Jump to content
FORUMS
Sign in to follow this  
miyari

Warcraft Recap: Warlords of Draenor Beta, New Character Models + More!

Recommended Posts

6282-warcraft-recap-warlords-of-draenor-

The Warlords of Draenor Beta has begun!

What an exciting week in the World of Warcraft! The Warlords of Draenor Closed Beta has started, and all Alpha characters have been wiped. Players who had Alpha access will have Beta access (of course) and Beta invites have been going out in waves. Blizzard has mentioned that they will be targeting "WoW Veterans" in these first waves of invites, so be sure to keep your eyes on your inbox! With the start of the Beta also comes a major change to the faction hubs for this expansion. The Horde and Alliance will no longer call Bladespire Fortress and Karabor home. The faction hubs will now exist similar to how they were implemented in Mists of Pandaria, on opposing outskirts of the PVP zone of Ashran. There have also been some new hotfixes to the Deserter buff on live servers. Finally, we've got tons of new character model previews, including the official reveal of the Human Male model plus in-progress models for Draenei Male, Undead Male, Human Female and Night Elf Female! Check out all of the new models as well as the rest of this week's Warcraft news in the latest recap!




7qa3fXG.png

Warlords of Draenor Beta Test Begins


Warlords of Draenor has moved out of Alpha and is now in Closed Beta! All characters from the Alpha have been wiped, and the character transfer option should now be functioning, allowing participants to copy their live character data over to the test realms. Blizzard CM Bashiok has stated that they will be sending out the first wave of Beta invites to "WoW veterans" rather than simply issuing access randomly. Be sure to check your Battle.net account (and email) to check to see if you're in! Of course, being a "WoW veteran" (whatever that really means) will not guarantee Beta access. Remember to update your Battle.net Beta Profile Settings to opt in for future Beta invite waves! Check out the official announcement on the World of Warcraft blog!



vNh6vxw.png

Latest 5.4.8 Hotfixes - June 24


The latest batch of live server hotfixes include changes to the current Deserter system for Arena/Battlegrounds. The debuff will no longer last 20 minutes on the first application, but will instead apply a 5 minute debuff. The debuff's timer will increase by an additional 5 minutes for any additional debuffs applied within a 20-minute period. Blizzard has offered additional clarification on this change in this forum post.

Blizzard Icon Latest 5.4.8 Hotfixes - June 24


Battlegrounds and Arenas
  • Deserter debuff
    • Deserter debuff now lasts 5 minutes (down from 20 minutes). New applications of the Deserter debuff within a 20-minute rolling window extends its duration by 5 additional minutes each time, up to a maximum of 20 minutes.
    • The Deserter debuff is applied under the following conditions:
      • Arena or Rated Battlegrounds: Leaving the queue, ignoring the prompt to enter when the match is ready, or leaving the match before anyone has entered combat.
      • Battlegrounds: Leaving before the match is over.
      • Additional information on the change to the Deserter debuff can be found in the forum thread titled Upcoming Deserter Hotfixes for Rated PvP.





CM7WQHC.png

Warlords of Draenor Capital Cities Changed


In a surprising change of plans for the upcoming Warlords of Draenor zones, Blizzard has decided to change the faction capital hubs of Draenor. Previously, the Alliance capital was located in Karabor, in the Shadowmoon Valley zone. Horde players called the Bladespire Fortress, in Frostfire Ridge. Blizzard has abandoned the idea of these faction cities and has instead decided to change the faction "capital cities" to outposts located on the outskirts of Ashran, the PVP zone. This has been met with considerable outrage in a growing thread on the Warlords Beta General Forum. Blizzard has explained their reasoning in a forum post, which you can check out below.

Blizzard Icon Warlords of Draenor Capital Cities Changed

+ Show- Hide

Okay, there’s a LOT of misunderstandings and misinformation floating around, so let me try to clarify what I can.

Warlords of Draenor’s story is about the people of Azeroth (namely, the Alliance and the Horde) venturing into an unknown world and building up a force strong enough to take out an enemy stronger than anything they’ve encountered before, on that enemy’s own turf. While there are certainly some alliances to be made along the way, and those are definitely major parts of the story, the core theme is about you and your faction fighting for survival.

So, as development continued, we came to the realization that it just doesn’t make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else’s city. We’re not helping the Draenei or Frostwolves fight off the Iron Horde – they’re helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they’re working from.

That, along with the continued development of Garrisons into the overall quest and story flow of the expansion, led us to the decision to develop the Horde and Alliance bases on Ashran into the major faction hubs instead of Bladespire and Karabor. Promoting the world PvP area on Ashran is a nice perk, but it wasn’t a factor in making that decision.

