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Starym

Rare Silver Dragon Frames Were Updated Before They Were Removed From Beta

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In a continuation of Silverdragongate, as no one has ever called it, it seems there's a bit more to the removal of the rare mob frame than we knew so far. As spotted by luckfore, the rare mob frames were actually updated on the beta, only to be removed some builds later, when the new, smaller icon solution for rares was added.

While there's plenty of discussion around why these changes even happened, with potential confusion newer players might have about the wingless/winged and silver/gold distinctions, all we really know is based on Blizzard's original post on the removal from September 21st:

Blizzard LogoSilver Dragon (Source)

Main Target Unit Frame (pending Minor Enemies)
  • Developers’ note: We have moved away from the silver dragon border for rare mobs and instead will rely on using an icon. The icon will be placed on the unit frame border and display on the map to better relate these two elements together.

While there may be other concerns surrounding the silver frame on Blizzard's side, a large/vocal part of the community wants the frames returned (as we covered earlier), with many mentioning the new solution actually being harder to notice, along many other reasons to keep the silver version.

Grayvves put together this overview of all the different versions, where you can actually see even the new removed versions were simplified a little (that poor tail!)

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WTF? why the hell would they change this, it looked AWESOME....now i will need to look to see if its going to be my funeral or a big chunk of xp......before engaging....okay.

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I'm an old school type guy, so I find this change ridiculously pandering to the handheld-masses.

 

Rare mobs, in my opinion, should be rare-timed-spawns that should reward, at the very least, a nice green or blue item tied to the character class that killed it.

 

Also, these mobs should be off the map, and rewarding those players that take the time to assess their surroundings, rather than charge towards ping-points mindlessly.

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2 hours ago, TyZone said:

I'm an old school type guy, so I find this change ridiculously pandering to the handheld-masses.

 

Rare mobs, in my opinion, should be rare-timed-spawns that should reward, at the very least, a nice green or blue item tied to the character class that killed it.

 

Also, these mobs should be off the map, and rewarding those players that take the time to assess their surroundings, rather than charge towards ping-points mindlessly.

I agree, but sadly in today's world, if its not easy-peasy, players complain, i just hate challenge for challenge sake, there has to always be a reward that equals the challenge, otherwise, why bother doing this? you know?

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Rare portrait original is amazing with detail.
The updated one looks plastic.
The one they will use; aka nothing - just an icon: is a full on disgrace.

This is an MMORPG with a soul, take your plastic, soulless simpleminded stuff somewhere else.
Keep the original portrait that has a soul..

Sorry for the strongly worded opinion... but I really feel that way..

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