Feral Tank Druid Level 58 Boost Guide
This guide was designed to help new and returning Feral (Tank) Druids with getting up to speed on how their class plays at Level 58 with the TBC talents and spells.
It is also an excellent first-read for players using the new TBCC Dark Portal Boost!
TBC Classic Feral Tank Druid Overview
The purpose of this guide is to help you decide on whether you want to boost a Feral Tank Druid to Level 58, and to give a quick rundown on talents, important spells, and stats so that you can start playing right away!
Feral Tank Druids are the ultimate hybrid in TBC Classic, with their defining
characteristic being that their main talent tree, Feral has both tanking
and melee DPS talents, allowing for talent builds that can do both at 90%
of the power of a fully specced Druid tank or melee DPS. They also bring
Leader of the Pack, a unique party-wide buff.
This means that, besides being amazing tanks, Ferals have the ability to deal significantly higher damage than other full specced tanks when not tanking, which can be a significant raid DPS increase, and they have much higher durability than having DPS Warriors off-tank, which is the highest raid DPS option.
Strengths and Weaknesses
Quick leveler and strong solo class, able to stealth, deal high burst damage and heal;
Best tank / DPS hybrid class, as most talents, and even gear, can be shared between both roles;
Great physical group support with
Leader of the Pack and
Improved Leader of the Pack.
Defenses are gear dependent and surviving can be a struggle until good gear is attained;
Weak scaling with gear due to reliance on feral attack power on weapons and dots / energy, which do not scale with secondary stats;
High skill cap class, requiring good dot management, tanking know-how and the advanced powershifting technique for maximum DPS when not tanking.
Best Races for TBC Classic Alliance Feral Tank Druids
NightElf is the only race available. They have some defensive
benefits with
Quickness, as well as
Shadowmeld, which is
of limited usefulness for Feral Druids due to their cat form stealth.
Best Races for TBC Classic Horde Feral Tank Druids
Tauren is the only option and is, fortunately, an excellent race.
War Stomp is very reliable and can usually be used for an emergency
Regrowth in most types of content. The 5% increased health from
Endurance is great, especially when under pressure.
While it would usually not be mentioned,
Cultivation deserves a
special mention here because Druids are the best gatherers in TBC Classic, now
that they can interact with most objects without needing to leave form. This
includes the new flight form variant, making Tauren Druids very good for
gathering duties!
Finally, Tauren have a larger hitbox — especially male Tauren — which grants them slightly increased range, but also allows them to be hit by enemy attacks and abilities more easily.
TBC Classic Feral Tank Druid Talents for Level 58 Boosts
The talent build listed below is a jack-of-all-trades with which you tank, DPS, PvE, PvP, and level to 60, while using only the talent points available at Level 58.
The most important new TBC Classic talent is
Mangle, which
improves Feral Tank Druid damage and provides an extra debuff that increases the
damage of other druids and rogues in your group.
Most of the tree was also made stronger, often by combining several talents
into one that has multiple useful benefits, such as
Primal Fury.
If you are interested in making a tree purely for leveling purposes, we would recommend the build suggested on the Feral leveling guide, instead.
Stats for Feral Tank Druids in TBC Classic
The list below compares the relative value of 1 point of the stat, or rating in the case of Hit Rating, for example.
- Expertise up to the 6.5% cap vs bosses;
- Agility;
- Stamina;
- Physical Hit up to the 9% cap vs bosses, 5% in PvP;
- Strength (1 Strength = 2 Attack Power baseline but Druid gets
extra from
Heart of the Wild and
Blessing of Kings making it stronger than raw AP); - Critical Strike;
- Haste;
- Dodge;
- Defense;
- Attack Power;
- Resilience;
- Armor;
- Armor Penetration.
This is the stat priority that will generally get you the best balance of threat vs effective health. Stamina is of special importance for Feral tanks, as it gets multiplied into 1.7 stamina per each point of stamina you get on your gear after all buffs and bear form are accounted for.
Having a huge health pool is fundamental for bears as unlucky crushing hit streaks will always happen from time to time, and healers need time to react to this sort of damage.
Expertise, Agility, and Hit are excellent for both threat and mitigation, making them all-star stats for a tank Druid.
Feral Tank Druid Rotation / Spell Priority in TBC Classic
For single target:
- Keep
Demoralizing Roar up; - Use
Mangle (Bear) whenever available; - Use
Maul if it will not delay a Mangle cast.
