Jump to content
FORUMS
Sign in to follow this  
Staff

World of Warcraft's Subscriber Numbers and Trends From 2016 to 2024 Revealed

Recommended Posts

63653-patch-100-the-next-wow-expansion-s
 

Some big news came in over the weekend, as we got to see how subscriber numbers have been changing over the last 8 years! The data comes from a Games Developer Conference (GDC) presentation by Senior Vice President and General Manager of the Warcraft franchise John Hight, summarized on Korean site Inven (and first spotted by Wowhead). The talk went over many details about WoW, but we're focusing on the subscribers for now. While Hight did not share exact numbers, Bellular went over the graphs and calculated them out! 

First off, let's take a look at the graph from the presentation itself, which is referring to the Dragonflight bounce-back and the success of the yearly roadmap with more frequent patches. 

i8236757512.jpg

From this slide, Belluar went on to calculate the actual (rough) subscriber numbers, using some subscriber-per-pixel math and measuring, as well as comparisons to the official numbers from old expansions - putting the total today at around 7.25 million! 

2024-03-25 06_50_47-World of Warcraft Subscriber Trends Revealed at GDC 2024 - MMO-Champion — Mozill.jpg
Source: Belluar Warcraft

But that's not all, as the community added more on top of all this, with an all-time subscriber number graph, using both officially announced numbers and these estimated ones to create a full picture. There's two of them, starting with the one by Kamikaze4228:

5jysydt8gbqc1.png?width=1307&format=png&Source: WoW Subscriber Timeline

And the second one by Drdoomblunt:

d5iott5qjcqc1.png?width=1024&auto=webp&s
Source: 
The released sub figures roughly plotted against the old ones.

Here's Bellular's explanation of how he came to his numbers:


So, it seems the game is very much alive and doing very well recently, especially considering we're in the middle of the end of a retail expansion period. It seems the annual roadmaps, much higher frequency of patches, next expansion hype, and Season of Discovery are really working well. Let's see how it all continues with the War Within! 

  • Like 1

Share this post


Link to post
Share on other sites

They never showed any numbers, so all of this is just speculation. Bellular just made up some numbers. They could be much higher or lower. Even then, there are bot accounts and multiboxers, which I assume would have been counted as unique users.

 

Edited by Arcling

Share this post


Link to post
Share on other sites
5 hours ago, Arcling said:

They never showed any numbers, so all of this is just speculation. Bellular just made up some numbers. They could be much higher or lower. Even then, there are bot accounts and multiboxers, which I assume would have been counted as unique users.

 

Number of bots and specially multiboxers cant even be 1% of total WoW population.

multiboxing almost died since multiboxing policy change. Bots on other hand cant be more than 70000 accounts. the thing is bots get  tagged and banned in certain intervals and botters start new accounts and rinse and repeat. the number of growth of botters of course cannot be on par with WoW actual player base growth which graphs show was consistant in past 20 years.

This numbers is not speculation either. There was official release of player count back in Wrath to Cata era. If you put those new and old graphs along side you will see there is consistant data for WoW player count which is on par with official annual earning reports and player counts stated in those reports. Thats how they analyze data. Those data indicate one thing for sure after Shadowlands there was a gap between and players and Blizzard and classic WoW and Dragonflight were successful in filling that gap. Personally i think Dragonflight is awesome expansion.

WoW right now has more than 7.2M active players. It is most popular MMORPG right now, most successful MMORPG of history and not just a game but a cultural phenomena started more than 30 years ago. second MMORPG in list can't even come close.

Edited by Dreamcatcher

Share this post


Link to post
Share on other sites
2 hours ago, Dreamcatcher said:

This numbers is not speculation either. There was official release of player count back in Wrath to Cata era. If you put those new and old graphs along side you will see there is consistant data for WoW player count which is on par with official annual earning reports and player counts stated in those reports.

But we don't know if it's the same scale. That line could start at 5 million, or it could start at 7 or 4.

Share this post


Link to post
Share on other sites
21 minutes ago, Arcling said:

But we don't know if it's the same scale. That line could start at 5 million, or it could start at 7 or 4.

