Jump to content
FORUMS
Sign in to follow this  
Staff

Dungeons in Dragonflight Alpha

Recommended Posts

VUNR09F.jpg

With Dragonflight Alpha now live, it's time to look at the dungeons we'll be running in the new expansion!

dungeons.jpg

List of Dragonflight Dungeons

A total of eight new dungeons will be added in Dragonflight. The dungeons include:

  • Brackenhide Hollow
  • Halls of Infusion
  • Neltharus
  • Ruby Life Pools
  • Taz'algeth Academy
  • The Azure Vault
  • The Nokhud Offensive
  • Uldaman: Legacy of Tyr

Item Level

The current item level of reward on the Alpha is as follows (note that the values are subject to change at any time during testing and most numbers are placeholders😞

  • Normal difficulty: Item Level 259
  • Heroic difficulty: Item Level 265
  • Mythic difficulty (+0): Item Level 272

Share this post


Link to post
Share on other sites

0 Ilvl upgrades until mythic+ dungeons / raids for the majority of concurrent WoW players not even including season 4 inflations doesn't seem right tbh. Can't think of anything more off-putting than having to wait until the raid releases for minimal gear upgrades.

 

Are those figures correct? It seems like they are 100 ilvls off what they should be!?

Edited by Cham79

Share this post


Link to post
Share on other sites

can we talk about mythic plus and its dog crap system that make u spam 15+ keys for bsi gear with people who rage quit over io numbers when tank or 1 person does u mistake. plz make a token system for mythic plus or cap the gear at 10s only. make 15+ cosmetic so i know if im playing or not 

  • Like 1
  • Thanks 1
  • Confused 2

Share this post


Link to post
Share on other sites

ilvl is a great way to divide the player base.

Personally I rather see them add set bonuses which only work in mythic+ and raids. Normal dungeons, world content should all have the same stats. All players are equal when doing quests, worldquests and weeklies. Maybe different type of players would group up more often to be more (time) efficient outside raids and mythic+.  A bit more social interaction would not hurt any mmorpg.

Share this post


Link to post
Share on other sites
54 minutes ago, crusder said:

can we talk about mythic plus and its dog crap system that make u spam 15+ keys for bsi gear with people who rage quit over io numbers when tank or 1 person does u mistake. plz make a token system for mythic plus or cap the gear at 10s only. make 15+ cosmetic so i know if im playing or not 

I mean I am all for bad luck prot for m+ so ultimately you will get one way or another what you are after, because its not a nice feeling to farm DoS for a whole season only to get Xy'exa back for the 100th time when you need the trinket. Also during first seasons, there is almost zero chance that someone will trade it to you if it drops as no one has gear yet. 

But what you describe is rather an issue with the community than with the m+ system: 

In general the seriousness of m+ lvls are gradually decreasing as the time goes and with tuning passes. When SL released even m0 was considered serious, now in 9.2 even m20 is considered easy. When you apply to a key, the lead assumes your experience based on your IO score and will rightfully expect you to know the tactics of the dungeon if you join with decent IO(for the dungeon in question) and may call you out politely if you have no idea about tactics that are needed to time a 15 (almost nothing in 9.2.5) and in better case might explain what should be done or in worse case just leave. M+'s advantage over raids is the fact that you can start from low keys where nothing matters and ascend on a steady difficulty-curve. 

This is what can be expected from your side, however: lashing out on each other with obscenities and other mean things is under no circumstance considered acceptable and you should report such players, because it indeed is punishable. The social contract clearly stated this and ppl in groups either shall practice more self-controll or get sanctioned for their behavior.  

