Frost Mage Level 58 Boost Guide
This guide was designed to help new and returning Frost Mages with getting up to speed on how their class plays at Level 58 with the TBC talents and spells.
It is also an excellent first-read for players using the new TBCC Dark Portal Boost!
Overview
The character boost offered by Blizzard allows you to boost one class of your choice to Level 58. If you have never played that class before, it can be very hard to find your place in this new environment.
This guide is tailored towards giving you a base understanding of playing a Frost Mage through completing the final few levels to 60, as well as at 60 in the pre-patch.
Frost Mage Talents for Level 58 Boosts
To increase your kill speed, control over enemy mobs, and survivability, the Deep Frost
spec has turned out to be the best for leveling versus single-target mobs. It is also very useful
to burst high health enemies down with double
Icy Veins and
Summon Water Elemental, combined with
Shatter.
You may use this spec up until Level 70 and add more points into
Improved Cone of Cold,
Winter's Chill, and
Arcane Subtlety or
Improved Blizzard. There are also
AoE builds, with which you can kill multiple mobs at a time, however, this is more for experienced
players and if you are new to the Mage class, you should master the single-target build first.
Frost Mage Rotation for Level 58 Boosts
The rotation shown below is in a priority list format.
- If the target will live long enough to use cooldowns, use
Icy Veins
and
Summon Water Elemental. - If your target is frozen by Frostbite, cast the following sequence:
- Cast
Frostbolt.
Given your ability to control enemies as a Frost Mage, you can use your
Frost Nova or
Freeze from your Water Elemental to root
them in place whenever an enemy comes too close to you.
Enemies that are frozen will have a 50% higher chance to receive a critical strike from you.
Frost Mage Stat Priority for Level 58 Boosts
If you are fighting enemies on your own level or one level above you, the best offensive stats are:
- Spell Damage and Healing
- Spell Crit Rating
- Spell Haste Rating
- Spell Hit Rating*
*Note that you want to have 1% hit vs mobs 1 level higher than you, 2% for mobs 2 levels higher than you, and 13% hit for mobs 3 levels higher than you for your Frost spells.
While leveling, hit rating is basically irrelevant, but for bosses, you will want to be hit capped.
For Mana regeneration and general utility, you can look at the following stats:
- Spirit
- Mana per 5
- Intellect
- Stamina
For leveling, you will mostly want to stack offensive stats that increase your damage output, to ensure you maintain a steady pace while leveling.
Important Abilities
If you are new to playing Mage, here is a list of core abilities and how to use them.
Offensive Abilities
Frostbolt will be your main source of damage.
Frostbite, which has a 15% chance per frost spell to freeze your enemies
in place for 5 seconds, which increases your chance to get a critical strike by another 50%!
Critical strikes with Frost spells do double damage!
Frost Nova can also be used to freeze your enemies in place for 8 seconds,
for the increased chance to crit with Frost spells. Use rank 1 of this ability, as it does the same
as the higher ranks, but costs more Mana.
Ice Lance is a spell you will learn at Level 66 from your Mage trainer and can
be used right after Frostbolt on a frozen target, so both spells will benefit from the bonus crit
chance. Ice Lance can also be used while moving, so you can Frost Nova a low health enemy
and Ice Lance it to finish it off.
Summon Water Elemental summons a Water Elemental. He will fight for
you and has two abilities.
Waterbolt, which fires a bolt of water at your enemy and which you can
automate by making a macro, adding it to your Frostbolt ability.
Freeze is another ability your Water Elemental offers. It acts the same way
as Frost Nova, with one significant difference: you can place it on enemies in range. So if an
enemy is closing in to you, you use this "Pocket Frost Nova" and freeze him while casting your
next Frostbolt. You can also make a macro for Freeze by opening the macro menu and just
write /cast Freeze in the macro.
Icy Veins will increase your casting speed by 20% for 20 seconds. It is
great in conjunction with Frostbolt and you can also make a macro like for Waterbolt, just
replace the /petattack with /cast Icy Veins. This also works for Arcane Explosion and Blizzard
and will make you basically do 20% more damage from casting faster. However, you will use
up more Mana as well!
Cone of Cold is your first Frost AoE spell and it will deal damage to all mobs
in a cone in front of you. If mobs are frozen by Frost Nova or Freeze, this spell also has a
50% higher chance to do double damage.
Blizzard is your secondary AoE damage spell. It does less damage, but
with the
Improved Blizzard talent, it will slow down enemy mobs hugely and
allow for a lot of control.
Cold Snap is a spell that resets the cooldown of all your Frost abilities.
However, this ability has a cooldown, which is modified by talents.
Arcane Explosion is a very good AoE damage spell. If you choose the 2 talent
points in Arcane Subtlety in the Arcane talent tree, it generates less threat and you can cast it
more safely without having to worry about pulling aggro from a tank in dungeons.
Flamestrike is the Fire AoE spell every Mage can cast. It does direct damage
to enemies in an area and leaves a DoT (damage over time) on the ground that burns enemies
as well.
Fire Blast is your instant cast Fire spell, which you can use while moving. It
is typically used to finish off a mob or use while running away until the next Frost Nova is ready.
Fireball is used in two cases. Some mobs have the ability to put a cooldown
on all your Frost abilities while you are casting them and others are simply immune to Frost
damage. You can use this spell to deal Fire damage.
