Marksmanship Hunter Level 58 Boost Guide

Last updated on May 19, 2021 at 21:26 by Impakt 2 comments

This guide was designed to help new and returning Marksmanship Hunters with getting up to speed on how their class plays at Level 58 with the TBC talents and spells.

It is also an excellent first-read for players using the new TBCC Dark Portal Boost!

TABLE OF CONTENTS OF THIS PAGE
1.

Overview

In The Burning Crusade Classic Blizzard has added a feature where you can boost a character instantly to level 58. While this feature greatly expedites the leveling process it can be overwhelming to know what abilities you will be using and what stats to aim for.

The talent build listed above is optimized for solo leveling, and is meant to be used for questing from 58-70. For more complete leveling guides, check out the pages below.

2.

Important Abilities

2.1.

Offensive Abilities

  • Auto Shot IconAuto Shot is your basic ranged attack and will be the majority of your damage. It is slightly different than other basic attacks however, and you should read more about it here.
  • Multi-Shot IconMulti-Shot is your other core damage ability specifically for cleave and AoE. On multiple stacked targets you can add this into your rotation on cooldown.
  • Aimed Shot IconAimed Shot is your hardest-hitting ability, but has a 3-second cast time. This is a great pre-pull ability or for when you need especially high burst damage.
  • Hunter's Mark IconHunter's Mark applies a debuff on the target that lasts forever, increasing the ranged attack power of anyone who attacks the target. This can only be active on one target at a time, and should always be up. Cast this before you engage a new enemy, since it will not start combat with them.
  • Arcane Shot IconArcane Shot is an instant shot that deals Arcane damage. This is useful for quickly attacking enemies while moving if you have nothing else to use. This does share a cooldown with Aimed Shot IconAimed Shot, however, so it is worth keeping that in mind if you were planning to use Aimed Shot soon after.
  • Serpent Sting IconSerpent Sting is a damage-over-time effect that deals Nature damage. Assuming you do not need to use another sting, this is another solid ability to use while moving for when you cannot cast Steady Shot IconSteady Shot.
  • Steady Shot IconSteady Shot the single most important DPS ability that you will learn as a Hunter. While you cannot learn it until Level 62, once you do it takes over your rotation. Steady Shot is a spammable, 1-second-cast shot that scales very well with your Attack Power.
  • Kill Command IconKill Command commands your pet to instantly attack for some extra damage that is greater than a normal hit. This can only be used after you critically strike your target, but this ability is also off the GCD, so you can just macro it into your other rotational abilities.
2.2.

Aspects

Hunters will always have one of their Aspect abilities active. These are essentially different buffs where you can choose which one you want to have active. As a default, you should always be in either Aspect of the Hawk IconAspect of the Hawk for the extra ranged attack power or Aspect of the Viper IconAspect of the Viper if you are low on Mana.

2.3.

Melee Abilities

Hunters have a minimum range on their ranged attacks, meaning if an enemy is within 5 yards, they must resort to using melee attacks. These are your different melee attacks that you can utilize:

  • Raptor Strike IconRaptor Strike is your most-powerful melee ability. It works like a Warrior's Heroic Strike IconHeroic Strike, dealing bonus damage on your next melee swing. Use this on cooldown while fighting a target in melee.
  • Mongoose Bite IconMongoose Bite is your second-strongest melee ability, and only usable after you dodge an attack. Use this when available while fighting a target in melee.
  • Wing Clip IconWing Clip is a melee attack that deals a small amount of damage and slows the enemy's movement speed by 50% for 10 seconds. You should always keep this debuff up on an enemy if they are within melee range, as it is your best way to get away from them.
2.4.

Cooldowns

These are the few cooldowns that Hunters have. Cooldowns are powerful abilities that do something special, but have a longer cooldown period before you can use them again. These can be incredibly important abilities, but due to their long cooldown periods, require careful consideration and planning for where you should make the best use of them.

  • Rapid Fire IconRapid Fire is a Hunter's most important cooldown. It increases your ranged attack speed by 40% for 15 seconds, which also affects your Aimed Shot IconAimed Shot cast time. This is a huge damage increase and should be used when you need the extra damage the most.
2.5.

Utility

Hunters have several important utility spells in their arsenal that enable them to do things that other classes cannot.

  • Misdirection IconMisdirection requires that you target a friendly player or your pet to use. Once cast, it places a 30-second buff on you, and will last for your next 3 shots. For those 3 shots, all threat you generate is given to your initial friendly target instead. The best ability to use this with is Distracting Shot IconDistracting Shot, as it generates the most threat out of any shot.
  • Concussive Shot IconConcussive Shot could be considered a core rotational ability due to how much you will use it. It is an instant shot that slows the enemy target by 50% for 4 seconds. This is very useful when kiting in PvE and PvP.
  • Distracting Shot IconDistracting Shot is an instant shot that generates threat against your target. If you need to get an enemy's attention, this is how you do it.
  • Feign Death IconFeign Death causes you to play dead, which drops your combat along with all threat against any target that was attacking you. This is also very useful in PvP, as it causes enemy players to lose you as their target when you use this ability.
  • Trueshot Aura IconTrueshot Aura is the final talent on the Marksmanship tree. It is a 30-minute buff that increases your and your party's Attack Power. This is a powerful buff and is one of the main reasons that Hunters are brought to raids.
3.

Stats

  1. Hit chance until 9%;
  2. Armor Penetration;
  3. Agility;
  4. Attack Power;
  5. Critical Strike.
4.

Changelog

  • 19 May 2021: Guide added.
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