Against multiple enemies:
- Keep
Demoralizing Roar up; - Use
Mangle (Bear) whenever available; - Use
Swipe if Mangle is not available; - Use
Maul if you still have excess Rage.
Best Professions for Feral Tank Druids in TBC Classic
Engineering gives multiple useful bonuses for Feral Tanks, such
as the extra damage from
Super Sapper Charge and
Gnomish Flame Turret,
the party haste buff from
Gnomish Battle Chicken, and powerful stamina
trinkets
Goblin Rocket Launcher and
Gnomish Poultryizer.
Enchanting also has significant personal benefits due to exclusive ring enchants which will increase your throughput for all of TBC, especially once you can enchant stats on rings, but even striking will be strong early on.
Leatherworking is also a strong profession as it allows you to
craft and use the Primal Intent set set, which can be used to fill gear
gaps early on. You will also be able to craft your own Strength of the Clefthoof
set You will also get
Drums of Battle, which are an important consumable
only brought by Leatherworkers, although the early versions of drums require you
to go out of form, which is not recommended while tanking.
Jewelcrafting has relatively weak personal benefits early on, but
allows you to craft
Hard Khorium Choker by Sunwell, which is a good reward
for picking up this profession.
Finally, Alchemy is an excellent gold maker with its transmute recipes and the new elixir, potion, and transmute masteries making it a strong support profession for your alts.
TBC Classic Feral Tank Druid Abilities
While not all abilities in your spellbook have the same degree of importance, they all have their uses, which we will try to quickly explain in the following sections.
TBC Classic Feral Tank Resources
While in
Bear Form or
Dire Bear Form
you will use Rage instead of Mana or Energy. When you deal auto-attack damage or
take damage you will generate Rage, which can then be spent on attacks or
Frenzied Regeneration.
Bear Form and
Dire Bear Form turn you into a bear,
drastically increasing your armor and health. This is the form you will want to
be in while tanking.
Growl taunts the target to attack you. This is a critical
tanking ability, which can save the lives of your teammates.
Challenging Roar growls every nearby target to attack you for 6
seconds. While it has a large cooldown, this is invaluable for AoE tanking in
emergencies.
Mangle (Bear) is a strong attack that costs Rage and has a small
cooldown. It also debuffs the target with 30% increased bleed damage taken. Use
it whenever available.
Maul a strong attack that empowers your next auto attack but
makes it cost Rage instead of granting Rage, so should only be used when you have
excess Rage.
Swipe swipes in front of you, dealing damage to all targets.
This is meant to be used against 3 or more targets.
Demoralizing Roar decreases the attack power of all enemies
around you.
Bash stuns your target for a few seconds.
Frenzied Regeneration is a cooldown that converts Rage into
health, healing you over a few seconds.
Feral Charge charges your target, rooting them for 4 seconds
and interrupting any spell cast.
Enrage generates Rage but also lowers your armor for a short
time.
Cat Form Abilities
While in
Cat Form, you will have two resources to deal with: combo
points and Energy. Energy automatically regenerates over time and is used for
abilities such as
Mangle, which generate combo points.
Combo points can be accumulated up to 5 and are spent on finisher abilities
that use all combo points at once for an especially powerful effect (such as
Rip).
Powershifting is the act of using
Furor and
Wolfshead Helm
to gain a lot of Energy each time you shapeshift into cat form. Because you can
shapeshift from cat into cat for the cost of Mana, you can continually repeat
this when at 0 Energy to gain free Energy, allowing you to use your
abilities continuously!
Energy Abilities
These abilities use Energy and generate combo points:
Claw uses Energy to generate a combo point and deal extra damage.
It is a weak ability, but due to its lack of positional requirements and caveats,
also one of the most used abilities until
Mangle replaces it down
the line.
Rake is similar to Claw but deals less upfront damage while
bleeding your target to deal some extra damage over time. Because the bleed cannot
crit, this is generally weaker than Claw.
Mangle (Cat) is also very similar to Claw but deals a lot more damage
and leaves a debuff increasing bleed damage taken by 30% on the target, which
is helpful for your follow up abilities.
Shred is your strongest attack once you have its support talents,
but can only be used from behind the target, which prevents it from being used
much while soloing.
Ravage can only be used while stealthed and behind the target
and deals a lot of damage to the target, as well as generating a combo point.
This is the favored way to open until Pounce is unlocked.
