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Dragonflight Beta Development Notes: October 11th

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This week's DF Beta brings the usual class changes, but also doubles down on set changes as well, in addition to Solo Shuffle, PvP, profession changes and UI improvements.

Blizzard LogoOctober 11 (Source)

Take a look a this week’s Dragonflight Beta update:

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Blood
        • Shattering Bone – Damage reduced by 40%. Now properly deals increased damage when Tombstone consumes multiple Bone Shield charges.
      • Frost
        • Everfrost – Damage per stack increased to 6% (was 4%).
        • Biting Cold – Increases Remorseless Winter damage by 35% (was 30%).
        • Chill Streak – No longer costs runic power. Now costs 1 Rune.
    • DRUID
      • Class Tree
        • Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%).
      • Balance
        • Umbral Embrace – Now increases the damage of Wrath and Starfire by 25/50% (was 50/100%).
        • Astral Smolder – Now causes targets to languish for an additional 20%/40% (was 4%/8%).
        • A new connection exists between Lunar Shrapnel and Force of Nature.
        • A new connection exists between Orbit Breaker and Astral Communion.
        • A new connection exists between Rattle the Stars/Starweaver and Wild Mushroom.
        • Warrior of Elune has been moved to row 10.
        • Sundered Firmament has been moved to the right side of the tree.
        • Nature’s Balance has been moved to row 2.
        • Stellar Innervation has been moved to row 5.
        • Stellar Inspiration has been removed.
        • Twin Moons has been moved to row 5 and is no longer a choice against Stellar Flare.
      • Restoration
        • Reforestation – Now on the Personal Resource Display.
        • All healing spells reduced by 10%.
    • EVOKER
      • Devastation
        • Verdant Embrace – Healing increased by 20% for Devastation only.
      • Preservation
        • Ouroboros – Now reduces the cast time of Echo by 5% per stack. You can now gain stacks even if you are healing a full health target.
        • Cycle of Life – Gathers 15% of healing over 10 seconds (was 10% over 15 seconds).
        • Cycle of Life – The counter now counts down each time you cast Emerald Blossom instead of when the Emerald Blossom expires
        • Fixed an issue that caused Cycle of Life’s Dream Sprouts to replace any active Dream Sprouts when they spawned.
    • HUNTER
      • Beast Mastery
        • Dire Beast – Damage increased by 400%.
        • Barbed Shot – Damage reduced by 23%.
    • MAGE
      • Arcane
        • Arcane Surge – The spell damage bonus from the Rune of Power cast from Arcane Surge is now applied to its damage. Mana regeneration reduced to 425% (was 450%), and damage reduced by 30%.
        • Arcane Missiles – Damage reduced by 25%.
        • Arcane Power – Spell damage reduced to 20% (was 25%).
        • Arcane Echo – Now scales with Mastery. Damage reduced by 25%.
        • Enlightened – Increases Arcane damage by 6% while above 70% Mana (was 8%).
        • Mana Gem – Cooldown now reduced by Shifting Power.
        • Touch of the Magi – Now accumulates 20% of damage (was 25%).
    • MONK
      • Brewmaster
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Mistweaver
        • Ancient Teachings – Now has a 30 yard range (was 20 yards). Now on the Personal Resource Display.
        • Secret Infusion – Increased stats granted to 8/15% (was 5/10%).
        • Vivify – Reduced healing by 25% for Mistweaver.
        • Rapid Diffusion – Now does not override existing Renewing Mists that are longer than 6 seconds.
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Windwalker
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
        • Fury of Xuen – Now grants flat 10% Haste rather than a stat value.
    • PALADIN
      • Holy
        • Power of the Silver Hand – Now triggers twice a minute on average. Now on the Personal Resource Display.
        • Tyr’s Deliverance – Now on the Personal Resource Display.
        • Awakening – Now grants Avenging Wrath for 8 seconds (was 10 seconds).
        • Saved by the Light – Absorb shield has been increased by 100%.
      • Retribution
        • Divine Storm – Damage reduced by 35%.
    • PRIEST
      • Class Tree
        • Binding Heals – Casting Flash Heal on allies with Binding Heals talented now applies Atonement to the Priest. Only applies to Discipline specialization.
    • SHAMAN
      • Class Tree
        • Brimming with Life – Now grants Stamina in arena matches even when Reincarnation is on cooldown.
      • Enhancement
        • Corrected an issue that caused Gathering Storms to scale damage incorrectly.
        • Corrected an issue that prevented Crashing Storms from increasing Crash Lightning’s maximum buff stack cap.
        • Corrected an issue with Maelstrom Weapon not counting the correct amount of stacks consumed.
        • Stormflurry – Procs no longer benefit or consume Stormblast’s bonus nature damage effect for Stormstrike.
        • Windstrike – Cooldown lowered to 7.5 seconds to match Stormstrike’s cooldown.
        • Thorim’s Invocation – Will now default to Lightning Bolt if you have not used either Lightning Bolt or Chain Lightning before pressing Ascendance.
        • Thorim’s Invocation – Will no longer consume or benefit from more than 5 Maelstrom Weapon stacks per Windstrike.
        • Corrected an issue where the 5% bonus from Raging Maelstrom wasn’t functioning when Overflowing Maelstrom was selected.
        • Lightning Lasso – Now properly affected by Mastery: Enhanced Elements.
        • Lightning Lasso – Now affected by the Lightning Feral Spirit’s nature damage increase buff.
        • Doom Winds – Global cooldown now scales with Haste.
        • Ice Strike – No longer improperly not usable while silenced.
      • Restoration
        • Earthliving Weapon – Healing increased by 250%.
    • WARRIOR
      • Class Tree
        • Refactored all bleed effects to ensure they receive damage modifiers correctly and can critical strike correctly.
        • Barbaric Training (Protection) – Revenge now deals 25% increased damage (was 20%).
      • Fury
        • Slaughtering Strikes – Now correctly consumed by Rampage when using Annihilator.
        • Berserker Stance – Now increases auto attack damage by 15% (was 10%).
      • Protection
        • Champion’s Bulwark – Now correctly doesn’t consume charges of Shield Block or trigger cooldowns of Shield Block.
        • Violet Outburst – Now grants 100% increased Rage generation for Shield Slam and Thunderclap and includes benefits any existing rage generation modifiers on those abilities. Its tooltip is now updated to correctly represent its functionality.

