Jump to content
FORUMS
Sign in to follow this  
Staff

Dragonflight Season 1 Class Set Tuning: October 7th

Recommended Posts

68802-dragonfight-beta-class-sets-octobe

Blizzard have shared a lot more tuning coming to the Season 1 class sets in the next Beta build, with 8 classes getting improvements.

Blizzard LogoOctober 7 (Source)

We’ll be making a number of tuning and functional changes to Class Set bonuses in the next beta build. These changes are influenced both by your responses and feedback, and by our goals for their tuning and complexity level. These changes make some of the narrower bonuses valuable in a wider variety of content and smooth out the benefits of others that could vary a lot in value based on talent choices.

Druid

  • Balance
    • (2) Set Bonus: Damage bonus to Wrath or Starfire changed to 20% per stack (was 50%).
    • (4) Set Bonus: Damage bonus to Starsurge or Starfall changed to 35% (was 50%).
  • Feral
    • (2) Set Bonus Ferocious Bite and Rip damage bonus increased to 6% (was 5%).
    • NEW (4) Set Bonus: For each combo point spent, finishing moves increase your Rip, Rake, and Thrash damage by 2% and increase the chance for Shred, Rake, Swipe / Brutal Slash, and Thrash to Critically Strike by 2% for 4 seconds.
      • Developers’ note: Changing the (4) Set Bonus to a more targeted effect. A lot of the value of the previous version was getting successive Ferocious Bites during Convoke & Berserk. This version puts passive power into your bleeds and adds more crit to your builders to generate more combo points at all times.
  • Guardian
    • NEW (2) Set Bonus: Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.
    • NEW (4) Set Bonus: Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you for {0.5*AP} health over 6 seconds.
      • Developers’ note: The previous version was low in power compared to other tank bonuses. This design make Mangle with Gore procs give consistent durability and damage, and gives Mangle an AOE component so it’s worth hitting over Swipe in AOE to maintain the buff.
  • Restoration
    • (4) Set Bonus Lifebloom power proc can now only proc once from each tick of Efflorescence, instead of once for each critically healed target. Increase to Lifebloom healing changed to 5% per stack (was 10%).

Hunter

  • Beast Mastery
    • NEW (4) Set Bonus: Barbed Shot damage increased by 5% and Barbed Shot increases damage of your next Kill Command by 20%.
      • Developers’ note: We heard you that focus was not a valuable reward in all scenarios so we changed this bonus to grant more damage to the abilities enhanced by the (2) Set Bonus.
  • Marksmanship
    • UPDATE (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cause targets hit to bleed for 40% of damage dealt over 6 seconds.
      • (2) Set Bonus no longer reduces the casting time of Aimed Shot and bleed effect increased to 40% of Aimed Shot damage (was 20%).
      • (4) Set Bonus increase chance for ranged auto-attacks to trigger effect to 15% (was 10%).
      • Developers’ note: We removed the Aimed Shot cast time reduction from the (2) Set Bonus because Aimed Shots were becoming uncomfortably short during Trueshot.
  • Survival
    • (2) Set Bonus damage bonus increased to 15% (was 10%).
    • UPDATE (4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike / Mongoose Bite, Carve, or Butchery cost no Focus and deal 50% increased damage.
      • (4) Set Bonus chance to make Raptor Strike / Mongoose Bite, Carve, or Butchery cost no Focus increased to 20% (was 10%) and free abilities now also deal 50% increased damage.

Monk

  • Mistweaver
    • Fixed an issue preventing Mistweaver’s 4-piece bonus from working with the Essence Font heal applied by Faeline Stomp.
  • Windwalker
    • UPDATE (4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase damage your next Fists of Fury deals by 5%, stacking up to 3 times.
      • (4) Set Bonus now only increases the damage of Fists of Fury by 5% for each stack, instead of granting Versatility during Fists of Fury for each stack.
      • Developers’ note: We decided that flat damage was more appropriate for a DPS class bonus than Versatility.

Paladin

  • Holy
    • NEW (2) Set Bonus: Holy Shock increases the critical strike chance of your spells by 4% for 10 seconds.
    • NEW (4) Set Bonus: Holy Light, Flash of Light, Light of Dawn, and Bestow Faith healing is increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.
      • Developers’ note: The Holy Class Set was more rotationally impactful than we like. We replaced the (2) Set Bonus with an easily maintained buff to your healing. For the (4) Set Bonus, we added some passive healing bonuses to give consistent value and removed the ability for Holy Shock to trigger enhancements to itself.
  • Protection
    • (2) Set Bonus: Versatility buff increased to 5% for 10 sec (up from 4% for 4 sec).
  • Retribution
    • NEW (2) Set Bonus: Judgment, Blade of Justice, and Wake of Ashes damage increased by 15%.
    • NEW (4) Set Bonus: Templar’s Verdict / Final Verdict and Divine Storm damage increased by 10%.
      • Developers’ note: We heard you that the previous class set was going to impact your rotational decisions negatively and that it had limited value in AOE. The new (2) Set Bonus empowers your strongest Holy Power generators and the (4) Set Bonus boosts your big damage spenders.

