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Cross-Faction Guild Members Locked Out of Queued Instance Content on 10.1 PTR

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Cross-faction guilds are coming in Patch 10.1, but currently, you cannot play queued instanced content with other members on the 10.1 PTR and you can't search for cross-faction guilds through the Guild Finder either.

Content creator MrGM in a series of tweets highlighted some shortcomings of cross-faction guilds and the Guild Finder on the 10.1 PTR.

First, the Guild Finder will continue to show Guilds where the leader is of the same faction as you. You can't search or see guilds owned by the opposite faction, even if they have cross-faction members.

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You cannot invite members of the opposite faction to your Guild without being in a community or Battle.net friends with them.

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Probably the most-discussed topic when it comes to cross-faction guilds is queued instance content. Currently, on the 10.1 PTR, you cannot participate in queued instance content with your guild members in a cross-faction guild. Hopefully, Blizzard will allow cross-faction groups to queue together.

Placeholder for tweet 1648816086094061568

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I remember doing BT in Timewalking and we couldn't heal opposite faction players even though they were in our raid group.

Seems like it needs more testing. QC pls

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Uncommon Patron

Unless x-faction gains MORE power / relative flexibility for players to play together

it's not gonna work at all
cuz the first month of social media will be (at best) full of people whining .... how does this work... do they even test/lift bro...  and (at worst) full of ppl saying LFG was painful enough without this sort of help, and talking about wanting to quit if they can't do instances anymore.

Even if it changes absolutely nothing, the PAIN will spread like a bad boss power leaking out into the big cities via hunter pet resummons.

So

it has to CHANGE SOMETHING for the positive, or they need to not claim they're releasing this feature yet.

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I find it funny how Blizz are touting this feature, and yet they can't get it working right. From reading this article, if Blizz can't get this working, this feature will be doomed to failure.

Edited by MeMy10

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Uh...cross-faction instance queues have always been disabled ever since that feature was implemented. Were people assuming guilds would change that without an explicit announcement to that effect from the devs?

As for the silly "doomed" posts...I'm not sure how a feature that literally just gives people an option that didn't exist before (even if it comes with unintuitive caveats) can fail.

Edited by MrM

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So, what do cross-faction guilds allow the “other” faction members to do?

What I’ve seen so far suggests it’s not much more than access to guild chat?

For this to be useful, it seems to me that we would need the abilities to:

  • post guild finder listings for both factions (especially so I can invite my other-faction alts to the guild)
  • invite guild members to party (even if “party” functionality doesn’t apply to open-world areas) so we can run stuff (at least instances) together
  • post/do guild crafting orders
  • access to guild bank by both factions (including repairs)

I do, also, like the suggestion I saw elsewhere that guildies should be treated as friendly (as if they were same faction) in open-world content, unless they have war-mode on.

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Rare Patron
28 minutes ago, Trest said:

So, what do cross-faction guilds allow the “other” faction members to do?

What I’ve seen so far suggests it’s not much more than access to guild chat?

For this to be useful, it seems to me that we would need the abilities to:

  • post guild finder listings for both factions (especially so I can invite my other-faction alts to the guild)
  • invite guild members to party (even if “party” functionality doesn’t apply to open-world areas) so we can run stuff (at least instances) together
  • post/do guild crafting orders
  • access to guild bank by both factions (including repairs)

I do, also, like the suggestion I saw elsewhere that guildies should be treated as friendly (as if they were same faction) in open-world content, unless they have war-mode on.

From Blizzard:

  • Guild affiliation with the Alliance or Horde will depend on the faction of the Guild Leader, and guild achievements and vendors will still reflect the guild's primary faction.
  • Guild members of the opposite faction will benefit from unlocked shared perks but cannot contribute to specific achievements. As an example, Alliance members of a Horde guild could not contribute progress towards the "Alliance Slayer" guild achievement.
  • Guild repairs and social conveniences, like shared chat, will be available to opposite-faction guild members.
  • Players must be Battle.net friends or part of the same Battle.net community to invite or receive an invitation to an opposite-faction guild on the same realm.

Not sure about the guild bank since repairs will be available. The only use case I care about is my Mythic raiding guild being able to play whatever race we want. However, I do hope to see guild queuing and that open world friendly marking functionality you mentioned added eventually.

Edited by dembro

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22 hours ago, Trest said:

So, what do cross-faction guilds allow the “other” faction members to do?

What I’ve seen so far suggests it’s not much more than access to guild chat?

For this to be useful, it seems to me that we would need the abilities to:

  • post guild finder listings for both factions (especially so I can invite my other-faction alts to the guild)
  • invite guild members to party (even if “party” functionality doesn’t apply to open-world areas) so we can run stuff (at least instances) together
  • post/do guild crafting orders
  • access to guild bank by both factions (including repairs)

I do, also, like the suggestion I saw elsewhere that guildies should be treated as friendly (as if they were same faction) in open-world content, unless they have war-mode on.

Regarding the friendly option, why would you attack your own guild even in war mode? War mode should be revamped to being hostile to all other groups instead of just horde vs. alliance. Could start making guilds their own entity in open world war mode.

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