Jump to content
FORUMS
Sign in to follow this  
Staff

Dragonflight Season 4 PTR Development Notes: March 26th

Recommended Posts

78024-everything-to-do-before-dragonflig

We have some expanded content notes for Dragonflight Season 4. Blizzard detail the changes coming to Mythic+, from the new rotation, difficulty changes, Crest and Flightstone changes, as well as specific dungeon updates. 

Blizzard LogoContent Notes (Source)

This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Season 4 update.

Dragonflight: Season 4 Update Development Notes


SEASON 4 MYTHIC+ DUNGEONS

  • Season 4 brings back all eight Dragonflight dungeons to the Mythic+ rotation: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy.
  • DIFFICULTY CHANGES
    • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
    • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
    • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
    • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.
      • Normal
        • This difficulty is unchanged.
      • Heroic
        • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
        • Mythic difficulty changes and mechanics will not be present in this difficulty.
        • This remains a queueable experience.
      • Mythic
        • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
        • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
        • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
        • Mythic 0 is still on a weekly lockout under this model.
      • Mythic+
        • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
          • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
        • Affixes would slot in at +2, +5, and +10
          • +2 - Fortified/Tyrannical
          • +5 - Entangling / Incorporeal etc.
          • +10 - Bursting / Bolstering etc.
        • Dungeon ratings should be equivalent to what they represent in the current system.
        • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.
    • It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:
  • Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.
    • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
    • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
    • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
    • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
    • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
    • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

Dungeon Updates

The following are the most notable changes in each dungeon:

HALLS OF INFUSION

General

  • Dungeon checkpoint added after defeating Gulping Goliath.
  • Normalized the spawn rate of Crashing Tsunami during the gauntlet.
  • Containment Apparatus Containment Beam’s damage has been reduced by 42%
  • Primalist Galesinger
    • Wind Buffet has been removed.
    • Thunderstorm has been removed.
    • Now uses Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact.
  • Primalist Earthshaker Rumbling Earth’s rim visual will no longer clip into the terrain.

Encounters

  • Watcher Irideus
    • Titanic Fist now has a visual during cast.
    • Power Overload now has a rim visual around afflicted player.
    • Power Field now gradually grows to its full size.
  • Khajin the Unyielding
    • Added rim visuals on Ice Boulders that will trigger Avalanche.
  • Primal Tsunami
    • Cast Away now occurs at 50% health (was 100% energy).

AZURE VAULT

General

  • Increased the timer of Azure Vault by 1 minute.
  • Crystal Fury
    • Piercing Shard now has a precast visual.
    • Piercing Shard ’s impact area has been reduced.
  • Conjured Lasher Mystic Vapors will now be cast less frequently.
  • Arcane Tender Erratic Growth’s cast time has been increased to 3.5 seconds (was 2.5 seconds).
  • Unstable Curator Heavy Tome will now be cast less frequently.
  • Drakonid Breaker
    • Shoulder Slam’s knock back has been removed.
    • Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%.
    • Shoulder Slam will now be cast less frequently.

Encounters

  • Leymore
    • Erupting Fissures now follows current target player.
  • Azure Blade
    • Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds).
  • Umbrelskul
    • Oppressive Miasma removed in Mythic difficulty.
    • Crystalize now pulses Arcane damage while the crystal is shielded.
    • Crackling Vortex now has a larger movement radius.

BRACKENHIDE HOLLOW

General

  • Rotbow Stalker
    • Renamed to Rotbow Ranger
    • Shoot now has a recast of 6 seconds.
    • Diseased Meat renamed to Rotten Meat, and is now a Poison dispel.
  • Brackenhide Shaper
    • Summon Lashers has been removed.
    • Touch of Decay has been removed.
  • Stinkbreath
    • Violent Whirlwind ’s radius has been reduced to 6 yards (was 7 yards).
    • Stink Breath now locks facing after targeting a player.
    • Stink Breath now has a visual while casting.
  • Gutstabber Withering Poison has been removed.
  • Bracken Warscourge Bloody Bite has been removed.
  • Claw Fighter Bloody Bite has been removed.
  • Decay Speaker Rotchanting Totem has been removed.

Encounters

  • Hackclaw’s War-Band
    • Predatory Instincts’ Haste bonus has been reduced to 5% (was 10%).
    • Mark for Butchery’s damage frequency has been increased to 1 seconds (was 0.5 seconds).
    • Gash Frenzy’s damage reduced by 21%.
    • Gash Frenzy’s duration reduced to 15 seconds (was 45 seconds).

ALGETH’AR ACADEMY

General

  • Spellbound Scepter Arcane Rain has been removed.
  • Spectral Invoker Arcane Missiles’s damage has been reduced by 50%.

Encounters

  • Crawth
    • Firestorm ’s frequency has been reduced.
    • Savage Peck ’s initial and periodic damage has been reduced.
  • Echo of Doragosa
    • Unleash Energy added as the new Mythic mechanic.

NELTHARUS

General

  • Each Burning Chain can only be used once.
  • Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds.

Encounters

  • Chargath
    • Fiery Focus’s pulsing damage near the Chargath has been removed.
    • Fiery Focus’s now channels damage on current target.
    • Grounding Chain now persists on defeated player.
    • Grounding Chain now does a small knockback to the player when applied.
  • Warlord Sargha
    • Curse of the Dragon Hoard now stacks.
    • Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes).
    • Azure Stone of Might has been removed.

