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Dragonflight Pre-Patch Class Tuning: November 1st

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64673-patch-92-class-tuning-march-4th.jp

Blizzard have announced a very large batch of tuning changes coming to the pre-patch with the weekly reset for each region, with Priests and Monks getting the most changes from the classes, and Windwalker, Shadow, Elemental and Demonology from the individual specs.

Blizzard LogoClass Tuning (Source)

With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes in the Dragonflight Pre-expansion Patch:

Demon Hunter

  • Havoc
    • Chaos Strike and Annihilation damage reduced by 5%.
    • First Blood damage bonus reduced to 75% of attack power (was 85%).
    • Inner Demon damage increased by 25%.
    • Inner Demon (Talent) - Fixed a bug that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.

Hunter

  • Beast Mastery
    • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
    • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
  • Marksmanship
    • Corrected an issue where Chimaera Shot had two chances to proc the Lethal Shots talent.
    • Reduced Damage of Aimed Shot by 15%.

Monk

  • Windwalker
    • Fists of Fury damage reduced by 20%.
    • Rising Sun Kick damage reduced by 20%.
    • Blackout Kick damage reduced by 10%.
    • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
    • Serenity causes the Monk to deal 15% increased damage (was 20%).
    • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
    • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
    • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
    • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
    • Whirling Dragon Punch damage reduced by 10%.
    • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
    • Rushing Jade Wind damage reduced by 10%.
    • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
      • Developers’ notes: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.

Priest

  • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
  • Mindgames damage reduced by 25% for Shadow and Holy.
  • Mindgames damage reduced by 50% for Discipline.
  • Discipline
    • Power Word: Radiance applies Atonement at 50% duration (was 60%).
    • Power Word: Radiance healing increased by 30%.
    • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
    • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
    • Light’s Wrath damage increased by 25%.
    • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
  • Holy
    • Renew healing reduced by 5%.
    • Prayer of Mending healing reduced by 5%.
    • Flash Heal healing reduced by 5%.
    • Heal healing reduced by 5%.
    • Prayer of Healing healing reduced by 5%.
    • Holy Word: Sanctify healing reduced by 5%.
    • Holy Word: Serenity healing reduced by 5%.
    • Circle of Healing healing reduced by 5%.
    • Cosmic Ripple healing reduced by 5%.
    • Divine Hymn healing reduced by 5%.
    • Divine Word: Sanctuary healing reduced by 5%.
    • Holy Word: Salvation healing reduced by 5%.
  • Shadow
    • Shadow Word: Pain damage increased by 10%.
    • Mind Blast damage increased by 10%.
    • Inescapable Torment damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Vampiric Touch damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Devouring Plague damage increased by 10%.
    • Mind Sear damage increased by 10%.
    • Shadowy Apparition damage increased by 10%.
    • Void Torrent damage increased by 10%.
    • Shadow Crash damage increased by 10%.
    • Idol of N’zoth’s Echoing Void damage increased by 10%.
    • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
    • Dark Void damage increased by 10%.
    • Unfurling Darkness damage increased by 10%.
    • Void Eruption damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Tendril’s Mind Flay damage increased by 10%.
    • Void Lasher’s Mind Sear damage increased by 10%.

Rogue

  • Ambush damage increased by 20%.
  • Rupture damage increased by 5%.
  • Assassination
    • Garrote damage increased by 5%.
    • Mutilate damage increased by 5%.
    • Deathmark damage increased by 15%.
    • Amplifying Poison - Mutilate damage bonus increased to 35% (was 30%).
    • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
  • Subtlety
    • Backstab damage increased by 5%.
    • Eviscerate damage increased by 5%.
    • Shadowstrike damage increased by 5%.
    • Gloomblade damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).