CLASS SETS

  • DRUID
    • Feral
      • (2) Set Bonus: Ferocious Bite and Rip damage bonus increased to 8% (was 5%).
      • (4) Set Bonus: For each combo point spent, finishing moves increase your Bleed damage by 4% and increase the chance for your attacks that generate combo points to Critically Strike by 2% for 4 seconds.
    • Guardian
      • (2) Set Bonus: Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.
      • (4) Set Bonus: Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you over 6 seconds.
    • Restoration
      • (4) Set Bonus: Wild Growth power proc can now only proc once from each tick of Efflorescence. Increase to Wild Growth healing changed to 5% per stack (was 10%).
  • HUNTER
    • Beast Mastery
      • (4) Set Bonus: Barbed Shot damage increased by 5% and Barbed Shot increases damage of your next Kill Command by 20%.
    • Marksmanship
      • Updated 2-set and 4-set descriptions to be correct if Chimaera Shot taken.
      • (2) Set Bonus: Arcane Shot and Multi Shot critical hits cause your next Aimed Shot to cause targets hit to bleed for 40% of damage dealt over 6 seconds.
      • (4) Set Bonus: Increase chance for ranged auto-attacks to trigger effect to 15% (was 10%).
    • Survival
      • (2) Set Bonus: Damage bonus increased to 15% (was 10%).
      • (4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike, Mongoose Bite, Carve, or Butchery cost no Focus and deal 50% increased damage.
  • MONK
    • Mistweaver
      • Fixed an issue preventing Mistweaver’s 4-set bonus from working with the Essence Font heal applied by Faeline Stomp.
    • Windwalker
      • (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 5%, stacking up to 3 times.
  • PALADIN
    • Holy
      • (2) Set Bonus: Holy Shock increases the critical strike chance of your spells by 4% for 10 seconds.
      • (4) Set Bonus: Holy Light, Flash of Light, Light of Dawn, Word of Glory and Bestow Faith healing is increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.
    • Retribution
      • (2) Set Bonus: Judgment, Blade of Justice, and Wake of Ashes/Radiant Decree damage increased by 15%.
      • (4) Set Bonus: Templar’s Verdict / Final Verdict and Divine Storm damage increased by 10%.
  • SHAMAN
    • Elemental
      • 2-set and 4-set bonuses now work with Elemental Blast if taken.
      • (2) Set Bonus: Now increases the damage of your next Earth Shock / Elemental Blast or Earthquake by 5%, stacking 5 times (was 2.5% stacking 10 times).
    • Enhancement
      • (2) Set Bonus: Stormstrike increases the damage of your next fire, frost, or nature ability by 10% and causes it to generate 1 stack of Maelstrom Weapon.
      • (4) Set Bonus: Consuming Maelstrom Weapon stacks increases your Haste by 1% for each stack for 4 seconds.
    • Restoration
      • (4) Set Bonus: Your critical heals have 215% effectiveness instead of the usual 200%.
  • WARLOCK
    • Destruction
      • (4) Set Bonus: Your critical strikes deal 208% damage instead of the usual 200%.
  • WARRIOR
    • Protection
      • Ignore Pain granted changed to 5% of damage dealt (was 10%).