Priest

  • Discipline
    • (4) Set Bonus: Amount that Penance empowers Power Word: Shield reduced to 60% of its damage or 18% of its healing (was 100% / 30%).
  • Holy
    • (4) Set Bonus: Bonus changed to 10% critical strike for 6 seconds (was 15% for 8 seconds).
  • Shadow
    • (2) Set Bonus: Damage buff reduced to 12% per stack (was 20%).
    • (4) Set Bonus: Bonus reduced to 4% Haste (was 5%).

Shaman

  • Elemental
    • 2-piece and 4-piece bonuses now work with Elemental Blast if taken.
    • (2) Set Bonus: Now increases the damage of your next Earth Shock / Elemental Blast or Earthquake by 5%, stacking 5 times (was 2.5% stacking 10 times).
    • (4) Set Bonus: Increases your Mastery by 8% for 5 seconds (was 10% for 10 seconds).
    • Fixed a bug cause the 2-piece bonus to activate from every hit of Chain Lightning. Now activates once per cast.
  • Enhancement
    • UPDATE (2) Set Bonus: Stormstrike increases the damage of your next Fire, Frost, or Nature ability by 10% and causes it to generate 1 stack of Maelstrom Weapon.
      • Now affects all Fire, Frost, and Nature direct damage abilities, Flame Shock excluded.
    • NEW (4) Set Bonus: Consuming Maelstrom Weapon stacks increases your Haste by 1% for each stack consumed for 4 seconds.
      • Developers’ note: We heard your feedback that the (2) Set Bonus only affecting Lava Lash impacted your talent decisions, so we broadened it to affect whatever you want to use. Flame Shock is not affected because its direct damage component is very low and we don’t want players to have to track variations in its damage over time. The (4) Set Bonus bonus granted cooldown reduction, which often isn’t valuable, so we replaced it with a consistent bonus that still rewards generating Maelstrom Weapon stacks.
  • Restoration
    • NEW (4) Set Bonus: Your critical heals have 215% effectiveness instead of the usual 200%.
      • Developers’ note: The previous (4) Set Bonus was providing an enhancement during a time you were doing less healing and had variable uptime depending on talent choices. We replaced it with a consistent throughput bonus that is enhanced by the (2) Set Bonus.

Warlock

  • Destruction
    • NEW (4) Set Bonus: Your critical strikes deal 208% damage instead of the usual 200%.
      • Developers’ note: We agree the previous (4) Set Bonus had too much randomness and limited value for AOE abilities. We replaced it with a consistent critical damage bonus that’ll enhance your Chaos Bolts and combo with the critical strike chance from the (2) Set Bonus.

Warrior

  • Protection
    • Ignore Pain granted changed to 5% of damage dealt (was 10%).

Share this post


Link to post
Share on other sites

These are Welcoming sights, not only do these feel more impactful to have on our classes/specs, but seem more streamlined buffs to our classes instead of rotational changes or upkeep buffs. Especially for ret pally, this set just makes more sense especially when considering the nerfs to the damage recently. Holy pally looks more fluid and not that i didn't have an issue with the previous version of the set bonus, this just makes more sense! all in all, the set changes to a vast majority of classes looks strong!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      It can be difficult to prioritize your daily and weekly goals whenever a new expansion releases. With the launch of Dragonflight, we've compiled a to-do list that you may want to check out!
      Content Not Available Before Next Week's Maintenance
      Before we dive into it, it is important to point out that the vast majority of content will not be available until next week's reset (week of December 6) to allow players to focus on leveling at their own pace. The following content will not be available until next week:
      Epic-quality Dragonbane Strongboxes from the Siege of Dragonbane Keep event. Mythic Dungeon Difficulty Weekly quests: "Community Feasts", "Aiding the Accord", "Show Yer Mettle", the Valdrakken profession quests, weekly PvP quests for Honor. Grand Hunt Spoils (Uncommon, Rare, and Epic quality) Dragonflight Launch Week 1: To-Do List
      Complete the Dragonflight Intro Quest leading up to the point where you unlock Dragonriding. It takes about 30 minutes when you start questing in the Waking Shores. Focus on collecting all Dragon Glyphs to unlock Dragonriding Talents that vastly improve your leveling experience. Focus on reaching Level 70 with your main character and completing the Dragonflight Campaign to unlock World Quests, Adventure Mode, and Renown.
      When you unlock all three, focus on:
      Increasing your Renown with the four Major Factions by completing World Quests and opening treasure chests. Running Heroic Dungeons to gear up your main character. Completing World Quests for gear upgrades. Levelling up your Professions. To-Do List for Alts on Dragonflight Launch Week
      Don't forget to park all your alts in a rested area so they can start earning Rested XP. Log in to the game with your alts. The login after Dragonflight launches triggers Rested XP. Someone on Reddit mentioned you do not need to log in, but we cannot verify that at this time. Abandon all quests using the following macro. /run for i=1,C_QuestLog.GetNumQuestLogEntries() do C_QuestLog.SetSelectedQuest(C_QuestLog.GetInfo(i).questID); C_QuestLog.SetAbandonQuest(); C_QuestLog.AbandonQuest() end; Level up your alts using Adventure Mode. That about sums up the priorities for Dragonflight Launch Week 1. If we forgot about anything, let us know in the comments!
    • By Stan
      The Underlight Angler Artifact Fishing Rod from Legion is currently experiencing some issues with Dracthyr characters and the Fishing For Attention buff disappearing when you leave combat. Here's how you can fix both.
      Dracthyr characters currently have issues with the Underlight Angler and upgrading it with Artifact Power. However, @stoppableforceprovides a handy macro that seems to fix the problem.
      The second bug causes the Fishing For Attention buff to fall off whenever you get out of combat. The following macro temporarily solves the issue until Blizzard patches the buff to reapply automatically.

