Jump to content
Sign in to follow this  

Dragonflight Patch 10.2 PTR Notes: October 17th

Recommended Posts


This week's PTR notes bring improvements to very rare item drops from Amirdrassil. They will now drop in addition to all the other loot, and no longer "take up a slot" of regular loot when they drop. We also have the usual large amount of class tuning, with some PvP item changes this time around as well, and UI tweaks foused on macros.

Blizzard LogoPTR (Source)

Hello testers! Here are this week’s notes for Guardians of the Dream PTR:


    • Any Means Necessary now correctly shows the same percent value before and after talenting into it.
    • Cycle of Binding now works with Precise Sigils.
    • Inertia now triggers correctly after using Immolation Aura twice before using Fel Rush.
    • Vengeance
      • Retaliation damage increased by 50%.
      • Sigil of Flame with Ascending Flame now reapplies Frailty when hit with another Sigil of Flame.
      • Chains of Anger now correctly increases cast reticle size of Sigils.
      • Developer’s note: The below changes will be applied to PTR over the course of this week.
      • Fiery Brand duration increased by 2 seconds.
      • Shear damage increased by 10%.
      • Fracture damage increased by 10%.
      • Soul Cleave damage increased by 15%.
      • Spirit Bomb damage increased by 8%.
      • Soul Barrier absorb values increased by 25%.
      • Fel Devastation damage increased by 30%.
      • Stoke the Flames damage bonus for Fel Devastation reduced to 35% (was 40%).
      • Fel Flame Fortification and Revel in Pain talents have swapped locations.
      • Deflecting Spikes is no longer connected to Calcified Spikes and Retaliation in the talent tree.
      • Fixed an issue causing the Amirdrassil, the Dream’s Hope Set Bonus to fail to reduce the cooldown of Sigil of Flame.
    • Balance
      • Fixed a few issues with Balance’s Mastery. Mastery’s default damage bonuses now correctly increase the damage of Wild Mushroom, Power of Goldrinn, and Orbital Strike.
    • Guardian
      • Blood Frenzy now grants 3 Rage each time Thrash deals damage (was 2).
  • MONK
    • Escape from Reality is now a 1-rank talent (was 2).
    • Brewmaster
      • Fixed an issue with targeting on damage dealt by the Amirdrassil, the Dream’s Hope (4) Set Bonus.
      • Fixed issues preventing Charred Passions, Invoke Niuzao the Black Ox, Dragonfire Brew, and White Tiger Statue from triggering the Amirdrassil, the Dream’s Hope (4) Set Bonus.
      • Fixed an issue causing Amirdrassil, the Dream’s Hope (4) Set Bonus to deal less damage than intended.
    • Mistweaver
      • Clouded Focus now stacks up to 2 times (was 3) and no longer increases the healing of Vivify and Enveloping Mist before its first application.
      • Vivify and Invigorating Mist healing increased by 12%.
      • Expel Harm’s healing is now reduced by 40% in PvP combat.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Chi Harmony now stores 20% of all healing done (was 15%).
      • Faeline Stomp’s initial heal and damage increased by 100%.
        • Developers’ note: We felt Faeline Stomp was not impactful enough on its own for how often it is pressed to activate other effects.
      • Bounce Back now triggers after receiving 12% of your health in damage (was 15%) and lasts an additional 2 seconds.
      • Unison now heals for 50% of Soothing Mist’s healing done (was 75%).
      • Life Cocoon can no longer be canceled.
        • Developers’ note: Canceling Life Cocoon early was sometimes optimal in order to trigger Nourishing Chi.
    • Holy
      • Reclamation now refunds up to 10% of Crusader Strike or Holy Shock’s mana cost (was 12%).
      • Holy Shock now costs 2.8% base mana (was 2.4%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Holy Reverberation healing decreased by 10%.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Holy Reverberation may stack up to 6 times (was 3).
    • Vigor now increases energy regeneration by 5/10%. (Was 8/15%).
    • Subterfuge refreshes duration correctly when broken out of Vanish while another Subterfuge is active.
    • Lethality now interacts with Blade Flurry when talented into Deft Maneuvers.
    • Grand Melee now increases damage dealt correctly.
    • Heavy Hitter now interacts with Blade Flurry if talented into Deft Maneuvers.
    • Assassination
      • Indiscriminate Carnage distance to nearby targets is now calculated from the caster player rather than the affected target.
      • Poison Bomb now works with Caustic Spatter.
      • Kingsbane initial damage now critically strikes when used with Cold Blood.
      • Internal Bleeding applies to mouseover target if used from a mouseover macro.
      • Dragon Tempered Blades now correctly applies to Numbing Poison.
    • Outlaw
      • Killing Spree self damage is now reduced during Cheat Death.
      • Crackshot now works with Sepsis.
      • Crackshot now correctly triggers Dispatch from Between the Eyes for all Stealth conditions.
      • Take 'em by Surprise duration adjusts correctly with different stealth interactions.
    • Subtlety
      • Ephemeral Bond now correctly increases the healing done by Crimson Vile ability and Soothing Darkness.
      • Replicating Shadows distance to nearby targets is now calculated from the player, rather than the target.
      • Shadowed Finishers procs no longer incorrectly consume Goremaw’s Bite stacks.
      • Shadow Techniques takes Premeditation into account when used 2 extra combo points are generated from having Slice and Dice active.
      • Dark Brew now correctly increases damage of Instant and Wound poison.
      • Sepsis now grants full combo points with Shadow Blades.
    • Elemental
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Now grants an Elemental Blast at 70% damage (was 100%) and now grants 10 seconds of all 3 Elemental Blast buffs (was 15 seconds).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Bonus Lava Bursts now deal 65% of normal damage (was 100%) and Lava Burst’s burn damage is now 10% (was 15%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Fixed an issue causing some damage modifiers to apply multiple times to Lava Burst’s burn effect.
      • Further Beyond can now extend the duration of Ascendance by up to 100% (was 150%).
    • Restoration
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Increases the healing of Riptide by 20% (was 15%).
      • Chain Heal now costs 5.6% of base mana (was 6%).
    • Fury
      • Storm of Swords now gives Slam a 9 second cooldown (was 12 seconds).