Shaman

  • Elemental
    • Lightning Bolt damage increased by 10%.
    • Chain Lightning damage increased by 10%.
    • Lava Burst damage increased by 18%.
    • Flame Shock damage increased by 10%.
    • Frost Shock damage increased by 10%.
    • Elemental Blast damage increased by 10%.
    • Lava Beam damage increased by 10%.
    • Earthquake damage increased by 10%.
    • Earth Shock damage increased by 10%.
    • Icefury damage increased by 10%.
    • Liquid Magma Totem damage increased by 10%.
    • Fire Blast damage increased by 10%.
    • Primal Fire Elemental’s Meteor damage increased by 10%.
    • Primal Fire Elemental’s Immolate damage increased by 10%.
  • Enhancement
    • All damage dealt reduced by 25%.

Warlock

  • Affliction
    • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
    • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
    • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
  • Demonology
    • Implosion damage increased by 25%.
    • Bilescourge Bombers’ damage increased by 20%.
    • Hand of Gul’dan damage increased by 35%.
    • Guillotine’s Fel Explosion damage increased by 25%.
    • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
    • Vilefiend damage increased by 20%.
    • Grimoire: Felguard damage increased by 20%.
    • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
    • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
    • Imp Gang Bosses now deal 50% increased damage (was 20%).
    • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
    • Demonic Tyrant’s Demonfire damage increased by 10%.
  • Destruction
    • Rolling Havoc now lasts 6 seconds (was 5 seconds).
    • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).
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8 minutes ago, Staff said:

Enhancement

  • All damage dealt reduced by 25%.

I'm sorry but is this really necessary?

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9 minutes ago, Q said:

I'm sorry but is this really necessary?

They dared climb up into the vicinity of the top of the rankings, clearly someone is not ok with that 😄

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Yes it definitely was.  Enh globalling people with 1 lb was not okay

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49 minutes ago, Starym said:

They dared climb up into the vicinity of the top of the rankings, clearly someone is not ok with that 😄

Guess they're going after feral next then, huh?

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ffs, i guess my sub is going to run out in 4 months then, cause if they plan to nerf or buff classes based solely on pvp, cause they don't shut up until they can beat them easily instead of being beaten easily, i just don't see the point in playing the game.

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All are killed by monks, they are nerfed by 10-20% and not all talents, and ankham at once - 25 without understanding, good work Blizzard ✌️😉 ✌️😉

Edited by Vyache

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8 hours ago, Staff said:

64673-patch-92-class-tuning-march-4th.jp

Blizzard have announced a very large batch of tuning changes coming to the pre-patch with the weekly reset for each region, with Priests and Monks getting the most changes from the classes, and Windwalker, Shadow, Elemental and Demonology from the individual specs.

Blizzard LogoClass Tuning (Source)

With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes in the Dragonflight Pre-expansion Patch:

Demon Hunter

  • Havoc
    • Chaos Strike and Annihilation damage reduced by 5%.
    • First Blood damage bonus reduced to 75% of attack power (was 85%).
    • Inner Demon damage increased by 25%.
    • Inner Demon (Talent) - Fixed a bug that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.

Hunter

  • Beast Mastery
    • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
    • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
  • Marksmanship
    • Corrected an issue where Chimaera Shot had two chances to proc the Lethal Shots talent.
    • Reduced Damage of Aimed Shot by 15%.

Monk

  • Windwalker
    • Fists of Fury damage reduced by 20%.
    • Rising Sun Kick damage reduced by 20%.
    • Blackout Kick damage reduced by 10%.
    • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
    • Serenity causes the Monk to deal 15% increased damage (was 20%).
    • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
    • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
    • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
    • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
    • Whirling Dragon Punch damage reduced by 10%.
    • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
    • Rushing Jade Wind damage reduced by 10%.
    • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
      • Developers’ notes: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.

