Jump to content
Sign in to follow this  

Anduin Raid Encounter: A Very Important Someone Seems to Show Up

Recommended Posts


We have a look at another encounter in the Sepulcher of the First ones, as the second-most important fight and character in there, Anduin (who actually gets his own private Normal and Heroic week as the endboss), has a pretty significant visitor.

Spoilers ahead!

So, while we don't have a definitive name coming out of the encounter journal datamined by MMO Champion, we do have some pretty strong hints at Arthas being a part of the Anduin Wrynn fight in the Sepulcher of the First Ones. The reference is specifically to "Remnant of a Fallen King", so there is a slight chance it might be referring to Varian instead, however there are many more reasons to think it's a remnant of Arthas. Let's take a look at some of the actual abilities and phase involved here (and as always, head on over to MMO Champion for the full list of abilities for Anduin and the rest of the raid bosses).

Source: Fall of the Lich King Remastered Cinematic by IKEdit.

tank.pngIntermission: Remnant of a Fallen King

  • tank.pngGrasp of Domination - The Remnant's Domination over Anduin's soul links them, transferring 200% of damage taken to Anduin.
  • Remorseless Winter - The presence of the Fallen King invokes a raging storm that inflicts 2 Shadowfrost damage every 1 sec to all players.
    This effect stacks, increasing in stack count every 10 sec.
  • Soul Reaper - The Fallen King strikes at the target's soul. Grants the Fallen King 100% attack speed for 8 sec, inflicts 150 Physical and 40 Shadowfrost damage to the target, and increases their Physical damage taken by 150% for 15 sec.
  • Army of the Dead - Fiendish souls flood the arena, attacking enemies of the Fallen King.
    • Monstrous Soul -
      • tank.pngNecrotic Detonation - The abomination detonates upon reaching low health, inflicting 60 Shadow damage to all players and reducing the effectiveness of healing and absorption effects by 100% for 10 sec.
      • tank.pngUnraveling Frenzy - The abomination's rage causes it to unravel, the caster gains 5% increased Physical damage done, but loses 1% of its maximum health every 1 sec.
    • Fiendish Soul -
      • tank.pngNecrotic Claws - Leaps towards a target, inflicting 2 Physical damage to all enemies within 8 yards and reducing the effectiveness of healing and absorption effects by 1%.
      • tank.pngdps.pngSoul Explosion - Upon death, the soul blasts a target area inflicting 33 Shadow damage to players standing within 4 yards of the impact area.

So why would this remnant be Arthas? Well, it's been long speculated that the soul shard the Jailer used to craft Kingsmourne, the blade that is controlling Anduin, was either Arthas or Varian. Varian was the less likely option, for one because his soul was/may have been utterly destroyed by the Fel when Gul'dan disenchanted him. This was never explicitly stated, but Fel magic does consume souls, so it's at least a possibility. However, in this particular fight Arthas just makes a lot more sense, due to the abilities being used. Remorseless Winter alone should indicate that the "Fallen King" was of the Lich variety, and not the Alliance-type, but the other unholy-related abilities just confirm it even further. There's also the small and possibly relevant detail of the Helm of Domination being reforged, but that may not have a direct link to Arthas at all.

Source: Sylvanas' Choice Cinematic.

It is unclear what form this Remnant of the Fallen King will take, whether it will be just a spirit or an actual physical rendition of (still only presumably) Arthas. The ending of the encounter will be VERY interesting indeed, as while this is a remnant of Arthas' soul, the actual Arthas is presumably still somewhere in the Maw (unless the Jailer found and dealt with him already). This could mean an actual double-return for one of the most famous and popular WoW characters, as the real Arthas might come in at the end to help Anduin break the chains, perhaps even fighting his remnant self! Ok, I may be getting ahead of myself a little.

Source: Afterlives: Bastion Cinematic.

