Sign in to follow this  
Followers 0
miyari

wow Warcraft Recap: Warlords of Draenor Beta, New Character Models + More!

1 post in this topic

6282-warcraft-recap-warlords-of-draenor-

The Warlords of Draenor Beta has begun!

What an exciting week in the World of Warcraft! The Warlords of Draenor Closed Beta has started, and all Alpha characters have been wiped. Players who had Alpha access will have Beta access (of course) and Beta invites have been going out in waves. Blizzard has mentioned that they will be targeting "WoW Veterans" in these first waves of invites, so be sure to keep your eyes on your inbox! With the start of the Beta also comes a major change to the faction hubs for this expansion. The Horde and Alliance will no longer call Bladespire Fortress and Karabor home. The faction hubs will now exist similar to how they were implemented in Mists of Pandaria, on opposing outskirts of the PVP zone of Ashran. There have also been some new hotfixes to the Deserter buff on live servers. Finally, we've got tons of new character model previews, including the official reveal of the Human Male model plus in-progress models for Draenei Male, Undead Male, Human Female and Night Elf Female! Check out all of the new models as well as the rest of this week's Warcraft news in the latest recap!




7qa3fXG.png

Warlords of Draenor Beta Test Begins


Warlords of Draenor has moved out of Alpha and is now in Closed Beta! All characters from the Alpha have been wiped, and the character transfer option should now be functioning, allowing participants to copy their live character data over to the test realms. Blizzard CM Bashiok has stated that they will be sending out the first wave of Beta invites to "WoW veterans" rather than simply issuing access randomly. Be sure to check your Battle.net account (and email) to check to see if you're in! Of course, being a "WoW veteran" (whatever that really means) will not guarantee Beta access. Remember to update your Battle.net Beta Profile Settings to opt in for future Beta invite waves! Check out the official announcement on the World of Warcraft blog!



vNh6vxw.png

Latest 5.4.8 Hotfixes - June 24


The latest batch of live server hotfixes include changes to the current Deserter system for Arena/Battlegrounds. The debuff will no longer last 20 minutes on the first application, but will instead apply a 5 minute debuff. The debuff's timer will increase by an additional 5 minutes for any additional debuffs applied within a 20-minute period. Blizzard has offered additional clarification on this change in this forum post.

Blizzard Icon Latest 5.4.8 Hotfixes - June 24


Battlegrounds and Arenas
  • Deserter debuff
    • Deserter debuff now lasts 5 minutes (down from 20 minutes). New applications of the Deserter debuff within a 20-minute rolling window extends its duration by 5 additional minutes each time, up to a maximum of 20 minutes.
    • The Deserter debuff is applied under the following conditions:
      • Arena or Rated Battlegrounds: Leaving the queue, ignoring the prompt to enter when the match is ready, or leaving the match before anyone has entered combat.
      • Battlegrounds: Leaving before the match is over.
      • Additional information on the change to the Deserter debuff can be found in the forum thread titled Upcoming Deserter Hotfixes for Rated PvP.





CM7WQHC.png

Warlords of Draenor Capital Cities Changed


In a surprising change of plans for the upcoming Warlords of Draenor zones, Blizzard has decided to change the faction capital hubs of Draenor. Previously, the Alliance capital was located in Karabor, in the Shadowmoon Valley zone. Horde players called the Bladespire Fortress, in Frostfire Ridge. Blizzard has abandoned the idea of these faction cities and has instead decided to change the faction "capital cities" to outposts located on the outskirts of Ashran, the PVP zone. This has been met with considerable outrage in a growing thread on the Warlords Beta General Forum. Blizzard has explained their reasoning in a forum post, which you can check out below.

Blizzard Icon Warlords of Draenor Capital Cities Changed

+ Show- Hide

Okay, there’s a LOT of misunderstandings and misinformation floating around, so let me try to clarify what I can.

Warlords of Draenor’s story is about the people of Azeroth (namely, the Alliance and the Horde) venturing into an unknown world and building up a force strong enough to take out an enemy stronger than anything they’ve encountered before, on that enemy’s own turf. While there are certainly some alliances to be made along the way, and those are definitely major parts of the story, the core theme is about you and your faction fighting for survival.

So, as development continued, we came to the realization that it just doesn’t make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else’s city. We’re not helping the Draenei or Frostwolves fight off the Iron Horde – they’re helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they’re working from.