    • By Starym
      Here's two more tips/reminders for leveling in the new expansion, as these focus mostly on alts or for those that will be leveling multiple characters simultaneously (or those that have a lot of gold laying around). You could even be leveling from 60 to 66 in 30ish minutes, but would have to expend a lot of crafting resources.
      The first one is an oldie but a goodie, as Slashzor308 pointed out you should be logging in to your alts  after the Dragonflight launch, to get that rested XP bar going again! As you know, when a new expansion drops all characters get the new levels added and ready to be filled with experience, but you have to log in to each character to get that rested XP going.
      How soon you need to do that depends entirely on when you're planning on playing these other characters, as it takes a while for the full rested XP to gather up - you gain 5% of your current level in bonus XP per 8 hours logged off in an inn or capital city, or per 32 hours logged off elsewhere. The cap is at 150% of your current level in bonus XP, and you can read more about the rested XP system here.
      Update: the below method seems to have been nerfed, as the bonus XP for crafting was significantly reduced.
      The other, slightly weirder tip is potentially much more significant, as you could be gaining XP extremely fast while using your professions. Now, this one is from about two weeks ago on the beta, so it's not 100% certain it will work on live, but considering it's a pretty expensive way to level, it just might work. Basically the new profession system brings a lot of XP for crafting, and with enough mats you can speed through the first 6-ish levels very quickly. Here's the full post:
      You can find the new scaled down Dragonflight XP tables here, and you can also check out our leveling guides for each spec for general tips, builds and more.
    • By Starym
      We have a very detailed leveling guide to take a look at, as Mr_Roguery took a lot of time to make a document with all the tricks and optimizations to get to level 70 in the most direct way possible. Roguery goes through each hub, main quest, side quest and offers basically a speed walkthrough of the quests, noting where to go and what to do, as well as adding some tips in for good measure.
      Meanwhile, if you're looking for something lighter and more general, you can also check out our own leveling guides, which include builds for each spec, heirlooms,  as well as an overview of the questing,

      A sample from the document.
      This is a very long document, so if you're just looking for ways to level faster, this isn't it - but if you want to plan your leveling ahead of time and know what to expect and what to do, where the Dragonriding glyphs and everything else is, as well as some recommendations for fun and cool quests,  you're in the right place!
    • By Stan
      An Alliance Druid with a 1 million absorb shield has invaded Durotar, in Rextroy's latest video.
      The latest Rextroy video revolves around a Druid with a 1,000,000 absorb shield that is basically invincible as long as there are enough Orcs to feed on.
      Background Information
      This combo was originally told to me by Lunabuna (ßêâr-Tichondrius), I had thought about it, but a lot of people pointed out a 30% max HP cap on the shield from Ursoc's Fury Remembered.
      But Lunabuna sent me some clips showing how they obtained a massive 1.2 million shield on the legendary!
      I tested the legendary to see what caused it sometimes to give a cap and sometimes ignore it. The first instance of the shield being granted to you appears to have no cap at all! But every future shield refresh will be capped at 30%. That means every bleed tick from Thrash or if you hit many people with the initial hit.
      This means we couldn't use the scaling bug to turn immortal efficiently since people will be all around us when we do a "raid boss" type video. I thought we could try it with different charge abilities to get away from enemies, but it would be quite limited and only last as long as we have low-level NPCs to charge to.
      This changed in the pre-patch when the legendary was turned into a talent. It has a very similar effect, but it also includes MAUL, which is purely a single target ability!
      This solved every issue we had! Now we can stack up horde-tagged NPCs that the horde won't be able to do anything about! And use them to feed us a 500k - 1 million absorb shield whenever we needed!
      Of course, it isn't uncounterable. A mind control will screw up the combo since the NPCs will disappear from us (can be solved if you teamed up with another Alliance to keep the orcs in combat) or if you get stunned at the same moment as you try to refresh the shield.
      We have to cancel aura the current shield to refresh it, since, otherwise, it gets nerfed from 500k to about 30k. This is the same frame that horde can stun us to get us stuck with no active shield!
      It was really lucky that I decided to film this when I did, I was originally going to wait for the 40% Maul buff for a bigger shield, but that was the same hotfix that also removed the shield scaling against low-level NPCs! About 1-2 days after gathering the footage...
      I hope you all enjoyed the video and have a great Dragonflight launch!
      Raid Boss Invades Durotar Video
×
×
  • Create New...