Mage Leveling Build for Last Epoch

Last updated on Nov 30, 2023 at 15:30 by AaronActionRPG

This is the perfect leveling guide for new players wanting to start with Mage! This page will cover everything and anything you could need to know about leveling the class, including which skills to use, what stats to prioritize, and what uniques are useful early in the game.

1.

Introduction

This base class leveling guide is designed to get you started in the right direction with Mage, by offering a simple skill setup to assist you while you play through the first major act of the game. We have chosen a set of skills and passives that create an effective and yet simplistic play style that can rapidly push your character to their mastery selection at the End of Time.

This guide will showcase the specialization nodes for each of the three skills we have selected. These specialization slots unlock at levels 4, 8, 20, 35 and 50; granting you access to your skill trees to augment your chosen skills. For the purpose of this guide, we will only be using the first three of our skill trees to augment our character's chosen skills by adding ten nodes at most to each tree. While the maximum is 20, our goal is to have you transition into your chosen Mastery by the time you hit level 30 and continue on with your chosen mastery leveling guides as seen below.

2.

Mage Basic Leveling Trees

Class Passive Skill Passives
Mage
Fireball Teleport Elemental Nova Flame Ward
2.1.

Mage Passive Points

Mage Passive Tree

Our base class is the Mage, which acts as a generic spell caster. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible Masteries to choose from. For the Mage, we have access to the Mastery Tree Passives for Sorcerer, Runemaster and Spellblade. Upon selecting a Mastery and placing 20 Passive Points into the Mage Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this guide will be focusing on the first 30 passive points for you character, you may choose to move on to a Mastery after you have completed the first story arc of the game and reach the end of time. This may or may not occur before you have all the passive points for this class tree. Do not worry, and simply move on to one of our Mastery Leveling Guides located at the top of the page.

As for the leveling Mage passive tree, we will be focusing on a blend of offensive and defensive increases to help round out our character. While you can deviate from this selection, be aware that not have a balanced setup could slow you down as you progress through the campaign.

  • 8 points into Arcanist: Increases our Intelligence, Fire and Lightning Resistances.
  • 8 points into Scholar: Increases our Health and Mana.
  • 8 points into Elementalist: Increases our Elemental Damage.
  • 5 points into Mage Flurry: Increases our Attack and Cast speed.
  • 1 point into Preparation: Increases the damage of our next spell cast.
2.2.

Fireball

Fireball Skill Tree

This skill hurls a ball of fire towards enemies, with a 25% chance to Ignite on hit. Spell damage also applies at 125% of its value to this skill, making it quite powerful with the right scaling. This will be our main DPS skill as we progress through the first major act of the game. On our journey to the End of Time, we will be scaling this skill the entire time so it should have 8-10 passive points available to spend just based upon standard play. Remember, when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify our main skill. The most important of these nodes is listed below:

  • Flame Burst Icon Flame Burst: Hitting an opponent multiple times will create a Flame Burst Icon Flame Burst.
  • Flammability: Grants a chance to Shred Fire Resistance.
  • Mana Sphere: Fireball deals more damage and lowers Mana cost.

These chosen nodes play into the way Fireball Icon Fireball works, focusing on us spamming our skill for the majority of our DPS.

2.3.

Teleport

Teleport Skill Tree

This skill moves us through the power of magic to a targeted location. On our journey to the End of Time, this will be our second specialization skill which we will open up at level 8. We will be scaling this skill up rather quickly and it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify this traversal skill. The most important of these nodes is listed below:

  • Elemental Affinity: Buffs elemental damage if we have used Teleport Icon Teleport in the last 4 seconds.
  • Elemental Dawn: An Elemental Nova Icon Elemental Nova is created on arrival to your location.
  • Elemental Dusk: An Elemental Nova Icon Elemental Nova is created on departure from your location.
2.4.

Elemental Nova

Elemental Nova Skill Tree

This skill casts a nova around you that deals Fire, Cold and Lightning damage. This skill used in combination with our Teleport Icon Teleport as well as being self-casted. On our journey to the End of Time, this will be our third specialization skill which we will open up at level 20. We will be scaling this skill up rather quickly and it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify this skill. The most important of these nodes is listed below:

  • Arcana Elementorum: Increases our damage and AoE.
  • Fire Nova Icon Fire Nova: Enables Fire Nova, dealing extra damage on hit.
2.5.

Flame Ward

This skill grants us 400 Ward, as well as Damage Reduction, until the shield erupts in a fiery explosion. On our journey to the End of Time this skill will be on our skill bar, but have no Skill tree. We will be using the base version of the skill. As long as we have a space on our skill bar we can put any basic skill into the slot without investing any skill points into it.

Image courtesy of Last Epoch Tools
3.

Gameplay Rotation

We will be using our Fireball Icon Fireball to spam our enemies, using both our Teleport Icon Teleport and Elemental Nova Icon Elemental Nova to keep our distance while fighting. We are primarily ranged and do not want to get too close to enemies. We also have our Flame Ward Icon Flame Ward as a defensive skill if things go wrong. This is very easy to play, just focusing on keeping your distance as you hammer the enemies with fire.

4.

Gearing and Affixes

Below we have recommended the specific affixes to target with this build. Dedicating specific gear recommendations outside of uniques is quite challenging as you will be constantly swapping out different pieces of gear as you level. Your goal should be to use gear that has the targeted affixes on it and stack those affixes as high as you can. This is completely dependent on what drops you come across, and you may not find your ideal pieces of gear, but you should be able to find items that can still be of assistance to your build.

Attributes Offensive Defensive
Intelligence
Vitality
Fire Damage
Spell Damage
Ignite Chance
Cast Speed
Armor
Resistances
Elemental Damage Leech
Health on Kill
Increased Health
4.1.

Useful Uniques

Early on, if you happen to find come across any of these low level uniques they can be a fantastic addition to helping you level this character, and others. Be sure to setup a bank tab for them and keep them as you out grow them.

Gear Slot Unique Name Level
One-handed Weapon Firestarter's Torch Icon Firestarter's Torch Level 1
Helmet Calamity Icon Calamity Level 7
Chest Prism Wraps Icon Prism Wraps Level 5
Amulet Gambler's Fallacy Icon Gambler's Fallacy Level 1
Rings Arboreal Circuit Icon Arboreal Circuit Level 1
Gloves Avarice Icon Avarice Level 6
Boots Advent of the Erased Icon Advent of the Erased Level 16
Relic Tome of Elements Icon Tome of Elements Level 1

If you manage to find any of these items later in game with Legendary Potential, be sure to keep them. You can add an affix to it to make it even more effective for leveling any of your alt characters.

5.

Changelog

  • 30 Nov. 2023: Guide added.
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