That, along with the continued development of Garrisons into the overall quest and story flow of the expansion, led us to the decision to develop the Horde and Alliance bases on Ashran into the major faction hubs instead of Bladespire and Karabor. Promoting the world PvP area on Ashran is a nice perk, but it wasn’t a factor in making that decision.

That said, the Temple of Karabor and Bladespire Fortress are still there. We haven’t removed them or anything like that. You won’t be able to use your bank or check your auctions there, but they’re still fully built home cities for the Karabor Draenei and Frostwolf Orcs, respectively. You’ll still be able to explore them in their full glory.

As to the Alliance and Horde staging areas on Ashran, allow me to lay out a few key facts to hopefully allay some concerns:
  • They’re located on Ashran as a geographical location on the map, but they’re not part of the Ashran world PvP zone. They won’t be subjected to the realm coalescing we’re using to keep Ashran’s PvP area populated, and they won’t flag you for PvP on non-PvP realms.
  • We’ve also made some major improvements to the way PvP flagging works on non-PvP realms that removes “accidental flagging” from mistargeted abilities or ground effects. Unless you manually flag yourself by typing /pvp, you will simply not be able to attack enemy players, or heal friendly players who have flagged themselves.
  • They’re populated with guards, and the only land-based entrance is directly through the Ashran world PvP zone (including a major fortress). It’s certainly possible for someone from another faction to attack it, but it’s not any easier to do so than it is to attack the enemy faction’s shrine in the Vale of Eternal Blossoms.
  • There will be a fast travel option between the staging areas and your Garrison. You can pop over there quickly, conduct your business, and leave again if you like.

This isn’t a question of whether or not Bladespire and Karabor are cities. They are. It’s just a question of whether the portals to Orgrimmar or Stormwind are there or somewhere else. You’ll still be able to explore them, they’ll still be fully populated, and they’re still going to be every bit as beautiful as they would have been with a Transmog NPC. We’re looking forward to them ourselves!





Zr14Blr.png

Artcraft -- Human Male


Blizzard has posted a new entry in their Artcraft series, this time spotlighting the phenomenal changes made to the Human male model. World of Warcraft's dated Human model is as iconic as the game itself, but has long-since been the target of criticism over the years. Over the years since WoW's release, more and more MMOs have released with stunning, high-definition character models built with newer technologies. Blizzard has put a significant amount of work into creating an updated human model that will fit in perfectly in the World of Warcraft. You might remember that Blizzard had previewed the Human female model in their very first Artcraft entry. Of course, once the Internet got a hold of the new human model, it became all about the nipples. Check out the full preview of the new Human male model on the official World of Warcraft blog!



rR3XzLC.png

In-Progress Model Updates in Warlords of Draenor


Not to be out-done by the recent Human male reveal, our friends over at MMO-Champion have posted some previews of new race models which have recently hit the Warlords of Draenor realms. Blizzard has made sure to point out that these models are still very much so in-progress, and noted that we can expect to see detailed Artcraft features on the races in the future. Check out the in-progress models for the Draenei Male, Undead Male, Human Female and Night Elf Female in this MMO-Champion post!



riLZEOn.png

Tanaan Jungle Preview


Blizzard has posted an introduction to the Warlords of Draenor starting area, Tanaan Jungle. This blog is a bit different than their previous Shadowmoon Valley zone preview, as it focuses less on the design of the zone and more on the storyline that players will become a part of with the start of the expansion. Check out this interesting introduction to Draenor on the official World of Warcraft blog!


1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A new addition to the PvP mount family is the Vicious War Fox. The mount can be purchased for 1 Vicious Saddle in Orgrimmar or Stormwind.
      Alliance
      Alliance players can purchase Vicious War Fox from Necrolord Sipe in Stormwind City for 1 Vicious Saddle.
      Horde
      Horde players can purchase Vicious War Fox from Deathguard Netharian in Orgrimmar for 1 Vicious Saddle.
      Screenshots

      Mount Video
    • By Stan

      Shackled Ur'zul received a new color tint ever since we looked at Patch 7.3 mounts. The mount will be a 100% drop from Mythic Argus the Unmaker until next expansion.
      The 100% drop chance of Mythic mounts is always drastically reduced when a new expansion's released and the raid becomes trivial.
    • By Starym

