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10 Class Skins Art and Lore Fan Concept: Necromancers, Chronomancers, Sinshapers, Dark Rangers and More

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We have an awesome project from the Lost Codex and Simaia (@keyboardturn), as they dive very deep into their class skin idea we've already seen part of with the recent Paladin skins! They've come up with some pretty great looks and "visual-sub-classes", from Necromancers to Soulmenders, Dark Rangers, Spellbows and a lot more, and we get some backstory and visual concepts for each to check out!

First off, here's the twitter announcement by Simaia:

So I think I might be ready to show part 2 of my Class Skins project. This features more generalised skins rather than race-specific ones. Also remember this is an ongoing project. This is also not a complete list and will be split up with another post tomorrow. (1/8) pic.twitter.com/AVu0KzbA0A

— Simaia - might post spoilers-ish ? (@keyboardturn) October 28, 2021

And then here's the full reddit post with the lore from the Lost Codex and Simaia's artwork, posted by TheLostCodex:

Annnnd we're back with another Class-Skin post!

First and foremost: KBT is responsible for all the visuals and images you see in this post. The idea is mostly hers with some creative collaborative brainstorming on my part. For many of these ideas, we came up with some cool scenarios and quest-lore on how to unlock these which helped further flesh the concepts out.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Class Skins featuring Shadowlands Covenant themes and more

In our last big class skin post, we featured many of the skin ideas for Paladins especially given there are such a massive variety of different Paladins in lore! While many of those ideas were considered multi-class (Sunwalker Tauren Skin was for Paladins, Priests and Druids while the Tideguard Skin applied to mages, priests, Shamans and Paladins), we wanted to show case other Classes as the leads for many of these Class skin concepts.

Recapping Class Skins:

The idea of a 'Class Skin' is a purely cosmetic overlay that would change the icon, name and spell FX of ones class. Ideally, your class 'name' would also change but for the sake of PVP or even raid-mouse overs, there would be a clear indication of what your 'base class' really is.

The idea isn't locked to a single class either - it's Spell FX theme could span across multiple classes (see Necromancer and Drustweaver concept below). Many of these concepts focus in on one particular class, but we've showcased what other classes would be available to that class skin in the graphic - if you disagree, let us know why!

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]The Black Harvest eyes new sources of power following the Legions defeat...
 
Necromancer (Warlock Skin):

Probably one of the most iconic and requested classes in WoW, the Necromancer Class Skin is primarily unlocked for Warlocks and Deathknights but will also be usable by Mages and Rogues. The Class skin would affect all three specs and change the models of demons, spell fx and even unlock special racial customization in the form of skin tones and eye colors.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Also includes mages and rogues, though Warlocks and DK's are the main focus of the scenario

The Lore: Much like the Black Harvest did during the Pandaria Campaign, the Warlocks have gathered to discuss both their future and the powers they once called upon. With the Legion now scattered and the forces of death unveiled to mortals, the Black Harvest reflect back on one of Azeroth's most powerful Warlocks and the powers he called upon during the First War: Gul'dan and Necromancy.

With the Ebon Blade serving as their guides, some members of the Black Harvest delve into the heart of Maldraxxus where they meet the Primus and uncover the origins of the House of Rituals and the magic they wield.

Drustweaver (Warlock Skin):

An idea that I've had in my mind since BFA revolves around the strange witch magic of Drustvar. Their magic aligns pretty similarly with Warlock Magic and there are more than enough Wicker creatures to use as replaceable minions. The idea with this quest would be to not only unlock Drustvars Witch magic as a playable spell fx kit, but also unlock Kul Tiras Human Warlocks in the process.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Fel Hound becomes the Wickerhound, Felguard becomes the Wickergolem, new Drust-colored Void Walker and more!

The Lore: While some Black Harvest members discuss their plans to uncover the secrets of Necromancy, others propose another source of power that also has Shadowlands-like origins: the magic of the Drust. Using the Drust portals within Ardenweald, the Warlocks and Death Knights take the fight to Thros where rumors of both Gorak Tul and Gorak Zhar's rebirth had began to circulate between the lands of Drustvar and Ardenweald.

