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Dragonflight Pre-Patch Class Tuning: November 1st

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64673-patch-92-class-tuning-march-4th.jp

Blizzard have announced a very large batch of tuning changes coming to the pre-patch with the weekly reset for each region, with Priests and Monks getting the most changes from the classes, and Windwalker, Shadow, Elemental and Demonology from the individual specs.

Blizzard LogoClass Tuning (Source)

With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes in the Dragonflight Pre-expansion Patch:

Demon Hunter

  • Havoc
    • Chaos Strike and Annihilation damage reduced by 5%.
    • First Blood damage bonus reduced to 75% of attack power (was 85%).
    • Inner Demon damage increased by 25%.
    • Inner Demon (Talent) - Fixed a bug that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.

Hunter

  • Beast Mastery
    • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
    • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
  • Marksmanship
    • Corrected an issue where Chimaera Shot had two chances to proc the Lethal Shots talent.
    • Reduced Damage of Aimed Shot by 15%.

Monk

  • Windwalker
    • Fists of Fury damage reduced by 20%.
    • Rising Sun Kick damage reduced by 20%.
    • Blackout Kick damage reduced by 10%.
    • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
    • Serenity causes the Monk to deal 15% increased damage (was 20%).
    • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
    • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
    • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
    • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
    • Whirling Dragon Punch damage reduced by 10%.
    • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
    • Rushing Jade Wind damage reduced by 10%.
    • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
      • Developers’ notes: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.

Priest

  • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
  • Mindgames damage reduced by 25% for Shadow and Holy.
  • Mindgames damage reduced by 50% for Discipline.
  • Discipline
    • Power Word: Radiance applies Atonement at 50% duration (was 60%).
    • Power Word: Radiance healing increased by 30%.
    • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
    • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
    • Light’s Wrath damage increased by 25%.
    • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
  • Holy
    • Renew healing reduced by 5%.
    • Prayer of Mending healing reduced by 5%.
    • Flash Heal healing reduced by 5%.
    • Heal healing reduced by 5%.
    • Prayer of Healing healing reduced by 5%.
    • Holy Word: Sanctify healing reduced by 5%.
    • Holy Word: Serenity healing reduced by 5%.
    • Circle of Healing healing reduced by 5%.
    • Cosmic Ripple healing reduced by 5%.
    • Divine Hymn healing reduced by 5%.
    • Divine Word: Sanctuary healing reduced by 5%.
    • Holy Word: Salvation healing reduced by 5%.
  • Shadow
    • Shadow Word: Pain damage increased by 10%.
    • Mind Blast damage increased by 10%.
    • Inescapable Torment damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Vampiric Touch damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Devouring Plague damage increased by 10%.
    • Mind Sear damage increased by 10%.
    • Shadowy Apparition damage increased by 10%.
    • Void Torrent damage increased by 10%.
    • Shadow Crash damage increased by 10%.
    • Idol of N’zoth’s Echoing Void damage increased by 10%.
    • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
    • Dark Void damage increased by 10%.
    • Unfurling Darkness damage increased by 10%.
    • Void Eruption damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Tendril’s Mind Flay damage increased by 10%.
    • Void Lasher’s Mind Sear damage increased by 10%.

Rogue

  • Ambush damage increased by 20%.
  • Rupture damage increased by 5%.
  • Assassination
    • Garrote damage increased by 5%.
    • Mutilate damage increased by 5%.
    • Deathmark damage increased by 15%.
    • Amplifying Poison - Mutilate damage bonus increased to 35% (was 30%).
    • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
  • Subtlety
    • Backstab damage increased by 5%.
    • Eviscerate damage increased by 5%.
    • Shadowstrike damage increased by 5%.
    • Gloomblade damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).

Shaman

  • Elemental
    • Lightning Bolt damage increased by 10%.
    • Chain Lightning damage increased by 10%.
    • Lava Burst damage increased by 18%.
    • Flame Shock damage increased by 10%.
    • Frost Shock damage increased by 10%.
    • Elemental Blast damage increased by 10%.
    • Lava Beam damage increased by 10%.
    • Earthquake damage increased by 10%.
    • Earth Shock damage increased by 10%.
    • Icefury damage increased by 10%.
    • Liquid Magma Totem damage increased by 10%.
    • Fire Blast damage increased by 10%.
    • Primal Fire Elemental’s Meteor damage increased by 10%.
    • Primal Fire Elemental’s Immolate damage increased by 10%.
  • Enhancement
    • All damage dealt reduced by 25%.