       
      A lot of dungeon and raid tuning today, as Blizzard look into the Cathedral of eternal Night, a bit more into Upper Karazhan and a lot more into Lower, as well as Harjatan and the Desolate Host in the Tomb.
      July 20 (source)
      Classes
      Paladin Holy Light of Dawn now functions correctly with Aura of Sacrifice. Dungeons and Raids
      Cathedral of Eternal Night Shadow Swipe damage dealt reduced by 50%. Thrashbite the Scornful Throw Arcane Tome, Throw Silence Tome, and Throw Frost Tome damage decreased by 50% in Mythic difficulty. Agronox Timber Smash damage reduced by 25% in Mythic difficulty. Domatrax Fel Portal Guardian health reduced by 25% in Mythic difficulty. Mephistoroth Dark Solitude initial damage reduced by 90% in Mythic difficulty. Upper Return to Karazhan The Curator Arcane Barrage damaged reduced by 30% in Mythic difficulty. Static Charge damage reduced by 20% in Mythic difficulty. Arc Lightning damage reduced by 20% in Mythic difficulty. Lower Return to Karazhan There are now 2 Arcane Wardens in the Banquet Hall while Teeming is active (was 3). Pennies from Heaven damage reduced by 40%. Multi-Shot damage reduced by 30%. Moroes Garrote initial damage reduced by 90% in Mythic difficulty. Will Breaker damage reduced by 25% in Mythic difficulty. Attumen the Huntsman Trampling Stomp damage reduced by 30% in Mythic difficulty. Smash from Spectral Journeyman now only hits one target. Maiden of Virtue Sacred Ground damage reduced by 40% in Mythic difficulty. Opera Hall Firelands Portal damage reduced by 40% in Mythic difficulty. Heat Wave damage reduced by 25% in Mythic difficulty. The Tomb of Sargeras Harjatan Harjatan's Drenching Waters should no longer affect Priests in Spirit of Redemption form. The Desolate Host Eternal Soulguards should now cast Sever Soul with much less frequency. Quests
      Players should no longer receive an error if they already have Spoiled Sample in their bags when completing a weekly PvP quest. Previous Hotfixes
      July 17 July 12 July 11 July 7 July 5
    • By Stan

      We're doing overviews of all Tier 21 sets and their set bonuses and it's time for Death Knights.
      Tier 21 Sets will drop in Antorus, the Burning Throne raid that will not open immediately when Patch 7.3 goes live. Please note that this is a work-in-progress preview and the appearance and set bonuses are subject to change at any given time throughout 7.3 testing.
      Tier 21 Death Knight Set Bonuses
      Item - Death Knight T21 Blood 2P Bonus - Death and Decay Mob Damage Reduction - Enemies standing in your Death and Decay deal 0% less damage to you. Item - Death Knight T21 Blood 2P Bonus - Vampiric Blood Rune Haste - While Vampiric Blood is active, your runes regenerate 0% faster. Item - Death Knight T21 Frost 2P Bonus - Howling Blast/Obliterate Damage - Howling Blast damage increased by 15% and Obliterate damage increased by 15%. Item - Death Knight T21 Frost 4P Bonus - Frost Damage Flashy Proc - When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 3.000 * 0% of weapon damage ] Frost damage. Item - Death Knight T21 Unholy 2P Bonus - Death Coil Ignite - Death Coil causes the target to take an additional 25% of the direct damage dealt over 4 sec. Item - Death Knight T21 Unholy 4P Bonus - Death Coil Double Fire - Death Coil has a 20% chance to deal damage a second time. Normal Tints

      Mythic Tints
      In case you've missed any of our previous Tier 21 previews:
      Tier 21 Druid (Build 24500) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539)
    • By Stan

      A first look at upcoming Antoran mounts from the new raid.
      Two new Antoran hounds were added in Patch 7.3 and they're sharing models with the Hounds of Sargeras boss encounter in Antorus the Burning Throne raid.
      Description
      Sargeras' own hound was maybe once a felstalker, but over the years the Dark Titan reforged and reshaped his companion into something much more powerful. When, at last, he was pleased with his creation, he set about creating more of the hounds, and imbuing them with shadow and flame.
      Antoran Charhound looks like Shatug and Antoran Gloomhound looks like Fharg.

      Images taken from our 7.3 boss models thread
      The mounts (or at least one of them) might have a low drop chance from Sargeras's dogs encounter in Antorus, just like Abyss Worm from Mistress Sass'zine.