Jump to content
FORUMS
Sign in to follow this  
Stan

Equipping 2 Legendaries Simultaneously in Patch 9.2 Revered with The Enlightened Faction

Recommended Posts

59356-shards-of-domination-system-forces

You can now test out equipping of 2 legendaries at once on the 9.2 PTR. The requirement to unlock the legendary belt and memory associated with Unity requires reaching Revered with The Enlightened faction.

Cord of Unity Cord of Unity and the associated recipe (Memory of Unity Memory of Unity) can be purchased from The Enlightened quartermaster after reaching Revered faction standing in Eternity's End. Equipping it grants the character a legendary effect of your chosen Covenant (Unity Unity).

unity.jpg

The cord is probably there for testing purposes only and you will need to buy the memory on live servers first.

tba.jpg

To obtain Memory of Unity Memory of Unity, you must unlock Runecarving and reach Revered with The Enlightened. The memory can occupy any Legendary item slot, it doesn't have to be a belt.

Do note that the requirements may change in future Patch 9.2 builds.

Share this post


Link to post
Share on other sites

Felt like buying some 262 jewelry, in case it can be any slot, for my characters with primary belt legendary, to survive the initial enormous costs in the patch and it seems it'll pay off.

Do like the power, though, would put a ring on it... ehm.. put it on a ring.

Edited by Teufel

Share this post


Link to post
Share on other sites

*filtered* this for alts, even the initial grind on a main will be a pita probably but doing it multiple times? No thank you.

I'll stick to TBCC where I need all my chars to be revered to do heroics, or exalted for the good profession recipes, then attuned to do the current raid by doing old raids. Wait...

They've always gated power grinds behind time, Legion the dual leggo was the class campaign and upg system, BfA was resistance, this time it's rep. Sure it'd be nice if they didn't do that bullshittery, but they do, we play anyway, and they forget to care.

Share this post


Link to post
Share on other sites
3 hours ago, Ulvgrymt said:

So daily grinds is required to unlock the second leggy if i read this correctly?

That's correct. As it currently stands, you must complete daily quests and other objectives in Zereth Mortis to reach Revered with The Enlightened and unlock the Memory.

Share this post


Link to post
Share on other sites

Call me a mad man but i liked it more when leggos where just random drops and didnt cost tons of gold and grind. Why dont they give us a vendor like in legion and we pay with soulash and this other crap.

Share this post


Link to post
Share on other sites

I need help understanding how the 2nd legendary will work for me, since my current leggo is the belt, and that's what the 2nd leggo is supposed to be right?  Am I going to have to destroy my current belt and lose all those tens of thousands of gold and such to create another different leggo in order to get the 'new' belt leggo and thus have two leggos?

Ugh... it makes my heard hurt.  It's confusing.  

Help.

Share this post


Link to post
Share on other sites
1 hour ago, Swarf said:

I need help understanding how the 2nd legendary will work for me, since my current leggo is the belt, and that's what the 2nd leggo is supposed to be right?  Am I going to have to destroy my current belt and lose all those tens of thousands of gold and such to create another different leggo in order to get the 'new' belt leggo and thus have two leggos?

Ugh... it makes my heard hurt.  It's confusing.  

Help.

From the WoWhead item link, the memory can be made on any slot but trinket, so you get the memory and make a new leggo wherever you want. Since you'll be balancing tier and 2 leggo items at the same time. The belt is just the default quest reward, but in your case you need to make a new legendary to use two, whether the belt is what you have or the new one.

Personally, I'd keep the belt for the leggo you have, work out which tier pieces are best for you, then fill another slot with the new leggo.

  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Swarf said:

I need help understanding how the 2nd legendary will work for me, since my current leggo is the belt, and that's what the 2nd leggo is supposed to be right?  Am I going to have to destroy my current belt and lose all those tens of thousands of gold and such to create another different leggo in order to get the 'new' belt leggo and thus have two leggos?

Ugh... it makes my heard hurt.  It's confusing.  

Help.

Sadly, yes. I'm with you.

Share this post


Link to post
Share on other sites
2 hours ago, Swarf said:

I need help understanding how the 2nd legendary will work for me, since my current leggo is the belt, and that's what the 2nd leggo is supposed to be right?  Am I going to have to destroy my current belt and lose all those tens of thousands of gold and such to create another different leggo in order to get the 'new' belt leggo and thus have two leggos?

Ugh... it makes my heard hurt.  It's confusing.  

Help.

yes, its still in testing but the idea was always that it would be a belt.

However, to my knowledge youre supposed to be able to craft legendaries completely from the new content, and not necessarily need to farm Torg at all.