Azuresworn (Mage Skin):

Ever since Green-fire was introduced for Warlocks, Mages have been asking for a similar class visual change with the most common idea being 'Blue Fire' - and there's no way we could give Mages blue fire without involving Blue Dragons! Instead of returning to the Nexus, which we did several times in Legion, it felt more interesting to visit a more recent Blue Dragonflight and get a closer look at their culture, their funeral rites and the magic they could pass on to mortals.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Blue Dragon horns and arcane tattoos for all races!

Lore: Following the passing of Senegos within Azsuna, Stellagosa contemplates her future as heir of the Azurewings and their role among the Blue Dragonflight. After both heroes and other special invited guests are invited to attend Senegos's funeral, Stellagosa reflects on her future as heir to Azurewings and the purpose of the Blue Dragons. With the help of both Arcanist Valtrois, Khadgar and other influential magi, Stellagosa is determined to return the Blue Dragonflights to their original purpose and this time, work alongside mortals as the custodians of the arcane.

Chronomancer (Mage Skin):

Chronomancy has been an active part of the Mages spell kit for a few years now, so it seemed only fitting to incorporate the Bronze Dragons in with this class skin. With the appearance of the Infinite Dragonflight in Tazavesh and the whole idea that the veil between Life and Death was shattered, we wanted to explore what the Bronze Dragons are up to and why now, of all times and places, they are sharing their time-twisting magic with mortals.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Like the Azuresworn, horns and tattoo's for all races!

Lore: When the veil shattered above Azeroth, so too did the flow of reality. It is not known when or why, but the Infinite Dragons appear to have stirred the timelines once again. With the Infinites seeking dangerous and powerful artifacts throughout time, the time has come for the Bronze Dragons to entrust their magic in the hands of Mortals. It seems the Timewalkers organization is hiring!

 

Sinshaper (Priest Skin):

Inspired by the magic we see in Revendreth, this particular class skin would obviously be available to a whole variety of classes - but for the sake of example, we featured Priests. With the Venthyr obviously serving as the progenitors to the San'layn, we felt it was an appropriate time to return to Revendreth and tie up some loose ends. The Nathrezim, the loss of Denathrius and the unknown origins of the San'layn, what not a better way to uncover some of those answers while unlocking an appropriate class kit to go with it.

In addition to almost allowing players to become Venthyr, this class-skin could double as a secondary spell-kit for much of the blood magic wielders we've seen across Azeroth (in Humans, Trolls and more).

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Red eyes customization is bound to the class-skin! Sorry, no edgy red-eyed Tauren Sunwalkers!

Lore: When mortal heroes are summoned back to Revendreth to witness the rise of the two vacant Harvester roles, the Nathrezim emerge once more. As schemes and plots are unveiled, a long forgotten crypt belonging to the first Nathrezim is uncovered. Within, mortals and Prince Renethal discover many long-lost texts and relics, including the blueprints for the first Sinborn San'layn and the role Denathrius originally intended for them before their first appearance on Azeroth during the Northrend Campaign.

Soulmender (Priest Skin)

Serving as a mirror to the Sinshaper Concept, the blue magic kit of the Kyrian seems like a fitting class-kit for not only Priests, but Mages, Monks, Paladins and more. We wanted to explore the magic the Kyrian use, but also talk about the very 'first Kyrian' the Archon appointed and sort of explain why mortal races would be allowed to use a Shadowlands-bound magic.

Designer note from KBT: Kyrian customization which essentially consists of "tattoos" for hair, eyes, and other special facial options. These would of course be optional and aren't really intended to be locked to these skins (so you could be a demon hunter with these options despite the class skin not being available). What's interesting is that these textures actually work well, particularly with hairstyles, as hair UV is mostly uniform similar to how most races share the same body texture UV for armor. Minor adjustments would need to be made for some particular things like tusks, but nothing that's especially difficult.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Kyrian hair color, skin color and other effects would be bound to this class-skin!

Lore: The future of the Kyrian looks as bright and promising as ever as the Forsworn rejoin the Ascended and the tenets of Compassion and Devotion make their mark. Searching the archives, inspired mortals uncover a series of scriptures that predate the Trials of Bastion with texts describing how the Archon imbued the first Kyrian with the ability to traverse the Veil. With each Paragons' help, the most devoted and compassionate of Azeroth's children are granted the very essence of the role of the Kyrian Watchers.

