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Stan

Level 70 Needed to Complete Final 2 Chapters of the Dragonflight Campaign

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Currently, on the Dragonflight Beta, you won't reach Level 70 just by completing the campaign. You also need to run dungeons or complete side quests.

The first gating occurs in Azure Span where you need to be Level 66 to continue the Dragonflight campaign. However, you will be safe if you complete at least 3 dungeons at Level 60 and higher and you won't need to complete any side quests.

The second gating, however, is more noticeable and you will need to reach Level 70 to be able to start the final two chapters of the Dragonflight campaign.

Completing the Dragonflight campaign unlocks World Quests.

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Dragonflight includes a ton of side quests that you can easily find by opening the map for each zone and they reward you with reputation that increases your Renown with the main factions, so you would probably complete them anyway.

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What do you think about gating the main campaign behind levels? Let us know your thoughts in the comments!

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Question 1: What's locked behind finishing the campaign? Is this like SL where you have to do EVERYTHING before endgame finally unlocks, or more like Legion and BfA where finishing the campaign was more optional? Because as someone who hit level 60 in SL for the first time halfway through Ardenweald, having to slog through the rest of the main story for no benefit was absolutely miserable.

Question 2: How good is the story? If the story and questing is good enough it could potentially negate question 1 entirely, but going from past experience the odds of that are pretty low.

Question 3: How long is it? If you look over at FFXIV, when an expansion launches the campaigns are very tightly designed such that if you do only the required dungeons and the important sidequests (FFXIV flags certain sidequests with special rewards with a special quest icon) you'll hit level cap very close to the end of the story so you don't end up "wasting" much time, exp, etc. WoW has historically been incredibly bad at that.

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2 hours ago, Stan said:

What do you think about gating the main campaign behind levels? Let us know your thoughts in the comments!

I'm okay with them gating behind levels, as you can do more content than just the main storyline. And you can do it at your own leisure.

Whereas Shadowlands was gated by a weekly maximum.

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2 hours ago, Brightamethyst said:

Question 1: What's locked behind finishing the campaign? Is this like SL where you have to do EVERYTHING before endgame finally unlocks, or more like Legion and BfA where finishing the campaign was more optional? Because as someone who hit level 60 in SL for the first time halfway through Ardenweald, having to slog through the rest of the main story for no benefit was absolutely miserable.

Question 2: How good is the story? If the story and questing is good enough it could potentially negate question 1 entirely, but going from past experience the odds of that are pretty low.

Question 3: How long is it? If you look over at FFXIV, when an expansion launches the campaigns are very tightly designed such that if you do only the required dungeons and the important sidequests (FFXIV flags certain sidequests with special rewards with a special quest icon) you'll hit level cap very close to the end of the story so you don't end up "wasting" much time, exp, etc. WoW has historically been incredibly bad at that.

World Quests unlock after you finish the campaign 🙂. The optional side quests are fun and the new continent is full of them, so there's plenty of room for exploration. To me, the campaign feels shorter than the Shadowlands campaign. I blasted through Ohn'ahran Plains and Azure Span. The campaign in the Waking Shores was a bit longer and of course, the Thaldraszus one was the longest.

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Well, the issue for me, i like to do things in the right order, in all games i play, so when everything is tied to something specific, they all unlock and bam, you need to do this, to do this.

 

Like for example, say you are in Chromie Time at level 45 with xp turned off, i need to speak to Khadgar to go to one of the zones, but the quest to start the whole thing leading up to the Legion Raid needs to be started to resume....i don't like that...this is why i love games that are fully phased to the point of where you never encounter other players unless you group.....it makes these things so much more easier.

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Uncommon Patron

gating main story behind levels is fine, would be nice actually if they made it so you could hit level cap just doing main quest story too and pace it accordingly 

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