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Guest Mune

Requires 210, turn in max is 3, needs 70 collectibles not 90

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On 5/5/2023 at 9:39 PM, Guest Mune said:

Requires 210, turn in max is 3, needs 70 collectibles not 90

Apologies for the typo, you are correct and that change will be reflected shortly.

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Guest Karasu

That Hightier Macro for Stage 2 needs more CP than it says there

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On 5/20/2023 at 7:55 PM, Guest Karasu said:

That Hightier Macro for Stage 2 needs more CP than it says there

The macro seems to be functioning fine to me and after plugging it into teamcraft im getting the expected result? 

Make sure to be using HQ calamari as suggested.

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On 8/20/2023 at 9:10 PM, Guest Tretty said:

We may want to check the macro tables and include wait times!

They all seem to have wait timers from what i can see. What stage of the tool are you referring to?

Fish dont need a wait at the 8 second mark because you want to use the skill automatically at that point. 

The times on the macros are accurate, if you are facing issues with skills not executing that would be due to latency problems which may be tempoary. Generally with any sortof macro issues you want to ensure skills have been copied into the game properly but if the game says "failed to execute" you may need to increase your waits on the macros, move to a lower latency and less populated zone or manually craft if it is severe. 

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Guest darkwinter

The second macro under "2.1. Chora Zoi Crystalline Tool Crafting Macros" doesn't work, despite meeting all of the stat and boost requirements. It keeps falling short on progress. This was done on CUL with 2982 starting quality.

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Guest Stage 5 for fishing

Fish in stage five is a typo. Its Deadwood Shadow not Deepwood Shadow!

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There are some significant errors in the macros that needs addressing.

The first one is described as full melded indagator's with a resulting stat block of 3601/3565/595, and then muscle memory + veneration + Final Appraisal + 3x groundwork. According to teamcraft this puts the progress at 4604/6600 which is nowhere near completion (nor warranting the final appraisal). 

The second macro doesn't have enough CP, even with all the consumables listed.

The last macro is described as for people with "much lower stats" of...3955/3590/551. Besides the CP I don't know where you get that these are much lower numbers, unless you swapped this macro with another set on accident. At least this one succeeds in the craft.

 

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22 hours ago, Zaliron said:

There are some significant errors in the macros that needs addressing.

The first one is described as full melded indagator's with a resulting stat block of 3601/3565/595, and then muscle memory + veneration + Final Appraisal + 3x groundwork. According to teamcraft this puts the progress at 4604/6600 which is nowhere near completion (nor warranting the final appraisal). 

The second macro doesn't have enough CP, even with all the consumables listed.

The last macro is described as for people with "much lower stats" of...3955/3590/551. Besides the CP I don't know where you get that these are much lower numbers, unless you swapped this macro with another set on accident. At least this one succeeds in the craft.

There are no errors in the guide. 

With regards to the stat values. CP is by far a crafters most important stat, with our recommended melded indagators hitting 596 while melded scrip is much much lower. 1 point of CP can roughly be equated to around 10-20 CMS/CTRL in terms of the actual benefits it can provide, depending on various factors. 

While the macro is made with indagators in mind due to its high CP requirements, further CMS is not needed and 3601 is the asbolute minimum. It would be disingenuous to write anything higher as the minimum because it would not be the minimum. Rotations that require higher CMS do not necessarily mean they are better. Its a similar situation with regards to control, because you just simply need to hit tier 1, extra is unneeded. 

According to teamcraft this puts the progress at 4604/6600 which is nowhere near completion (nor warranting the final appraisal). 
"The first macro is for melded Indagators Gear and will give Tier 1. It requires 3601/3565/595 + HQ Jhinga Biryani Icon Jhinga Biryani. One benefit to this macro is that you can also use it in the next stage without changes. Because of this there is a Final Appraisal Icon Final Appraisal which is not needed in this current stage."

As mentioned right above the guide, the Final Appraisal is not needed and simply just means you can copy the macro for both stages. There is nothing stopping you from removing it. 

The second macro doesn't have enough CP, even with all the consumables listed.

Specialst and delineations are required. Much like other consumeables, they are factored in afterwards. Like with food and pots, specialist is something you toggle afterwards for additional stats on teamcraft, or add additionally on meldset sites like ariyala and etro. The second macro works when you have 596 + specialist + jhinga + CP draught. 

The last macro is described as for people with "much lower stats" of...3955/3590/551. Besides the CP I don't know where you get that these are much lower numbers, unless you swapped this macro with another set on accident. At least this one succeeds in the craft.

As mentioned already, CP is much more valuable... 45 CP basically being worth like 450+ additional CMS/CTRL. With the macro for tier 2 also requiring almost 300 extra CTRL as well.

All macros work when using the minimum stats + food + buffs.

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