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The game will offer you different rewards from World and Daily Quests on live servers when you switch your Loot Specialization. Here is a short video demonstration video:
You can utilize Loot Specialization switching to collect transmogs or weapons for your off-spec.
Note that this only works in Zereth Mortis and it takes approximately 10 seconds for the rewards to change.
Update: it seems there's only half a mystery here, as I actually just didn't spot the Path of Frost icon, which led to the death. Apologies there. GY port is still a bug though!
It seems someone's been pouring concrete around Stormwind's oceans, as JuliusLeNightmare faced off against some water and lost, only to be teleported to a very far away graveyard.
Now while the teleport to the Tirisfal graveyard and the weird invasion of the zone near Stormwind is a well-known phenomenon/spatial anomaly, the transformation of the water into concrete is slightly weirder! Forsaken conspiracy/concrete pouring or weird bug? You decide!
We've seen many WoW-related Minecraft builds over the years, and this is one of the better ones, as it takes the Alliance capital and transforms it extremely well. After 200 hours of work, @Yunatahel finally finished up and shared the project with the world, so let's take a look!
Warning: potentially loud twitter video sound.
Even the official WoW twitter account commented!
You can also check out a different take on Stormwind (and Orgrimmar) here, and a recent Silvermoon rebuild here.
After today's reveal of the Priest Dragonflight talent tree, Blizzard went into a little more detail for one particular Shadow talent, as it was a little unclear what it did. Here's the basic tooltip we got today, which will be updated.
"Idol of Y'Shaarj: Shadowfiend causes you to gain a benefit based on your target's current emotional state."
Idol of Y'Shsarj (Source)
Idol of Y’Shaarj will receive a new tooltip as we get closer to Dragonflight. In the meantime though, here’s a breakdown of what it currently does:
If your target is…
Above 80% health? → Pride
You and your Shadowfiend deal increased damage while Shadowfiend is active. Enraged? → Anger
Purges the enraged effect and increases your Haste while Shadowfiend is active. Stunned? → Despair
You generate Insanity while Shadowfiend is active. Feared? → Fear
You and your Shadowfiend deal increased damage and do not break fear effects while Shadowfiend is active. No conditions met? → Violence
Duration of Shadowfiend is increased. The priority order is:
Anger/Despair/Fear → Pride → Violence
As with everything in the talent tree, these effects are subject to change. I hope this clears up some confusion. We’ll continue monitoring the community’s feedback and we look forward to sharing more Dragonflight details in the future!
Blizzard have announced yet another set of Sepulcher nerfs coming with next week maintenance, with Anduin, Lords of Dread, Rygelon and especially the Jailer getting hit.
Sepulcher Tuning (Source)
As we previously mentioned, we’re working on a number of hotfixes to the most challenging bosses in Sepulcher of the First Ones.
With the weekly reset in each region (July 5 here), we intend to apply the following hotfixes:
Anduin’s Hope and Anduin’s Doubt health reduced by 20% on Heroic and Normal difficulties. Reduced the movement speed of Anduin’s Hope by 15% on Heroic and Normal difficulties. Grim Fate reduced from 200% to 150% on Mythic difficulty. Lords of Dread
Boss Health reduced by 10% on all difficulties. Swarm of Decay and Swarm of Darkness damage reduced by 15% on Heroic difficulty. Rygelon
Boss Health reduced by 10% on all difficulties. Damage of Dark Eruption reduced by 75% on Heroic difficulty. The Jailer
Health reduced by 15% on Heroic and Normal difficulties. Health reduced by 10% on Mythic difficulty. Azerite Radiation increased from 3%/stack to 7%/stack. Domination is now triggered on players with 3 stacks of Tyranny (was 2 stacks). Decimator no longer includes knockback on Heroic and Mythic difficulties. Surging Azerite damage reduced by 15% on Mythic difficulty. Surging Azerite heals Azeroth for 5% per tick (was 4%). Rune of Damnation damage reduced by 15% on all difficulties. Rune of Domination will be cast 3 times during Phase 2 on Mythic difficulty (was 4 casts). Rune of Compulsion absorb reduced by 35% on Heroic difficulty. Shattering Blast damage reduced by 20% on all difficulties. Chains of Anguish damage reduced by 30% on Mythic difficulty. Dominating Will absorb reduced by 15% on Heroic and Mythic difficulties. Chain Breaker damage reduced by 20% on Heroic difficulty.