Priest

  • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
  • Mindgames damage reduced by 25% for Shadow and Holy.
  • Mindgames damage reduced by 50% for Discipline.
  • Discipline
    • Power Word: Radiance applies Atonement at 50% duration (was 60%).
    • Power Word: Radiance healing increased by 30%.
    • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
    • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
    • Light’s Wrath damage increased by 25%.
    • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
  • Holy
    • Renew healing reduced by 5%.
    • Prayer of Mending healing reduced by 5%.
    • Flash Heal healing reduced by 5%.
    • Heal healing reduced by 5%.
    • Prayer of Healing healing reduced by 5%.
    • Holy Word: Sanctify healing reduced by 5%.
    • Holy Word: Serenity healing reduced by 5%.
    • Circle of Healing healing reduced by 5%.
    • Cosmic Ripple healing reduced by 5%.
    • Divine Hymn healing reduced by 5%.
    • Divine Word: Sanctuary healing reduced by 5%.
    • Holy Word: Salvation healing reduced by 5%.
  • Shadow
    • Shadow Word: Pain damage increased by 10%.
    • Mind Blast damage increased by 10%.
    • Inescapable Torment damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Vampiric Touch damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Devouring Plague damage increased by 10%.
    • Mind Sear damage increased by 10%.
    • Shadowy Apparition damage increased by 10%.
    • Void Torrent damage increased by 10%.
    • Shadow Crash damage increased by 10%.
    • Idol of N’zoth’s Echoing Void damage increased by 10%.
    • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
    • Dark Void damage increased by 10%.
    • Unfurling Darkness damage increased by 10%.
    • Void Eruption damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Tendril’s Mind Flay damage increased by 10%.
    • Void Lasher’s Mind Sear damage increased by 10%.

Rogue

  • Ambush damage increased by 20%.
  • Rupture damage increased by 5%.
  • Assassination
    • Garrote damage increased by 5%.
    • Mutilate damage increased by 5%.
    • Deathmark damage increased by 15%.
    • Amplifying Poison - Mutilate damage bonus increased to 35% (was 30%).
    • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
  • Subtlety
    • Backstab damage increased by 5%.
    • Eviscerate damage increased by 5%.
    • Shadowstrike damage increased by 5%.
    • Gloomblade damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).

Shaman

  • Elemental
    • Lightning Bolt damage increased by 10%.
    • Chain Lightning damage increased by 10%.
    • Lava Burst damage increased by 18%.
    • Flame Shock damage increased by 10%.
    • Frost Shock damage increased by 10%.
    • Elemental Blast damage increased by 10%.
    • Lava Beam damage increased by 10%.
    • Earthquake damage increased by 10%.
    • Earth Shock damage increased by 10%.
    • Icefury damage increased by 10%.
    • Liquid Magma Totem damage increased by 10%.
    • Fire Blast damage increased by 10%.
    • Primal Fire Elemental’s Meteor damage increased by 10%.
    • Primal Fire Elemental’s Immolate damage increased by 10%.
  • Enhancement
    • All damage dealt reduced by 25%.

Warlock

  • Affliction
    • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
    • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
    • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
  • Demonology
    • Implosion damage increased by 25%.
    • Bilescourge Bombers’ damage increased by 20%.
    • Hand of Gul’dan damage increased by 35%.
    • Guillotine’s Fel Explosion damage increased by 25%.
    • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
    • Vilefiend damage increased by 20%.
    • Grimoire: Felguard damage increased by 20%.
    • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
    • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
    • Imp Gang Bosses now deal 50% increased damage (was 20%).
    • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
    • Demonic Tyrant’s Demonfire damage increased by 10%.
  • Destruction
    • Rolling Havoc now lasts 6 seconds (was 5 seconds).
    • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).

At least reduce the damage done in PvP for Enhancement, not OVERALL by 25%! This is absurd! I'm pretty sure the spec is dead now... 
Bro, is it THAT hard to let Enhancement be top for once in their lives? Once! Just once! How do they get nerfed by this much, but WW Monks (who one shot you in 1 Global) get nerfed by 15-20%, and Destro Warlocks (who one shot you with Incinerate that hits for 70k in Arena 4 times) get BUFFED?!?!?! Even Shadow Priests get buffed, and they one shot you with Mind Games (and not only)!
Warriors 0 nerfs... but they heal like Healers in PVP, and dominate the DPS meter in PvE... I'm so done, man...  

