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Li-Ming Talents

Last updated Today at 08:27 by Oxygen 16 comments

Table of Contents

Li-Ming Image

General Information

On this page, we present the viable talent choices for playing Li-Ming in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Li-Ming guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Rank 1 Flex player, he enjoys playing all Heroes and roles.

1. Talent Build

Level Choices
1 Astral Presence Power Hungry ? Force Armor ? Aether Walker ?
4 Charged Blast Triumvirate ? Dominance
7 Seeker Zei's Vengeance ? Calamity
10 Disintegrate Wave Of Force ?
13 Cannoneer Glass Cannon ? Illusionist
16 Fireflies Mirrorball Arcane Orbit ? Diamond Skin
20 Temporal Flux Repulsion ? Tal Rasha's Elements Archon: Pure Power

2. Common Talent Paths

3. Level 1 Talents

Astral Presence Power Hungry ? Force Armor ? Aether Walker ?

3.1. Description

Astral Presence Icon Astral Presence doubles your Mana regeneration while your Mana level is below 25% of its total amount.

Power Hungry Icon Power Hungry causes Regeneration Globe to grant twice the Mana regeneration they normally would and increase your ability damage by 10% for 20 seconds.

Force Armor Icon Force Armor causes Magic Missiles Icon Magic Missiles to grant you one stack of Spell Block whenever it damages a Hero. Spell Block stacks up to 4 times, reducing ability damage taken by 50%. One charge is expended whenever ability damage is taken.

Aether Walker Icon Aether Walker reduces the cooldown of Teleport Icon Teleport to 3 seconds, down from 5, and removes the ability's Mana cost if you have not taken any damage within the last 5 seconds.

3.2. Recommended

Astral Presence Icon Astral Presence provides a deceptively large amount of Mana regeneration when it matters. In a team fight situation, particularly during a winning one, Astral Presence lets you get extra ability rotations to further push your advantage. At all stages of the game, it allows you to infinitely use Magic Missiles Icon Magic Missiles for sieging purposes.

3.3. Situational

Power Hungry Icon Power Hungry is comparable to Astral Presence Icon Astral Presence in purpose. Power Hungry, however, provides you with a small damage increase over the latter talent at the cost of reliability. Power Hungry is a solid choice on maps where Regeneration Globes are plentiful, such as Dragon Shire, Tomb of the Spider Queen, and Towers of Doom, but rather lackluster everywhere else.

Force Armor Icon Force Armor is an excellent counterpick to ability-heavy team compositions. It is notably effective against Jaina, Kael'thas and Nova, as they all rely on a few hard-hitting abilities to take you down.

Aether Walker Icon Aether Walker promotes careful play by providing you with a form of Mana conservation and a significant cooldown reduction for Teleport Icon Teleport, granted you are able to avoid damage. This talent synergises particularly well with every other Teleport-related talent, and should be a considered a core choice for any Teleport-centered build. Against teams with heavy long-ranged poke damage, this talent loses value due to being so hard to maintain. The synergy between Aether Walker and Calamity Icon Calamity is particularly notable in terms for waveclear.

4. Level 4 Talents

Charged Blast Triumvirate ? Dominance

4.1. Description

Charged Blast Icon Charged Blast causes Magic Missiles Icon Magic Missiles to mark any enemy they hit for 5 seconds. Using a Basic Attack against a marked enemy detonates the mark, dealing additional damage.

Triumvirate Icon Triumvirate reduces the cooldown of Arcane Orb Icon Arcane Orb to 4 seconds, down from 8 seconds, if its projectile hits an enemy Hero after traveling at least 50% of its untalented range. Note that it is the projectile that must hit an enemy Hero, and not the explosion, for this effect to trigger.

Dominance Icon Dominance heals you for 20% of your total health whenever you participate in Hero kills.

4.2. Recommended

Dominance Icon Dominance exploits Li-Ming's greatest strengths to mitigate her main weakness. If Critical Mass Icon Critical Mass is a compelling reason to get kills, Dominance accentuates this by vastly improving Li-Ming's team fight survivability.

4.3. Situational

Triumvirate Icon Triumvirate is a talent with great potential that requires a very specific playstyle to exploit. Typically chosen along Arcane Orbit Icon Arcane Orbit, Triumvirate excels in maps that feature static Map Objectives with long-lasting team fights, such as Cursed Hollow and Infernal Shrines. Triumvirate's nature, however, makes it unrecommendable versus teams with plenty of dive potential.

4.4. Not Recommended

Although Charged Blast Icon Charged Blast has quite the damage potential, and particularly in PvE, it requires Li-Ming to endanger herself to reliably exploit due to the Basic Attack requirement. This talent synergises particularly well with Fireflies Icon Fireflies.