  • The Revival Catalyst will be available during the first week of Season 3. However, players will only gain a charge every two weeks instead of every week.
    • In conjunction with the earlier opening of the Revival Catalyst, tier armor tokens will continue to drop at the current 1:3 rate relative to non-tier loot.
      • Developers’ note: By shifting more of tier acquisition to the Revival Catalyst and away from tier token drops, we expect that players will complete their set bonuses at the same rate or faster than Season 2. While raiders will still enjoy an edge as the season begins, players who prefer not to raid will be far closer behind them than previously.
    • Very Rare item drop rates have been further adjusted, and these now have a chance to drop in addition to a boss’s typical quantity of loot; for example, a 20-player group could receive one tier token, three non-tier items, and Dreambinder, Loom of the Great Cycle.
      • Developers’ note: As we continue to iterate on Very Rare items, we hope that elevating them to drop independently as bonus loot will feel less frustrating than knowing that Icewrath’s Channeling Conduit could have been a Whispering Incarnate Icon. This also ensures that drop rates are consistent across all Very Rare items.


    • Fang Adornments (Embellishment) damage reduced by 50% in PvP combat.
    • Leaf of the Ancient Protectors absorption reduced by 60% in PvP combat.
    • Ember of Nullification silence duration reduced by 50% in PvP combat.
    • Caged Horror damage reduced by 60% in PvP combat.
    • Corrupted Starlight damage reduced by 75% in PvP combat.
    • Oakheart’s Gnarled Root damage and slow reduced by 50% in PvP combat.
    • My’das Talisman damage reduced by 55% in PvP combat.
    • Revitalizing Voodoo Totem heal reduced by 55% in PvP combat.
    • Vessel of Skittering Shadows damage reduced by 50% in PvP combat.
    • Balefire Branch intelligence gain reduced by 70% in PvP combat.
    • Prophetic Stonescales health restored, haste gained, and damage reduction reduced by 75% in PvP combat.
    • Iridal, the Earth’s Master damage (on use effect) reduced by 75% in PvP combat.


  • The Premade Group Finder now shows the applicant’s specialization in the tooltip.
  • The “Remove Recruit” option has been removed from the right click menu in the Recruit a Friend pane.
    • Macros can no longer conditionally execute commands based on your party state.
    • Macros can no longer change equipment using /script, /run, or the Lua API. Equipment can still be changed using regular macro commands such as /equip.
    • Technical notes:
      • UI Macros have been restricted in a few ways. The general issue was there were several exploits to conditionally execute macro commands. These exploits tended to use un-restricted Lua API functions that happened to mutate states that various macro options/conditionals queried, or selectively register the globally available MacroEditBox for the event that would run commands
      • To address the state mutation, two methods were employed:
        • Converting APIs like PickupInventoryItem to be restricted when trying to change gear during combat.
        • Caching the state queried by the macro conditional when combat starts so that the state remains invariant while combat is in progress. Macro options that check party membership and composition uses the cached state approach.
      • To address selective event registration the MacroEditBox was removed from the global namespace and the event was replaced with a callback.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We're looking at how many raid bosses each World of Warcraft expansion has introduced.
      This chart, created by Reddit user throwaway4201251315, lays out the count of raid bosses across all WoW expansions, including Dragonflight.

