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Heroes of the Storm Balance Patch Notes: September 27th

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A new balance patch for Heroes of the Storm went live this week and here are the official patch notes.

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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Heroes

TANK BRUISER SUPPORT HEALER MELEE RANGED
E.T.C. Gazlowe Zarya Ana Maiev Kael'thas
  Thrall   Brightwing   Kel'Thuzad
      Li Li   Nazeebo
      Stukov   Valla
          Zagara

Tank

E.T.C.

Base

  • Rockstar [Trait]
    • Additional functionality: Heroic abilities grant 60 Armor for 2 seconds.

Talents

  • Level 1
    • Guitar Hero [E]
      • Healing from Basic Attacks increased from 50% to 60%.
  • Level 4
    • Crowd Surfer [Q]
      • Cooldown reduction increased from 5 to 7 seconds.
    • Speed Metal [Trait]
      • Duration increased from 2 to 2.5 seconds.
  • Level 7
    • Hammer-on [E]
      • Damage bonus increased from 30% to 35%.
    • Echo Pedal [Passive]
      • Damage increased from 15 to 18.
      • PvE damage bonus reduced from 250% to 200%.
  • Level 10
    • Stage Dive [R2]
      • Mana cost reduced from 100 to 70.
      • Slow duration increased from 3 to 4 seconds.
Developer Comment: E.T.C.'s strength has usually been centered around his powerful Heroics, but lately that hasn't helped him make the cut. We're trying reinforcing that identity with baseline Armor and a buff to Stage Dive before we look to broaden his power.

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Bruiser

Gazlowe

Base

  • Vitals
    • Health reduced from 2375 to 2275.
    • Health regeneration reduced from 4.95 to 4.74.
  • Rock-it Turret [Q]
    • Damage reduced from 38 to 36.
  • Deth Lazor [W]
    • Damage reduced from 180 to 175.
Developer Comment: Gazlowe is a pretty dominant force in all non-master levels of play right now. We are starting with some baseline nerfs and will look to potentially make some talent adjustments in a later patch.

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Thrall

Base

  • Feral Spirit [W]
    • Mana cost reduced from 60 to 40.

Talents

  • Level 1
    • Echo of the Elements [Q]
      • Mana cost reduction increased from 15 to 20.
  • Level 4
    • Feral Resilience [W]
      • Frostwolf Resilience stacks increased from 3 to 4.
  • Level 13
    • Frostwolf's Grace [D]
      • Changed functionality: Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
    • Spirit Shield [Active]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 20
    • (New) Elemental Momentum [Passive]
      • Basic Attacks reduce Basic and Heroic Ability cooldowns by 0.25 seconds, doubled against Heroes.
Developer Comment: Thrall has begun to struggle in solo lane matchups, often unable to sustain himself after trading blows. We feel his Mana costs are too high due his reliance on frequently casting abilities to charge Frostwolf Resilience, even if choosing to learn Mana Tide. There seems to be a demand for a strong auto attack talent at 20, with many Thralls choosing Nexus Blades, so we're adding Elemental Momentum to keep the tier exciting.

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Support

Zarya

Talents

  • Level 1
    • Feel the Heat [Trait]
      • Additional functionality: While above 40 Energy, Zarya’s Basic Attack size is increased by 35%.
  • Level 4
    • I Am the Strongest [W]
      • Additional functionality: Damage absorbed by Zarya’s Shields contributes 20% more energy.
  • Level 7
    • Hit Me [Trait]
      • Removed.
    • To the Limit [Passive]
      • Removed.
    • (New) Deep Burn [Q]
      • Basic Attacks against Heroes hit by Particle Grenade in the last 3 seconds generate 1 Energy.
  • Level 10
    • Graviton Surge [R2]
      • Additional functionality: Deals 30 damage a second to affected enemies.
Developer Comment: Zarya's Basic Attack build is underperforming compared to her other options, so we're consolidating a few talents and giving her a new one in the form of Deep Burn. Historically, even slight buffs to Zarya have had a huge impact on her efficacy, so we're making light touches this time around. We'll be keeping a close eye on her performance and making more adjustments in the future if needed.

