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By Jaym0
The first-ever HoYoverse Café is opening in Berlin! Here's everything you need to know about the Genshin Impact and Zenless Zone Zero-themed events happening during launch!
HoYoverse is bringing its worlds to life in the real world with the very first HoYoverse Café opening in Berlin! The soft opening kicks off on 20 June 2025, just in time for a week-long Genshin Impact event, followed by a Zenless Zone Zero-themed one!
While you may not run into Tin Master (altho, who knows what awaits you there), if you are living close to Berlin, it's still worth a little visit!
As mentioned before, the café is located in Berlin, and you can look forward to themed food, drinks, events, and limited-edition merchandise inspired by the games!
For more information on the location, the official X/Twitter account shared everything you need to know:
Placeholder for tweet 1932028695700537754 Inside this HoYoverse Café you will find character-inspired drinks, sweet treats, and decor from Teyvat and New Eridu. The team has been teasing the café's look and menu on social media since early June, sharing photos and sneak peeks of what you can expect:
Placeholder for tweet 1933825551149437383 You can check the official @HoYoverseCafe account on X/Twitter for more updates and instructions on how to visit.
On top of that, two events will be help at the Café to celebrate the opening: one for Genshin Impact, and one for Zenless Zone Zero:
20-27 June: Genshin Impact - To Coffee and Companions Celebrate the café's soft opening with a full Genshin-themed event, featuring: Cosplayer shopkeepers Live music and dance performances Limited Edition merch (some free, some for sale) Social media and onsite activities You can pre-register for this event on the official sign-up page. 28 June - 13 July: Zenless Zone Zero - Ridu Coffee Chat Right after Genshin's week, the café will switch gears and focus on Zenless Zone Zero with the Ridu Coffee Chat event: Limited Edition merch New Eridu-themed food and drinks Menu inspired by Version 2.0 characters Yixuan and Ju Fufu You can also pre-register for the Ridu Coffee Chat event here. More event details are expected soon, but it's already confirmed that some items will be available for free, while others can be purchased during the event.
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By Jaym0
Miasma is a new hazard in Zenless Zone Zero since 2.0. Here's what it does in combat and exploration, and how to properly counter its effects during fights and Hollow missions!
Miasma is one of the biggest new mechanics introduced in Zenless Zone Zero 2.0, and it brings a deadly twist to both combat and exploration. The real mechanics of this system are barely explained, and a bit brushed off when you first encounter it, which is leading to a lot of confusion.
If you're exploring the Aerospace City in the Lemnian Hollow, you will definitely run into a lot of Miasma, so you better learn how to counter it! Here's everything you need to know about how Miasma works, and how to deal with it.
Miasma is basically Ether in gas form, and it affects both enemies and your team in different ways. When Miasma appears during battle, it changes the flow of combat with two main effects:
Miasma Shields (For Enemies) Enemies exposed to Miasma will gain a Miasma Shield. The Stun bar of the enemy basically turns red/purple. It will go down as you hit it with certain attacks. This shield boosts their damage reduction and anti-interruption, and they can't be stunned while the shield is active. It acts like a second health bar that you must break through. Once broken, the enemy gets purified, taking huge bonus damage, and your team gains a a lot of Energy or Adrenaline, letting you launch powerful follow-up attacks.
Miasma Meter (For Your Team) When your characters are exposed to Miasma (by standing in toxic fog or taking specific attacks), a Miasma Meter appears at the bottom of the screen. It's a purple bar down in the middle that will keep filling up. Once it's full, your entire team takes damage based on their current HP. This can quickly become devastating if you don't pay attention. Miasma enemies can't be stunned and barely take damage, so your usual "impact" strategies won't work. You'll need to change up your tactics:
Best Ways to Deal With Miasma Shields: Use Dodge Counters, Defensive Assists, and Ultimates. For some reason, these deal bonus damage to Miasma Shields. Save EX Specials and Ultimates for when a Miasma Shield appears so you can burst it down quickly. You usually know when you fight enemies who will spawn those shield, are your surrounding will mostly be full purple. Stunner teams like Lighter and Hugo are basically useless. You have to switch from Stun/Impact builds to ATK or CRIT-based Squads for better shield damage. Use off-field attackers to constantly eat away at Miasma Shields while you stay mobile. Rupture Agents such as Yixuan are the most effective as they directly break through the Miasma Shield and ignore enemy defenses directly. They are currently the only Agents capable of bi-passing the miasma shields and hitting the health bar straight away. However, Miasma isn't just a battle mechanic: you can also encounter it during story and exploration. In places like the Aerospace City in the Lemnian Hollow, Miasma forms hazards or obstacles that block your path.
You will learn how to use the Disintegration technique from Yixuan during the 2.0 story, which will help you clear out any miasma plant or fog blocking your way so you can move forward.
You can also find devices to clear Miasma buildup from your team, so don't hesitate to get close to one if your Miasma meter gets critically high! It's the Fissure Beacons that you can also use to teleport yourself inside the Hollow. They also heal you.
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By Jaym0
A new Zenless Zone Zero leak reveals that Alice's core passive has been changed. You now need 100% Crit Rate to fully benefit from it. Here's what we know.
A recent leak from the Zenless Zone Zero beta has revealed a big change to Alice's core passive ability.
You can take a look at the leak on Reddit here:
For more explanations, this latest hotfix update adjusts Alice's core passive, which now works like this:
At its base, the passive now deals 20% of the original damage. This can scale up to 100% of the original damage. However, to reach the full 100%, Alice must have 100% Crit Rate. In simple terms, you will now need to build Alice with 100% Crit Rate to unlock the full potential of her passive. This makes her much more crit-dependent than before.
Previously, Alice's core passive wasn't fully functioning as intended. This update appears to fix the passive, but it also raises the difficulty of building her effectively. You will need to focus more on Crit Rate when choosing her gear.
It may be a good idea to save up for her signature weapon, which should provide a good 24% CRIT Rate.
As always, keep in mind this information is from the beta version and may still change before release.
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By Shikhu
The rumoured skins for Alice and Yuzuha, releasing in version 2.1 have been leaked. See what will be available with the release of 2.1's next agents.
The first information that has been leaked is full model renders by Dim:
Yuzuha:
Alice:
Both skins are summer-themed to coincide with events and other skins releasing in version 2.1. To be entirely honest, i'm not too sure where the surfboard plays into this.
What's really cool about these skins though is the fact that even the weapons for these agents are also different. Yuzuha's being especially noticeable given her normal weapon is red. Yuzuha's tanuki even has changes which is great attention to detail.
On top of full renders, animations for the agents in the menu and during their ultimates have also been leaked by Dim. Unfortunately, as we can mainly tell from Yuzuha's, nothing sems to have changed with animations or effects.
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By Shikhu
The ZZZ devs have released part 2 of 2.0's system updates, did you know about all of these features added with season 2?
This graphic comes from Hoyoverse's official hoyolab post about system optimisations for version 2.0. Some of which you may know about already while others can be hidden features waiting to be uncovered by proxies.
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