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Cross-Faction Instances (Official Preview)

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Blizzard is breaking the faction divide in Patch 9.2.5 allowing friends from the opposite faction to play together. Check out the official preview of cross-faction instances coming in the latest patch!

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Make frenemies of your enemies when you party with players from the opposing faction!

As initially outlined in a previous post, cross-faction instances will break the faction divide by allowing friends from the opposite faction to play together. It will also expand opportunities for players to pursue their favorite group content.


Grouping Up

To invite members of the opposite faction to a party, players must have a BattleTag or Real ID friendship or be members of a cross-faction WoW Community.

Players will have the ability to find Premade Groups in the Group Finder for dungeons (Normal, Heroic, Mythic, and Mythic+), raids, rated arena/RBGs, and also Torghast. However, the group leader may restrict the listing to same-faction applicants if they choose.

Once in a party, members of the opposite faction will remain unfriendly while outside of instances, though they will be able to communicate through party and raid chat, as well as use /say and /yell within proximity of one another.

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Upon entering a dungeon, raid, or rated PvP match, however, all members will be friendly and able to assist each other in combat, trade loot, earn shared achievements, and otherwise fully engage the same way members of the same faction do.


Guilds

Guilds will remain single-faction, and random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction.


Legacy Instances

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The functionality of the cross-faction instance feature will also apply to legacy instances and is available at all levels. However, there will be several older instances that cross-faction parties cannot enter due to faction-specific components, and they are:

  • Trial of the Champion
  • Trial of the Crusader
  • Vault of Archavon
  • Icecrown Citadel
  • Baradin Hold
  • Siege of Boralus
  • Battle of Dazar'alor
  • Darkmaul Citadel (Exile's Reach dungeon)

Cross-faction instances are ready for you to reach across the faction divide in the Shadowlands 9.2.5 content update. We'll see you in the Azeroth!

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2 hours ago, N3ilo said:

so in other word its useless...... nice

please whine more about how no matter what blizzard does, its bad or wrong.. I truly enjoy the whining.. no really i do..

 

34 minutes ago, Prophet001 said:

This is a sad sad day when World of Warcraft becomes World of Holdhandscraft

😢

lol

Please see above...

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1 hour ago, Prophet001 said:

This is a sad sad day when World of Warcraft becomes World of Holdhandscraft

😢

lol

How is this the "Holdhandscraft"? It helps 20% to play with the other 80%, it does help for some pugs, but it doesn't change too much. There are still various limitations.

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24 minutes ago, Arcling said:

How is this the "Holdhandscraft"? It helps 20% to play with the other 80%, it does help for some pugs, but it doesn't change too much. There are still various limitations.

This. Helps balance the servers that are lacking in one faction or another.

1 hour ago, Krimzin said:

please whine more about how no matter what blizzard does, its bad or wrong.. I truly enjoy the whining.. no really i do..

 

Please see above...

I agree. Faction wars at this point is out dated. I honestly like the idea of the horde and alliance finally putting things behind. Would be cool to see minor wars here and there due to friction but overall, it's about time they go forward with this.

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1 hour ago, Rhondis said:

This. Helps balance the servers that are lacking in one faction or another.

Well, it's all crossrealm, so not it's not about the servers. They don't matter outside of mythic, plus there aren't enough Alliance players for server-based balance. But it's certainly going to help with some PuGs. It is a step in the right direction, but for a feasible solution, we will also need crossfaction guilds.

Edited by Arcling
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This is like throwing a glass of water on a 5 alarm fire that's been burning for years.  If it had happened years ago before the problem got so bad it  might have actually helped and done something and it does absolutely nothing now.

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i can understand that some dont like it lore wise but its nice for m+ and i can play with some alliance dudes again

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I wonder if the alliance/horde ratio would change at all if they remade all racials to be cosmetic only.

It's crazy how skewed it's become over the many years of its evolution.

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1 hour ago, TyZone said:

I wonder if the alliance/horde ratio would change at all if they remade all racials to be cosmetic only.

It's crazy how skewed it's become over the many years of its evolution.

Doubtful, communities have already moved years ago and the snowball effect has only worsened since then. There would be no incentive to move back to Alliance, as long as people can't play together everywhere. Even if some of the current racials are good, it's not enough. No guild would risk to transfer now and severely reduce their recruitment pool.

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14 hours ago, Arcling said:

How is this the "Holdhandscraft"? It helps 20% to play with the other 80%, it does help for some pugs, but it doesn't change too much. There are still various limitations.

 

14 hours ago, Rhondis said:

This. Helps balance the servers that are lacking in one faction or another.

I agree. Faction wars at this point is out dated. I honestly like the idea of the horde and alliance finally putting things behind. Would be cool to see minor wars here and there due to friction but overall, it's about time they go forward with this.

From a pure game play perspective, yes it's a good thing. People not being able to do things because there's no one else to do them with is bad.

However, from the perspective of the game's design principles and foundational elements, it's a bad thing. Factions will *never* be outdated because they are a cornerstone of what makes Warcraft... well... Warcraft. There is MMO after MMO after MMO with no factions and WoW is unique in that aspect.

Losing faction identity is sad imo.

Maybe you guys just play PVE servers and so you've denied factions for yourselves already. If that's the case then you can't really see this point of view.