Look at both graphs. Answer is there

Share this post


Link to post
Share on other sites
1 hour ago, Dreamcatcher said:

Look at both graphs. Answer is there

No numbers were given, we don't know if they are the same. Scale could be different. Would they allow for people to make such an easy guess? They don't show official numbers anymore. The best we have are estimates made by youtuber. It might look like a continuation of that chart, but we can't know for sure. 

Also the website that originally covered this info is a glorified ad space. As for Bellular, he is known for making *filtered* up just for clicks. How many times he was wrong about some "massive plans" (he likes to use such words), potential allied races being added, new lore etc.?

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites
20 hours ago, Arcling said:

No numbers were given, we don't know if they are the same. Scale could be different. Would they allow for people to make such an easy guess? They don't show official numbers anymore. The best we have are estimates made by youtuber. It might look like a continuation of that chart, but we can't know for sure. 

Also the website that originally covered this info is a glorified ad space. As for Bellular, he is known for making *filtered* up just for clicks. How many times he was wrong about some "massive plans" (he likes to use such words), potential allied races being added, new lore etc.?

https://www.windowscentral.com/gaming/world-of-warcraft-finds-resilience-with-over-7-million-players-in-the-lead-up-to-the-the-war-within-expansion

At GDC 2024, Blizzard Entertainment discussed its long-running MMORPG. During the panel, Blizzard offered a bit of a post-mortem on the previous expansion, Shadowlands, which the firm said failed to meet player expectations. On the flip side, the most recent expansion, Dragonflight, has been well received. As a result, World of Warcraft has achieved a type of player growth not seen in years, coinciding with an analysis from BellularGaming that the game has roughly over 7.25 million active subscribers — which we can independently verify as "roughly accurate" according to our sources

Share this post


Link to post
Share on other sites

I'm debating the validity of this information.

It all depends on how you interpret the statement the guesstimates are based on: That Legion's "overall performance was slightly better than WoD."

If you take that to mean "subs are slightly higher" (like Bellular did), you can make some pretty accurate guesstimates using the official numberless chart.

If you take it to mean they could be referencing other metrics - like perhaps total playtime of active subs over a year of Legion compared to all of WoD - you can't make any guess of sub count at all, since then there is no known official sub count for Legion, or any of the xpacs on the official chart.

If the official chart had any xpac from WoD or earlier on it, you could make guesstimates based on known subs back then (when they were still sharing that information - they stopped after WoD bombed) on the official numberless graph, and it would be nighbulletproof information.

All that can be said with 100% certainty, is that current WoW - in all its versions - has attracted sub numbers roughly equal to what Legion had by itself (since there was no Classic at the time) at launch, and that it has been a trend of growth in recent months. But still below SL at launch, although SL at launch had boosted sub #s due to the pandemic.

What *is* 100% certain, is a bunch of sites referencing a YouTuber's methods as fact, does not actually make it fact.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Dreamcatcher said:

Yes, these are the site and youtuber in question. They did put rough estimates. And charts show only trends, we know there was a growth, but how much? We can only assume.

Anyway, even assuming all of their guesses are accurate, it still doesn't tell us how players are distributed between retail and various versions of classic. We would have a better picture if we knew how many players stick to one version, how many choose more etc. It's possible a lot of this growth could have been attributed solely to classic. After DF launched, there were reportedly less players returning than at Shadowlands' launch.

Share this post


Link to post
Share on other sites
7 hours ago, Arcling said:

Yes, these are the site and youtuber in question. They did put rough estimates. And charts show only trends, we know there was a growth, but how much? We can only assume.

Anyway, even assuming all of their guesses are accurate, it still doesn't tell us how players are distributed between retail and various versions of classic. We would have a better picture if we knew how many players stick to one version, how many choose more etc. It's possible a lot of this growth could have been attributed solely to classic. After DF launched, there were reportedly less players returning than at Shadowlands' launch.

There are more than 50 sites saying same thing and windowcentral one came after news broke out.

Quote

coinciding with an analysis from BellularGaming that the game has roughly over 7.25 million active subscribers — which we can independently verify as "roughly accurate" according to our sources.

And actually data indicate retail has more players than classic. i'm going to stop this argument here but i suggest you carefully read the article and analyze of data specially those from annual earning reports. what i wanted to say is that World of Warcraft indeed has more than 7M player right now and that was purpose this forum post .

