Damien

Fire Mage 6.2

50 posts in this topic

This thread is for comments about our Fire Mage guide.

Share this post


Link to post
Share on other sites

For the section

3.4. Opening Sequence

 

 

 

instead of 

I suggest Spam wow_icon_spell_fire_fireball02.jpg Pyroblast until wow_icon_ability_mage_hotstreak.jpg Heating Up procs. 

and then do 

1.1. Heating Up Trick

 

Keep casting wow_icon_spell_fire_flamebolt.jpg Fireball until you get another Heating Up. When this happens, cast wow_icon_spell_fire_flamebolt.jpg Fireball again immediately followed by your instant-cast Pyroblast. Fireball and Pyroblast will land on the target at the same time and if any of them is a critical strike, then your current Heating Up will be upgraded and will give you another instant-cast Pyroblast. 

 

I found i did a lot more dps this way on my fire mage than by spamming fireball to get heating up procs. But Of course as suggested, after you get another instant-cast Pyroblast then cast it and cast wow_icon_spell_fire_sealoffire.jpg Combustion. If you do not, you can cast wow_icon_spell_fire_sealoffire.jpg Combustion anyway or use wow_icon_spell_mage_infernoblast.jpg Inferno Blast (if off cooldown) to set up another instant-cast Pyroblast before casting Combustion. As instructed under

3.3.1. Tips for Combustion

 

 

 

Share this post


Link to post
Share on other sites

Why does it rate mastery slightly above haste in our stat priority then tell us to gem crit/haste versus crit/mastery?

Share this post


Link to post
Share on other sites

 

For the section

3.4. Opening Sequence

 

 

 

instead of 

I suggest Spam wow_icon_spell_fire_fireball02.jpg Pyroblast until wow_icon_ability_mage_hotstreak.jpg Heating Up procs. 

and then do 

1.1. Heating Up Trick

 

Keep casting wow_icon_spell_fire_flamebolt.jpg Fireball until you get another Heating Up. When this happens, cast wow_icon_spell_fire_flamebolt.jpg Fireball again immediately followed by your instant-cast Pyroblast. Fireball and Pyroblast will land on the target at the same time and if any of them is a critical strike, then your current Heating Up will be upgraded and will give you another instant-cast Pyroblast. 

 

I found i did a lot more dps this way on my fire mage than by spamming fireball to get heating up procs. But Of course as suggested, after you get another instant-cast Pyroblast then cast it and cast wow_icon_spell_fire_sealoffire.jpg Combustion. If you do not, you can cast wow_icon_spell_fire_sealoffire.jpg Combustion anyway or use wow_icon_spell_mage_infernoblast.jpg Inferno Blast (if off cooldown) to set up another instant-cast Pyroblast before casting Combustion. As instructed under

3.3.1. Tips for Combustion

 

Spamming pyroblast is a dps loss. Not only do you hardcast a spell with a far lower DPET, you also reduce the amounts of heating ups you get over a period of time.

  • Like 1

Share this post


Link to post
Share on other sites

Why does it rate mastery slightly above haste in our stat priority then tell us to gem crit/haste versus crit/mastery?

Because the other alternatives in a red sockets are Haste/Mastery and Intellect/Mastery, neither of which is better than Haste /Crit.

Share this post


Link to post
Share on other sites

Have you tried spamming scorch to get pyro procs? I ve been wondering how that may work out. After a certain % crit, wouldnt it be better to just spam scorch to get pyro procs for higher dps? I havent done any of the math so I would like some insight on this.

Share this post


Link to post
Share on other sites

I don't think alter time is better than ice barrier.. the cooldown is one thing, but the time it stays up is much more important.

i think one gets more damage when using alter time than ice barrier...

 

next is: instable magic.. only applies on fireball and frostfireball (in fire spec) ... on heavy movement you also get more out of living bomb, because you cast mainly scorch till you can sty.. instable magic applies on a 30% proc, wich means 1 out of 3 fireballs may will explode, so i think LB is more reliable.

it may be better if instable magic also applies to scorch and pyroblast... because, i don't have soo many fireballs when I'm in my dps rota.. there is more like pyro pyro infernoblast pyro .. and than a fireball

 

 

Share this post


Link to post
Share on other sites

Because the other alternatives in a red sockets are Haste/Mastery and Intellect/Mastery, neither of which is better than Haste /Crit.

Hang on Intellect/Crit is available and those are the top 2 Stats on the list.  

Share this post


Link to post
Share on other sites

Have you tried spamming scorch to get pyro procs? I ve been wondering how that may work out. After a certain % crit, wouldnt it be better to just spam scorch to get pyro procs for higher dps? I havent done any of the math so I would like some insight on this.

 

Not worth it.

 

Hang on Intellect/Crit is available and those are the top 2 Stats on the list.