5. Level 7 Talents

Seeker Zei's Vengeance ? Calamity

5.1. Description

Seeker Icon Seeker increases the damage of Magic Missiles Icon Magic Missiles by approximately 25% if all of the ability's projectiles hit a single target.

Zei's Vengeance Icon Zei's Vengeance causes Arcane Orb Icon Arcane Orb to deal up to 25% more damage to enemies that are struck near the Ability's maximum range, and reduces its cooldown to 6 seconds, down from 8.

Calamity Icon Calamity causes Teleport Icon Teleport to deal damage in a large area around Li-Ming's arrival point.

5.2. Recommended

Seeker Icon Seeker provides a solid damage increase to players with pinpoint accuracy. If you cannot reliably land triple Magic Missiles Icon Magic Missiles hit, avoid picking this talent.

Calamity Icon Calamity turns Teleport Icon Teleport, an essentially defensive ability, into an offensive one. Whereas the improved waveclear provided by this talent is very valuable to Li-Ming, Calamity provides a hefty amount of damage that works very well with Critical Mass Icon Critical Mass. Be careful, however, as aggressively using Teleport may spell the end for you if you do not manage to secure a kill for the reset.

5.3. Situational

Zei's Vengeance Icon Zei's Vengeance complements Triumvirate Icon Triumvirate and Arcane Orbit Icon Arcane Orbit, and is generally picked in area of effect crowd control-heavy teams that seek to capitalize on Arcane Orb Icon Arcane Orb's ability to deal Heroic-like levels of damage when talented for. This is difficult to pull off against dive-heavy teams, however.

6. Level 10 Talents

Disintegrate Wave Of Force ?

At this level, Heroic abilities become available. Both Heroic abilities have already been described in the abilities section.

6.1. Recommended

Disintegrate Icon Disintegrate perfectly complements Li-Ming's ability set by providing her with one crucial things she lacks: reliable instant damage. This ability provides Li-Ming with just enough damage to allow her to solo kill the more fragile Heroes of the roster with a single Magic Missiles Icon Magic Missiles + Arcane Orb Icon Arcane Orb combo. In a pinch, Disintegrate also provides her with a respectable option for more waveclear.

6.2. Situational

Wave Of Force Icon Wave Of Force provides Li-Ming with something else that she lacks: crowd control. Wave Of Force is usually picked as a defensive tool against aggressive team comps or as a reliable interrupt for high-value Heroic Abilities.

7. Level 13 Talents

Cannoneer Glass Cannon ? Illusionist

7.1. Description

Cannoneer Icon Cannoneer causes your ability casts to grant you one stack of Cannoneer. Cannoneer stacks up to 3 times, increasing your Basic Attack damage by 75% per stack and changing its damage type to ability. All charges are expended on attacking.

Glass Cannon Icon Glass Cannon increases the damage of your abilities by 15%, but decreases your maximum Health by 15%.

Illusionist Icon Illusionist increases the range of Teleport Icon Teleport, and causes the ability's cooldown to reset whenever you take more than 20% of your maximum Health in damage from a single instance of damage. This reset effect has a cooldown of 4 seconds.

7.2. Recommended

Illusionist Icon Illusionist is a versatile talent that provides both offense and defense. The range increase is particularly useful when combined with Calamity Icon Calamity, whereas the reset feature works well with Diamond Skin Icon Diamond Skin to provide that extra layer of protection.

7.3. Situational

Glass Cannon Icon Glass Cannon is the go-to choice if you feel particularly safe against the opposing team composition. It is also a solid choice for any Arcane Orb Icon Arcane Orb-based build, as they tend to promote a safer playstyle.

7.4. Not Recommended

Cannoneer Icon Cannoneer is not recommended for the same reason Charged Blast Icon Charged Blast is not recommended; reliably weaving in Basic Attacks is generally too dangerous for Li-Ming players to do. Although it is possible to do when you are completely unchallenged, Glass Cannon Icon Glass Cannon would then serve you better.

8. Level 16 Talents

Fireflies Mirrorball Arcane Orbit ? Diamond Skin

8.1. Description

Fireflies Icon Fireflies reduces the cooldown of Magic Missiles Icon Magic Missiles to 2 seconds, down from 3 seconds, doubles the flight speed of its projectiles, and reduces its Mana cost to 15, up from 20.

Mirrorball Icon Mirrorball causes Magic Missiles Icon Magic Missiles to release two additional projectiles, increasing the potential damage of the ability by 66%, but also increasing its Mana cost to 25, up from 20.