THE NOKHUD OFFENSIVE

General

  • Nokhud Longbow
    • Multi-Shot has been removed.
    • Rain of Arrows will now be cast less frequently.
  • Nokhud Beastmaster Hunt Prey ’s damage bonus has been reduced by 25%.
  • Nokhud Thunderfist Storm Shock has been removed.
  • Primalist Stormspeaker Storm Bolt has been removed.

Encounters

  • Balakar Khan
    • Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds).

RUBY LIFE POOLS

General

  • Primal Terrasentry Stone Missiles has been removed.

Encounters

  • Kyrakka
    • Infernocore’s duration has been increased to 4 seconds (was 3 seconds).
    • Infernocore’s periodic damage has been reduced by 25%.

ULDAMAN: LEGACY OF TYR

Encounters

  • The Lost Dwarves
    • Fiery Surges’ s damage has been reduced by 50%.

DAWN OF THE INFINITE: HARD MODE

Dawn of the Infinite: Hard Mode is available for testing with updated tuning and rewards.

Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      With the XP nerfs now live on retail, leveling up characters in MoP Remix is faster than ever. Expect to save at least 40 minutes to reach Level 70!
      The War Within pre-patch introduced significant XP nerfs, lowering the amount of XP needed to reach Level 70. Players in MoP Remix are already noticing the difference with drastically reduced leveling times.
      One player shared their /played time, hitting Level 70 in just 1 hour and 12 minutes by only doing normal/heroic dungeon farms and opening mail around Level 40.
      This player, with about 149% XP on their cloak, noted that before the pre-patch, it took 1 hour and 52 minutes to reach Level 70. The XP nerfs effectively shaved off at least 40 minutes from the leveling process.
      Before the War Within pre-patch, we saw some impressive records of players reaching Level 70 in MoP Remix in as little as 30 or 48 minutes. With these new XP nerfs, it's only a matter of time before someone hits max level in MoP Remix in as little as 20 minutes!
    • By Stan
      Find out everything you need to know about the Earthen Allied Race coming in the War Within expansion!
      We've examined the Earthen Allied Race in detail, and this overview should cover just about everything known about them.
      Earthen Class Options
      The Earthen have the following class options available:
      Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior Death Knights were also available earlier, but Blizzard decided to remove the class option during testing.
      When Will the Allied Race Become Available?
      The Earthen require max level, so they will be available starting August 22, 2024.
      Unlock Requirements
      The following hidden character achievement lists all the unlock requirements for unlocking the Earthen Allied Race - Allied Races: Earthen:
      Completion of the War Within level-up campaign. Complete Broken Tools side quest in the Ringing Deeps. Complete the Remember Me, Earthen side quest in Isle of Dorn Complete the Behind Closed Doors side quest in the Ringing Deeps. Intro Scenario
      The following section contains spoilers. Click on the Reveal Hidden Contents button to learn more or simply skip it!
      Racials
      Here is a list of Earthen racial abilities and passives:
      Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite to harm your foes and aid your allies. Empowering has the following effects: I: Deals [ Greater of {200% of Spell Power} or {200% of Attack Power * pctD * (1 + 0)} ] Fire damage. II: Heals allies for [ Greater of {100% of Spell Power} or {100% of Attack Power * pctD * (1 + 0)} ]. III: Deals [ Greater of {75% of Spell Power} or {75% of Attack Power * pctD * (1 + 0)} ] additional Fire damage to the highest health enemy. Hyper Productive - Increase Finesse by 25. Finesse increases the chance of gathering additional meterials. Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.  Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Titan-Wrought Frame - Base armor from equipped items is increased by 10%. Wide-Eyed Wonder - When you gain experience from exploring a location, gain 200% additional experience. Racial Mounts
      The Earthen racial mounts is the Slatestone Ramolith awarded from the Allied Races: Earthen achievement!
      Reins of the Slatestone Ramolith
      "Earthen ranchers talk often of this creature's resilience and how the rain ricochets off of its lustrous coat."

      Shaman Totems
      The Earthen can roll Shamans, which means they're getting brand new totem models!
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

      Paladin Mount
      Earthen Ordinant's Ramolith is the Earthen Paladin class mount!


      Earthen Heritage Armor
      Here are the Heritage Armor sets and recolors available to the Earthen.
      Male

      Female

      Customization Options
      Skin Color Face Hair Style Hair Color Beard Style Eyebrows Eye Color Eyesight Earthen have a lot of customization options for gems on their bodies. You can select from various types of gems for your shoulders, armors, hands, torso, or legs.
      Gem Color Left Shoulder (Gem Style)  Right Shoulder (Gem Style) Arms Hands Torso Belt Legs
      Overview Video
      Finally, here's a video recently released by MrGM covering all the above.
    • By Stan
      Switch Flight Style works with Dracthyr's Soar in the War Within pre-patch.
      This means you can use Steady Flight on your Dracthyr Evoker, instead of Skyriding, if you prefer that.
      Switch Flight Style unlocks at Level 20 and you'll find the option in your Spellbook. Keep in mind that you must still unlock Steady Flight in Shadowlands and Dragonflight zones, and the same applies to Khaz Algar.
    • By Stan
      Now that Warbands are available on live servers, all your characters can access dungeon portals without needing to complete a single M+ key!
      This even includes the MoP Challenge Mode portals, which are no longer obtainable, and possibly the Fated/Awakened raid portals too.
      To unlock the portals in Mythic+, you must complete a Keystone Level 10 or higher dungeon in time.
    • By Stan
      Starting with the War Within pre-patch, Blizzard has removed the one-per-server limit on Dracthyr Evokers.
      Players have noticed that they can now have multiple Dracthyr Evokers on a single realm. Evokers now start at Level 10 and Blizzard still plans to add more class options in a future update.
×
×
  • Create New...