Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Gall Talents

Last updated on Aug 24, 2016 at 16:26 by Oxygen 9 comments

Table of Contents

Gall Image

General Information

On this page, we present the viable talent choices for playing Gall in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Gall guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Rank 1 Flex player, he enjoys playing all Heroes and roles.

1. Talent Build

Level Choices
1 Spurred Onward Shove Eye of Kilrogg
4 Bomb's Away Runic Persistence Double Back
7 Edge of Madness Double Trouble Dark Descent ?
10 Shadow Bolt Volley Twisting Nether
13 Rising Dread Speed of Twilight Dread Shield
16 Twilight Nova Giant Scorcher ? Shadowflare
20 Shadowfury The Nether Calls Psychotic Break

2. Common Talent Paths

Balanced Gall Build: area of effect damage & survivability

3. Level 1 Talents

Spurred Onward Shove Eye of Kilrogg

3.1. Description

Spurred Onward Icon Spurred Onward increases the initial movement speed increase of Hurry Up, Oaf! Icon Hurry Up, Oaf! to 70%, up from 60%, and reduces its cooldown by 2 seconds whenever Gall deals damage to a Hero.

Shove Icon Shove is an activatable talent that allows Gall to force Cho to dash a short distance towards the targeted location. Shove cannot be used while Cho is channeling Surging Fist Icon Surging Fist nor while mounted. This ability has a cooldown of 20 seconds.

Eye of Kilrogg Icon Eye of Kilrogg is an activatable talent that summons an Eye of Kilrogg at the targeted location. The Eye reveals a circular area around it regardless of vision blockers, including normally hidden areas such as bushes. The Eye can be seen by opponents even if it is placed in bushes. It dies after being hit by two Basic Attacks, or after 45 seconds. This ability has 4 charges and a cooldown of 45 seconds.

3.2. Recommended

Spurred Onward Icon Spurred Onward provides a significant cooldown decrease to Hurry Up, Oaf! Icon Hurry Up, Oaf! on top of slightly increasing its effects. Although the ability is not that impactful in the early stages of any given match, it becomes comically powerful when the Cho player invests into I AM Hurrying! Icon I AM Hurrying!. It should also be noted that the talent allows full Shadow Bolt Volley Icon Shadow Bolt Volley to very nearly recharge the Spurred Onward.

3.3. Not Recommended

Although Shove Icon Shove's range is extremely short, it may have some extremely situational use in evading some very specific abilities, such as Jaina's Ring of Frost Icon Ring of Frost. Spurred Onward Icon Spurred Onward, however, may provide similar utility, making Shove less than situational.

Eye of Kilrogg Icon Eye of Kilrogg is very similar to Scouting Drone Icon Scouting Drone, which we seldom recommend. Gall can and should fulfil the ability's purpose of scouting potentially dangerous bushes by using Shadowflame Icon Shadowflame.

4. Level 4 Talents

Bomb's Away Runic Persistence Double Back

4.1. Description

Bomb's Away Icon Bomb's Away increases the range of Cho's Rune Bomb Icon Rune Bomb by 20%.

Runic Persistence Icon Runic Persistence causes Runic Blast Icon Runic Blast to no longer destroy Cho's Rune Bomb Icon Rune Bomb projectile, allowing it to roll on to deal more damage.

Double Back Icon Double Back causes Dread Orb Icon Dread Orb's third bounce to bounce backwards instead of forwards.

4.2. Recommended

Although strange at first sight, Double Back Icon Double Back greatly increases the accuracy and overall usefulness of Dread Orb Icon Dread Orb. For one, it allows the ability to hit an immobile target up to three times as opposed to two, making Minions, Structures and Mercenaries very easy to take out. For two, it makes the ability more threatening in team fights, as the backwards bounce is more likely to hit opponents than a forwards one.

4.3. Not Recommended

Bomb's Away Icon Bomb's Away provides a minuscule range increase to an ability that hardly benefits from such an increase.

Runic Persistence Icon Runic Persistence provides a puny damage increase to an ability that seldom directly hits an intended target. With a bit of practice and coordination from both Cho and Gall players, Rune Bomb Icon Rune Bomb is difficult to miss on its initial go. Avoid picking this talent unless you are a newer Cho or Gall player.

5. Level 7 Talents

Edge of Madness Double Trouble Dark Descent ?

5.1. Description

Edge of Madness Icon Edge of Madness increases the damage of Shadowflame Icon Shadowflame by 20% against targets that are within the first third of the ability's range, by 10% to those within the second third, and no bonus to those beyond this range.

Double Trouble Icon Double Trouble reduces Shadowflame Icon Shadowflame's cooldown by 1.25 second whenever it damages a Hero that is affected by Cho's Consuming Blaze Icon Consuming Blaze.

Dark Descent Icon Dark Descent increases Runic Blast Icon Runic Blast's damage by 5% whenever you get a Hero Takedown. This effect stacks up to 4 times, for a total of 20% extra damage. All stacks are lost upon Cho'gall's death.

5.2. Recommended

Although all three talents provide relatively straitfoward damage increases, the edge goes to Edge of Madness Icon Edge of Madness for providing more burst and being generally more reliable. Still, the values are mathematically very close, making this talent choice a personal preference. Dark Descent Icon Dark Descent should be considered, however, if the Cho player intends on picking Runic Feedback Icon Runic Feedback up.

5.3. Not Recommended

See above.

6. Level 10 Talents

Shadow Bolt Volley Twisting Nether

6.1. Description

At this level, Heroic abilities become available. Both Heroic abilities have already been described in the abilities section.