The Anduin encounter itself revolves around his domination and willpower, as he regains control a few times while fighting against Kingsmourne's domination.

tank.pngStage One: Kingsmourne Hungers

  • tank.pngWillpower - Aiding Anduin restores his Willpower, upon reaching 100 energy Anduin manifests the source of his Domination temporarily.
  • Kingsmourne Hungers - Anduin rends the souls his enemies, inflicting 40 Shadow damage to players in front of him and banishing their souls for 35 sec.
    • Lost Soul - While players' souls are banished they are able to aid the soul of Anduin.
      Defeating Anduin's doubt and restoring his hope grants him energy.
    • Anduin's Despair - Defeating a Anduin's Despair restores 20 energy to Anduin.
      • tank.pngDespair - The amalgamation releases a blast of Maw energy, inflicting 100 Shadow damage to all players and creatures within 0 yards of the caster and increases their damage taken by 100% for 18 sec.
    • Anduin's Hope - Restoring Anduin's Hope grants Anduin 5 energy.
      • dps.pngMalignant Ward - Anduin's Hope is afflicted with a Malignant Ward, that absorbs healing received.
    • Anduin's Doubt - Defeating Anduin's Doubt grants Anduin 5 energy.
  • Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 35 Shadow damage to all players and an additional 2 Shadow damage every 2 sec to all players. This effect stacks.

The first two phases are really very similar, as Anduin struggles and we help him when our own souls get banished by the blade, similar to the Frostmourne segment of the original Lich King encounter. The third phase adds a new twist:

tank.pngStage Three: A Moment of Clarity

  • Beacon of Hope - In a moment of clarity, Anduin summons a Beacon of Hope. Players that enter the area have applications of Dire Hopelessness removed, reducing the size of the barrier and creating a Fragment of Hope.
    • tank.pngFragment of Hope - Fragment of Hope removes an application of Dire Hopelessness from a player standing in the impact area. If no players are standing in the impact area the fragment bursts, inflicting 25 Holy damage to all players.
  • Empowered Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing multiple waves of maw energy, each pulse inflicts 35 Shadow damage to all players and applies an application Hopebreaker inflicting an additional 2 Shadow damage every 2 sec to all players. This effect stacks.

And that's all we know so far, which means either the fight plays out normally and the third phase sees us helping Anduin summon enough willpower to break the chains permanently, or, as I'm hoping/expecting, there's a big cutscene with either Arthas in spirit or actual physical form doing the final part to set the young king free, or perhaps a memory/apparition of Varian somehow helps with the final step.

Source: Legion Cinematic Trailer.

I have to say these encounter journal entries have very much refreshed my eagerness and hype for WoW, despite me not being the hugest fan of the current story (I gave it a shot, I swear). There's some real potential here with existing characters, who don't really need to get ruined or affected in any way, but can still contribute to the story in their own ways. Arthas doesn't need to be redeemed or be portrayed as the good guy or misunderstood hero here, he would want to break Anduin's sword-related chains due to his own experiences with Frostmourne, not because of some inherent goodness/heroic nature. The Anduin encounter and the Jailer encounter (which has a very famous visitor of its own) have some true potential in terms of story and lore, now let's hope they turn out as good as they can be!

Share this post

Link to post
Share on other sites

Calling it. Arthas comes back. remember that old leak about Sylvanas? It did mention that some old characters will resurrected. Wouldn't surprise me in the slightest if this happens

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another new feature of 9.2, as Blizzard are adding a different and potentially very interesting mode to Torghast. I may be one of the very few people that enjoy Torghast in general, so I'm very happy we're getting some actually different modes, and this boss rush one sounds pretty great, as the bosses are definitely the better side of the tower.
      MrGM goes into the mode and how it works (for now, as it may/will get changes further down the line), from the 8 floors with 8 layers each, to limited deaths per run, 200 Phantasma per floor, tons of Anima Powers, multiple bosses per floor sometimes, cooldowns refreshing each floor, and much more!