Share this post


Link to post
Share on other sites
5 hours ago, Bobbis said:

From the WoWhead item link, the memory can be made on any slot but trinket, so you get the memory and make a new leggo wherever you want.

So what I was previously told by others may be incorrect then.  Going off what you're telling me, I will NOT have to destroy my current belt legendary.  I'll be able to simply make a second legendary in whatever other slot works best for me, excluding trinkets. 

Share this post


Link to post
Share on other sites
12 hours ago, Swarf said:

So what I was previously told by others may be incorrect then.  Going off what you're telling me, I will NOT have to destroy my current belt legendary.  I'll be able to simply make a second legendary in whatever other slot works best for me, excluding trinkets. 

That is my understanding going by that link.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In our latest article, we're looking at mount animation changes coming in Patch 9.2.
      Mechagon spider mounts can fly in Eternity's End. This also applies to the new Ahead of the Curve mount from Heroic Jailer. 

      Armored Blue Dragonhawk (A) and Armored Red Dragonhawk (H) now use the same mount special as the Mythic Sylvanas mount (Vengeance's Reins). For now, older dragonhawk mounts don't share this "new" mount special animation.

    • By Starym
      The big announcement in the Race to World First that has been teased for a whole now has arrived, as current No.2 guild Limit have joined Team Liquid! After parting ways with Complexity a while ago, they have announced their new partnership with Team Liquid, one of the oldest and biggest esports organizations around.
      The guild is actually going to be renamed to Liquid, there will be a big Race to World First event for Sepulcher, and more, so read the official announcement, including Team Liquid quests with rewards!
      MMO fans, prepare yourselves—the worlds of Azeroth and Eorzea are squarely in our sights.
      We’ve spent many months preparing for this journey, setting ambitious goals and searching for experienced adventurers to join our party. In order to go where we’ve never gone before, limits MUST be surpassed, or in the case of this announcement, acquired.
      Have you guessed it by now? It is our absolute pleasure to announce that Limit Guild has become one with Team Liquid!
      Limit Guild is comprised of absolute legends and are the world’s #1 raiding World of Warcraft guild. If anyone can lead us to victory in the MMO space, it’s these folks, and we’re prepared to support them in every way possible. This announcement is part acquisition and part merger, as guild leader Max “Maximum” Smith has also become a co-owner of Team Liquid. From here moving forward, the Limit name shall graciously evolve into Liquid.
      The plans we have coming down the pipeline are quite exciting and many of them will unfold right before your eyes in multiple quests throughout this Experience.
      First, get to know our new team by watching them stream. Max himself will have an announcement stream on twitch.tv/limit_maximum, with giveaways and info on plans for the guild moving forward. The guild will also be streaming their play sessions. From speedruns to raid days, practice makes perfect and this hard work is the foundation to setting records.
      Then, the guild will be expanding past PvE and assembling their inaugural PvP Arena team! Who will make the roster? Check back next week and follow all the Liquid Guild channels to stay up to date.
      And for the grand finale, we’re participating in the Race to World First in WoW Patch 9.2! Any serious raiding team worth their salt has ambition to claim the genre’s greatest honor, and we’ll be streaming our attempt live on twitch.tv/teamliquid.
      As for the future? Now that we’ve joined forces with the best raiding guild around, we’re eager to make the MMO ecosystem a place infused with diversity, equity, belonging and inclusion. Liquid MMO General Manager Azorea will be spearheading the creation of an advisory council of women in the space, aimed at developing resources and strategies that enable more women to grow as expert players. Final Fantasy XIV content will also be in the works and who knows, we might be planning competitive dominion over Riot MMO worlds that have yet to be born…
      So are you ready to join Liquid for this new MMO chapter?
      Adventure is guaranteed, and a chance at rare Liquid loot is within your grasp if you manage to complete all the quests.
        P.S. This Experience and its quests extend through our points reset. Any points earned from completing quests prior to January 31 at 9 a.m. PST WILL NOT carry over into Season 2, so plan accordingly.
      How?
      Complete the following quests:
      Limit Becomes Liquid It's Time to Raid [Coming Soon] Building the PvP Squad [Coming Soon] The Race to World First and the Liquid Game Guide When?
      Complete the quests by March 14. (Note: this date may be extended as the World of Warcraft Shadowlands 9.2 Patch release date has not yet been announced)
      Liquid Prize?
      2x Grand Prize
      Mythic Carry for mount drop  Jersey signed by Liquid Guild members 50,000 Liquid+ Spending Points 8x Second Prize
      Heroic Carry for achievement/mount (fulfilled 6 weeks+ after RWF) Jersey signed by Liquid Guild officers 25,0000 Liquid+ Spending Points 15x Third Prize
      $20 Battle.net Balance (or your local currency) 10,000 Liquid+ Spending Points Note: To be eligible for the grand or second prizes, you must agree to have a level 60 Horde character on Illidan-US in time for these carries.
      Team Liquid is also planning a big Race to World First event for the Sepulcher of the First Ones, so the next race is going to be something really special! You can check out the official announcement and how to complete the quests for the rewards over on Team Liquid's page.
      You can also follow along with the announcement over at Limit GM Max's stream live right now:

