Jump to content
FORUMS
Sign in to follow this  
Starym

Sanctum of Domination Mythic Race: A Very Sylvanas Day 6

Recommended Posts

PMpkDs9.jpg
 

Day 6 of the race was... dramatic to say the least. There was a whole lot of Sylvanas phase 3 action, the lowering of percentages, and one crucial detail Echo may have overlooked/were not aware of which led to some very disappointed players. At the end of the day, the Banshee still lives.

As day 5 had concluded we saw Complexity-Limit get into phase 3, finishing up at 70%, while Echo still hadn't even seen the final phase. Well, the morning EU hours fixed all of that today, as Echo managed to get her down to 65% before Limit woke up. We also got a new addition to the Sylvanas progress, as Method claimed the World 4th on Kel'Thuzad. And while we did have 4 guilds progressing on Sylvanas, it really was all about the top two.

It really is amazing to see the two top guilds progress on the same boss at the same time, even being at the same points and even percentages, literally racing side-by-side on the boss ( and the day saw many instances of this). This is definitely one of my personal favorite things in the race, these few pulls where their attempts line up perfectly and it's very much a live race, even visually! In any case, Echo began to move up front fairly quickly, and by the time I woke up in the EU evening, they achieved a very low pull. We'll be taking a look at several Sylvanas phase 3 pulls in the article, and starting them later and later so you don't have to watch the whole thing over and over. First off, here's the first really close call Echo had, at 51.8%:

So far, so hype for the guild. However, that 2-ish percent would become a real problem later on. Limit were not doing so well in the meantime, being stuck on their 63% best from the day before for a LONG time, as Echo were just getting closer and closer to the 50% mark, cutting 0.6% off TWICE with the closest call at 50.56%. Around this time I was made aware of a certain aura that had been datamined, something that BDGG and a few other guilds had been aware of for quite a while, but Echo (and possibly Limit) seemingly missed. Here's a direct quote from my Raider.IO live coverage, from when Echo were still at 52%:

Sooo, time to have a little chat about the end of the Sylvanas encounter... Echo are 1.8% away from the presumed end of the fight end, but I'd wager that it does not actually end there. Aside from the fact that it would be quite disappointing to see the race end this fast, this seems like a very good way to differentiate Mythic from the other difficulties.

And then there's this: Sylvanas Sylvanas
3bc6564086e3b4956393a99ea1f063ee.png

This has been datamined and MIGHT indicate the actual ending percentage for Mythic, as has been indicate to us by a source. We can't be sure, of course, but it does seem like the correct amount to be a lot harder, and yet not too high so that there are no more platforms to go to.

Prior to getting the heads up on this, I was already thinking/hoping that the fight did not end at 50%, as it seemed very strange that Blizzard would allow Sylvanas to die THIS quickly, basically making Sanctum of Domination the next Emerald Nightmare (as that's the last raid that took less time to complete, unless you count the 3-boss Trial of Valor, which came immediately after that). With the above information, however, it seemed pretty likely that Sylvanas would not stop at 50%, and this was soon confirmed, to Echo's VERY large dismay:

49.57%. The looks on the players' faces and their screams really say it all. It's sad to see such great expectations get crushed, but it does seem rather uncharacteristic of Echo to not have known about at least the POTENTIAL of Sylvanas not being defeated at the same point as in Normal and Heroic, considering other top guilds did. You may be wondering why they were so certain there. Well I'd say it is because they basically played that pull perfectly. From their perspective, there was nothing more they could do, no extra damage to be had and they JUST BARELY managed to get her below 50%. With that information and certainty, perhaps any of us would have assumed the fight HAD to end at 50 as well. Here are some of the reactions from players, and a meme which I just had to share because it really perfectly encapsulates it all:

n5y461ucu1c71.png
Source: DivinegonDWM.

Limit, on the other hand, knew all about the datamined spell ID and the possible/probable 45% ever since Heroic week, but decided to play as if it wasn't 100% sure, just to play the odds that it might die at 50. As soon as Echo burst that bubble, however, Limit went straight into the rest of their Heroic splits, as Echo took some time and didn't pull the boss again, at least not on stream (and most likely not at all). Limit continued on after their splits and pushed a few more hours, getting their own very low try, only about 1% away from Echo, at 50.64%:

Soooo the big question. Is Sylvanas killable this reset?

Short answer: yes. Long answer... the level of skill ALREADY shown by all these players is just insane, but it will need to be even higher, AND some RNG needs to line up during one of the pulls, 0 mistakes whatsoever and then... yes. She is defeated. Some are predicting it WILL happen this reset almost certainly, some are saying it's borderline whether it's even possible, so we'll just have to wait and see. The nightmare scenario here, that many have already called as definitely happening, would be if she survives the reset but then Complexity-Limit get her down first AND Echo down her within the "16 hour" period of time (the amount of time the NA severs get the reset ahead of EU), which would make the discussion over the race very unpleasant. Guilds have said in the past that "World First is World First", meaning that whoever actually kills it first is the winner, but their fans and many of the followers of the race don't quite agree. And while we haven't had this situation pop up yet (but got really close to it in Nathria), it would be a pretty solid mess if it happened. So despite my own wishes for a longer race, I do hope we avoid that scenario entirely.

One last detail, there are these very cool charts the folks over at Raider.IO have made (not me, I just do the coverage!), that compare the progress timings on Sylvanas for Echo and Limit. Here's a screenshot of one, but the full version is much better, as you can hover over the percentages and get some more data there:

Clipboard01.png

If you want even more details on the events of the day, head on over to Raider.IO's progress coverage.

 
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...