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4 hours ago, VictorVakaras said:

I thought the Windwalker nerfs were rough, then I saw Enhancement lol

Bro this is ridiculous... For once players wanted to go with Enhancement cause they saw that it's finally a good spec overall, and then Blizzard shows you the middle finger and nukes it. 

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7 hours ago, Vyache said:

All are killed by monks, they are nerfed by 10-20% and not all talents, and ankham at once - 25 without understanding, good work Blizzard ✌️😉 ✌️😉

"Without understanding" lol

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Seeing Enh Shamans cry 

2 hours ago, Laptique said:

At least reduce the damage done in PvP for Enhancement, not OVERALL by 25%! This is absurd! I'm pretty sure the spec is dead now... 
Bro, is it THAT hard to let Enhancement be top for once in their lives? Once! Just once! How do they get nerfed by this much, but WW Monks (who one shot you in 1 Global) get nerfed by 15-20%, and Destro Warlocks (who one shot you with Incinerate that hits for 70k in Arena 4 times) get BUFFED?!?!?! Even Shadow Priests get buffed, and they one shot you with Mind Games (and not only)!
Warriors 0 nerfs... but they heal like Healers in PVP, and dominate the DPS meter in PvE... I'm so done, man...  

Guys like you are the most exciting part of any nerf list. 
"SPEC IS DEAD WHY THEY CAN'T BE ON TOP FOR ONCE AFTER 2 SEASON OF BEING THERE, ALL OTHER CLASSESS ARE OP, CANCELING SUB!!!!!!!!!!!!!1111111111111"

Nerf is well-deserved and was a long time coming. Deal with it.

Edited by Teufel

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12 hours ago, Q said:

I'm sorry but is this really necessary?

they will revert it to 10% mark my words, this is a nerf without thinking ahead

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10 hours ago, Lithari said:

ffs, i guess my sub is going to run out in 4 months then, cause if they plan to nerf or buff classes based solely on pvp, cause they don't shut up until they can beat them easily instead of being beaten easily, i just don't see the point in playing the game.

Lol, believe me they will revert the nerf to enhancement, WW is justified tho

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11 hours ago, Lithari said:

ffs, i guess my sub is going to run out in 4 months then, cause if they plan to nerf or buff classes based solely on pvp, cause they don't shut up until they can beat them easily instead of being beaten easily, i just don't see the point in playing the game.

A tale as old as time.

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These are some very huge increases and decreases. But it's good they keep balancing, although I wonder if pvp will remain burst-heavy, in SL fights are very short.

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2 hours ago, Prophet001 said:

Enhance was wild lol.

 

People tossing out 90k Elemental blasts.

Enhance was viable.  Now its dead in pve and pvp.  WW needs a fix as some of the skills where just bugged causing to much dmg.  Warlocks pre-patch in pvp are crazy over tuned.  Hard tell once your at the end of dragon flight though so gonna hold out on that one.  I wanted to see some tweaks to paladins but not much there that matters on the update.

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Uncommon Patron

I swear they are concentrating their tunings on exactly the wrong things.

People should be able to feel like a playstyle, and then manage to be not-too-bad with average reflexes, and solid with good reflexes.   They should use SimC and so on.  They have the means motive and opportunity.

We are seeing the playerbase as their true Beta testers because they didn't hand out enough beta keys and enthusiasm for the published beta to be much more than an Alpha including players who don't live at the Blizz campus.

 

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Uncommon Patron
Quote

on exactly the wrong things.

But this part - I don't think it's genuinely possible to satisfy all types of players anymore.

The styles of players they drove away during past xpacs major changes, they should be trying to lure back.  I'm not sure how they can do it when the blue posts are merely about buffs and nerfs.

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37 minutes ago, Kargion said:

Enhance was viable.

Viable lol

No man

Enhance was broken. Anboni has a whole video of him getting one shot with Elemental Blast.

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8 hours ago, Teufel said:

Seeing Enh Shamans cry 

Guys like you are the most exciting part of any nerf list. 
"SPEC IS DEAD WHY THEY CAN'T BE ON TOP FOR ONCE AFTER 2 SEASON OF BEING THERE, ALL OTHER CLASSESS ARE OP, CANCELING SUB!!!!!!!!!!!!!1111111111111"

Nerf is well-deserved and was a long time coming. Deal with it.