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • Cross-faction has been enabled for Rated Solo Shuffle. Horde and Alliance can now match and play against each other.
  • CLASSES
    • DRUID
      • Regrowth’s initial heal is no longer reduced by 15% in PvP.
    • HUNTER
      • Kill Command no longer deals 15% reduced damage in PvP.
      • Marksmanship
        • Aimed Shot no longer deals 15% increased damage in PvP.
        • Rapid Fire no longer deals 10% increased damage in PvP.
    • MAGE
      • Arcane
        • Arcane Missiles no longer deals 15% increased damage in PvP.
      • Fire
        • Fireball no longer deals 15% increased damage in PvP.
        • Pyroblast no longer deals 15% reduced damage in PvP.
      • Frost
        • Ice Lance no longer deals 15% increased damage in PvP.
        • Comet Storm no longer deals 10% reduced damage in PvP.
    • MONK
      • Mistweaver
        • Enveloping Mist no longer heals for an additional 10% in PvP
        • Vivify no longer heals for an additional 10% in PvP.
    • PALADIN
      • Retribution
        • Divine Storm no longer deals 10% reduced damage in PvP.
    • PRIEST
      • Power Word: Shield absorb value no longer increased by 10% in PvP.
      • Renew heal is no longer increased by 15% in PvP.
      • Shadow
        • Vampiric Touch no longer deals 10% increased damage in PvP.
    • ROGUE
      • Outlaw
        • Between the Eyes no longer deals 9% reduced damage in PvP.
      • Subtlety
        • Eviscerate no longer deals 10% reduced damage in PvP.
    • SHAMAN
      • Restoration
        • Riptide’s heal is no longer reduced by 15% in PvP.
    • WARLOCK
      • Affliction
        • Agony no longer deals 15% increased damage in PvP.
        • Corruption no longer deals 15% increased damage in PvP.
        • Siphon Life no longer deals 15% increased damage in PvP.
        • Shadow Bolt no longer deals 10% increased damage in PvP.
        • Unstable Affliction no longer deals 15% increased damage in PvP.
    • WARRIOR
      • Class Tree
        • Bounding Stride – Cooldown reduction now has 50% effectiveness in PvP. Speed increase now has 70% effectiveness in PvP.
        • Double Time – Cooldown reduction now has 50% effectiveness in PvP.
      • Arms
        • Overpower no longer deals 9% reduced damage in PvP.
        • Execute no longer deals 13% reduced damage in PvP.

PROFESSIONS

  • Grand Apothecary Alchetaur, located in Stormwind and Orgrimmar, now also sells Cosmetic Class Glyphs for testing on the Valdrakken server.
  • KNOWN ISSUES
    • Knowledge spent on Specializations for Leatherworking in the process of fixing a larger issue. We apologize for the inconvenience.
    • Engineering Bracer discovery recipes are currently not functioning. This will be fixed in a later build.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • ACTION BARS
      • 3 extra bars are added, enable them by going to Options > Gameplay > Action bars
    • The Guild banner art in the minimap have been updated.
  • Added an option to play a sound when the player is in range to use the Interact Key

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