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Battle for Azeroth Raids Will Be Hard to Solo at Dragonflight Launch

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Battle for Azeroth will be two expansions old with the launch of Dragonflight, but the raids are hard to solo at Level 70 in Dragonflight.

Blizzard recently added multipliers for Legion raids, which means they will be easier to solo at Level 70 in Dragonflight. However, Legion raids were easily soloable even before the changes were made.

This week, Blizzard enabled Battle for Azeroth raids on the Dragonflight Beta. However, these are a nightmare to solo even though Battle for Azeroth is now 2 expansions old, which means they should be considered Legacy raids with added multipliers.

Multipliers increase your damage done and reduce your damage taken in a Legacy raid.

I've done some extensive testing over the weekend and played through BfA raids on my Level 70 Hunter with Item Level 394 and a full 5/5 tier set, including 421 trinkets. It is worth noting that I am not a Hunter player, I just thought the class would be good for soloing raid bosses because it has two pets up at all times. The Hunter had the default Beast Mastery Starter Build selected and no other changes were made.

Uldir was not available for testing, so I can't comment on the raid.

Battle of Dazar'alor -- I tried Mythic difficulty but couldn't beat the first ram boss due to low damage output, the stacking debuff, and the adds constantly healing the boss. I reached Opulence, the fourth boss, on Normal difficulty. The damage from Wail of Greed was unmanageable, with 244k health.

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Based on my previous experience with Battle of Dazar'alor, I didn't even bother with other difficulties besides Normal for Ny'alotha.

Wrathion was barely doable. 

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Prophet Skitra was easier than Wrathion. Although at some point after the mirror images phase, I had to resurrect my pets multiple times.

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Next was Maut. I couldn't beat the boss due to low DPS output and the Obsidian Skin barrier, but it was a really close fight. I assume it could be done with a different class.

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Content creator MrGM who's definitely a better Hunter player than me, also tried soloing Ny'alotha, and the results were 6 bosses down, with the last two being undoable because of the missing cloak.

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So from a casual player perspective, you won't be able to do much if you plan on running BfA raids for transmog at Level 70 in Dragonflight. Hopefully, the situation will improve as we get better gear throughout the new expansion.

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We had this situation in Shadowlands, where raids from two expansions ago were initially hard or impossible to solo, it got better over time once better gear was available. It looks it's the same here, some issue with scaling and reworking the talents?

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35 minutes ago, Arcling said:

We had this situation in Shadowlands, where raids from two expansions ago were initially hard or impossible to solo, it got better over time once better gear was available. It looks it's the same here, some issue with scaling and reworking the talents?

If I had to guess, I'd say the scaling. I know when I was leveling alts recently some scaling in dungeons is absurd, like getting one shot by the deepening shadows mechanics of Cordana Felsong in Vault of the Wardens. Dealt around 4k/sec at lvl 17.

Edited by Q

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Uncommon Patron

This is the kind of stuff that makes them seem super out of touch, honestly SL normal raids should be soloable once you get geared first tier of DF. there is no reason to keep farming old gear behind such a high barrier to entry. no one is running BFA or SL content as their main content anymore, especially once 70, I hate this mythical player blizzard keeps in their mind that is some how playing wow but not buying the new expansion so they have to keep the last expansion still totally undoable. This has been a horrible issue since barrowed power has come into the game, even now it takes twice as long to do like Mythic ToS or even heroic Antorus because we lost all our SL stuff

Edited by Grumar

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32 minutes ago, Grumar said:

This is the kind of stuff that makes them seem super out of touch, honestly SL normal raids should be soloable once you get geared first tier of DF.

💯 .
Raids should be soloable 2 expansions old right out the gate. There's zero reason for them not to be soloable at that level and point. I've always detested how - yes, despite being an MMO - this game has several things excluded to solo gamers. If a player is paying a subscription fee, I feel they should be able to at least grind their way to victory or success or achievement, even if they happen to not have friends to play with.

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32 minutes ago, TyZone said:

💯 .
Raids should be soloable 2 expansions old right out the gate. There's zero reason for them not to be soloable at that level and point. I've always detested how - yes, despite being an MMO - this game has several things excluded to solo gamers. If a player is paying a subscription fee, I feel they should be able to at least grind their way to victory or success or achievement, even if they happen to not have friends to play with.

Exactly, I hate when sometimes there are mechanics and achievements that require a group (in some cases even full raid), because otherwise they won't work. They should do some tuning and/or make some of that stuff feats of strength, because no one is doing them anymore. It was already silly when some Legion raids weren't doable earlier in Shadowlands.

Edited by Arcling

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How I think it should work:

All current end-game content should become immediately soloable on the launch day of the second expansion henceforth. 

On launch day of DF, for example, all end-game content for BFA should be immediately soloable to players who are the previous expansion's max level -- in this case, 60.  Leveling to a current expansion's max level in order to solo content two expansions old should not be required.

Every dungeon, every raid, and every difficulty should be soloable in two expansions, and not just barely soloable, but easily soloable, as in the hardest bosse dies within a few hits max.  Any wonky mechanics that might otherwise impede you should be nerfed or removed.

This should be standard practice.  Period.

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It sucks I know, but Blizzard wants the gaming populace to focus on the new content that is being delivered in DF not on past expansions.  This will gradually change the further we delve into the DF expansion and imo I'm ok with this.

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19 hours ago, Ragingwolf said:

It sucks I know, but Blizzard wants the gaming populace to focus on the new content that is being delivered in DF not on past expansions.  This will gradually change the further we delve into the DF expansion and imo I'm ok with this.

It would be weird for Blizz to do that though. Because surely if you made the older content easier, people would then not have to get 15 people together to clear old content slower.

Surely it makes sense to make all old content 1 shottable so that people can solo blast it all and get back to the main DF content.

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23 hours ago, calledyouout said:

It would be weird for Blizz to do that though. Because surely if you made the older content easier, people would then not have to get 15 people together to clear old content slower.

Surely it makes sense to make all old content 1 shottable so that people can solo blast it all and get back to the main DF content.

Yes it would but from what I saw during BFA alot of the Legion and most of WoD content (HFC) was not completely solo'able till very late and still required 'x' amount of people to adequately farm for xmog and mounts specially on Mythic difficulty.  Uldir, for BFA, on Mythic difficulty is still hard for a solo player even with a group of 5 or less.  Blizzard's excuse, in the past, was the scaling and promised players that it will be adjusted accordingly soon but hardly ever touched it till either mid tier or close to the start of end tier of the current expansion at the time.

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