You are delusional. A nerf was expected and I would've been completely ok with it. But not by 25%, are you insane?! No other class has ever been nerfed by 25% on the live-server before! They could've nerfed the talents, or nerfed us in PvP only. On top of that, they've nerfed us by that much without thinking about the Covenant abilities, which will be gone in Dragonflight. Enhancement hasn't been S-Tier for the last 7 years - not even A tier!

Warlocks have 100k shields on top of their 100k HP, and 1shot you with DoTs and Incinerates... WW Monks EASILY dominate Enhancement Shamans on the DPS Meter and in PvP... Those two classes have been top since... forever. And you wanna tell ME that the Enhancement Shamis deserved to get nerfed by that much...? Stfu

Edited by Laptique

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1 hour ago, Prophet001 said:

Viable lol

No man

Enhance was broken. Anboni has a whole video of him getting one shot with Elemental Blast.

So what? Anboni can also one shot with Mind Games... Rogues can also one shot you. Monks too, Hunters too, Warriors too... Why are THEY allowed to one shot, but not Enhancement?

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      Anti-Magic Shell absorption amount reduced by 25% in PvP combat. Will of the Necropolis damage reduction reduced by 50% in PvP in combat. Anti-Magic Barrier increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat. Abomination Limb will no longer pull individual enemy players more than once over its duration (was every 4 seconds). Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat. Frost Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Unholy Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Developers’ notes: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents. Druid
      Restoration Budding Leaves is now 70% effective in PvP combat. Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent. Developers’ notes: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line. Evoker
      Scarlet Adaptation’s cap is reduced by 30% in PvP combat. Fire Breath’s initial damage is reduced by 30% in PvP combat. Disintegrate and Pyre deal 15% increased damage in PvP combat. Developers’ notes: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair, as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all of its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations. Preservation Mana regeneration is reduced by an additional 10% in PvP combat. Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP. Mage
      Arcane Nether Precision is now 75% effective in PvP combat. Prodigious Savant is now 80% effective in PvP combat. Arcane Bombardment is now 65% effective in PvP combat. Developers’ notes: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability. Frost Piercing Cold is now 50% effective in PvP combat. Ice Lance damage increased by 20% in PvP combat. (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds). (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds). Developers’ notes: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown. Monk
      Mistweaver Ancient Teachings of the Monastery now heals for 375% of damage done (was 240%) in PvP combat. Developers’ notes: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle. Rogue
      Echoing Reprimand damage is reduced by 30% in PvP combat. Developers’ notes: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP. Shaman
      Enhancement Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP Combat (was 10%/20%). Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP Combat (was 5%). Stormstrike and Windstrike damage increased by 30% in PvP combat. Developers’ notes: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage. Elemental Magma Chamber effectiveness reduced by 50% in PvP combat. Developers’ notes: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP. Warlock
      Curse of Tongues reduces cast time by 10% in PvP combat (was 15%). Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP Combat (was 35%). Developers’ notes: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells. Warrior
      Arms Mortal Strike’s damage is no longer reduced by 30% in PvP combat. Sharpened Blades now increases critical strike damage by 5% (was 10%) in PvP combat. Martial Prowess now increases Mortal Strike’s damage by 15% per stack (was 30%) in PvP combat. Execute damage increased by 20% in PvP combat (Arms only). Rend damage reduced by 15% in PvP combat (Arms only). Developers’ notes: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots. We’re finalizing additional tuning, and we will continue to keep an eye on class balance over the next week, as we have additional adjustments planned for the week of December 13 (the beginning of Season 1).
    • By Starym
      More Dragonflight hotfixes have arrived and it's another huge batch, with class, profession, dungeon, reputation fixes and much more.
      December 2 (Source)
      Classes