10 Haste / 10 Crit is better than 5 Intellect / 10 Crit. Intellect is only better than Haste point for point. It's not twice as good.

Share this post


Link to post
Share on other sites

Have you tried spamming scorch to get pyro procs? I ve been wondering how that may work out. After a certain % crit, wouldnt it be better to just spam scorch to get pyro procs for higher dps? I havent done any of the math so I would like some insight on this.

Was a possible playstyle back in 5.4.8. With the nerfs to scortch damage it's not worth it.

Share this post


Link to post
Share on other sites

New here, so *waves*

 

A lot of time I find myself opening with the following:

 

1. Living Bomb

2. Inferno Blast (to spread the Bomb love around and crit)

3. Combustion

4. Inferno Blast (since the Combustion reset its cooldown, hits the second crit and procs...)

5. Pyroblast

 

;)

Share this post


Link to post
Share on other sites

noooooooooooooooooooooooooooo don't do that.
You need a high ignite to combust. Otherwise you lose so much damage.

  • Like 1

Share this post


Link to post
Share on other sites

New here, so *waves*

 

A lot of time I find myself opening with the following:

 

1. Living Bomb

2. Inferno Blast (to spread the Bomb love around and crit)

3. Combustion

4. Inferno Blast (since the Combustion reset its cooldown, hits the second crit and procs...)

5. Pyroblast

 

wink.png

No. No. Just no. :D

  • Like 1

Share this post


Link to post
Share on other sites

 

Two guesstions:

  • Single target rotation: when moving, using Ice Floes and Fireball is preferable to using Scorch?
  • Multitarget rotation: with Improved FlamestrikeFlamestrike has no cooldown, so casting it "on cooldown" is wrong. Perhaps casting it when its effect wears off (8 sec)?

 

Agreed with both except it's a 4 second dot iirc.

Share this post


Link to post
Share on other sites

 

Two guesstions:

  • Single target rotation: when moving, using Ice Floes and Fireball is preferable to using Scorch?
  • Multitarget rotation: with Improved FlamestrikeFlamestrike has no cooldown, so casting it "on cooldown" is wrong. Perhaps casting it when its effect wears off (8 sec)?

 

You recast it when ignite runs out. (4-6 seconds)

Edited by Dutchmagoz
  • Like 1

Share this post


Link to post
Share on other sites

Is still glyph of Combustion required in WoD for fire? because Meteor applies ignite on the target and it is on a 45 sec cd so without the glyph they have the same CD, so would it not be easier to go without the glyph?

Share this post


Link to post
Share on other sites

Is still glyph of Combustion required in WoD for fire? because Meteor applies ignite on the target and it is on a 45 sec cd so without the glyph they have the same CD, so would it not be easier to go without the glyph?

Even if you glyph Combustion, you will still be able to have Meteor up for every application of Combustion, so it does not really matter. What matters though is that, with the glyph, you get to have an increased duration on Combustion when you benefit from Bloodlust/Heroism.

Share this post


Link to post
Share on other sites

in before all the questions: Yes fire is actually viable now, no not as good on frost on ST yet with current gear, does scale better in later gear.

Share this post


Link to post
Share on other sites

How do you open when using meteor and heating up trick?

Prepare the trick, if you have Pyroblast! and heating up ready, cast one Pyro, then meteor, then (hopefully)  next Pyro? 

 

PS: thanks a lot for your good work with the guides an the forums!

Share this post


Link to post
Share on other sites

On a single target boss fight while needing to move a lot is it better to take. Mirror Images meteor and blast wave. I have trouble using crystal seems like it does to quickly and kindling is well yea. rune of power I really can't see using in a lot of fights due to high movement so would mirror images or incanters ward be better?

Share this post


Link to post
Share on other sites

So what would be best to take mirror images or incanters ward? Sould I use meteor before or after I combust or does it not matter?