That said, the Temple of Karabor and Bladespire Fortress are still there. We haven’t removed them or anything like that. You won’t be able to use your bank or check your auctions there, but they’re still fully built home cities for the Karabor Draenei and Frostwolf Orcs, respectively. You’ll still be able to explore them in their full glory.

As to the Alliance and Horde staging areas on Ashran, allow me to lay out a few key facts to hopefully allay some concerns:
  • They’re located on Ashran as a geographical location on the map, but they’re not part of the Ashran world PvP zone. They won’t be subjected to the realm coalescing we’re using to keep Ashran’s PvP area populated, and they won’t flag you for PvP on non-PvP realms.
  • We’ve also made some major improvements to the way PvP flagging works on non-PvP realms that removes “accidental flagging” from mistargeted abilities or ground effects. Unless you manually flag yourself by typing /pvp, you will simply not be able to attack enemy players, or heal friendly players who have flagged themselves.
  • They’re populated with guards, and the only land-based entrance is directly through the Ashran world PvP zone (including a major fortress). It’s certainly possible for someone from another faction to attack it, but it’s not any easier to do so than it is to attack the enemy faction’s shrine in the Vale of Eternal Blossoms.
  • There will be a fast travel option between the staging areas and your Garrison. You can pop over there quickly, conduct your business, and leave again if you like.

This isn’t a question of whether or not Bladespire and Karabor are cities. They are. It’s just a question of whether the portals to Orgrimmar or Stormwind are there or somewhere else. You’ll still be able to explore them, they’ll still be fully populated, and they’re still going to be every bit as beautiful as they would have been with a Transmog NPC. We’re looking forward to them ourselves!





Zr14Blr.png

Artcraft -- Human Male


Blizzard has posted a new entry in their Artcraft series, this time spotlighting the phenomenal changes made to the Human male model. World of Warcraft's dated Human model is as iconic as the game itself, but has long-since been the target of criticism over the years. Over the years since WoW's release, more and more MMOs have released with stunning, high-definition character models built with newer technologies. Blizzard has put a significant amount of work into creating an updated human model that will fit in perfectly in the World of Warcraft. You might remember that Blizzard had previewed the Human female model in their very first Artcraft entry. Of course, once the Internet got a hold of the new human model, it became all about the nipples. Check out the full preview of the new Human male model on the official World of Warcraft blog!



rR3XzLC.png

In-Progress Model Updates in Warlords of Draenor


Not to be out-done by the recent Human male reveal, our friends over at MMO-Champion have posted some previews of new race models which have recently hit the Warlords of Draenor realms. Blizzard has made sure to point out that these models are still very much so in-progress, and noted that we can expect to see detailed Artcraft features on the races in the future. Check out the in-progress models for the Draenei Male, Undead Male, Human Female and Night Elf Female in this MMO-Champion post!



riLZEOn.png

Tanaan Jungle Preview


Blizzard has posted an introduction to the Warlords of Draenor starting area, Tanaan Jungle. This blog is a bit different than their previous Shadowmoon Valley zone preview, as it focuses less on the design of the zone and more on the storyline that players will become a part of with the start of the expansion. Check out this interesting introduction to Draenor on the official World of Warcraft blog!


  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Azerite Powers and Essences will stop working as soon as you enter Shadowlands.
      In the latest Shadowlands Beta build, Heart of Azeroth now has a red warning in the tooltip, informing you that its effects are inactive in areas without abundant Azerite, which means Azerite Powers and Essences will cease to work when you start your journey in the Shadowlands and they won't work for leveling.

