Jump to content
FORUMS
Sign in to follow this  
Staff

New World Update 1.0.1 Notes

Recommended Posts

k6g8lyY.jpg

The very first New World patch arrives today (at 3 AM PT, 12:00 CET) and Amazon Games are sharing the update notes! We have some developer comments on the launch week and server expansion features they've undertaken, as well as a promise of upcoming server transfer features, the AFK prevention measures are coming into play, some QoL changes arrive for the queue system, and a whooole lot of bugfixes are coming along for the ride too! 

Blizzard Logo1.0.1 Notes (Source)

  New World Update: 1.0.1 will release at 3AM PT (10AM UTC) on October 6.

 

Greetings, Adventurers!

What a week it has been! We’re humbled and honored by the amount of adventurers that have begun to make their mark on Aeternum.

Last week we shared that our top priority was ensuring that everyone could login and play quickly, without having to wait for queues. To accomplish that, we more than doubled the number of available servers, increased server capacity on existing servers, and are continuing to work on a feature to allow players to transfer their characters to different servers, which will be available soon. While members of our team are working tirelessly on ensuring players can find a server to call their long-term home with the character transfer feature, other members have worked on a few additional quality of life updates and bug fixes to ensure that once players have entered Aeternum they’re able to play and progress as intended.

We’ll continue to work on server transfers, bug fixes, and other issues in future updates - thanks for your reports on the official New World forums!

 

General

We've implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We're continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers.

War

Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.

AFK Prevention

In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.

  • Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement.

  • Shortened the AFK warning message from 20mins to 15mins.

  • Shortened the AFK disconnect from 25mins to 20mins.

World Queue

We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.

Bug fixes:

General Fixes
  • Fixed a rare issue causing the interact key to not properly function on various objects in the world.

  • Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.

  • Fixed an issue where players did not receive coin as a reward from some activities.

  • Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.

  • Fixed an issue in Territory Standing rewards where some localized text was missing.

  • Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards.

  • Fixed an issue causing leg animations to freeze.

  • Fixed game crashes related to the New World Twitch integrations.

  • Fixed a rare issue where players could enter state where they could not be hit by most attacks.

  • Fixed an issue where certain item containers could be looted infinitely.

  • Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.

AI Fixes
  • Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).

  • Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.

  • Fixed an issue causing Overseer Zane to respawn slower than intended in the "Something to Prove" quest.

  • Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.

Quest Fixes
  • Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.

  • Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ).

  • Fixed an issue where the "Azoth Fulminate" quest will be unavailable to players if they first complete other Windsward quests.

  • Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest.

  • Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep.

  • Fixed an issue where completing the "Taste for Revenge" quest prevents the player from obtaining the "Predator, Prey" and "Great Expectations" quests.

  • Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest.

  • Fixed an issue where completing "The Expedition into Saircor" quest prevents the player from obtaining the "One Threat at a Time" quest.

  • Fixed an issue where completing the "Strength of the Earth" quest prevents the player from obtaining the "Fading Lights" and "Azure Tears" quests.

  • Fixed an issue where completing the "Twisted Metamorphosis" quest prevents the player from obtaining the "Blessings of the Fallen" quest.

  • Fixed an issue where completing the "Facets of Light and Darkness" quest prevents the player from obtaining the "Descent to Frosted Slumber" and "Transmuting Iron to Dust" quests.
     

Thanks for your support! See you in Aeternum.

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Savvvo
      Take a closer look at some of the recent changes made to the leadership team for New World: Aeternum, and how this may impact the future of the game.
      In the recent "Forged in Aeternum" video posted by New World: Aeternum, we were able to get a handful of our questions answered and also get a major update on the leadership team at New World: Aeternum.
      Just 26 seconds into the video the question "Where is Scot Lane" was asked, which is a bit surprising to see the team be so upfront about it, but also appreciative as they were very transparent on the team. Scot Lane was previously the Game Director for New World: Aeternum, and when answering this question, the team shared that he is no longer in this role and has moved on to another project with Amazon Game Studios (likely the upcoming LOTR Online game they are working on, but not yet confirmed).
      In his place was announced Katy Kaszynski, who has been highlighted in many previous developer update videos in the past and is a familiar face to the New World community. There were two additional members of the leadership team that were also highlighted, including Dan Henuber, Creative Director, and Joel Clift, Product Owner of Seasons and Systems.
      Take a closer look at the full Q&A session below.
      This video sheds more light on what to expect with future seasons of New World: Aeternum, and what we can expect to see over the next few months. We'll see you in Aeternum!
       
