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Starym

Patch 9.2.7 Hotfixes: August 22nd

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We have another hotfix batch arrive, bringing M+, PvP and AH improvements.

Blizzard LogoAugust 22 (Source)

Auction House

  • Addressed multiple issues causing degraded Auction House performance.
  • Fixed a bug causing Incoming Amount to display the incorrect value for sales of commodities in full stacks.

Dungeons

  • All Mythic+ dungeon tuning will occur during scheduled weekly maintenance in each region.
  • Iron Docks
    • Sanguine Sphere's absorb now scales with keystone level.
  • Lower Karazhan
    • Galindre and Elfyra's health reduced by 35%.
    • Winged Assistant's Throw "Stuff" damage reduced by 40%.
    • Winged Assistant's health reduced by 35%.
    • Galindre's Flashy Bolt damage reduced by 30%.
    • Elfyra's Defy Gravity damage reduced by 50%.
    • Atumen the Huntsman will no longer cast Intangible Presence.

Player versus Player

  • The minimum item level players are scaled up to in Solo Shuffle has been increased to 278, as intended.
  • [EU realms only] Fixed a bug that unintentionally decreased all players' matchmaking ratings.
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And absolutely NOTHING to fix the sh*tshow that is the Defias/Murloc encounter in lower Karazhan with the orbs ....
Reminder : orbs keep appearing when mobs are alive.
In the Defias/Murloc encounter : all the adds stay alive and dance in their spots, and are immune to everything. Orbs keep appearing during the whole battle.

Monday night we went there with a full melee dps group : after 3 wipes we called it quits, why ? With a weakaura we counted the number of orbs : 166 orbs in 3 pulls .... All on the boss encounter ....

And Upper Kara with Medivh totally bugged (last night we wipe for bugged Flame wreath going off for stupid reasons like :
Enh Shaman wolved popping = instant wipe.
Mage iceblocking = instant wipe
Resto Druid morphing to bear = instant wipe.
Best of all : flame wreath "ending", neverending winter popping, we jump to avoid the winter stacks = instant wipe with Flame Wreath damage appearing as killing blows in the journal ...

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  • Lower Karazhan
    • Galindre and Elfyra's health reduced by 35%.
    • Winged Assistant's Throw "Stuff" damage reduced by 40%.
    • Winged Assistant's health reduced by 35%.
    • Galindre's Flashy Bolt damage reduced by 30%.
    • Elfyra's Defy Gravity damage reduced by 50%.
    • Atumen the Huntsman will no longer cast Intangible Presence.

 

The group I was with knew of the difficulty of the key for Upper but we still wanted to try and practice with bosses.  First, the Curator damage pools are actually larger but the visual for the pools are smaller.  Madiehv was just overrall wierd.  Like one post Willeen mentioned about the Flame Wreath.  No one on the first 3 pulls were moving when that skill finished casting but when one person died everyone died.  When the boss split into the bird phased we had to split to keep interrupts going to not overwhelm the healer w/ongoing damage.  The Mana Worm encounter was fine, saw some of the trash bug out while heading to the Chess Board, but the last boss of the Dungeon we thought was just overalled overtuned. 

Like we did a few strategies with the debuff/orbs.  Move away from one another for it to be cleansed but we ended up 3-4 out of 5 players on the last platform with it at the same time.  And die to the damage of the orb damage that was released once the dot fell off; no players were moving around when this happened while they had the debuff at their targeted locations.

Now for Lower we did have some issues with the adds during the Opera scene, Maiden was ok, Moros dot still wanted to remain permant w/o a countdown during the encounter, and Huntsman we had only a few minor complications with his dot.

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"Huuuuuuuuuuuum, lower kz first boss is insane hard, should we fix?"

Oh no, no need to worry, its balanced as expected

"Boss, people arent running lower kz at all because the first fight its clearly not balanced!"

 

Oh, ok, lets balance it properly, so in 6 weeks +- it will be noticed.

 

THANKS BLIZZ!

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6 hours ago, Willeen said:

And absolutely NOTHING to fix the sh*tshow that is the Defias/Murloc encounter in lower Karazhan with the orbs ....
Reminder : orbs keep appearing when mobs are alive.
In the Defias/Murloc encounter : all the adds stay alive and dance in their spots, and are immune to everything. Orbs keep appearing during the whole battle.

Monday night we went there with a full melee dps group : after 3 wipes we called it quits, why ? With a weakaura we counted the number of orbs : 166 orbs in 3 pulls .... All on the boss encounter ....

And Upper Kara with Medivh totally bugged (last night we wipe for bugged Flame wreath going off for stupid reasons like :
Enh Shaman wolved popping = instant wipe.
Mage iceblocking = instant wipe
Resto Druid morphing to bear = instant wipe.
Best of all : flame wreath "ending", neverending winter popping, we jump to avoid the winter stacks = instant wipe with Flame Wreath damage appearing as killing blows in the journal ...

In the Murloc encounter the adds can be stunned, knockbacked and cc'ed. Remember that mobs become immune to stuns after a few stuns in sequence.

In Mediv anything that forces the debuff to run out before the 20secs make it explodesz not Just walking in/out. So immumities, deaths, some shapeshifting, and probally kyrian vial will explode tour group. Also for mistweavers ir you are using the crane, if it gets into a ring it will explode, the same could happens with pets.

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