Share this post


Link to post
Share on other sites

What's the reasoning behind waiting to cast inferno blast until after you get a heating up proc? Is it just to simplify the rotation? It seems like you'd want to use it on cooldown if it has a higher DPET than fireball.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Method are the first guild in the world to earn the Hall of Fame: G'huun (Horde) achievement. Blizzard clarified how it works and who will be able to use the Famed Slayer title.
      Hall of Fame Achievements
      Battle for Azeroth introduced new raid achievements to the game and if you're among the first 100 guilds worldwide to defeat the final raid boss of a raid tier on Mythic difficulty, you will be granted a title. In this case, it revolves around G'huun and the Famed Slayer of G'huun title.
      Hall of Fame: G'huun (Alliance) Hall of Fame: G'huun (Horde) After 100 guilds of each faction earn the achievement, cross-realm Mythic Uldir will become available.
      Famed Slayer Title Clarifications
      In order to use the title, you need to be in a guild that has earned the Hall of Fame achievement. On top of that, the Cutting Edge: G'huun achievement is also required.
      If you're wondering what happens if you leave a guild that has earned this achievement, chances are you probably won't be able to use the title, since you'll no longer meet the requirements. This makes perfect sense and prevents guilds from selling the title. Some exceptions could apply and the title may not be removed if you actually were in the Mythic group of 20 players that has earned the Hall of Fame achievement for a specific guild (needs confirmation).
      Placeholder for tweet 1042518858840461312
    • By Damien
      This thread is for comments about the episode 25 of our podcast.
    • By Stan
      In celebration of the International Talk Like A Pirate Day, Blizzard added The Dreadwake (mount) and Cap'n Crackers (battle pet) to the game via a hotfix. The mount can be obtained by purchasing 180 days of game time and the pet's available for $10.
      The Dreadwake mount is is available for a limited time from September 19 through October 21 as a reward for purchasing 180 days of game time. The mount will be added to the shops sometime in 2019 as a stand-alone item. Players who are currently on a 6-month recurring sub will receive the mount at no additional charge. Cap'n Crackers is a new battle pet and costs $10 // 10 EUR. Blizzard (Source)
      Just in time for International Talk Like a Pirate Day, we’re celebrating all things pirate with a special limited-time offer*. Purchase 180 Days Game Time in the Shop, and you’ll also receive the epic new Dreadwake mount free! The Dreadwake mount will then arrive as a stand-alone mount in the Blizzard Shop and in-game shop sometime in 2019.
      True to nautical tradition, the Dreadwake pirate ship mount has a unique figurehead inspired by an unknown kraken-faced god of the deeps.
      Once you’ve purchased the 180 Days Game Time product in the Shop, the Dreadwake mount will be automatically added to your in-game collection. It’s the perfect way to cruise through Azeroth in true buccaneering style.
      Players on an existing recurring subscription plan who purchase 180 Days Game Time will have their next billing date automatically adjusted to align with the addition of this time. Players who already have game time on their account will have the 180 days added to their current total. By purchasing 180 Days Game Time, you’ll also save up to $24 per year.
      Purchase Now
      In addition, WoW players who have purchased the 180 Days Game Time service in the Shop within the past 30 days** or who are currently on a 6-month recurring subscription will receive the Dreadwake mount at no additional charge. Look for the gift icon in your Blizzard Battle.net desktop app to claim yours.***
      NEW PET AVAILABLE: ADOPT CAP’N CRACKERS!
      Fresh off the high seas, Cap’n Crackers is available to adopt now from the Blizzard Shop and in-game shop.
      Sail the high seas with Cap'n Crackers, the baby parrot, perched on your shoulder.
      This plucky feathered friend is just the companion you need on your swashbuckling adventures through Kul Tiras, Zandalar, and beyond. Adopt yours today!
      *Offer available from September 19 through October 21, 2018
      **Must have purchased current 180 Days Game Time service on or before 12:01 a.m. PDT on September 19, 2018.
      ***Mount must be claimed in Blizzard Battle.net desktop app prior to April 30, 2019.
    • By Starym
      The wipe count for all of Uldir, including the 285 on G'huun!
      And here's the World First G'huun kill video try from the stream:

      Here's the kill clip:

      And it's Method with the World First! Re-clearing took a while and they took some time to do a Heroic as well, but as soon as they returned to G'huun they were on their way to the kill, taking only a couple of hours on the boss to down it, showing just how important that extra loot and Vantus runes are. We'll also be adding a clip and the full kill from the stream asap, so stay tuned for that!

      It seems Limit's decision to extend the lockout really did cost them, but they were consistently around 1% prior to their reset, so you can't really blame them for their decision:


      Method's second try after the re-clear was their best ever, 3.3% in fact, so it was inevitable that they'd get it fast. G'huun marks Method's 10th ever endboss World First, making them the No.1 guild in history, with Nihilum in second with 8 and Paragon in third with 7. Technically you could decide to count Nihilum and Ensidia's kills together, putting them at 11, but they decided to rename instead of merge into a new Nihilum, so you shouldn't.
      Gingi did have an interesting point as well, that Method's streaming may have actually turned out to be an advantage, as Limit could have made their extend decision partially based on seeing how close Method were to a kill because of the stream.
      In any case, huge congratulations on this amazing achievement, as Method prove they're the best once again. This race has also shown that Limit is back in a major way and the next raid(s) will be incredibly exciting!
      Method down G'huun only a few tries after the reset, gets their 10th endboss World Fist!
    • By Starym
      As you'd expect, Method's kill got a LOT of attention, with over 180,000 people watching through all their streams on Twitch, and they also got many congratulations from all over the place, including WoW devs and the official account itself:
      Then there's Game Director Ion Hazzikostas' two congrats and raid race related tweets:
      And here's that Hall of Fame page, for some (bad) reason segmented into Horde and Alliance:

      Exorsus also joined in the congratulations: