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Neviriah

Patch 1.0.7 Update: Multiplayer, Skills and More!

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This week's Last Epoch patch includes some minor changes to multiplayer, bug fixes, skill updates, and more. Here is everything you need to know about it!

If you have been waiting for the weekly Last Epoch patch, rest assured that it is officially live today. 

Here is what you can expect from this patch:

When teleporting to a team member that's inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing. Additionally, when health is a fraction of 1, it will now always round up to 1 instead of rounding off, resulting in health sometimes displaying as 0.

A number of general bug fixes have been deployed

Several item tooltip fixes, including:

  • Fixed a bug where opening / closing an item tooltip would have a drastic performance cost
  • Fixed a bug where tooltip text could continue off the edge of the tooltip instead of wrapping
  • Fixed a bug where some languages with a larger text height could be missing information on tooltips
  • Fixed a bug where prefixes and suffixes had different line spacing on item tooltips
  • Fixed a bug where some enemies were not displaying their top of screen health bars
  • Fixed a bug where Shade of Orobyss’ “Starburst” ability would explode upon his death
  • Fixed a bug where the falling rocks during the boss fight in Lightless Arbor could sometimes fail to display a telegraphing indicator before falling
  • Fixed the invisible walls during the Elder Gaspar fight in The Chambers of Ruin, which could block projectiles
  • Fixed a bug where Death’s Embrace’s Grim Harvest could trigger while at negative mana
  • Fixed a bug where Enemy VFX could stop playing / freeze
  • Fixed a bug where enemies would fail to play their death animation
  • Fixed a bug where the B_Circle button would focus the action bar panel (skill bar) if it was previously selected

Each class also received a certain number of fixes on different skills that were having issues:

  • Fixed a bug where some skills, primarily traversal skills, would not work after a zone transition until using a different skill first.
  • Fixed a bug where some scorpion enemies were unable to be targeted by Spirit Plague
  • Fixed a bug where channeled movement skills could break if continued to be channeled after running into a wall
  • Fixed a bug where every other use of Void Cleave with the Gravity’s Edge node (traversal) would have its hitbox at the start of the movement
  • Fixed a bug where skills could stop working after closing a panel until the panel was closed a second time
  • Fixed a bug where the player’s character was visible under the surface on certain locations during using of Synchronized Strike and Lethal Mirage
  • Fixed a bug where Puncture’s Stay of Execution, and Detonating Arrow’s Aimed Shot nodes would play the VFX before the character animation when charged to max

And lastly, a few bugs in multiplayer were fixed as well:

  • Fixed an instance of a bug which could break all party interactions until re-logging
  • Fixed a bug where players were unable to portal to other party members when both players were inside of an echo

These bug fixes and changes were much needed and awaited by players, and they are improving the game in a very good way! The EHG team is continuing to work hard each week to provide more and more changes, and we are excited to see what the future holds!

For a more detailed read of all the information, you can also head to the official forum post here: Last Epoch Patch 1.0.7 Notes

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