      The chart's fine details are hard to make out, but it's clear that the original Vanilla version launched with the highest number of raid bosses (about 55-60), whereas Dragonflight had the fewest (around 25-30), a figure similar to what we saw in Cataclysm. Notably, Blizzard's decision to skip .3 patches and the introduction of Fated Raids have contributed to a declining trend in the number of raid bosses in both Shadowlands and Dragonflight.
      It seems that players generally prefer raids with 8-9 bosses, finding larger raids like Ny'alotha and Sepulcher to be exhausting.
      Source: Reddit
    • By Starym
      Collecting mounts really has become as much of a part of WoW as raiding, dungeons, questing and PvP at this point, as players constantly want more and more. Today we're taking a look at another hirumaredx video, this time focusing on the 10 rarest mounts players can still obtain today!
      While I'm sure this list will be disputed, it's still fun to see what could be considered some of the most rare rides on Azeroth, especially if you happen to own one already! The list is based off of both drop chances and actual difficulty to obtain, as the first one is basically a 100% "drop", but will take a long time to get.
    • By Stan
      It's time to check out the most popular specializations for Mythic+ during the third week of Season 3!

      The following post is based on data taken from u.gg, which has combined thousands of parses from live servers.
      The Most Popular Specializations for Mythic+ in Season 3 Week 3
      This week's affixes are Fortified, Volcanic, Spiteful.
      The Most Popular DPS Specializations
      Augmentation Evoker - 15.5% Havoc Demon Hunter - 14.2% Beast Mastery Hunter - 8.9% Retribution Paladin - 6.3% Outlaw Rogue 5.7% Demonology Warlock - 5.6% Balance Druid - 5.1% Fury Warrior - 3.7% Enhancement Shaman - 3.7% Assassination Rogue - 3.1% Frost Mage - 3.1% Fire Mage - 2.3% Arcane Mage - 2.2% Arms Warrior - 2.2% Feral Druid - 2.0% Unholy Death Knight - 1.8% Shadow Priest - 1.7% Windwalker Monk - 1.6% Survival Hunter - 1.6% Marksmanship Hunter - 1.6% Elemental Shaman - 1.6% Frost Death Knight - 1.4% Devastation Evoker - 1.4% Destruction Warlock - 1.3% Subtlety Rogue - 1.3% Affliction Warlock - 1.1%
      The Most Popular Tanks
      Vengeance Demon Hunter - 35.9% Blood Death Knight - 24.1% Protection Paladin - 16.5% Guardian Druid - 8.2% Brewmaster Monk 7.7% Protection Warrior - 7.5%
      The Most Popular Healers
      Discipline Priest 28.0% Mistweaver Monk - 18.4% Restoration Druid - 18.0% Holy Paladin - 13.7% Restoration Shaman - 9.0% Holy Priest - 6.6% Preservation Evoker - 6.4%
    • By Stan
      One of the Trading Post activities this month requires players to kill the Lich King for Tender and one lucky player went to Icecrown Citadel and looted Invincible's Reins!
      Title Description Travel Points Defeat the Lich King   Kill the Lich King in the Icecrown Citadel.   50 50 Tender convinced naturzaros to visit Icecrown Citadel and kill the Lich King who was very generous in return and dropped Invincible's Reins.

      Source: Reddit
    • By Starym
      The axe-wielding, tree-burning dragon has a sense of humor, as he will laugh at anyone that dies to his fire during the raid encounter (and you get an achievement if you didn't get it before!
      The Still Standing in the Fire achievement came along with patch 10.1 and Fyrakk Assaults. It was a little tricky to get as you had to find where to stand and die to the fire, which didn't really 1-shot you. Luckily with 10.2, it got a whole lot easier (well, for raiders anyway). The achievement is named after the original, where Deathwing had to kill you either during the Dragon Soul raid or when he was breathing all over Azeroth.
      As spotted by ah_kooky_kat, dying to Fyrakk in the raid also triggers the achievement, and he still laughs at you!

      The very old-school WeakAura in the screenshot also got a lot of attention the the thread below.
  • Create New...