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Healer

Ana

Talents

  • Level 1
    • Contact Healing [W]
      • Additional functionality: Biotic Grenade deals 30% additional damage per Hero hit.
    • Vampiric Rounds [Trait]
      • Stacking 5 Doses bonus Shrike healing increased from .75% to 1%.
  • Level 4
    • Biotic Enhancements [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Debilitating Dart [Active]
      • Additional functionality: If no Heroes are hit, reduce its cooldown by 8 seconds.
  • Level 16
    • Sharpshooter [Q]
      • Additional functionality: Bonus healing increased by 35% while at maximum stacks.
    • Concentrated Doses [Q]
      • Bonus healing increased from 10% to 12%.
  • Level 20
    • Deadeye [R2]
      • Bonus damage and healing per Hero hit increased from 4% to 5%.
Developer Comment: Ana has a grouping of talents that are becoming more and more popular, so we're helping their competitors. We hope Sharpshooter's additional functionality lets the best snipers truly shine.

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Brightwing

Base

  • Vitals
    • Health reduced from 1450 to 1425.
    • Health regeneration reduced from 3.02 to 2.97.
  • Soothing Mist [Trait]
    • Heal amount reduced from 115 to 110.
    • Activation cooldown reduced from 90 to 75 seconds.
Developer Comment: Our overly-friendly Faerie Dragon has been slowly collecting a few more wins than she should. We are bringing down a few of her base stats to bring her more in line with the rest of her peers.

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Li Li

Base

  • Healing Brew [Q]
    • Missile speed increased by 20%.
  • Blinding Wind [E]
    • Missile speed increased by 20%.

Talents

  • Level 7
    • Let’s Go! [Active]
      • Range increased from 6 to 7.5.
Developer Comment: Li Li has been working on her throwing arm, which should help her spells become a tiny bit more consistent, especially when cast at longer ranges.

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Stukov

Talents

  • Level 1
    • Fetid Touch [W]
      • Slow amount of Basic Attacks increased from 15% to 20%.
      • Reduction of Basic Attack damage while in Ranged Mode from 50% to 40%.
    • Reactive Ballistospores [W]
      • Search range of Talent activation reduced by 20%.
      • Bio-Kill Switch cooldown reduction while below 50% Health reduced from 150% to 100%.
      • Cooldown increased from 60 to 75 seconds.
    • Low Blow [E]
      • Bonus damage to Heroes below 50% Health increased from 100% to 125%.
  • Level 13
    • It Hungers [E]
      • Bonus cast range increased from 20 to 30%.
      • Hero damage instances needed to proc cooldown reduction and Mana refund decreased from 8 to 6.
  • Level 16
    • Universal Carrier [Q]
      • Healing Pathogen Healing reduction decreased from 40% to 25%.
    • Superstrain [Q]
      • Healing from being Stunned or Rooted increased from 250 to 300.
Developer Comment: Reactive Ballistospores is just too strong in its current form, completely dominating his tier 1 choices. We are making some adjustments to it in order to help level out the talent tier while also buffing some other under-performing Talents throughout his tree.

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Melee

Maiev

Base

  • Vault of the Wardens [D]
    • Additional functionality: After reaching level 20, gain an additional charge.

Talents

  • Level 4
    • Pin Down [Q]
      • First quest reward damage bonus increased from 25% to 35%.
  • Level 7
    • Bonds of Corruption [W]
      • Armor reduction increased from 10 to 15.
      • Slow amount increased from 20% to 25%.
      • Duration reduced from 4 to 3 seconds.
  • Level 10
    • Containment Disc [R1]
      • Additional functionality: Heroes leaving Containment are Silenced for 1.5 seconds.
  • Level 16
    • Armored Assault [Passive]
      • Physical damage bonus increased from 20% to 25%.
Developer Comment: It can be hard for Maiev to outmaneuver her opponents late in the game, so we're excited to see what Maiev players will do with an extra charge of Vault of the Wardens. This is also the first time we're adding new functionality through a level unlock rather than converting a baseline quest or popular talent, so we're interested in your feedback. Additionally, Containment Disc has fallen quite a bit behind Warden's Cage at all levels of play, so we're adding a Silence to further isolate targets and to interrupt big moments.

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Ranged

Kael'thas

Base

  • Vitals
    • Health increased from 1520 to 1595.
    • Health regeneration increased from 3.17 to 3.32.
  • Gravity Lapse [E]
    • Cooldown reduced from 14 to 12 seconds.

Talents

  • Level 4
    • Energy Roil [E]
      • Cooldown reduction for hitting and enemy Heroes reduced from 9 to 8 seconds.
    • Mana Tap [Trait]
      • Mana restore from activating Verdant Spheres increased from 4% to 5%.
  • Level 10
    • Phoenix [R1]
      • Damage increased from 78 to 84.
      • Splash damage increased from 39 to 42.
Developer Comment: It's been a hot-minute since we showed our resident fire mage some love, so we are making a few baseline changes to increase his survivability, as well as tweak a couple of underperforming talents.

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Kel'Thuzad

Base

  • Vitals
    • Health increased from 1445 to 1490.
    • Health regeneration increased from 3.01 to 3.10.
  • Glacial Spike [1]
    • Damage increased from 60 to 70.

Talents

  • Level 7
    • Ice Cold [1]
      • Bonus cooldown reduction increased from 8 to 10 seconds.
  • Level 13
    • Icy Grasp [W]
      • Bonus cooldown reduction per Basic Attack increased from .5 to .75 seconds.
Developer Comment: Much akin to Kael'thas, we feel like Kel'Thuzad has been left out in the cold for too long. We are giving him some slight baseline buffs while also tuning up some underperforming talents.

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Nazeebo

Base

  • Plague of Toads [E]
    • Damage over 6 seconds increased from 119 to 125.

Talents

  • Level 1
    • Widowmakers [Q]
      • Slow amount decreased from 30% to 25%.
      • Slow duration decreased from 1.5 to 1 second.
      • Quest reward bonus damage decreased from 30% to 25%.
    • Pandemic [E]
      • Heroes needed to be hit to unlock Tier 1 quest reward decreased from 40 to 35.
      • Heroes needed to be hit to unlock Tier 2 quest reward decreased from 80 to 70.
  • Level 4
    • Blood Ritual [Trait]
      • Bonus Voodoo Ritual stacks per takedown decreased from 5 to 3.
  • Level 13
    • Guardian Toads [E]
      • Armor duration per Hero hit increased from 2 to 3 seconds.
  • Level 16
    • Spider Colony [Q]
      • Cooldown reduction for Plague of Toads and Zombie Wall reduced from .25 to .125 seconds.
Developer Comment: The entire team has become extremely arachnophobic lately, and we believe its directly due to Nazeebo. We are trying to exterminate a few of the unholy critters while at the same time show his less bite-happy toads some love.

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Valla

Base

  • Multishot [W]
    • Damage decreased from 165 to 159.
    • Cooldown increased from 12 to 13 seconds.

Talents

  • Level 1
    • Puncturing Arrow [Q]
      • Damage per enemy Hero hit decreased from 7 to 6.
    • Creed of the Hunter [Trait]
      • Maximum bonus damage from Basic Attacking enemy Heroes increased from 5% to 6%.
      • Gambit Attack Speed increased from 20 to 25%.
Developer Comment: While Multishot is actually being slightly outperformed by Hungering Arrow builds, we feel like its still too powerful for how safe of an option it is. We would also like to see a bit more auto-attack focused builds so we are going to start slowly increasing the strength of some of those Talents, starting with Creed of the Hunter.

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Zagara

Base

  • Vitals
    • Health increased from 1500 to 1550.
    • Health regeneration increased from 3.12 to 3.23.

Talents

  • Level 20
    • Broodmother [Q]
      • Additional functionality: Gain 20% bonus Attack Speed.
Developer Comment: The previous Health changes hurt Zagara more than we had intended and are backing off of them a bit. On top of that, Broodmother was being heavily outshone by her other level 20s so we decided to add a bit of extra spice to it.

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Bug Fixes

Heroes

  • E.T.C.
    • Rockstar talents apply to E.T.C. after casting Stage Dive.

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Click here to discuss this post with other players in the official Heroes of the Storm forums.

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There are few skins from spring and summer events missing. Collection still remains unfixed, months after release of the last skin pack.