Edited by netacad
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has added a completely new category to the Great Vault in the War Within. Find out more about the updated requirements!
      While we can't bring up the UI on the Alpha, based on datamining, we were able to figure out that the PvP row has been completely removed and replaced with a World row, as indicated by the new global strings for Build 54675.
      GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 0.|n|nThe item level of your reward will be based on your highest run this week.1 GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 0.1 GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 0.1 WEEKLY_REWARDS_THRESHOLD_WORLD - Complete %d |4Delve:Delves; or |4World Activity:World Activities; GREAT_VAULT_WORLD_TIER - Tier %s WEEKLY_REWARDS_ITEM_LEVEL_WORLD - Item Level %1$d - (Tier %2$d) WEEKLY_REWARDS_COMPLETE_WORLD - Complete a Tier %1$d delve or higher to increase this reward's item level. New World Category
      As you can see, you can complete delves or other world activities to unlock items in the new World row, which is cool for players who do not want to do Mythic+ or Raids.
      To unlock items in the new row, you must complete 3/6/12 delves or world activities. World activities count as Tier 0, as you can see in the global string.
      To increase the reward's item level, you must complete Delves at a higher tier. We have 9 tiers in total with the last two being only for bragging rights (awarding cosmetics).
      Great Vault Requirements in the War Within
      Here are the updated requirements for the weekly chest in the War Within.
      Raids
      Defeat 2/4/6 raid bosses to unlock slots 1-3. Dungeons
      Complete 1/4/8 Heroic, Mythic, or Timewalking dungeons to unlock slots 1-3. World
      Complete 3/6/12 Delves or world activities to unlock slots 1-3.
    • By Stan
      Interested in the latest Paladin changes from the War Within Alpha? We've got you covered!
      Paladin
      Light of the Titans- Word of Glory heals for an additional 20% [ 131.2% of Attack Power ] over 15 sec. Increased by 50% 100% if cast on yourself while you are afflicted by a harmful damage over time effect. Bulwark of Order- Avenger's Shield also shields you for 8 sec, absorbing 30% 50% as much damage as it dealt, up to 30% 50% of your maximum health. Radiant Glory- Wake of Ashes activates grants you Avenging Wrath for 10 sec. Your other damaging abilities have Each Holy Power spent has a chance to activate grant you Avenging Wrath for 5 sec. Valiance- Consuming Shining Light or Infusion of Light extends the duration of any active armaments by 3.0 sec, or reduces the cooldown by 3.0 sec if none exist reduces the cooldown of Holy Armaments by 3.0 sec. Crusader's Resolve- Enemies hit by Avenger's Shield deal 2% 10% reduced melee damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3. Avenger's Shield- Normal: Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Bulwark of Order : Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Shields you for 8 sec, absorbing 30% 50% as much damage as it dealt. Sanctuary- While in your Consecration, your damage taken is reduced by an additional 5%.  Consecration's benefits persist for 4 seconds after you leave it. Solidarity- If an ally picks up an Armament, you also gain its benefits. If you pick up an Aramement, a narby ally also gains its benefits. If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armanent upon yourself, a nearby ally also gains its benefits.  Strength in Adversity- For each target hit by Avenger's Shield, gain 2% 5% parry for 15 sec. Bastion of Light- Your next 3 5 casts of Judgment generate 2 additional Shield of the Righteous or Word of Glory cost no Holy Power.
    • By Stan
      Let's check out the unique and rare mounts available from the vendor in MoP Remix.
      MoP Remix introduces 29 new mounts for your collection. However, there are some additional very rare mounts from raids and world bosses with a drop chance of around 1%. The best part is that you can buy them from vendors once you have enough Bronze. Just keep in mind that these items have a minimum level requirement and are quite expensive.
      Reins of the Astral Cloud Serpent (1% drop from Elegon in Mogu'shan Vaults)

      Reins of the Cobalt Primordial Direhorn (1% drop from world boss Oondasta)

      Reins of the Slate Primordian Direhorn (Low chance to drop from the Zandalari Warbringer Rare Elite in Townlong Steppes)

      Reins of the Amber Primordial Direhorn (Zandalari Warbringer)

      Reins of the Jade Primordial Direhorn (Zandalari Warbringer)

      Spawn of Horridon (1% drop from Horridon in Throne of Thunder)

      Reins of the Heavenly Onyx Cloud Serpent (1% drop chance from Sha of Anger)

      Reins of the Thundering Cobalt Cloud Serpent (World Boss Nalak)

      Reins of the Thundering Onyx Cloud Serpent (World Boss Huolon)

      Reins of the Thundering Ruby Cloud Serpent (Alani)

      Son of Galleon (World Boss Galleon)

      Kor'kron Juggernaut (Mythic Garrosh)

      Clutch of Ji-Kun (Ji-Kun in Throne of Thunder)

      For more details, head to our MoP Remix rewards guide!
    • By Staff
      The limited time Remix event just got a lot less deadly, as Blizzard fix another bug. Certain high level boss abilities were doing double damage, but a hotfix has cleared that all up! 
      Remix (Source)
      With a hotfix that we applied a few minutes ago, we’ve fixed a bug that was causing some high-level boss abilities to unintentionally do double damage to players.
      For players who have been inside an instance since before the hotfix went out, there will be no change until you leave and start a new instance.
      Thank you for your reports and feedback!
    • By Staff
      Players without the Dragonflight expansion have been having trouble after reaching level 60in the MoP Remix event. Their characters would become locked, as levels 60 and up were part of the Dragonflight expansion, so there was quite a bit of confusion since the event wasn't supposed to require the latest expansion. 
      Luckily Blizzard have now clarified that this was a bug, and have since resolved it! 
      Remix (Source)
      We believe that this issue has been fixed with an update that we deployed with realm restarts earlier this morning.
×
×
  • Create New...