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Dragonflight Alpha Build 44795 Class Changes

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Here's a recap of all class changes that went live in Dragonflight Alpha Build 44795.

Death Knight

Druid

Feral

Guardian

  • Berserk: Ravage Berserk: Ravage Combines with other Berserk abilities, granting all known Berserk effects while active.

Evoker

New Talents

  • Convergence Convergence - Temporal Anomaly consumes all your active Echoes, increasing its healing by 40% for each active Echo.

PvP Talents

Devastation

  • Firestorm Firestorm - An explosion bombards the target area with white-hot cinders embers, dealing [ 140% of Spell Power ] Fire damage to enemies over 12 sec.

Preservation

  • Temporal Anomaly Temporal Anomaly - Send forward a vortex of temporal energy, healing 3 injured allies within 15 12 yards every 1 sec for [ 65% of Spell Power ]. Lasts 8 sec.

Hunter

  • Fury of the Eagle Fury of the Eagle Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.

Marksmanship

Survival

  • Viper's Venom Viper's Venom - Raptor Strike has a chance to maake your next Serpent Sting cost no Focus nad deal an additional 250% initial damage. Raptor Strike and Mongoose Bite have aa 15% chance to apply Serpent Sting to your target.
  • Terms of Engagement Terms of Engagement - Harpoon has a 10 sec reduced cooldown, and deals [ 50% of Attack Power ] Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon.
  • Wildfire Infusion Wildfire Infusion Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings applies Serpent Stings to up to 5 targets.

New Talents

  • Bloody Claws Bloody Claws - Each stack of Mongoose Bite increases the chance for Kill Command to reset by 2%.
  • Bonded Companion Bonded Companion - Coordinated Assault's cooldown is reduced by 30 sec.
  • Intense Focus Intense Focus - Kill Command generates 3 additional Focus.
  • Pack Resilience Pack Resilience - Dire Beast lasts an additional 1 sec and deals 20% increased damage.
  • Ranger Ranger - Kill Shot, Serpent Sting, Steady Shot, and Explosive Shot deal 20% increased damage.
  • Rejuvenating Wind Rejuvenating Wind - Exhilaration heals you for an additional 10%/20% of your maximum health over 8 sec.
  • Ruthless Marauder Ruthless Marauder - Fury of the Eagle has a 15% increased critical strike chance against targets below 20% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.

Mage

Fire

  • Mastery: Ignite Mastery: Ignite - Phoenix Flames Fire Blast causes your Ignites to spread to 8 4 nearby enemies.
  • Blazing Barrier renamed to Improved Blazing Barrier Improved Blazing Barrier - Damage increased by 20%. Blazing Barrier's damage is increased by 75%.
  • Flamestrike is now called Improved Flamestrike Improved Flamestrike - Flamestrike's cast time is reduced by 0.5 sec and its radius is increased by 15%.
  • Critical Mass Critical Mass - You gain 10% 20% more of the Critical Strike stat from all sources.

Frost

  • Blizzard renamed to Improved Blizzard Improved Blizzard.
  • Icy Veins renamed to Improved Icy Veins Improved Icy Veins.
  • Flurry Flurry - Unleash a flurry of ice, striking the target 3 times for a total of [ 104.3% of Spell Power ] Frost damage. Each hit applies Winter's Chill to the target and reduces the target's movement speed by 70% for 1 sec.Winter's Chill causes the target to take damage from your spells as if it were frozen.
  • Frost Nova renamed to Improved Frost Nova Improved Frost Nova.
  • Chain Reaction Chain Reaction - Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% 2% for 10 sec, stacking up to 5 times.

New Mage Talents

  • Focused Frost [NYI] Focused Frost [NYI] - Frozen Orb deals an additional 100% damage when hitting only one target.
  • Orb Barrage Orb Barrage - Casting Arcane Missiles 15 times fires an Arcane Orb toward your target. Clearcast Arcane Missiles count as 2.
  • Winter's Chill Winter's Chill - Each hit of Flurry now applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if they were frozen.

PvP Talents

  • Tinder Tinder - If you have not cast Fireball for 8 sec, your next Fireball will deal 30% 70% increased damage with a 30% reduced cast time.

Paladin

  • Retribution Aura Retribution Aura - When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec. [NYI] When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s. Cannot occur more than once every 30s.
  • Avenging Wrath Avenging Wrath Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 40% (Holy) / 20% (Protection, Retribution) for 20 sec. Call upon the light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath.
    • Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath.
    • Avenging Wrath: Might - Call upon the Light to become an avatar of retribution, increasing your critical strike chance by 0%.
    • Avenging Wrath: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0%.

Retribution

  • Art of War Art of War - Your auto attacks have a 12% 16% chance to reset the cooldown of Blade of Justice.
  • Crusade Crusade - Call upon the Light and begin a crusade, increasing your damage done and haste by 3% for 25 sec. Each Holy Power spent during Crusade increases damage done and haste by an additional 3%.

Holy

  • Fist of Justice Fist of Justice - Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 1 sec.