Spellbow (Hunter Skin)

This idea was actually inspired by some Hearthstone art and as we discussed it more and more, the idea really took shape. At some point during our planning, KBT mentioned Thori'dal which sort of highjacked the entire concept and created the whole backstory that built upon the lore-less weapon from the Sunwell.

Lore: Much mystery surrounds the bow of Stars' Fury, Thori'dal. Resurfaced texts indicate it was first crafted on the shores of the Well of Eternity by an ancient order of Highborne archers known as Arcane Fletchers. With the help of the Kirin Tor, hunters will accompany the Silver Covenant and the Farstriders in their mission to uncover the weapons mysterious history. Travel to Eldre'Thalas, Suramar, the Sunwell, and beyond to learn of its past and decide its future.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Some of these new 'hunter pet tames' would be arcane-themed, very much like the Undead/Ghost themes below!

Designer note from Jesse: Since the weapon itself has next to zero story or lore, we really wanted to expand upon it. After coming with the idea for Arcane Fletchers I began to wonder who the bow would rightfully belong to: Was it High Elven in origin? Or was it like the Sunstrider blade and predate the exodus to the Eastern Kingdoms? We decided that it was actually forged within the Elun'dris, on the shores of the first Well of Eternity, by the ancient Highborne. This eventually lead to the idea that both Kaldorei, Nightborne, High Elves and Blood Elves all had an equal claim to the weapon, which was a cool way involve all of the playable Elves. Our final note was the idea that the player got to empower the weapon further by choosing which well or font of magic was worthy of empowering such a weapon. Players could choose to use the Hyjal Well of Eternity, the Nightwell within Suramar (or what remains of it) or the Sunwell itself.

Dark Ranger (Hunter Skin)

Definitely the most popular and sought after class-skin idea with an absolute butt-load of potential, the Dark Ranger class skin was a given for Hunters. In addition to Hunters, we also decided to give Rogues and Death Knights the option too (Melee rangers and the role of DK's in the questline) since we've seen a few Dark Ranger-style characters within the Ebon Blade.

Designer Note: Blood Elves, Forsaken and Night Elves are the only races that unlock the special racial customization that come with the Dark Rangers. This includes dead-skin tones, various red eyes and more! These options would only be usable if you're using the Dark Ranger Class Skin so sorry Humans or Vulpera - no red eyes for you! (Unless you're using the Sinshaper Skin!)

Lore: Two undead factions clash in the wake of the Shadowlands War as the Dark Rangers seek to free the minds of any feral Scourge that remain on Azeroth while the Ebon Blade seeks to dominate any feral undead they may come across. With the Ebon Blade seeking to reduce the scourges numbers and bolster their own, they realize the Dark Rangers methods have more merit as they seek to give these mindless undead something the living never gave them: a second chance.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Added ability to 'tame' (spell would be maybe renamed 'Shadowy Pact') Banshees, Wraiths and other Undead themed pets.

Designer Note from Jesse: The idea to include the Death Knights came pretty late in the game and was 100% inspired from the short story 'We Ride Forth' when the Four Horsemen realize they have to dominate the crew of Acherus before they're overrun. In BFA, we see many of the Dark Rangers going with Calia and Derek and this scenario plays off that continuation as she seeks to help as many undead as she can. The idea here is that Calia, Derek and Alonsus Faol are helping many of these recently awakened Scourge and helping them come to terms with their fate - something Calia herself is still learning about, while keeping the original nature of the Dark Rangers intact. We didn't want to explicitly name Calia as leader of the Dark Rangers, but they do follow her out of Tirisfal in BFA and we wanted to continue that storyline.

Runemaster (Monk Skin)

The idea for this skin was fun to work with. The concept was 100% inspired by some old art pieces belonging to Samwise from back in the day, even though back then we didn't have nearly as much clarification on power sources or magic types like we do nowadays. The idea with this skin would be to steer away from the Panda element of monks and focus on a more multi-sourced power type of monk.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Tauren/Highmountain Mages are unlocked in the process!