Warlock

  • Affliction
    • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
    • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
    • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
  • Demonology
    • Implosion damage increased by 25%.
    • Bilescourge Bombers’ damage increased by 20%.
    • Hand of Gul’dan damage increased by 35%.
    • Guillotine’s Fel Explosion damage increased by 25%.
    • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
    • Vilefiend damage increased by 20%.
    • Grimoire: Felguard damage increased by 20%.
    • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
    • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
    • Imp Gang Bosses now deal 50% increased damage (was 20%).
    • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
    • Demonic Tyrant’s Demonfire damage increased by 10%.
  • Destruction
    • Rolling Havoc now lasts 6 seconds (was 5 seconds).
    • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).
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8 minutes ago, Staff said:

Enhancement

  • All damage dealt reduced by 25%.

I'm sorry but is this really necessary?

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9 minutes ago, Q said:

I'm sorry but is this really necessary?

They dared climb up into the vicinity of the top of the rankings, clearly someone is not ok with that 😄

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49 minutes ago, Starym said:

They dared climb up into the vicinity of the top of the rankings, clearly someone is not ok with that 😄

Guess they're going after feral next then, huh?

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ffs, i guess my sub is going to run out in 4 months then, cause if they plan to nerf or buff classes based solely on pvp, cause they don't shut up until they can beat them easily instead of being beaten easily, i just don't see the point in playing the game.

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All are killed by monks, they are nerfed by 10-20% and not all talents, and ankham at once - 25 without understanding, good work Blizzard ✌️😉 ✌️😉

Edited by Vyache

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8 hours ago, Staff said:

64673-patch-92-class-tuning-march-4th.jp

Blizzard have announced a very large batch of tuning changes coming to the pre-patch with the weekly reset for each region, with Priests and Monks getting the most changes from the classes, and Windwalker, Shadow, Elemental and Demonology from the individual specs.

Blizzard LogoClass Tuning (Source)

With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes in the Dragonflight Pre-expansion Patch:

Demon Hunter

  • Havoc
    • Chaos Strike and Annihilation damage reduced by 5%.
    • First Blood damage bonus reduced to 75% of attack power (was 85%).
    • Inner Demon damage increased by 25%.
    • Inner Demon (Talent) - Fixed a bug that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.

Hunter

  • Beast Mastery
    • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
    • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
  • Marksmanship
    • Corrected an issue where Chimaera Shot had two chances to proc the Lethal Shots talent.
    • Reduced Damage of Aimed Shot by 15%.

Monk

  • Windwalker
    • Fists of Fury damage reduced by 20%.
    • Rising Sun Kick damage reduced by 20%.
    • Blackout Kick damage reduced by 10%.
    • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
    • Serenity causes the Monk to deal 15% increased damage (was 20%).
    • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
    • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
    • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
    • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
    • Whirling Dragon Punch damage reduced by 10%.
    • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
    • Rushing Jade Wind damage reduced by 10%.
    • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
      • Developers’ notes: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.

Priest

  • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
  • Mindgames damage reduced by 25% for Shadow and Holy.
  • Mindgames damage reduced by 50% for Discipline.
  • Discipline
    • Power Word: Radiance applies Atonement at 50% duration (was 60%).
    • Power Word: Radiance healing increased by 30%.
    • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
    • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
    • Light’s Wrath damage increased by 25%.
    • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
  • Holy
    • Renew healing reduced by 5%.
    • Prayer of Mending healing reduced by 5%.
    • Flash Heal healing reduced by 5%.
    • Heal healing reduced by 5%.
    • Prayer of Healing healing reduced by 5%.
    • Holy Word: Sanctify healing reduced by 5%.
    • Holy Word: Serenity healing reduced by 5%.
    • Circle of Healing healing reduced by 5%.
    • Cosmic Ripple healing reduced by 5%.
    • Divine Hymn healing reduced by 5%.
    • Divine Word: Sanctuary healing reduced by 5%.
    • Holy Word: Salvation healing reduced by 5%.
  • Shadow
    • Shadow Word: Pain damage increased by 10%.
    • Mind Blast damage increased by 10%.
    • Inescapable Torment damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Vampiric Touch damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Devouring Plague damage increased by 10%.
    • Mind Sear damage increased by 10%.
    • Shadowy Apparition damage increased by 10%.
    • Void Torrent damage increased by 10%.
    • Shadow Crash damage increased by 10%.
    • Idol of N’zoth’s Echoing Void damage increased by 10%.
    • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
    • Dark Void damage increased by 10%.
    • Unfurling Darkness damage increased by 10%.
    • Void Eruption damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Tendril’s Mind Flay damage increased by 10%.
    • Void Lasher’s Mind Sear damage increased by 10%.