Arcane Orbit Icon Arcane Orbit increases the maximum range of Arcane Orb Icon Arcane Orb by 25%. This incidentally increases the maximum damage it can deal by 25%.

Diamond Skin Icon Diamond Skin causes Teleport Icon Teleport to grant you a Shield equal to 20% of your maximum Health for 4 seconds.

8.2. Recommended

Mirrorball Icon Mirrorball provides Magic Missiles Icon Magic Missiles with a hefty damage increase. The additional projectiles also make the ability more difficult to avoid, and, as an interesting side effect, make the Seeker Icon Seeker talent easier to trigger.

Diamond Skin Icon Diamond Skin is one of the strongest existing defensive talents, and makes Li-Ming extremely difficult to take out even for dedicated Assassins, especially when combined with Illusionist Icon Illusionist for the additional cast, or simply through the resets provided by Critical Mass Icon Critical Mass.

8.3. Situational

Arcane Orbit Icon Arcane Orbit complements Triumvirate Icon Triumvirate and Zei's Vengeance Icon Zei's Vengeance, and is generally picked in area of effect crowd control-heavy teams that seek to capitalize on Arcane Orb Icon Arcane Orb's ability to deal Heroic-like levels of damage when talented for. This is difficult to pull off against dive-heavy teams, however.

8.4. Not Recommended

Fireflies Icon Fireflies is similar to Mirrorball Icon Mirrorball, in the sense that it also increases the damage output of Magic Missiles Icon Magic Missiles. Unlike the latter talent, however, it does not contribute to increasing your burst damage, and does not synergise as well with Seeker Icon Seeker or Critical Mass Icon Critical Mass.

9. Level 20 Talents

Temporal Flux Repulsion ? Tal Rasha's Elements Archon: Pure Power

9.1. Description

Temporal Flux Icon Temporal Flux causes Disintegrate Icon Disintegrate hits to gradually reduce the movement speed of enemy units it is damaging by approximately 30% per second, up to a maximum of 60%. This effect fades as soon as Disintegrate fails to damage an affected target.

Repulsion Icon Repulsion doubles the cast range of Wave Of Force Icon Wave Of Force and increases the distance of the knockback effect by 150%.

Tal Rasha's Elements Icon Tal Rasha's Elements causes your individual ability casts to increase your Ability Power by 5%. This effect stacks up to 20% as long as you do not cast an ability you have already used, which resets this bonus. Golden frames around your ability icons indicate which abilities currently benefit from the damage increase.

Archon: Pure Power Icon Archon: Pure Power is an activatable talent that allows you to enter an Archon form indefinitely. While in this form, you may not use Basic Attacks nor mount, but your regular abilities are replaced by an empowered version of Disintegrate Icon Disintegrate that does not have a cooldown nor a Mana cost. You may leave this form at any time by recasting it. Archon: Pure Power has a cooldown of 10 seconds after leaving the Archon form.

9.2. Recommended

Temporal Flux Icon Temporal Flux improves Disintegrate Icon Disintegrate's already outstanding reliability by making it extremely difficult for opponents to escape its range. The excellent movement speed reduction provided by the talent also synergises well with any other skillshot your teammates may be trying to hit with, making it very team-friendly.

Repulsion Icon Repulsion more than effectively doubles the utility provided by Wave Of Force Icon Wave Of Force. The cast range increase is particularly valuable for pushing opponents within the range of your abilities or that of your teammates.

9.3. Not Recommended

Tal Rasha's Elements Icon Tal Rasha's Elements provides a negligible and situational damage increase that pales in comparison to the utility provided by the two other recommended talent choices.

Archon: Pure Power Icon Archon: Pure Power is a peculiar but ultimately ineffective talent that does very little that Li-Ming may not already do. During sieging situations, it may be tempting to simply Disintegrate Icon Disintegrate away at Structures. However, Magic Missiles Icon Magic Missiles would generally yield more DPS, especially when appropriately talented. During team fighting situations, Archon: Pure Power essentially leaves you very vulnerable without synergising with Critical Mass Icon Critical Mass, a key element in playing Li-Ming.

10. ChangeLog

  • 29 Sep. 2016: Updated talent descriptions to account for the Sep. 27 balance update. No changes in recommendations.
  • 18 May 2016: Updated talent descriptions to account for the May 17 balance update. No changes in recommendations.
  • 18 Apr. 2016: Updated talent descriptions to account for the Apr. 12 balance update. No changes in recommendations.
  • 11 Mar. 2016: Updated ability and talent descriptions to account for the Mar. 10 balance patch. No changes in recommendations.
  • 18 Feb. 2016: Updated talent recommendations to account for the Feb. 17 balance patch.
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