Pounce is also only usable from stealth but stuns the target
and deals bleed damage instead of doing direct damage. This is the favored way
to open on most targets due to the lack of positional requirements and the stun
can help mitigate damage taken.
Combo Point Abilities
These abilities use combo points for a powerful attack:
Rip is a powerful bleed that consumes combo points and Energy
to put a damage over time effect on your target. Against targets that will live
through its full duration, this is one of your main damage dealers.
Ferocious Bite is similar to Rip but deals its damage instantly.
However, it generally does lower damage than the bleed over its full duration,
especially when heavily reduced by target armor.
Utility Feral Cat Abilities
These are other utility abilities that are only usable while in
Cat Form.
Faerie Fire (Feral) is a free talented Feral version of
Faerie Fire that can be cast in Cat and Bear form. It lowers the
armor of the target and makes them unable to stealth while active. You should
always use this after opening on an enemy, as it provides a free damage gain.
Prowl allows you to go into stealth. This drastically lowers the range
at which enemies can see and attack you, and gives you access to some abilities
that can only be used while in stealth. You can only go into stealth while not in
combat, and being attacked or using any ability while stealthed will bring you
out of it.
Tiger's Fury consumes some Energy to give you a 6-second buff that
increases your damage done. This is not particularly strong and is mostly used
for extra burst on the opening, as it is one of the few abilities that does not
bring you out of stealth when used.
Dash increases your movement speed by 50% for 15 seconds on a
3-minute cooldown. A useful mobility cooldown.
Cower lowers your threat against your current target.
Feline Grace is a passive that makes you take less fall damage.
Leader of the Pack is the final talent in the feral tree that passively buffs
your and your party members' critical strike chance by 3%.
Druid Caster Form Utility Abilities
These are other abilities that all Druids possess and which are part of your utility package. We will list the most important ones at the top, but you can read about all of them if you want to learn more about being a Druid.
Every ability below will take you out of form when used, making them very dangerous to use while actively tanking anything in bear form!
Mark of the Wild is a unique Druid buff that increases your
target's stats, armor, and resistances while active for 30 minutes. Keep this
up on everyone in your group.
Thorns buffs the target for 10 minutes, causing enemies who
attack the target to take a small amount of Nature damage for each attack. You
should always have this active on the tanks, including yourself.
Omen of Clarity is a 10-minute buff that causes your melee attacks
to have a chance to make your next ability free. This activates very often as
a Feral Tank and is routinely used for extra damage or free healing.
Barkskin is a defensive cooldown that reduces your physical damage
taken by 20% for 15 seconds on a 1-minute cooldown. This is usable while stunned.
Innervate greatly increases the target's Mana regeneration for
a short time, making it especially good when used on targets with high Spirit.
Rebirth allows you to resurrect a group member while in combat.
Remove Curse removes a curse from your target.
Abolish Poison removes a poison from your target every 2 seconds,
for 8 seconds.
Hibernate is a crowd control ability that puts a beast to sleep for
30 seconds. This is usable on enemy Druids while they are in animal forms.
Entangling Roots is a crowd control ability that roots the
target in place for up to 27 seconds depending on the rank.
Nature's Grasp is a low-level talent in the Balance tree that
puts a 45 second buff on you. While active, the next target to damage you will
have
Entangling Roots cast on them. This is a great ability to use
when trying to run away!
Rejuvenation is a heal over time effect you can cast on
yourself or allies to heal them every few seconds for a while.
Regrowth is a heal with a shorter cast time that does a burst
of healing and puts a healing over time effect on the target.
Healing Touch is a powerful heal with a longer cast.
Tranquility is a powerful healing cooldown that, while
channeled, heals party members every 2 seconds for 10 seconds on a 5-minute
cooldown.
Moonfire is an instant cast, damage over time effect.
Wrath is a casted ability that will deal some Nature damage.
Starfire is a slightly lower casted ability that will deal a higher
burst of Arcane damage.
Hurricane deals damage to targets in an area for every second
while you channel. This ability has a 1-minute cooldown.
Faerie Fire curses the target, lowering their armor and making them
unable to turn invisible or stealth while active.
Soothe Animal reduces the range at which a beast will attack you.
Track Humanoids allows you to track nearby humanoids, including
players, on your mini-map.
Changelog
- 22 May 2021: Guide added.
This guide has been written by Seksi, original Burning Crusade player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Shaman (as Woah) and Druid Discords, as well as the Icy Veins Discord.
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