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Anby I-Frames in ZZZ Are Bugged? Players Raise Concerns!

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Zenless Zone Zero players are raising concerns about Soldier 0 - Anby's dodge mechanics, animation locks, and inconsistent i-frames. Here is everything you need to know.

In recent discussions within the Zenless Zone Zero (ZZZ) community, particularly on the Chinese side, significant concerns have appeared regarding the new Agent Soldier 0 - Anby, focusing on her dodge mechanics and invincibility frames (i-frames).

The Main Issues:

Attack Animation Lock and I-Frame Inconsistency:

Players have reported that during Anby's fourth and fifth basic attack sequences, the character becomes locked into the animation, preventing immediate dodging. In addition to this, the i-frames intended to provide invulnerability during these attacks reportedly do not cover the entire animation duration, leaving Anby vulnerable to enemy attacks without the possibility of reacting.


EX Special and Ultimate Ability:

Anby's EX Special and Ultimate abilities are described as granting maximum stacks upon hitting an enemy. However, these stacks seem to be only granted upon fully completing the attack animations. This difference means that if enemies move out of range before the attack ends, the abilities may not function as intended. Additionally, Anby's Ultimate ability's i-frames are said to end prematurely, making her susceptible to being interrupted and the attack canceled. This makes her the only character that can literary get slapped out of her ultimate.


I-Frame Gaps Between Abilities:

Transitions between Anby's EX Special and triple special reportedly contain i-frame gaps. These gaps can result in Anby taking damage during what players believe should be seamless, invulnerable attack sequences.
These issues have created a debate within the community. One faction asks HoYoverse to address and fix these mechanics to fit Anby's skill descriptions. At the same time, another group argues that these mechanics are intentional design choices, suggesting that players should adapt and improve their gameplay strategies accordingly.

As of now, HoYoverse has not released an official statement addressing these specific concerns. The community is waiting for extra information or potential adjustments in the near future.

You can find more detailed about the issues on the following discussion on Reddit if you are interested: 

 

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