      I have to say I'm pretty hyped for this one, although I hope the tuning is on the harder end (or there's a hard mode), as the best Torghast runs I've had are ones where I just barely managed to down the boss after many tries and only 1 life left (pre 9.1).
    • By Stan
      Two bosses from the new 9.2 raid were available for testing yesterday, and many content creators joined the testing and uploaded the footage to their YouTube channels. In this post, we highlight some of their videos.
      Dausegne, the Fallen Oracle (Heroic Difficulty Testing)
      Controlled by Zovaal, Dausegne leads the mawsworn in a battle to gain control of the Forge of Afterlives. With its power, The Jailer will be able to create an eternity of torment.
      Dausegne spends mana to cast spells. Upon reaching 0 mana, she will drain energy from a Reservoir of the First ones to shield herself and Dominate the reservoir by channeling Inevitable Dominion. Dominated Reservoirs empower Dausegne's casts of Disintegration Halo, spawning one Halo for every Reservoir that has been Dominated. If all reservoirs have been Dominated when Dausegne runs out of mana, she will cast Total Dominion, which will cause Disintegration Halo to be cast with overwhelming frequency.
      Tips not available yet. DPS
      Depleting Siphoned Barrier before Dausegne finishes channeling Inevitable Dominion will afflict her with Inevitable Dominion. The vulnerability Disintegration Halo leaves behind is deadly. Staggering Barrage inflicts magic damage split evenly between all players in line towards the targeted player. Healers
      Staggering Barrage inflicts magic damage split evenly between all players in line towards the targeted player. Dausegne inflicts intense damage to all players while channeling Inevitable Dominion. Videos
      The videos we include are by MrGM, Kalamazi, and Riggnaros.
      Skolex, the Insatiable Ravener (Heroic Difficulty Testing)
      With the Sepulcher of the First Ones vunerable, devourers flood in to feed their hunger. Among these beasts is the ravenous Skolex. As the great worm consumes vast amounts of ephemra, the sepulcher is thrown out of balance and threatens to collapse onto itself.
      All players stacking together triggers Skolex's Unending Hunger, which consumes all applications of Ephemera Dust, and makes Skolex more Insatiable, increasing its damage. Skolex leaves behind Collapsing Emptiness at its location when it burrows for Unending Hunger.
      Skolex hits two targets at once with Wormhole Jaws. At 100 energy, Skolex will cast a random combination of Riftmaw and Rend. DPS
      Dust Blast inflicts damage to the furthest targets and any targets within $359904A1 yards. Devouring Blood heals the boss for every player hit. Skolex's reality boring spit will cause players hit by Retch to randomly teleport. Healers
      Skolex will clear Ephemera Dust on every player hit by Unending Hunger. Unending Hunger deals intense damage to everyone where Skolex emerges. Unending Hunger adds a stack of Insatiable to Skolex every time it is triggered.. Videos
      The videos we include are by MrGM, Kalamazi, and Riggnaros.
    • By Stan
      The first raid testing of Sepulcher of the First Ones concluded yesterday, so we took some screenshots of the two boss areas that we'd like to show you.
      The first boss available for testing was Dausegne. Here's the path leading to the boss.

      You can jump down the platform and swim in the water.

      If you follow the path, you'll come across multiple sets of adds.

      Finally, we reach the boss room and have a more detailed look at the environment.

      The second boss available for playtesting was Skolex. The boss room reminded us of Ahn'Qiraj.

      Here is Skolex in its full glory!

      We'll continue with the raid environment preview when more bosses become available for testing.
    • By Starym
      As the PTR is now well and truly underway, we have a nicely edited playthrough of chapter 2 of the Zereth Mortis story, as LeystTV takes us through the quests that lead us up to the opening of the Sepulcher cutscene. Obviously spoilers ahead.
      In terms of big points in the questline, we have dreadlords galore, including the big guy himself, Malganis showing up; Bolvar pretending not to be the reason all of this happened in the first place... TWICE (losing to Sylvanas and then handing a sigil to the Jailer voluntarily), and the Arthas is coming theory re-re-confirmed (after the Anduin raid encounter journal hints and his model popping up in the fight as well), as Jaina senses a familiar presence in Kingsmourne. And while you could have theoretically argued a lot of things with the first two Arthas theories, this one pretty much makes it 100% likely that we're seeing him in one form or another, and that he is indeed the Remnant of a Fallen King in the encounter.
      The questline ends in the cuscene we've already seen, but this time the Jailer has his new clothes on!
    • By Starym
      More hotfixes arrive for all three versions of WoW!
      December 3 (Source)
      Druid Thorns (PvP Talent) will now properly deal damage and slow attackers movement speed when cast on an ally. Dungeons and Raids
      Sanctum of Domination Fixed an issue where the Eye of the Jailer encounter user interface could persist when using the skip to the Kel’Thuzad and Sylvanas Windrunner encounters. Items and Rewards
      Fixed an issue which caused Shard of Tel to often fail to find a friendly target to apply its shield to if it was triggered by a damaging ability. Burning Crusade Classic
      Player versus Player Greater and Lesser Rune of Warding no longer activate in the arena if applied before entering. WoW Classic Era and Season of Mastery
      Dungeons and Raids Sunken Temple Non-boss elite enemies now gain Soulflayer's Fervor over time, granting Snare Immunity, Root Immunity, and Increased Movement Speed. Crowd control abilities like stuns, fears, shackles, polymorphs etc. will reset Soulflayer's Fervor.
  • Create New...