Share this post


Link to post
Share on other sites

I'm not saying there wasn't any growth in subscription numbers recently, just that they are mere estimations. All they did was show a vague growth chart and then a youtuber put a numbers next to it. There are far too many variables to say with confidence that there are exactly 7.25 millions of subscribers. Graph may be not up to scale. The last time they announced any player numbers was in 2015 during WoD, this was nearly a year before Legion was released. The numbers announced were at 5.6 Million. This graph starts at Legion, so there is already an assumption that starting number was 5.8, but there was no public data about Legion's numbers released.

As was said before, he is known to pull things out of his *filtered* for clicks. We should also take anything that corpo publically shares with a grain of salt. There are reasons why they stopped sharing subscription numbers.

Edited by Arcling

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      There's plenty of retail fixes today, with Warlocks, DotI, Taivan, the tabard vendor in Valdrakken, tailoring, as well as plenty of quests getting improvements, in addition to quite a few Cataclysm Classic adjustments, and even a Paladin fix in Classic Era!
      May 10 (Source)
      Classes
      Warlock Fixed an issue where the scaling of Inferno would become reduced when Rain of Fire affected more than 5 targets. Dungeons
      Dawn of the Infinite end bosses should now drop Awakened Crests. Mounts
      Taivan awoos when summoned, like a good boy. Non-player Characters
      Kessa, the Personal Tabard Vendor located in Valdrakken should now be available to all alts after completing the questline to unlock the personal tabard. Professions
      Tailoring Fixed a bug where Blue Silken Lining was not granting more mastery for equipping a second item embellished with Blue Silken Lining while the buff was already active. Quests
      Fixed a bug preventing the completion of “Lotus Tea” after completing “The Pools of Youth”. Fixed an issue preventing progress on the quest "Get My Results!". Players can now call for aid while mounted on the quest "At the Source". Cataclysm Classic
      Blood Queen Lana'thel should now Vampiric Bite more consistently. Kadrak now allows players to complete "To the Rescue!" even when Brutusk is busy. Fixing an issue where sacks of oatmeal were not interactable during the “Keepin' the Haggis Flowin'” quest. Fixed an issue that would prevent players from completing the “Devastation” quest. “Devastation” can now be reacquired by walking near the foliage that begins the quest in the Badlands. Fixed an issue that would prevent players from interacting with Sewer Caps on the "Fungus Among Us" quest. The Troll racial ability Berserking will now reset when an encounter ends. Paladin Selfless Healer now correctly increases Word of Glory healing when Word of Glory is cast on others. Priest Fixed some issues with Prayer of Mending. Twin Disciplines now properly increases Prayer of Mending healing by the amount stated in the tooltip. Grace now works properly on healing from Prayer of Mending. Glyph of Prayer of Mending now increases healing from the first bounce of Prayer of Mending by 100%. Shaman Flametongue Totem will no longer stack with other Spell power increasing effects. Warlock Incubus pets can now be renamed by Warlock Demon trainers, just like other demon pets. WoW Classic Era and Hardcore
      Corrected Seal of Righteousness so that it cannot crit.
    • By Stan
      The fourth War Within Alpha build brought some changes to Skyriding powers.
      Skyriding Power Changes
      Skyriding Basics- While falling from a high location, your mount Dragon Isles drake extends its wings to propel you both forward. Pointing yourself downward grants more momentum. Evening out can transfer that momentum forward. Pointing yourself upward slows you down. When at your slowest, you will start to fall slowly toward the ground. You also gain access to the following abilities: Surge Forward Flap forward. Skyward Ascent Flap upward. Skyrider's Initiative- While dragonriding skyriding at middle speed and above, you gain stacks of Dragonrider's Skyrider's Initiative, up to 10. When landing at mid-to-high speeds, you create a shockwave, damaging enemies for [ Greater of {72% of Spell Power} or {72% of Attack Power * (1 + 0) / 10} ] per stack, split among them, and disorienting them for 3 sec. Landing at low speeds cancels Dragonrider's Skyrider's Initiative. Skyrider's Hunt- Defeating an enemy increases your Vigor  will grant your you 1 vigor. Vigor recharge rate by 10% for 3 sec. This effect can only occur once every 10 sec. Ground Skimming- When dragonriding skyriding near the ground, you regenerate 1 Vigor every 30 sec. This effect does not occur while affected by Thrill of the Skies unless Swift Skimming is learned. Thrill of the Skies- While dragonriding skyriding at high speeds, you regenerate 1 Vigor every 15 sec. Vigor- Dragonriding Skyriding abilities spend Vigor. Spending time on the ground, whether mounted or dismounted, regenerates 1 Vigor every 30 sec. Skyrider's Cultivation- Gathering herbs or minerals increases your Vigor recharge rate by 400% for 3 sec will replenish 1 vigor. Skyrider's Compassion- While airborne on a Skyriding mount, Dragon Isles drake, you gain stacks of Dragonrider's Skyrider's Compassion, up to 10. When you dismount, you gain a shield worth 1% of your health and gain 1% movement speed per stack, lasting 30 sec Lift Off- When mounted on a dragonriding skyriding mount, double jump to launch upward and start gliding forward. Skyriding Skill Track
