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Maboc

Gemming 6.0 style

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Why is there a emphesis on crit for all specs? It seems odd that there are not huge changes, mastery for ass is the same. Why would combat need less haste? These things don;t make sense to me.

 

Help me understand this please.

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For rogues, and I also assume for other classes' main stat, agility doesn't provide any additional crit. Before 6.0 having lots of agility meant that we'd also be gaining some crit, and having some already meant that it wasn't quite as high up on the priority list as haste and mastery, which you don't get from all the agility you're stacking.

 

Now that agility doesn't give crit, we have much less than we would before. Haste and mastery still provide benefits, but the number-crunching shows that the benefits from crit outweigh those (generally speaking).

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For rogues, and I also assume for other classes' main stat, agility doesn't provide any additional crit. Before 6.0 having lots of agility meant that we'd also be gaining some crit, and having some already meant that it wasn't quite as high up on the priority list as haste and mastery, which you don't get from all the agility you're stacking.

 

Now that agility doesn't give crit, we have much less than we would before. Haste and mastery still provide benefits, but the number-crunching shows that the benefits from crit outweigh those (generally speaking).

I was wondering the same thing myself.  Thanks

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