I wonder if we are going to see any new release this year. Supposedly, there were some heroes lined up in development (this was said long after the cuts), but whatever happened with them, no idea. This might be the first year without anything new. They don't even flip a switch to properly start returning events anymore.

Edited by Arcling
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1 hour ago, Arcling said:

There are few skins from spring and summer events missing. Collection still remains unfixed, months after release of the last skin pack.

I wonder if we are going to see any new release this year. Supposedly, there were some heroes lined up in development (this was said long after the cuts), but whatever happened with them, no idea. This might be the first year without anything new. They don't even flip a switch to properly start returning events anymore.

Yea, the game seems mostly abandoned right now. This really sucks cause it seems like even Diablo 3 approaching its 10th year after the realease is still getting some or another form of content. 

I understand that releasing new heroes with a limited team isn't easy, but minor updates like these once a month look like they're putting in minimal effort, and I can' t see why, since people still play the game.

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Am I tinfoil hatting too hard into this that they removed the Zarya [hit me] talent in light of all the blizzard recent removals?

I know it's a gym slang but I think they're trying to be extra safe. 🤷‍♂️

Edited by TyZone
edit: also sad they nerfed the nazeebo spider build.

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23 hours ago, Kuarinofu said:

I understand that releasing new heroes with a limited team isn't easy, but minor updates like these once a month look like they're putting in minimal effort, and I can' t see why, since people still play the game.

I've seen some dev comments recently, but they were all about balance. It seems they are avoiding any questions about heroes or events. Anyway, what's kinda weird is that they are still doing those balance changes, yet they can't fix bugged collection? Curious about that supposed content still in development, is there any work being done on it, or was it just left unfinished? After over a year we should have seen at least some of it being released. Would like to know, but it's very unlikely they are going to confirm anything, with how silent they are about those things.

Edited by Arcling

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On 9/29/2021 at 2:23 AM, TyZone said:

Am I tinfoil hatting too hard into this that they removed the Zarya [hit me] talent in light of all the blizzard recent removals?

I know it's a gym slang but I think they're trying to be extra safe. 🤷‍♂️

Ahah, I would never even link the name of the talent to it being removed, you might have a point here. Re-naming it probably wouldn't work.

Zeebo spiders nerf is a welcomed change since the amount of damage, slow and sustain he got after the re-work was insane, at least on ARAM, since I only play this mode. I remember a match against 2 skilled Zeebos being absolute pain.

 

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On 9/28/2021 at 12:24 PM, Arcling said:

There are few skins from spring and summer events missing. Collection still remains unfixed, months after release of the last skin pack.

I wonder if we are going to see any new release this year. Supposedly, there were some heroes lined up in development (this was said long after the cuts), but whatever happened with them, no idea. This might be the first year without anything new. They don't even flip a switch to properly start returning events anymore.

Given the cuts and reduced resources, I think development for those Heroes still is progressing, but a very VERY slow pace. Even back when the game was at its prime it still took them between 6 to 8 months to fully develop a new Hero.

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30 minutes ago, Valhalen said:

Given the cuts and reduced resources, I think development for those Heroes still is progressing, but a very VERY slow pace. Even back when the game was at its prime it still took them between 6 to 8 months to fully develop a new Hero.

We can only hope! But almost a year has passed, so it wouldn't be unreasonable to expect something to be finally released. What's bothering me is why they can't even properly activate past events. Nothing new, so it wouldn't require any development time. Just give us another chance to earn those skins.

Another thing, HotS is running multiple language versions, so each new release requires getting multiple voice actors to record their lines. Obviously that means more costs for whatever small budget they still got, probably why we are no longer getting any new skins with unique voice lines.

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12 hours ago, Arcling said:

We can only hope! But almost a year has passed, so it wouldn't be unreasonable to expect something to be finally released. What's bothering me is why they can't even properly activate past events. Nothing new, so it wouldn't require any development time. Just give us another chance to earn those skins.

Another thing, HotS is running multiple language versions, so each new release requires getting multiple voice actors to record their lines. Obviously that means more costs for whatever small budget they still got, probably why we are no longer getting any new skins with unique voice lines.

Yeah, that makes a lot of sense. The past event part is really bothering me as well.

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      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] No longer deals reduced damage to Summons. Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
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