Rogue

  • Ambush damage increased by 20%.
  • Rupture damage increased by 5%.
  • Assassination
    • Garrote damage increased by 5%.
    • Mutilate damage increased by 5%.
    • Deathmark damage increased by 15%.
    • Amplifying Poison - Mutilate damage bonus increased to 35% (was 30%).
    • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
  • Subtlety
    • Backstab damage increased by 5%.
    • Eviscerate damage increased by 5%.
    • Shadowstrike damage increased by 5%.
    • Gloomblade damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).

Shaman

  • Elemental
    • Lightning Bolt damage increased by 10%.
    • Chain Lightning damage increased by 10%.
    • Lava Burst damage increased by 18%.
    • Flame Shock damage increased by 10%.
    • Frost Shock damage increased by 10%.
    • Elemental Blast damage increased by 10%.
    • Lava Beam damage increased by 10%.
    • Earthquake damage increased by 10%.
    • Earth Shock damage increased by 10%.
    • Icefury damage increased by 10%.
    • Liquid Magma Totem damage increased by 10%.
    • Fire Blast damage increased by 10%.
    • Primal Fire Elemental’s Meteor damage increased by 10%.
    • Primal Fire Elemental’s Immolate damage increased by 10%.
  • Enhancement
    • All damage dealt reduced by 25%.

Warlock

  • Affliction
    • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
    • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
    • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
  • Demonology
    • Implosion damage increased by 25%.
    • Bilescourge Bombers’ damage increased by 20%.
    • Hand of Gul’dan damage increased by 35%.
    • Guillotine’s Fel Explosion damage increased by 25%.
    • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
    • Vilefiend damage increased by 20%.
    • Grimoire: Felguard damage increased by 20%.
    • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
    • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
    • Imp Gang Bosses now deal 50% increased damage (was 20%).
    • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
    • Demonic Tyrant’s Demonfire damage increased by 10%.
  • Destruction
    • Rolling Havoc now lasts 6 seconds (was 5 seconds).
    • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).

At least reduce the damage done in PvP for Enhancement, not OVERALL by 25%! This is absurd! I'm pretty sure the spec is dead now... 
Bro, is it THAT hard to let Enhancement be top for once in their lives? Once! Just once! How do they get nerfed by this much, but WW Monks (who one shot you in 1 Global) get nerfed by 15-20%, and Destro Warlocks (who one shot you with Incinerate that hits for 70k in Arena 4 times) get BUFFED?!?!?! Even Shadow Priests get buffed, and they one shot you with Mind Games (and not only)!
Warriors 0 nerfs... but they heal like Healers in PVP, and dominate the DPS meter in PvE... I'm so done, man...  

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4 hours ago, VictorVakaras said:

I thought the Windwalker nerfs were rough, then I saw Enhancement lol

Bro this is ridiculous... For once players wanted to go with Enhancement cause they saw that it's finally a good spec overall, and then Blizzard shows you the middle finger and nukes it. 

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7 hours ago, Vyache said:

All are killed by monks, they are nerfed by 10-20% and not all talents, and ankham at once - 25 without understanding, good work Blizzard ✌️😉 ✌️😉

"Without understanding" lol

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Seeing Enh Shamans cry 

2 hours ago, Laptique said:

At least reduce the damage done in PvP for Enhancement, not OVERALL by 25%! This is absurd! I'm pretty sure the spec is dead now... 
Bro, is it THAT hard to let Enhancement be top for once in their lives? Once! Just once! How do they get nerfed by this much, but WW Monks (who one shot you in 1 Global) get nerfed by 15-20%, and Destro Warlocks (who one shot you with Incinerate that hits for 70k in Arena 4 times) get BUFFED?!?!?! Even Shadow Priests get buffed, and they one shot you with Mind Games (and not only)!
Warriors 0 nerfs... but they heal like Healers in PVP, and dominate the DPS meter in PvE... I'm so done, man...  

