Jump to content
FORUMS
Damien

Marksmanship Hunter 7.3

Recommended Posts

Guest Atmosphere

Where would the heirloom trinket rank vs  demons or does the sims already account for the demon buff the trinkets provide?

Share this post


Link to post
Share on other sites

I'm confused as to when to use Sidewinder... can someone clarify this statement: "If you are using the Sidewinders talent, you should only cast it if Marking Targets is active..." The only way to activate Marking Targets is to cast Sidewinder (without the use of True Shot). So what does this even mean? Is there some other way to activate it that I'm unaware of? Or am I reading this wrong?

 

Thanks for your help.

Share this post


Link to post
Share on other sites
3 hours ago, Anthia said:

I'm confused as to when to use Sidewinder... can someone clarify this statement: "If you are using the Sidewinders talent, you should only cast it if Marking Targets is active..." The only way to activate Marking Targets is to cast Sidewinder (without the use of True Shot). So what does this even mean? Is there some other way to activate it that I'm unaware of? Or am I reading this wrong?

 

Thanks for your help.

Marking Targets is activated by Auto Shot, not Sidewinders.

Sidewinders procs/applies Hunter's Mark. It does that when Marking Targets is already active, from Auto Shot.

It is explained here:

I4kYGTp.png

Share this post


Link to post
Share on other sites
4 hours ago, Guest Atmosphere said:

Where would the heirloom trinket rank vs  demons or does the sims already account for the demon buff the trinkets provide?

It is best in slot for all specs on demons. It is not simmed on demons in the list.

Share this post


Link to post
Share on other sites

I've been off the game for three year's, just started back one week or so before 7.0 hit. The patch had nothing to do with my return wasn't even aware of it, to be honest. Life change more free time brought me back. Anyway, I was just starting to get a feel for my hunter then baammm 7.0 hit, putting a stop to that kind of behavior. lol, Any way I have been messing around with my DPS / Tal a little today and wanted to pop up the report and ask if it looks alright? Or am I totally effing up? I'm not 100 geared. and stats are not maxed for lvl. Anyway, let me know what you think?

TRINAGON LV 87 MARK HUNTER

Agility  662 - Stamina 702 - Armor  255 

Dummy: 21:02      (4 Min 53 Sec)

Marked Shot       4.3M  (33.0%)

Aimed Shot       3.13M  (23.9%)

Auto Shot            2.8M  (21.5%)

Arcane Shot      2.15M  (16.5%)

multi-Shot       674.8K  (5.2%)

 

 

Share this post


Link to post
Share on other sites

So I'm clearly doing something wrong. If I follow the rotation in the guide to what I think is as close to as I can, its not the most damage I can get out of MM, which doesn't make sense to me. How did the LW/BA/Sentinel/Barrage/PirS build with Aimed Shot only be used to prevent focus cap compare to PS/SW build in your SimC, even on single target? I fully believe that the PS/SW build should do better and my evidence is personal experience, not hard numbers, which is why I think there is something I am missing. Is there a particular mastery level where the +%damage on aimed buffed with 150% from PS overcomes the other talents? 

 

Thanks in advance and great guide!

Share this post


Link to post
Share on other sites

The PS/SW build is better, I am not sure what you're referring to. Those talents are recommended all throughout the guide, but it sounds like you've got the impression that I suggest LW/BA/Sentinel/Barrage/PiRS for something?

Share this post


Link to post
Share on other sites

Apologies for the confusion. The talents I listed are the ones I get the most damage out of while using a rotation that does not press Aimed Shot unless i'm about to focus cap (filler is arcane shot otherwise). I was just wondering if you tested a similar spec where Aimed shot is virtually never pressed, and how it compared. My own testing, which again is not hard numbers, just me wailing on the dummies for a very long time, I can't get more damage out of the PS/SW build, and that really shouldn't be the case, hence my own confusion.

 

Thanks again!

Share this post


Link to post
Share on other sites

Just wanted to thank Azortharion for this awesome guide and for taking the time to answer everyone's questions. Amazing work.

Share this post


Link to post
Share on other sites
50 minutes ago, Xans said:

Apologies for the confusion. The talents I listed are the ones I get the most damage out of while using a rotation that does not press Aimed Shot unless i'm about to focus cap (filler is arcane shot otherwise). I was just wondering if you tested a similar spec where Aimed shot is virtually never pressed, and how it compared. My own testing, which again is not hard numbers, just me wailing on the dummies for a very long time, I can't get more damage out of the PS/SW build, and that really shouldn't be the case, hence my own confusion.

 

Thanks again!

NJlkX0N.png
 

I normally don't humor these suggestions.

It is significantly worse, you are either doing something completely wrong with PS/SW, or other factors are at play.

Share this post


Link to post
Share on other sites
Guest Newbie_101

Thanks so much for making this. My perspective is probably uncommon, but I am an on/off player who has never gotten past level 70 on any of my characters. I always try to read up on the suggested rotations and talents though, so that I can develop good habits on my way up.