Lore: After detecting an unknown surge of power somewhere north of Uldum, the Uldum Accord, the Reliquary, and the Explorer's League have rallied heroes and archaeologists alike to delve into an unexplored vault. Uncovered within are the origins of titanic runic magic, an undiscovered workshop of Highkeeper Ra-Den, and a mysterious tribe of rune-wielding Tauren who've settled within the cliffs between Un'goro and Thousand Needles and Uldum.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]A few examples of rune colors!
 
Elementalist (Monk Skin)

Monks use Chi or Spirit - the 'fifth element' in the Warcraft universe, so why can't they use the other elements? Both Monks and Shamans can call upon the elements (Monk abilities are even elemental in name) and unfortunately, Monk class fantasy is so restrictively tied to the Pandaren they haven't had much room to grow. The Elementalist class-skin allows for a break in that narrow design!

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]Wildhammer seemed like an appropriate concept-character for a Monk wielding them

Lore: As the planet reels from the Blood War, the Elemental Lords seek assistance in calming their restless kin. Determined to tap into the largely-absent element of Spirit to calm the four planes, the Earthen Ring calls upon the Monks, masters of the element of Spirit, to guide them in their quest. As monks embark on this quest to further their connection to all elements, shamans accompanying the monks discover the long-hidden secrets of Azeroth's most finite element: Spirit.

Dragonsworn (Warrior Skin)

The Dragonsworn is very much on par with the Azuresworn and the Chronomancer class skin, but includes the other Dragon flights on a more unified level. The Dragonsworn idea here is one of those multi-class skins but we wanted to highlight the Warrior here and build on the idea of the Vrykul dragonriders of Stormheim. In addition to themed abilities, mounts, tattoos and various weapon mogs would be unlocked with the quest.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]The mount model is a custom edit of Wrathion's adult Dragon form.

Lore: Much has changed since Deathwing ravaged the world. Now, in the years following N'Zoth's defeat, his own progeny seeks to unite two of Azeroth's greatest protectors: the disparate Titanforged races and the scattered dragonflights. With the mortal races called to serve as intermediaries, those who answer Wrathion's call will learn of Azeroth's earliest Dragonriders and the order that was founded by Tyr in the days following the blessing of the Aspects.

Blademaster (Warrior Skin)

Blademasters - the iconic representation the sword-wielding monk-like clan of Orcs from Draenor. I've often argued that Blademasters would work as both Monks and Warriors, but we also opened up the options here for Hunters and Paladins. In addition to new blademaster themed weapons - of which there are very little in game - tattoos felt most appropriate for the class skin, which may feel similar to other classes but we realised that there are pretty much an endless pool of tattoo ideas and why not separate them between class-skins.

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]The sword she wields is sadly not available f or transmog - before anyone asks ?

Lore: Legendary are the skills of Blademasters throughout history, though up until recently it was thought that much of their heritage and teachings had been lost when Draenor was torn asunder. With only a few trace remnants of their culture left in tact, the Blademasters have hoarded their knowledge and kept their blades and weapon techniques a secret - until now. With the introduction of the Mag'har into the Horde, an old half-draenei half-orc blademaster has agrees to teach both Alliance and Horde not only how to forge the special fiery swords of war, but also the weaving of magic and blade. Only the truly resilient and prepared warriors will pass his training.

For all you Druids, Rogues, Demon Hunters, Shaman and Death Knights:

Fear not!

We decided to break up this type of post on twitter in order to prevent too large of an image/info dump. Because reddit threads have a very limited number of pictures (and let's be honest: half of you wouldn't still be here if it wasn't for the pictures), we'll be posting the other concepts once they're live over on Twitter!

r/wow - Class Skin Concept #2: Expanding Class Fantasy to New (& Old) Class/Race Combos [Featuring Necromancers, Dark Rangers, Runemasters, Kyrian Soulshapers, Venthyr Sinshapers and more!]We almost included allied race in these concepts but decided that would be too much

Let us know what you think of the ideas and lore. If you have any questions or additional ideas, let us know in the comments. We came up with a lot more info that we haven't posted anywhere, so a lot of the stories for these Class Skins (although headcanon and made up) are mostly written into a place where it could be put in game rather easily without much lore breaking.

