enter the Haglands and follow the path to your right. Above halfway down (55/36), you want to jump down to a ledge with a cave. Do not enter the first cave since it's a decoy. Instead, turn right and head to the actual cave to find the seventh orb. Azsuna 54/26: Under the bushes near a tree is another secret cave. The eighth orb is somewhat hidden, too, located in a bush near a pillar inside the cave. Broken Isles World Map 50/91: Find underwater wreckage to get through a secret cave. This one is hard to explain, so we advise you to check out MadSeasonShow's video (timestamp). You will find the ninth orb to your right. Broken Shore 37/71: Head back to Drak'thul and click the final orb on the table behind him. After you click it, the DANGER: Kosumoth the Hungering World Quest spawns at 46/49 on the Broken Isles World Map. Kill Kosumoth to receive Fathom Dweller. Note that you have a chance to get the Hungering Claw instead of the mount. It just so happens that the reward is the mount right now. Check out the video guide by MadSeasonShow for more details!
×
×
  • Create New...