      Druid Fixed an issue where Tireless Pursuit was only granting 30% movement speed, not the correct 40% movement speed. Balance Fixed an issue where Sunfire applied to multiple targets would not correctly trigger the Mastery benefit. Evoker Fixed an issue where Eternity Surge could be casted while locked out of its spell school. Fixed an issue where attempting to recast an empowered spell during its GCD would cause your action bars to grey out. Preservation Emerald Communion may now be cast while moving while Hover is active. Hunter Marksmanship Fixed an issue where Wind Arrows from Legacy of the Windrunners or Windrunner’s Barrage were gaining bonus damage from your Mastery twice. Monk Fixed an issue preventing the Touch of Death effect of Fatal Flying Guillotine from always being anImproved Touch of Death. The tooltip for this will be clarified in a later update. Priest Holy Fixed an issue causing Answered Prayers to sometimes get stuck at its maximum stack count and fail to trigger Apotheosis. Creatures and NPCs
      The Azure Span Tatto the Iskaaran Stable Master will now correctly allow you to stable your pet. Ohn’ahran Plains Beastmaster Oken will now stable pets properly for hunters who find themselves in the Broadhoof Outpost. Dungeons and Raids
      Algeth’ar Academy Echo of Doragosa’s health has been increased by 12%. Brackenhide Hollow Fixed an issue where if players entered the gauntlet toward the final boss from the Den of Decay instead of through Treemouth’s area, the gauntlet could become impossible to complete. Fixed an issue where Bracken Warscourge could spawn inside of the environment in the area leading up to Hackclaw’s War-Band. Neltharus Qalashi Thaumaturge’s Magma Conflagration damage reduced by 40%. Magmatusk’s health has been increased about 15%. Items and Rewards
      Players can now choose to cancel certain Transporter Malfunctions caused by new and old Wormhole Generators. The Trial of the Elements (Primalist Tomorrow) and Trial of the Flood (Ohn’ahran Plains) events rewards were scaling higher than expected and have had their base item level reduced. Armoire of Endless Cloaks is now a correctly categorized as a Toy. Integrated Primal Fire trinket damage reduced by 19%. Fixed an issue where items purchased from Sabellian and Wrathion quartermasters displayed incorrect reputation requirements. Player versus Player
      War Mode Fixed an issue that the War Mode and Primal Storm cloak rewards were all using the same stat allocation. Warlock Demonology Axe Toss and Solar Beam can no longer trigger the Precognition PvP Talent. Professions
      Enchanting Fixed an issue where Enriched Earthen Shard was appearing underground. Engineering Fixed an issue where Tinker: Plane Displacer was not properly going on cooldown if it malfunctioned. Lilliam Sparkspindle will now offer Alliance players the option to unlearn and change their Classic Engineering Gnomish and Goblin specializations. Herbalism Fixed an issue where Rich Soil was spawning too quickly. Quests
      Fixed an issue causing players above level 60 to be unable to enter certain legacy quest scenarios. A small number of characters who were able to able access a Renown Campaign early have had their access corrected. However, characters who have already started the Campaign questline will be allowed to finish it. The Azure Span Fixed an issue where Kraunot could become unattackable during “A Wrestle of Wind and Water.” Ohn’ahran Plains Fixed an issue where characters could be unable to complete “Shady Sanctuary.”" Thaldraszus
      Fixed an issue where Therazane could be killed in the Black Empire. Players attempting to turn in “Race Through Time” could be knocked off the platform by the opposing faction preventing quest completion. The Black Empire is now flagged as a sanctuary to prevent this from occurring. Fixed an issue where the starting location for “Moving On” was in the wrong location on the map. Reputation
      Dragonscale Expedition Fixed an issue with Ancient Waygates. Players who hit Rank 7 may begin their adventures in exploring these curious ancient stones, scattered throughout the Dragon Isles. Fixed an issue where players were unable to begin the Ancient Waygate questline. Maruuk Centaur Fixed an issue where “Sharing the Bounty” was not appearing at different Renown levels.
    • By Stan
      You need to be Level 60 to start leveling in the Dragon Isles!
      Update: Blizzard has changed the level requirement and you now need Level 60 to start the intro quest.
      You will have to complete more side quests or dungeons to reach Level 70. The main campaign is currently gated behind player level and requires 66 in Azure Span, and the final two chapters in Thaldraszus require max level.
      Placeholder for tweet 1572591031014641665
    • By Stan
      A player tried to find the exact location of the Dragonflight login screen in the game and here is the result.
      The first image depicts the actual location in Thaldraszus with a view of Tyrhold. The second image is the actual login screen. What do you think about the login screen's representation in-game? Let us know your thoughts in the comments down below!