Scorch works the same way as Fireball, but is more Mana efficient. Further,
you will not fire a projectile-type Fireball, but the damage will be dealt instantly.
Arcane Missiles serves the same purpose as Fireball and Scorch, but it is a
channelled spell of the Arcane school.
Spellsteal can be learned on your way to Level 70 and steals one magical
buff from enemies with magical buffs.
Mage Armor is your preferred armor before the Burning Crusade launches.
It allows 30% of your Mana regeneration to continue while you are casting. That does not sound
like much, but is pretty decent over a long time.
Molten Armor is introduced while leveling in TBC and adds 3% crit chance
to your abilities. If mobs hit you, they will get damaged slightly as well.
Defensive Abilities
Frost Nova can also be used defensively if you want to get away from
enemy mobs.
Blink teleports you 20 yards away from enemies. However, Blink can also
be used to move faster or to move towards enemies.
Cold Snap can be used defensively if you need to reset the cooldown of
Frost Nova, Cone of Cold or
Ice Barrier, which allows you to absorb damage.
Mana Shield also absorbs incoming damage, but drains Mana per
damage absorbed.
Polymorph can be used to turn Critters, Beasts, and Humanoids into
sheep, causing them to wander around for 50 seconds. Be aware that these mobs
might not be sheeped for the full 50 seconds, as it can break at any time, with
a higher chance towards the end of the duration.
Counterspell will interrupt enemies casting spells either on you
or your friends. You can use a macro with "/stopcasting" followed by
"/cast Counterspell" (on a new line) to stop your current cast and instantly
interrupt enemy casts.
Ice Block will freeze you in a block of ice and make you
immune to almost all damage in the game. Furthermore, it removes almost all
negative effects, also called debuffs, on you. Be aware that Priests in TBC can
dispel your Ice Block with their
Mass Dispel ability.
Frost Ward absorbs a certain amount of Frost damage. It is best used
against mobs that deal Frost damage.
Fire Ward absorbs a certain amount of Fire damage. It is best used
against mobs that deal Fire damage.
Ice Armor gives you additional armor points, which is useful
against Physical hits from enemies; it also slows attackers.
Cone of Cold can be used defensively to slow mobs in front of
you for 8 seconds, before you run away from them. Rank 1 of this ability costs
less Mana and serves the same purpose!
Mage Armor is your preferred armor before the Burning Crusade
launches. It allows 30% of your Mana regeneration to continue while you are
casting. That does not sound like much, but is pretty decent over a long
time.
Molten Armor also increases the chance you will be critically
hit by 5%. However, this is usually not considered, since Ice Armor just adds
more survivability.
Invisibility is also a spell introduced in TBC and can be
used to get out of combat and run away from enemies, or to just sneak by
enemies. It takes 5 seconds to become invisible and each second your threat
level versus mobs is being decreased. After those 5 seconds, you will become
invisible for 20 seconds and leave combat.
Remove Lesser Curse is important if mobs curse you with deadly
curses. You can decurse yourself or friendly targets.
Utility Abilities
Evocation is your most loved Mana-restoring spell. It can be used
every 8 minutes and restores 60% of your whole Mana over a 8 seconds channeling
time. Use this as often as you can when you need Mana, as it will save you
time!
Amplify Magic increases the spell damage and healing taken by
the friendly target you cast this on. This can be used when you want to
increase healing on your tank who is tanking mobs that do not cast any damaging
spells and do only physical damage.
Dampen Magic is the opposite of Amplify Magic. It can be used
to reduce spell damage taken from spells, but it also reduces healing taken.
This can be useful if you are solo leveling or farming and mobs do a lot of
magic damage.
Slow Fall requires a
Light Feather and can be cast on
yourself to reduce your falling speed. If you fall from a high ledge and
would die otherwise, this spell can save your life! But be aware that any
damage taken by you will cancel the effect!- Portals are made by Mages for their group members to teleport players to all
your faction's major cities. They are taught by the Mage trainers and are very
sought after! Creating a portal requires
Rune of Portals to be cast,
which you can buy from reagent vendors. - Teleport works like Portals, but simply only teleports the casting
Mage to one of their faction's major cities. Casting this requires
Rune of Teleportation, which you can buy from reagent vendors. - Conjure Mana Gem is also a spell used to create an item that restores Mana to you. You can conjure several different Mana gems in advance to restore Mana when needed. At Level 68 you will learn to conjure a Mana Gem that has three charges, which restores more Mana than it takes to conjure. Use it often and wisely! Conjured items disappear after 15 minutes of being logged out.
Conjure Water conjures water for yourself and your party and
there are different ranks of this spell. The highest rank is learned from a
book that drops in high level TBC dungeons. Conjured items disappear after 15
minutes of being logged out.
Conjure Food conjures water for yourself and your party and
there are different ranks of this spell. The highest rank is learned from a
book that drops in high level TBC dungeons. Conjured items disappear after 15
minutes of being logged out.
Ritual of Refreshment is a spell you can learn at Level 70 from
the Mage trainers, after you have learned your highest rank of Conjure Water
and Conjure Food, which are both rare drop books from Outland dungeons.
Conjured items disappear after 15 minutes of being logged out. This requires
Arcane Powder to be cast, which you can buy from reagent vendors.
Changelog
- 02 Jun. 2021: Updated Ice Lance Info.
- 19 May 2021: Talent tree updated.
- 18 May 2021: Guide added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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