    • By Savvvo
      Experience the reimagined Expeditions and take on powerful new world bosses in New World Aeternum's latest content update.
      Expeditions threats are breaking free and starting to appear in the open world of Aeternum. With Expeditions Unleashed, players will come across some of the most powerful expedition bosses appearing in the open world. But there's a twist. These bosses are insanely buffed, and will require a large group of players to take down!
      These bosses will appear one at a time within a specific time period. These details can be found below:
      Mahantaram: May 20 – May 26 Godling Khepri Supernal: June 17 – June 23 Ifrit: July 15 – July 21 What are World Boss Encounters?
      World bosses are open-world, large-scale versions of iconic Expedition bosses. These timed events spawn across specific locations throughout Aeternum. Players can trigger the encounter by attacking enemies at the event site, much like the typical seasonal open-world bosses most players have already encountered in the past. Once started, a powerful boss will emerge—ready to be taken down by anyone brave enough to stand against it.
      What are the Rewards?
      By defeating these bosses, you will have the chance to pick up some amazing rewards. Full details can be found below.
      Normal Reward Box (Unlimited per day)
      100%: 1 Weapon, Armor, or Jewelry piece 66%: Gear Score 700 Procedural Weapon or Armor 33%: Named Legendary Gear Score 710 Item (see Boss Rewards below) 100%: 2–3 Level-appropriate Potions Bonus Reward Box (3 per day)
      100%: Named Legendary Gear Score 710 Item (see Boss Rewards) 100%: 1 Black Gypsum 100%: 25 Dark Matter 25%: Named Legendary Gear Score 725 Weapon (see Boss Rewards, 1 per week) 10%: Jaeger Skin Set Box (1 per week) Contains 1 piece of the Jaeger Set: Jaeger’s Cunning (Head) Jaeger’s Spite (Chest) Jaeger’s Pluck (Hand) Jaeger’s Grit (Legs) Jaeger’s Advance (Feet) Additionally, each boss will drop a unique set of legendary gear score 710 weapons, armor, and jewelry - with a rare chance at an exclusive 725 gearscore weapon, once per week.
      Pity System
      To prevent unlucky streaks, a pity counter guarantees the following after opening 12 Bonus Boxes:
      100%: 1 Named GS 725 Weapon (if not already earned that week) 100%: 1 Jaeger Skin Set Box (if not already earned that week) Good luck on these upcoming battles, and we hope you find victory in Aeternum!
    • By Savvvo
      One of Aeternum's most rewarding annual events, the Springtide Bloom event, returns from May 13 to June 2. Learn more on what's needed to pick up all of the new, exclusive rewards.
      The annual Springtide Bloom event is coming back to Aeternum this year from May 13 - June 2, and offers a handful of new rewards available for all participants. In order to participate in this event, you must be at least level 20 - but don't worry, that grind isn't too difficult, especially if you follow along our New World leveling guide. 
      Once level 20, you can begin to embark on Springtide activities and collect the event-specific tokens to unlock the many limited-time rewards. These limited-time rewards include a range of seasonal cosmetics, housing items, consumables, and more!
      Take a closer look at some of the activities below, along with some of the new rewards you can pick up along the way.
      Exchange Springtide Tokens at any Event Shop for exclusive seasonal rewards. New this year:
      On Interacting with each of the Joyous Gift Piles in Settlements:
      1 Diamond Gypsum (Limit: 6/day) 2-8 Wispy Spritz 25 Event Reputation 10 Springtide Tokens 2-3 Dyes (66%) 1 Springtide Dram (33%) 1 Springtide Wafer (22%) 1 Springtide Crumble (11%) On Interacting with each of the Delightful Gift Sacks in Springtide Villages:
      1 Springtide Coin Bag, Granting anywhere from 1-200 Coin based on level. 10 Springtide Tokens 50 Event Reputation Very Small Chance to Get a Springtide Bloom Pattern On Interacting with a Prismabloom:
      1 Springtide Token (70%) (Limit: 10/day) 1 Premium Springtide Token (5%) (Limit: 1/day) On Killing a Wispy-Wasp:
      1 Wispy Wasp Goo (45%) On Harvesting a Wispybloom: 14 Wispybloom Petals 275 Event Reputation This year, the Springtide Token conversion rate is the following:
      3 Wispybloom Petals = 1 Springtide Token 1 Wispy Wasp Goo = 1 Premium Springtide Token 1 Premium Springtide Token = 25 Springtide Tokens 25 Springtide Tokens + Vial of Suspended Azoth = 1 Premium Springtide Token Please note: This year, rewards rotate weekly, so check back often to make the most of your tokens.
      The more activities you participate in, the more event reputation you'll acquire, which unlocks higher tiers of the event shop, providing you with the opportunity to purchase a wider variety of items.
      Good luck in your Springtide Bloom hunting, and we'll see you in Aeternum!
    • By Savvvo
      Experience the ultimate challenge in New World: Aeternum with the upcoming "Hardcore" Seasonal World — where danger is relentless, and only the strongest survive. Are you ready to prove your skill?
      Speed. Strategy. Survival. These are the three key themes that describe New World: Aeternum's upcoming season, the "Season of the Divide". Approximately one month into this season, their will be an all-new season world that's temporarily opened up for players to truly test their skills - a Hardcore mode.
      Within this hardcore server, players will begin in a "unfallen" state, gaining access to elite rewards if they survive without dying. Die once, and you will forfeit the ability to unlock the unfallen rewards as you accomplish the specific challenges. However, there's a twist - unlike other "hardcore" versions of games, your character will not be deleted upon death. Instead, they'll get buffed!
      Characters that die within this season will lose their "unfallen" status, taking away the potential of receiving those unique rewards, but will also receive additional attribute points, allowing you to continue playing on the server, help your friends, and learn more about specific difficult battle mechanics.
      The season 8 Hardcore seasonal world will only be available for a limited time and will launch in early June. More news regarding the official release date and potential rewards are coming soon.
      To learn more about the upcoming hardcore seasonal world coming to New World: Aeternum, watch the video below.
       