Thanks for reading and if you enjoyed the visuals, go give Keyboardturn a follow on Twitter! They're constantly creating new content, so go check out their page!


And here's the final tweet by Simaia, promising more to come!

 

Some awesome work from both sides and we should hope to get some class Variety somewhere down the line! Which one's your favorite from the above?

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If only Blizz gave a damn 😞

wouldn't surprise me in the slightest that BfA and SL were tests to see how much the players were willing to take before quitting

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1 hour ago, Turmoil said:

It's depressing how much more creative the community of a dying MMO is than the developers themselves.

Yeah sure, but most ideas get turned down becuase they suck. Belive it or not there's such a thing as too much choice and I don't know what you see in the pictures above, but in half of them it's just regular races turned into clowns. Personally, I'm glad this is just fan art, because coming across those guys in the game I'd have to imagine every day is Halloween.

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1 hour ago, BobTheHuman said:

Yeah sure, but most ideas get turned down becuase they suck. Belive it or not there's such a thing as too much choice and I don't know what you see in the pictures above, but in half of them it's just regular races turned into clowns. Personally, I'm glad this is just fan art, because coming across those guys in the game I'd have to imagine every day is Halloween.

I agree, having so many reskins of spells and abilities would just create visual clutter. Hard to tell who is casting what, if suddenly they just started having same colors or similar effects. Plus these skins don't fit their respective classes, thematically and mechanically. Like warlock isn't a necromancer, they summon a demon, but they don't raise any corpses. Nothing about how their spells work fits this theme, different type of powers.

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      We're taking a look at the Monk changes that went live in War Within Alpha Build 54675.
      Monk
      Courageous Impulse- The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175% 125%. Heart of the Jade Serpent- Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. Invoke Xuen, the White Tiger- Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% 8% of the damage you have dealt to those targets in the last 4 sec. Glory of the Dawn- Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing [ 135% 100% of Attack Power ] Physical damage and restoring 1 Chi. Fists of Fury- Pummels all targets in front of you, dealing [ 750% 625% of Attack Power ] Physical damage to your primary target and [ 405% 337.5% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Spirit of the Ox- Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere. Healing Sphere : Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 300% 330% of Attack Power ]. Fury of Xuen- Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 5% 3% critical strike strike, haste, and mastery and invoke Xuen, The White Tiger for 10 sec. Dual Threat- Your auto attacks have a 20% chance to instead kick your target dealing [ 230% 80% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Revival- Heals all party and raid members within 40 yds for [ 325.45% of Spell Power ] and clears them of 3 harmful Magic, all harmful Magical, Poison, and all Disease effects. Healing increased by 100% when not in a raid. Gift of the Ox- When you take damage, you have a chance to summon a Healing Sphere. Healing Sphere : Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 300% 330% of Attack Power ]. Brawler's Intensity- The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 10%. 15%. Windwalker Monk- Windwalker Monk core passive Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases damage/healing by 150%: Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger and Tiger Palm Increases damage/healing by 20%: 40%: Rising Sun Kick Increases damage/healing by 20%: Fists of Fury Decreases damage/healing by 5%: Spinning Crane Kick Increases damage/healing by 150%: Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 8%: 30%: Blackout Kick Increases damage/healing by 100%: Expel Harm and Reverse Harm Flurry of Xuen- Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 300% of Attack Power ] Physical damage in a 10 yd cone. cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Jadefire Harmony- Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 8% 6% for 10 sec. Acclamation- Rising Sun Kick increases the damage your target receives from you by 4% 3% for 12 sec. Multiple instances may overlap. Dance of Chi-Ji- Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 300% 200% damage. Revolving Whirl- Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji. Chi-Ji and its cooldown is reduced by 5 sec. Efficient Training- Energy spenders deal an additional 15% damage. Every 50 Energy spent reduces the cooldown of Storm, Earth, and Fire, Serenity, and Weapons of Order by 1 sec. Empowered Tiger Lightning- Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% 8% of the damage you and your summons have dealt to those targets in the last 4 sec. Pool of Mists (New)- Your Renewing Mist spell now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Your Rising Sun Kick spell now reduces the remaining cooldown of Renewing Mist by 1.0 sec.
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