6.2. Recommended

Shadow Bolt Volley Icon Shadow Bolt Volley has grown to be Gall's most important ability when it comes to securing kills; although situationally unreliable, Shadow Bolt Volley's power comes from its raw damage output potential, able to outright kill some of the more vulnerable Heroes granted that they are affected by some form of movement-impairing effect so as to secure the Shadow Bolt hits.

6.3. Not Recommended

Twisting Nether Icon Twisting Nether suffers from a much longer cooldown than its competing ability, Shadow Bolt Volley Icon Shadow Bolt Volley, and yet, fails to be able to deal as much damage as well. Although the slowing effect is relatively strong, it requires Gall to stop dealing damage through his other abilities to be maintained, which is counterproductive.

7. Level 13 Talents

Rising Dread Speed of Twilight Dread Shield

7.1. Description

Rising Dread Icon Rising Dread increases the damage of Dread Orb Icon Dread Orb's second bounce by 25%, and third bounce by 75%. The side bounces provided by Twilight Nova Icon Twilight Nova each benefit from the 25% damage increase.

Speed of Twilight Icon Speed of Twilight causes Dread Orb Icon Dread Orb to increase Cho'gall's movement speed by 30% for 2 seconds whenever it deals damage to a Hero.

Dread Shield Icon Dread Shield causes Dread Orb Icon Dread Orb to grant Cho'gall a Shield for 5 seconds whenever it deals damage to a Hero.

7.2. Recommended

Dread Shield Icon Dread Shield is an incredible talent that provides a significant yet subtle increase to Cho'gall's survivability. One less known aspect of the talent is that each bounce refreshes the Shield they provide, thus multiplying Dread Shield's effectiveness in situations where you are taking any amount of sustained damage.

7.3. Not Recommended

Rising Dread Icon Rising Dread provides a strong yet extremely unreliable damage increase to Dread Orb Icon Dread Orb; the third and most damaging bounce is usually the least accurate of all, making the talent lackluster. A certain synergy with Twilight Nova Icon Twilight Nova, however, must be highlighted.

Although not bad by any means, Speed of Twilight Icon Speed of Twilight competes with the superior Dread Shield Icon Dread Shield, a core talent choice for Gall.

8. Level 16 Talents

Twilight Nova Giant Scorcher ? Shadowflare

8.1. Description

Twilight Nova Icon Twilight Nova causes Dread Orb Icon Dread Orb's first bounce to release two additional projectiles to the sides. These additional projectiles do not bounce again themselves.

Giant Scorcher Icon Giant Scorcher causes Shadowflame Icon Shadowflame to deal additional damage to Heroes equal to 3.5% of their maximum Health.

Shadowflare Icon Shadowflare causes Shadowflame Icon Shadowflame hits to reduce the movement speed of struck foes by 25% for 1 second, and increases the width of the ability's area by 50%.

8.2. Recommended

Similarly to Double Back Icon Double Back, Twilight Nova Icon Twilight Nova serves to further improve Dread Orb Icon Dread Orb's reliability. As a side effect, Twilight Nova allows Dread Orb to hit a large target up to 5 times, making Boss Mercenaries and Structures painless to take down.

8.3. Situational

Giant Scorcher Icon Giant Scorcher is an effective way of dealing with team compositions that have drafted two tanks or more, or Azmodan. It synergises particularly well with Double Trouble Icon Double Trouble.

8.4. Not Recommended

Shadowflare Icon Shadowflare's effects are relatively minor for a high tier talent. Whereas the increased area of effect could help with accuracy, it is too little to reliably allow you to hit many more targets than you usually would. The slowing effect is too short to be realistically useful.

9. Level 20 Talents

Shadowfury The Nether Calls Psychotic Break

9.1. Description

Shadowfury Icon Shadowfury causes Shadow Bolt Volley Icon Shadow Bolt Volley's projectiles to pierce instead of stopping on impact, allowing them to fully damage enemies behind their initial target.

The Nether Calls Icon The Nether Calls causes Twisting Nether Icon Twisting Nether's damage and slowing effect to increase by 10% per second the ability is channeled, up to a maximum of 40%.

Psychotic Break Icon Psychotic Break increases the damage of Gall's abilities by 5%, and allows him to keep on casting Basic Abilities for 10 seconds upon death. Psychotic Break also resets the cooldown of Gall's Basic Abilities when it is triggered.

9.2. Recommended

Shadowfury Icon Shadowfury is one of the strongest talent choices in the game. Whereas Shadow Bolt Volley Icon Shadow Bolt Volley can deal a massive amount of single target damage, this talent allows this damage to be dealt to several targets, but, most importantly, to key backline targets that would otherwise be covered by teammates.

9.3. Not Recommended

The Nether Calls Icon The Nether Calls is not recommended because its prerequisite, Twisting Nether Icon Twisting Nether, is not recommended either.

As with many on-death talents, we do not recommend Psychotic Break Icon Psychotic Break; they do not typically help you when it is most needed. Furthermore, the talent competes with Shadowfury Icon Shadowfury. Even under perfect circumstances, Psychotic Break does not have the potential to be as useful as Shadowfury to justify it.

10. ChangeLog

  • 24 Aug. 2016: Updated talent descriptions of several talents to account for the August 24th balance patch. Talent recommendations changed slightly to account for metagame changes.
  • 11 Jul. 2016: Updated talent descriptions of Shove and Speed of Twilight to account for the changes in Gul'dan's Patch. Talent recommendations remain unchanged.
  • 02 Feb. 2016: Talent descriptions and recommendations updated to account for the February 2nd patch changes.
  • 14 Jan. 2016: Guide fully updated.
Force desktop version
Force mobile version