      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands Spreadsheet of Target Caps By Limit Motion Sickness Accessibility Options in Shadowlands Shadowlands Beta Build 35432: Class Changes
    • By Stan
      In the latest round of Shadowlands class changes, Blizzard capped Death and Decay's Scourge Strike to hit four targets, and Shadow Priests received some significant changes, including new talents.
      Death Knight
      Unholy
      Death and Decay - While you remain within the area, your Scourge Strike will hit all up to 4 enemies near the target. Monk
      Brewmaster
      Celestial Brew - Purifying Stagger damage increases absorption by up to 400% 200%. Purifying Brew - Increases the absorption of your next Celestial Brew by up to 400% 200%, based on your current level of Stagger. Priest
      Baseline
      Shadow Word: Death - A word of dark binding that inflicts [ 210% 160% of Spell Power ] Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Damage increased by 100% 150% to targets below 20% health. The spell no longer generates Insanity. Shadow
      Void Eruption cast time reduced from 2.5 to 1.5 seconds. The ability now has a 1.5 min cooldown. Mind Flay is now a 4-sec cast (was 3). Assaults the target's mind with Shadow energy, causing [ 148.48% 197.97% of Spell Power ] Shadow damage over 3 4 sec and slowing their movement speed by 50%. Voidform has been given a 90-sec cooldown and increases your damage by 20% for 15 seconds. The "legacy" Insanity-draining effect can still be achieved through the redesigned Legacy of the Void talent. The spell now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform. Mind Blast (Rank 2) now reduces the cooldown of Mind Blast by 7.5 seconds (was 7). Devouring Plague - Afflicts the target with a disease that instantly causes 0 [ 150% of Spell Power ] Shadow damage plus an additional 0 [ 300% of Spell Power ] Shadow damage over 12 6 sec. Heals you for 50% of damage dealt. Dark Thoughts is a new baseline proc. For each of your Shadow damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to trigger a Dark Thought, stacking up to 5 times. Dark Thought - Increases the number of charges of Mind Blast by 1, Mind Blast can be cast instantly, and can be cast while channelling Mind Flay or Mind Sear. Shadowy Apparitions was redesigned. When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 25% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Talents
      Tier 15 Shadowy Insight has been removed. Shadow Word: Void has been removed. Death and Madness is now available on this tier. New Talent: Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch is instant cast and deals [ 155% of Spell Power ] Shadow damage immediately. This effect cannot occur more than once every 15 sec. Tier 40 New Talent: Psychic Link – Mind Blast deals 60% of its damage to all targets afflicted by your Vampiric Touch within 40 yards. Tier 45 Lingering Insanity has been removed. Dark Void has been removed. New Talent: Searing Nightmare – Instantly deals [ 90% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare deals double damage. Only usable while channelling Mind Sear. New Talent: Damnation – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost. The spell has a 45-sec cooldown. Void Torrent – No longer pauses your Insanity while used, but now refreshes the duration of your Shadow damage over time effects on the target while its channeling. Tier 50 Dark Ascension has been removed. Legacy of the Void re-designed – Voidform no longer has a duration. However, during Voidform your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Void Form increases spell damage by an additional 5%. Surrender to Madness – Now has a 1.5 min cooldown (down from 2 mins). New Talent: Ancient Madness – Entering Voidform increases your critical strike by 30% for 15 sec, reducing by 2% every sec. PvP Talents
      New Talent: Lasting Plague – Increases the duration of your Devouring Plague by 6 sec. Warlock
      Affliction
      Mastery: Potent Afflictions - Mastery now includes Malefic Rapture. More Shadowlands Class Changes
       Death Knight  Mage  Rogue Death Knight 9.0.1 Class Changes
      Mage 9.0.1 Class Changes
      Rogue 9.0.1 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.1 Class Changes
      Monk 9.0.1 Class Changes
      Shaman 9.0.1 Class Changes
       Druid  Paladin  Warlock Druid 9.0.1 Class Changes
      Paladin 9.0.1 Class Changes
      Warlock 9.0.1 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.1 Class Changes
      Priest 9.0.1 Class Changes
      Warrior 9.0.1 Class Changes
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands Spreadsheet of Target Caps By Limit Motion Sickness Accessibility Options in Shadowlands
    • By Stan
      The character selection screen is currently a bit buggy on the Beta, and Blizzard is aware of the bug and suggests waiting instead of closing and reopening the game.
      (Source)
      Is anyone else experiencing an inability to interact with their character select screen? It’s completely black (save the UI borders/buttons and the shadowlands logo). I can click on change realm and addons but have no way to select a character and enter the world.
      There is a problem on the database side, which we are investigating and actively working to resolve—apologies for the problems in the meantime. If you are running into this problem, we would advise waiting on the character selection/character loading screen instead of closing and reopening constantly.
      Thanks Zorbrix,
      Is it the same DB error that is causing the DC when you do try to log in, or is that a separate issue?
      Yeah, the DB got into a bad state and that usually manifests as blank character selection screen, issues loading onto a character, and then trouble “saving” your character in-game like when you get loot, turn in a quest, etc.
      We’ve made some initial fixes that seem to be helping, and we’ll continue to monitor and fix. If you were having problems earlier I’d recommend trying again now.
      Here's how the bug looks like.