So, I picked up WoW again recently and wanted to play a hunter for the first time. Obviously I don't have all the talents yet and mobs die pretty quickly at the lower levels, but it still makes me feel happy to know what I am supposed to do. Again, thanks a lot for the effort!

Share this post


Link to post
Share on other sites
Guest Guest1021

I don't mean to sound off rude, but does this specialization have anymore complexity other than cycling sidewinders and aimed shot through a marked time window? With two primary dps buttons to rotate on, I feel like this class is dumb downed even further, and is made much easier than ever before.

Share this post


Link to post
Share on other sites

Okay. Thank you so much for testing that! I figured that would be the case and I will just have to keep trying to fix my play style. Back to wailing on dummies!

Edit: I think I figured out what was happening. I still had some sup-optimal secondaries I could reroll from crafted that did not have mastery. By changing the crit->mastery, even with how little it changed the mastery %, it significantly changes the bonus damage on focus spenders. I can now pull roughly the same numbers between the talents, with the PS/SW build pulling ahead as it should (i'm still sub-optimal in other gear). 

Thanks again for checking the silly idea I had, keep up the great work!

Edited by Xans

Share this post


Link to post
Share on other sites
3 hours ago, Guest Guest1021 said:

I don't mean to sound off rude, but does this specialization have anymore complexity other than cycling sidewinders and aimed shot through a marked time window? With two primary dps buttons to rotate on, I feel like this class is dumb downed even further, and is made much easier than ever before.

The spec is more complex than Marksmanship has ever been before, arguably any hunter spec, actually.

  • Like 1

Share this post


Link to post
Share on other sites

Azor,

I'm working on making the transition towards MM from BM, since,as you point out, it seems like MM is going to be stronger again. I am hoping on a little clarification on the MM rotation. I read Azor the guide and play tested it some but want to make sure I understand your point. You described weaving MS - AiS - SW - AiS but that does not maximize the number of AiSs inside the Vulnerable debuff, which I thought was the goal. Did I misunderstand or is that just a really simplified rotation? I believed, previously I wanted to maximize my use of barrage on CD and maintain vulnerable as much as possible, but started wondering if, instead, I should also be using marked show on CD as well. I just want to improve my feel. 

I appreciate your feedback -

Share this post


Link to post
Share on other sites

if you follow this in its entirety, you will maximize Vulnerable benefit for your Aimed Shots by maximizing the focus available for each Vulnerable as much as possible, and spending as much of it on Aimed Shots during Vulnerable as possible.

 

1a4DLcS.png

Share this post


Link to post
Share on other sites
Guest Yrina

Could you please link pawn string please Azor?

Share this post


Link to post
Share on other sites

hi

great guide, 1 more question, is there such a thing as wasting Marking Targets procs by not using them instantly? you said earlier that it's totally viable to take advantage of the 2 Aimed Shots when you have Vulnerable up from the Marked Shot with Martking Targets proc'ed again as well UNLESS you have 2 Sidewinders charges. is there no downside to not spending the proc asap?

thanks

Share this post


Link to post
Share on other sites
Guest Binkya

Dear Azortharion,

Firstly thank you for all the effort you spend to help us all and write those good guides! I wanted to ask if you can maybe send or share your updated simcraft rotation?

Share this post


Link to post
Share on other sites
11 hours ago, timoseewho said:

hi

great guide, 1 more question, is there such a thing as wasting Marking Targets procs by not using them instantly? you said earlier that it's totally viable to take advantage of the 2 Aimed Shots when you have Vulnerable up from the Marked Shot with Martking Targets proc'ed again as well UNLESS you have 2 Sidewinders charges. is there no downside to not spending the proc asap?

thanks

It is possible, but quite unlikely since the chance of getting another proc so shortly after your initial one is extremely small.

Share this post


Link to post
Share on other sites
Guest Binkya

Azortharion,

Thank you for your answer! I have another question. I have Kihra's upgraded ilvl 725 and Chipped Soul Prism and Stone of the Elements. Should I use on normal bosses Kihra's and Chipped or Kihra's and Stone of the Elements? Cause I see most people using Kihra's+ Stone of the Elements, but your ranking list says I can better use Chipped Soul Prism next to it. On Demon Bosses its also just Kihra's and Heirloom trinket right?

Share this post


Link to post
Share on other sites
Guest Ðaxx

Anyone who can help me with a String to Track Vulnerable? :)

Share this post


Link to post
Share on other sites
Guest Dienekes

In the Pawn paste data, the stats are listed in reverse of what is listed as the guide. On the guide, mastery is top after AGI, in the rawdata, Crit is top with Mastery being last.

Share this post


Link to post
Share on other sites

Are you sure you're looking at the right Pawn string? This is the string to be looking at:

  1. ( Pawn: v1: "Azor-Marksmanship": CritRating=0.71, Agility=1, HasteRating=0.73, MasteryRating=0.97, Versatility=0.72, Dps=3.24, RangedDps=3.24 )

Which lists Agi >= Mastery > Haste >=Vers >= Crit for Marksmanship.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...