Priest

Holy

Rogue

New Talents

  • Echoing Reprimand Echoing Reprimand - Deal [ 110% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
  • Kingsbane Kingsbane - Release a lethal poison from your weapons and inject it into your target, dealing [ 79.7% of Attack Power ] Nature damage instantly and an additional [ 93.59% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points.
  • Sepsis Sepsis - Infect the target's blood, dealing [ 162.89% of Attack Power ] Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [ 77.57% of Attack Power ] damage and you gain 1 use of any Stealth ability for 5 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo points.
  • Serrated Bone Spike Serrated Bone Spike - Embed a bone spike in the target, dealing [ 120% of Attack Power ] Physical damage and [ 10% of Attack Power ] Bleed damage every 3 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.
  • Shrouded Suffocation Shrouded Suffocation - Increases Garrote damage by 15%. Garrote generates 2 additional combo points when cast from Stealth.
  • Silent Storm Silent Storm - Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.

Assassination

  • Improved Garrote renamed to Deadened Nerves Deadened Nerves Garrote silences the target for 3 sec when used from Stealth. Physical damage taken reduced by 3%.
  • Venomous Wounds Venomous Wounds  You regain 5 7 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
  • Nightstalker Nightstalker - While Stealth or Shadow Dance is active, your abilities deal 10% 5% more damage.
  • Elusiveness Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by [ 30 + 25% of Spell Power ]% for 6 sec. Evasion also reduces damage taken by [ 10 + 25% of Spell Power ]%, and Feint also reduces non-area-of-effect damage taken by [ 20 + 25% of Spell Power ]%.
  • Iron Wire Iron Wire Increase the duration of Garrote's silence effect by 3 sec. Garrote silences the target for 6 sec when used from Stealth.
  • Venom Rush Venom Rush Ambush and Mutilate refunds 8 Energy when used against a poisoned target.
  • Poison Bomb Poison Bomb - Envenom and Rupture have has a [ 40 [ 50 / 10% ]% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [ 44% of Attack Power ] Nature damage over 2 sec to all enemies within it.

Outlaw

  • Restless Blades Restless Blades - Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sepsis,Shadow Dance, Sprint, and Vanish.
  • Evasion renamed to Riposte Riposte and changed. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
  • Blade Flurry Blade Flurry - Strikes up to nearby 5 targets for [ 40% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 4 nearby enemies for 60% 50% of normal damage for 12 10 sec.
  • Elusiveness Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by [ 30 + 25% of Spell Power ]% for 6 sec. Evasion also reduces damage taken by [ 10 + 25% of Spell Power ]%, and Feint also reduces non-area-of-effect damage taken by [ 20 + 25% of Spell Power ]%.
  • Blinding Powder Blinding Powder - Reduces the cooldown of Blind by 30 sec and increases its range by 15 5 yds.

Subtlety

  • Shuriken Storm renamed to Improved Shuriken Storm Improved Shuriken Storm.
  • Nightstalker Nightstalker - While Stealth or Shadow Dance is active, your abilities deal 10% 5% more damage.
  • Elusiveness Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by [ 30 + 25% of Spell Power ]% for 6 sec. Evasion also reduces damage taken by [ 10 + 25% of Spell Power ]%, and Feint also reduces non-area-of-effect damage taken by [ 20 + 25% of Spell Power ]%.
  • Dark Shadow Dark Shadow - Shadow Dance increases damage by an additional 15% 20%.

Shaman

  • Tremor Totem Tremor Totem - Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.

Elemental

  • Fire Elemental Fire Elemental - While the Fire Elemental is active, Flame Shock deals damage 25% 33% faster, and newly applied Flame Shocks last 100% longer.
  • Surge of Power Surge of Power Casting Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
    • Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6 sec.

Restoration

  • Earthen Wall Totem Earthen Wall Totem - Summons a totem at the target location with Total Health health for 15 sec. [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem.

New Talents

  • Shake the Foundations Shake the Foundations - Casting Earthquake has a 12% chance to instantly cast Chain Lightning at a random enemy in the Earthquake.

PvP Talents

  • Voodoo Mastery Voodoo Mastery - Reduces the cooldown of your Hex spell by 10 15 sec.

Arms

  • Overpower is now called Martial Prowess Martial Prowess
  • Execute Execute - Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.

Fury

  • Whirlwind renamed to Improved Whirlwind Improved Whirlwind Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum max Rage.
  • Execute Execute - Generates 20 40 Rage.
  • Bloodthirst Bloodthirst - Assault the target in a bloodthirsty craze, dealing [ 65% of Attack Power ] Physical damage and restoring 3% of your health. Increases the critical chance of your next Bloodthirst by 10%][] Stacking up to 1 times.
  • Execute renamed to Improved Execute Improved Execute and changed. Execute no longer costs Rage and now generates 20 Rage.

Protection

  • Execute Execute - Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.

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16 hours ago, crusder said:

CAN SOMEON EXPLAIN THE RET AURA CHANGE IS THAT WHATS ITR CHANGING TO OR IT THE GREE NWRITING JUST A BONOUS TO IT 

Yes. If something was removed, it would be in red.

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