    • By Stan
      Blizzard added global strings in the latest Shadowlands build for new Accessibility options to prevent motion sickness.
      Motion sickness occurs due to a difference between actual and experienced motion. Symptoms commonly include nausea.
      In Shadowlands, you will be able to reduce camera motion by keeping your character centered and adjust shake intensity, as indicated by the datamined global strings below.
      MOTION_SICKNESS_CHARACTER_CENTERED - Keep Character Centered MOTION_SICKNESS_REDUCE_CAMERA_MOTION - Reduce Camera Motion MOTION_SICKNESS_NONE - Allow Dynamic Camera Movement MOTION_SICKNESS_BOTH - Keep Character Centered and Reduce Camera Motion MOTION_SICKNESS_DROPDOWN - Motion Sickness ADJUST_MOTION_SICKNESS_SHAKE - Shake Intensity SHAKE_INTENSITY_NONE - None SHAKE_INTENSITY_REDUCED - Reduced SHAKE_INTENSITY_FULL - Full Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands Spreadsheet of Target Caps By Limit
    • By Stan
      As you probably know, many AoE abilities will be capped to only attack up to a certain number of enemies in Shadowlands, and so Max, the GM of Limit, created a spreadsheet, where he keeps track of all the capped and uncapped abilities.
      We included some of the more important changes in this post, but for more details, we encourage you to check out the spreadsheet.
      MELEE DPS
      Havoc Demon Hunter
      Eye Beam will have square root scaling (not confirmed). Fel Barrage is capped to 5 targets. Frost Death Knight
      Breath of Sindragosa square root scaling. Frostscythe is capped to 5 targets. Unholy Death Knight
      Bursting Sores is capped to 8 targets. Death and Decay's Scourge Strike (AoE Cleave) is capped to 5 targets. Epidemic,  Unholy Blight remain uncapped. Feral Druid
      Swipe and Brutal Slash are capped to 5 targets. Primal Wrath and Thrash are uncapped. Survival Hunter
      Butchery and Carve are capped to 5 targets. Windwalker Monk
      Fists of Fury (Main Hand) is capped to 5 targets. Spinning Crane Kick is capped to 6 targets. Invoke Xuen, the White Tiger is capped to 4 targets. Whirling Dragon Punch remains uncapped. Retribution Paladin
      Divine Storm is capped to 5 targets. Wake of Ashes and Consecration remain uncapped. Assassination Rogue
      Fan of Knives is capped to 8 targets. Poison Bomb is uncapped. Outlaw Rogue
      Blade Flurry (Main Hand) is capped to 4 targets, but its activation remains uncapped. Subtlety Rogue
      Shuriken Storm and Shadow Vault are capped to 8 targets. Enhancement Shaman
      Thanks to wordup for fixing most of this.
      Chain Lightning is capped to 3 targets. Crash Lightning has half square rooted, and half uncapped. Fire Nova is capped to 6 times the number of Flame Shocks active on the target. Hailstorm is capped to 6 targets. Arms Warrior
      Bladestorm and Ravager are capped to 8 targets. Whirlwind (Main Hand) is capped to 4 targets. Fury Warrior
      Bladestorm is capped to 8 targets. Whirlwind (Main Hand) is capped to 4 targets. Dragon Roar remains uncapped. RANGED DPS
      Balance Druid
      All dots and Starfall are uncapped. Beast Mastery Hunter
      Beast Cleave is capped to 5 targets. Barrage is capped to 8 targets. Stomp is uncapped. Marksmanship Hunter
      Multi-Shot is capped to 5 targets. Explosive Shot is capped to 6 targets. Volley remains uncapped. Mages
      Arcane Explosion is uncapped. Arcane Mage
      Arcane Barrage is capped to 5 targets. Arcane Orb is capped to 8 targets. Touch of the Magi is uncapped. Fire Mage
      Ignite and Living Bomb are capped to 8 targets. Dragon's Breath and Flamestrike are uncapped. Meteor damage is now split evently between all targets within 8 yards. Frost Mage
      Frozen Orb is capped to 8 targets. Blizzard, Comet Storm, and Cone of Cold are uncapped. Elemental Shaman
      Chain Lightning is capped to 5 targets (3+2 from Rank 2 Chain Lightning. Earthquake remains uncapped. Affliction Warlock
      Dots are uncapped. Demonology Warlock
      Felstorm (pet ability) is capped to 8 targets. Hand of Gul'dan and Implosion are uncapped. Destruction Warlock
      All abilities are uncapped. TANKS
      Vengeance Demon Hunter, Blood Death Knight, Brewmaster Monk, and Protection Paladin are mostly uncapped.
      (Source)
      Below is a video that demonstrates how the AoE cap looks in practice on the Beta.
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands An overview of class abilities that will be nerfed through the AoE cap in Shadowlands.
×
×
  • Create New...