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16 hours ago, Krimzin said:

please whine more about how no matter what blizzard does, its bad or wrong.. I truly enjoy the whining.. no really i do..

 

Please see above...

its not whining its my opinion my unhappy little friend. its a waste in my eyes.

wow now i can finally play the race i really like and keep my beloved guild... except i cant do anything with them besides raiding and m+ -.-  i cant quest with them or do random dungeons with them at the start of a new xpac or patch because we can hurt each other.

im pretty sure this will help many people and its a good thing but its just not enough

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Honestly even lorewise this makes sense.    The Alliance and Horde still fighting in the face of several Cosmic invasions, otherdimensional elemental attacks, afterlife being auto damnation, and so on is ridiculous.

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20 minutes ago, Migol said:

Honestly even lorewise this makes sense.    The Alliance and Horde still fighting in the face of several Cosmic invasions, otherdimensional elemental attacks, afterlife being auto damnation, and so on is ridiculous.

It's not actually ridiculous lore wise.

Fighting amongst peers while facing a greater enemy is a common event in history.

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4 hours ago, Prophet001 said:

However, from the perspective of the game's design principles and foundational elements, it's a bad thing. Factions will *never* be outdated because they are a cornerstone of what makes Warcraft... well... Warcraft. There is MMO after MMO after MMO with no factions and WoW is unique in that aspect.

Losing faction identity is sad imo.

Coming from Warcraft 3, it already felt like Night Elves and Undead were folded into two factions due to gameplay limitations. In Warcraft 3 they were their own distinct factions. Plus it was also more about fighting bigger threats. So I disagree about two factions being a cornerstone. If anything, making two factions has sidelined anyone who isn't human or orc, because both factions are mostly represented by the art style, buildings and characters from these two. Outside of these two races, elves of various flavors got a lot of attention, but most races did not. They were only relevant when content was directly tied to them. Let's also not forget that we had PvP mercenary for years now. What is the lore for it? None.

After all, gameplay =/= lore, so you could still have stories revolving around factions or races. But we might not see it due to other limitations, like budget cuts or player population. Shadowlands already had "neutral" content, and next expansion will likely be the same. Besides, as it is, it's not worth making faction-specific content, if Alliance one will only be seen by 25-35% of player population (not to mention even fewer are going to finish all of these quests), so at this point it's just better to make "neutral" content.

4 hours ago, Prophet001 said:

Maybe you guys just play PVE servers and so you've denied factions for yourselves already. If that's the case then you can't really see this point of view.

There are no PvE/PvP servers since they introduced a war mode. Only normal and RP ones. And world PvP is pretty much dead, which is also suffering from faction imbalance (something is telling me you aren't playing Alliance in war mode).

 

Edited by Arcling
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I`m happy they decided to implement this I do not understand why people are upset about it its just a option you can always opt out of it.

For some one ho has friends playing on both sides I see this as an absolute win, 

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13 hours ago, Prophet001 said:

However, from the perspective of the game's design principles and foundational elements, it's a bad thing. Factions will *never* be outdated because they are a cornerstone of what makes Warcraft... well... Warcraft. There is MMO after MMO after MMO with no factions and WoW is unique in that aspect.

I have to disagree. I did my fair share of both PvE and PvP, I have respect for both sides. But as I mentioned previously - faction warfare being outdated still holds up. Especially if we are talking about story here both times now we have heard from both N'zoth and the Jailer that there is "something to come", We still have no clue what that may be - but having the faction's still fighting one another doesn't help anyone or Azeroth in the bigger scheme of things. It makes sense that all of Azeroth is willing to put aside differences and work along side each other, it shows growth and improvement on both sides. 

 

Now that's not to say that factions in itself is being taken away or that PvP all together will be removed. Surely not, both of these aspects do play into what makes WoW unique which I agree with you there. And in some sense the hatred between both factions will also still be there as both sides will try to take one another down which in some still plays into the unique identity of WoW as well. 

 

Overall story and gameplay wise - it's a smart decision on Blizzard to try to co-mingle the factions together. 

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I love how some people talk about world pvp and how it affects it and such, when it literally does not because you do not have PvP servers for a while, only RP server with warmode ON or OFF..

AND ALSO

World PvP? Try and do that with 7 and a half people and the server and all people on it will suffer..

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10 hours ago, Rhondis said:

I have to disagree. I did my fair share of both PvE and PvP, I have respect for both sides. But as I mentioned previously - faction warfare being outdated still holds up. Especially if we are talking about story here both times now we have heard from both N'zoth and the Jailer that there is "something to come", We still have no clue what that may be - but having the faction's still fighting one another doesn't help anyone or Azeroth in the bigger scheme of things. It makes sense that all of Azeroth is willing to put aside differences and work along side each other, it shows growth and improvement on both sides. 

 

Now that's not to say that factions in itself is being taken away or that PvP all together will be removed. Surely not, both of these aspects do play into what makes WoW unique which I agree with you there. And in some sense the hatred between both factions will also still be there as both sides will try to take one another down which in some still plays into the unique identity of WoW as well. 

 

Overall story and gameplay wise - it's a smart decision on Blizzard to try to co-mingle the factions together. 

Well we disagree then which is fine.

If think if you want something factionless then there's more than enough options without taking that uniqueness away from WoW.

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