Guys like you are the most exciting part of any nerf list. 
"SPEC IS DEAD WHY THEY CAN'T BE ON TOP FOR ONCE AFTER 2 SEASON OF BEING THERE, ALL OTHER CLASSESS ARE OP, CANCELING SUB!!!!!!!!!!!!!1111111111111"

Nerf is well-deserved and was a long time coming. Deal with it.

Edited by Teufel

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12 hours ago, Q said:

I'm sorry but is this really necessary?

they will revert it to 10% mark my words, this is a nerf without thinking ahead

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10 hours ago, Lithari said:

ffs, i guess my sub is going to run out in 4 months then, cause if they plan to nerf or buff classes based solely on pvp, cause they don't shut up until they can beat them easily instead of being beaten easily, i just don't see the point in playing the game.

Lol, believe me they will revert the nerf to enhancement, WW is justified tho

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11 hours ago, Lithari said:

ffs, i guess my sub is going to run out in 4 months then, cause if they plan to nerf or buff classes based solely on pvp, cause they don't shut up until they can beat them easily instead of being beaten easily, i just don't see the point in playing the game.

A tale as old as time.

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These are some very huge increases and decreases. But it's good they keep balancing, although I wonder if pvp will remain burst-heavy, in SL fights are very short.

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2 hours ago, Prophet001 said:

Enhance was wild lol.

 

People tossing out 90k Elemental blasts.

Enhance was viable.  Now its dead in pve and pvp.  WW needs a fix as some of the skills where just bugged causing to much dmg.  Warlocks pre-patch in pvp are crazy over tuned.  Hard tell once your at the end of dragon flight though so gonna hold out on that one.  I wanted to see some tweaks to paladins but not much there that matters on the update.

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Uncommon Patron

I swear they are concentrating their tunings on exactly the wrong things.

People should be able to feel like a playstyle, and then manage to be not-too-bad with average reflexes, and solid with good reflexes.   They should use SimC and so on.  They have the means motive and opportunity.

We are seeing the playerbase as their true Beta testers because they didn't hand out enough beta keys and enthusiasm for the published beta to be much more than an Alpha including players who don't live at the Blizz campus.

 

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Uncommon Patron
Quote

on exactly the wrong things.

But this part - I don't think it's genuinely possible to satisfy all types of players anymore.

The styles of players they drove away during past xpacs major changes, they should be trying to lure back.  I'm not sure how they can do it when the blue posts are merely about buffs and nerfs.

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37 minutes ago, Kargion said:

Enhance was viable.

Viable lol

No man

Enhance was broken. Anboni has a whole video of him getting one shot with Elemental Blast.

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8 hours ago, Teufel said:

Seeing Enh Shamans cry 

Guys like you are the most exciting part of any nerf list. 
"SPEC IS DEAD WHY THEY CAN'T BE ON TOP FOR ONCE AFTER 2 SEASON OF BEING THERE, ALL OTHER CLASSESS ARE OP, CANCELING SUB!!!!!!!!!!!!!1111111111111"

Nerf is well-deserved and was a long time coming. Deal with it.

You are delusional. A nerf was expected and I would've been completely ok with it. But not by 25%, are you insane?! No other class has ever been nerfed by 25% on the live-server before! They could've nerfed the talents, or nerfed us in PvP only. On top of that, they've nerfed us by that much without thinking about the Covenant abilities, which will be gone in Dragonflight. Enhancement hasn't been S-Tier for the last 7 years - not even A tier!

Warlocks have 100k shields on top of their 100k HP, and 1shot you with DoTs and Incinerates... WW Monks EASILY dominate Enhancement Shamans on the DPS Meter and in PvP... Those two classes have been top since... forever. And you wanna tell ME that the Enhancement Shamis deserved to get nerfed by that much...? Stfu

Edited by Laptique

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1 hour ago, Prophet001 said:

Viable lol

No man

Enhance was broken. Anboni has a whole video of him getting one shot with Elemental Blast.

So what? Anboni can also one shot with Mind Games... Rogues can also one shot you. Monks too, Hunters too, Warriors too... Why are THEY allowed to one shot, but not Enhancement?

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      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
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