    • By Savvvo
      Just announced - there will be another round of server merges coming later this month to New World: Aeternum. Is your server merging? Find out here.
      There will be another round of merges coming to New World: Aeternum, which will be considered the third merge since the release of the Aeternum last October. These types of merges can represent many different things, such as a decline in player count, or an exciting new opportunity for players to clash with new, unique foes on their own server. Regardless of how you view it, these server merges will come with new opportunities for all players impacted, introducing new friends, foes, and challenges.
      This round of merges will impact the following servers: 
      • Draco (EU) → Aries (EU)
      • Rosa (US East) → Hudsonland (US East)
      if you are on one of these servers today, pay close attention to the important dates and times below on next steps.
      ?️ Upcoming Downtimes
      Tuesday, April 29, 2025
      Brief server restart for retiring worlds Character creation & transfers disabled on retiring worlds Between 4/29 and 5/6, players on retiring worlds will have the option to transfer themselves to another eligible world.  Saturday, May 3, 2025
      Wars canceled & refunded on retiring worlds Tuesday, May 6, 2025
      Access disabled to retiring worlds All characters & companies on retiring worlds moved to new home worlds Territories on retiring worlds will be refunded to owning companies Reimbursement process initiated for transfers tokens used within the last 14 days between merging worlds (e.g., Draco→ Aries) We all wish you all the best of luck with your server merges - we'll see you in Aeternum!
×
×
  • Create New...