    • By Starym
      The final Mythic boss to be tested on the PTR (well, hopefully, we don't really know for 100% sure yet) has had his day and the reactions from top guilds are overwhelmingly positive, so Anduin may go down in raid boss history as an honorary endboss, even if he's only the 8th of 10. The other boss tested yesterday was Halondrus, and he's more of a cautionary tale of the rough state some bosses can be on the PTR, as he was basically just doing really weird and random things that didn't make sense.
      Here's what the top raiders (whose streams aren't available, for RWF reasons) had to say about the final two bosses tested, with Rogerbrown hitting upon a pretty well founded fear for the final 3 bosses:
      And then we're on to the actual testing videos, starting with Kalamazi's intro and explanation of both fights:
       
      Then we have another PoV from Riggnaros:
       
      And finally we have the full testing of both bosses from Dratnos:

    • By Stan
      Rextroy's latest Enhancement Shaman one-shot's built around the broken Ride the Lightning PvP talent and a Chain Lightning modifier that increases the damage of Chain Lightning by 2,735%. 
      Here's some background information from Rextroy.
      Background:
      This whole combo, is built around two broken things about the PvP talent "Ride the Lightning" for Enhancement Shamans.
      The first thing about it, is that it's a raid boss ability being cast, not the actual Chain Lightning that shamans usually have. The reason I say this is because every single jump in the chain, increases the damage by 50%. Which is typical for the chain lightning that most raid instance NPCs to use.
      The second broken thing about it, is that it will be boosted by EVERY single Chain lightning modifier, which includes Maelstrom Weapon, Stormkeeper aswell as 50% from the Chains of Devastation Legendary. The usual Chain Lightning won't be able to consume both Maelstrom and Stormkeeper at the same time!
      This gives the Chain Lightning a total damage boost of...
      125% from the chain 110% from Maelstrom 300% from Stormkeeper 50% from Legendary For a total of 2735%, if I am not mistaken! This is not even including all the main stat increases we are able to obtain.
      The hard part of the combo, is to make the main target be hit by the third jump of the lightning. To make this possible, we took advantage of Gently Squeezed Toads.
      We summoned one, as we were running towards our target, and a second one as we reached them! Just intime for the cooldown to be ready... In order to sneak upon the enemy, without them noticing us, we took advantage of the Precious Bloodthorn Loop, one of the most fun items in WoW!
      We did stumble upon a few issues, such as the chain sometimes hitting the enemy on the second jump, instead of the third. This was solved by standing on the toad to make sure they always jumped to each other first.
      The second issue was that Stormkeeper will be lowered to 230% in PvP. If we wanted the full benefit, we needed the Chain Lightning to be the first thing that happened to the enemy.
      Even with the Stormkeeper reduction, the damage was about 60k. Which was enough to one shot almost everyone!
      So to make the combo more reliable, with a higher crit chance, I made sure to auto hit the enemy before the chain lightning. This gave me the First Strike soulbind, for 25% additional Crit!
      I hope you all enjoyed the video!
      Here's the Enhancement Shaman one-shot in action.
    • By Stan
      In this post, we recap all Paladin changes that went live on the 9.2 PTR in the most recent build.
      Paladin
      Holy Shock - Triggers a burst of Light on the target, dealing [ 77% 68% of Spell Power ] Holy damage to an enemy, or [ 155% of Spell Power ] healing to an ally. Has an additional 30% critical effect chance. This is the tooltip change according to WoWDB. However, on the 9.2 PTR, the ability saw a 12% damage reduction. Holy
      Holy Paladin (Spec Aura) Decreases damage/healing by 10% 20%: Judgment Avenging Wrath has been nerfed by 10% due to the removal of Rank 3 Avenging Wrath. Hammer of Wrath damage reduced by 12%. Judgment damage reduced by 12%. Holy Shock damage reduced by 12%. Covenant Abilities
      Ashen Hallow (Venthyr) - Hallow the target area for 30 sec. Enemies in the area suffer up to [ 330% of Spell Power ] Shadow damage, and allies are healed for up to [ 252% 216% of Spell Power ], reduced if there are more than 0 targets. This is the tooltip change according to WoWDB. However, on the 9.2 PTR, the ability saw a 12% damage reduction. Thanks to @Urthearsofor double checking the changes.
×
×
  • Create New...