      Source: Reddit
    • By Starym
      We have one of the more fun Rextroy videos on our hands this time around, as he's organized a competition of the gods! Well, perhaps not gods, but extremely buffed players with millions of HP and 99% damage reduction at least.
      Most players already know about the Torghast-like powers in the Cobalt Assembly in the Azure Span, but Rextroy and crew, as usual, went for some extremes and spent 40ish minutes gathering up all the best ones... and then trying to kill the stacked god as a raid boss! After they found Rex's Protection Paladin unbeatable they instead decided to have a bit of a tournament with many raid bosses... and it all looks pretty fun!
       
      A location many of you might have discovered by now, is the Cobalt Assembly! Here you can easily obtain different torghast-like buffs... there is even a talent tree to make you even stronger! The plan for the video, was to spend an hour stacking buffs, to see if I could turn immortal with 450% mastery. Which would give me more than 100% dmg reduction inside my Consecration, as a prot paladin. Then I would let 40 people try to bring me down!
      After 40 minutes of stacking, I noticed the dmg reduction seemed to cap at about 99%. Also I was unable to gather 40 people at once, only 10-20 people! So it would be a bit unfun for people to just stand and hit a target that would be "unkillable" so I decided to change the event into having everyone present, stack the overpowered wpvp buffs, to make it a REAL battle of world bosses!
      As a test round, we had everyone try to beat Ipanic (since a single stacked unit obtained more defense than offensive powers) and this proved more difficult than expected... His 300% + leech, 60% dmg reduction, and more than 3 Million HP... aswell as other offensive stats, made him almost unstoppable.
      The Battle: This was by far one of the most fun wpvp events I ever had! We spent 15 minutes trying to beat Ipanic with no major progress, even with 3+ titan characters on our team.... We started losing people who wanted to join to fight him, and I sadly lost my titan powers after forgetting to refresh my Mastery buff, that granted me 60%+ dmg reduction in Consecration...
      As a last effort I tried to lure Ipanic up in the air to make him fall to death, but that backfired and I lost the remains of my powers.
      But then suddenly, when things looked lost, he obtained a BOUNTY! This gave us a massive boost of recruitment, more people (especially horde from the zone) arrived to try and put an end to him, we also had more people who signed up on the group finder! However this gave Ipanic many targets to kill and leech health from...an unstacked enemy die in a single 300k+ death coil hit. Ipanic quickly obtained the Tour of Duty (1000 honor obtained) achievement https://www.wowhead.com/achievement=1...
      We were suddenly granted a blessing of selfie cams! Thats right... the weapon that could possibly stand against Ipanics fury It does massive damage (about 100-200k), I am suspecting it might be % based... This made us all try to obliterate Ipanic together in the selfie wars This also backfired, since our warrior titan, Klactiseen, couldn't survive the damage from Panics selfies! A warrior have less healing than a Death Knight afterall...
      This left us with a single titan, the Demon Hunter Lichborne. If he fell, we would have lost! Our offensive powers were waning, and once again everything looked lost! But then suddenly... Ipanic started to break down His armor were turning red, after constantly fighting for 1 and a half hour! This gave us an opening! We managed to reach his second phase, when he says "ENOUGH!" (its a powerup that makes you say that) Then we were once again blessed by the selfies and managed to all together, obliterate the weakened Ipanic in a final blast of photos!
      Victory didn't last long however... Since our last titan turned hostile and killed everyone around him. There was no one left to oppose him so legend has it he is still out there destroying people
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