      In the War Within expansion, the Dragonriding Skill Track has been updated:
      Dragonriding Glyphs have been renamed to Skyriding power (current PH name is Dragon Power) You will gain extra Skyriding power as you level. The costs of all Skyriding Powers has been reduced to 1 Dragon Power. A premade Level 70 template character starts with 20 Skyriding power and can unlock all the perks in the tree.
      On the right side, you can enable/disable the Ride Along feature and the second node lets you pick between Whirling Surge and Lightning Rush at no cost.
    • By Stan
      All Mists of Pandaria raids and World Bosses are on a daily lockout in Patch 10.2.7.
      We're not sure if the change is intended or a MoP Remix feature, but somehow, daily lockouts for MoP raids and World Bosses have slipped through to live servers even before the event's starts on May 16. Maybe this is a way to give retail players more chances on Tusks of Mannoroth since you can buy them directly from a vendor during MoP Remix.
      If you're farming Garrosh, don't forget there is a skip at the beginning of the raid. As you enter, interact with the scroll on the wall.
    • By Stan
      Gleeful Glamour is an Enchanting item in the War Within that lets you temporarily change the race of your character.
      Enchanting adds interesting scrolls that let you cosmetically change your character's race for a short period of time. The associated spell with all the transformations is: 
      Magical Mischief - Don the mask, magically altering your appearance to that of another one of Azeroth's residents. Lasts 20-60 min. based on the quality of the Gleeful Glamour. (1 sec cast, 2 hrs cooldown) From the description, we know the transformation lasts for 20-60 minutes and is on a 2-hour cooldown.
      Gleeful Glamour List
      Here is a lis tof all Gleeful Glamour items coming in War Within.
      body { font-family: Arial, sans-serif; } table { width: 100%; border-collapse: collapse; } th, td { border: 1px solid #ddd; padding: 8px; text-align: left; } th { background-color: #f2f2f2; } Name Reagents Source Skill Skill Up Gleeful Glamour - orc 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - troll 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - vulpera 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - goblin 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - kul-tiran 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - lightforged-draenei 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - zandalari-troll 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - undead 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - human 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - void-elf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - mechagnome 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - gnome 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - night-elf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - pandaren 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - tauren 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - blood-elf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - maghar-orc 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - highmountain-tauren 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - earthen 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - nightborne 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - draenei 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - worgen 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - dark-iron-dwarf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1 Gleeful Glamour - dwarf 1 Khaz Algar Enchanting 40 (Yellow), 48 (Green), 55 (Gray) 1
    • By Stan
      When you discover all flight points in Khaz Algar, your flight path travel speed will be increased by 25% in the new continent!
      In the latest War Within Alpha build, Blizzard added the a reward to the Khaz Algar Flight Master achievement.
      Khaz Algar Flight Master - Visit each Flight Master in Khaz Algar to discover their flight points for your Warband.
      Reward: 25% Increased Flight Path travel speed in Khaz Algar for your Warband The achievement progress is Warbound and so is the 25% flight path speed bonus!
×
×
  • Create New...