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Sonya Abilities

Last updated on May 17, 2016 at 16:32 by Oxygen 11 comments

Table of Contents

Sonya Image

General Information

Below, we give you a brief overview of the abilities that Sonya has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Sonya's abilities.

The other pages of our Sonya guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Rank 1 Flex player, he enjoys playing all Heroes and roles.

1. Fury

Although we typically list Hero abilities in order, Sonya's trait is quite unique in that it heavily impacts the way that she is played. So we list it first and not last, as we usually do with other Heroes.

Sonya Fury
Fury Diablo Sonya
  • Trait

Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 seconds.

Fury Icon Fury, Sonya's trait, serves two purposes. First, it replaces Sonya's Mana with a unique resource called Fury. Whereas Mana scales with Hero Levels and naturally regenerates over time, Fury has a static total of 100 and is generated by Basic Attacks, taking damage, the Ancient Spear Icon Ancient Spear ability, and certain talents. Basic Attacks generate 6 Fury per hit; separate instances of direct damage taken generate 2 Fury each. Second, it increases your movement speed by 10% for 4 seconds whenever you use an ability.

As a resource, Fury is not particularly difficult to manage, though it is an integral part of Sonya's play style. A simple rule of thumb is to not spend it when you may not be able to regenerate it before engaging in any kind of player combat, for which you always want your pool to be full or nearly so. You should, however, try and avoid overgenerating Fury by attacking or using Ancient Spear Icon Ancient Spear when you are full. It should be noted that the Healing Well does not provide Fury.

The movement speed increase clause is straightforward: it essentially amounts to a reliable 10% movement speed increase while in combat, allowing Sonya to outmanoeuvre, chase, and escape from many less-mobile Heroes. It is helpful for increasing your Basic Attack uptime as well, granted that you maintain the effect by using an ability at least once every 4 seconds.

2. Ancient Spear

Sonya Ancient Spear
Ancient Spear (Q) Diablo Sonya
  • Cooldown: 13 seconds

Throw out a spear that pulls you to the first enemy hit, dealing 380 (180 + 4% per level) damage and briefly stunning them. If this hits an enemy, generate 40 Fury.

Ancient Spear Icon Ancient Spear causes Sonya to hurl a fast chain-like projectile towards the targeted location. If the projectile hits a hostile entity, they are damaged and stunned for 0.5 seconds, and Sonya jumps to them and instantly delivers a Basic Attack thereafter if she is able to. Ancient Spear generates 40 Fury.

Ancient Spear has many important functions, making it Sonya's most important ability. Besides dealing a large amount of damage, the ability acts as Sonya's main gap-closer, interruption tool, and Fury generator. Failing to hit an Ancient Spear can leave you Fury-starved for an extended period of time, as you will then have to rely on Basic Attacks to generate enough to use your other abilities. It is therefore essential that you learn the ability's range and projectile speed so that you may reliably hit your intended target, even in high stress situations. Do know that keen opponents who understand the importance of the ability may attempt to juke you to avoid being hit, at which point experience and prediction skills will come into play.

After successfully hitting an Ancient Spear, you should always try and follow up with a Seismic Slam Icon Seismic Slam cast. It is often possible to land a Basic Attack as well due to the movement speed increase provided by Fury Icon Fury. The large amount of Fury generated by Ancient Spear is a good way of greatly extendending the duration of Wrath of the Berserker Icon Wrath of the Berserker. The Mystical Spear Icon Mystical Spear talent, acquired at Hero Level 13, also turns Ancient Spear into a reliable escape mechanism, though you do lose out on the Fury gain and damage when it is used as such.

3. Seismic Slam

Sonya Seismic Slam
Seismic Slam (W) Diablo Sonya
  • Fury: 25
  • Cooldown: 1 seconds

Deals 386 (184 + 4% per level) damage to the target enemy, and 97 (46 + 4% per level) to enemies behind the target.

Seismic Slam Icon Seismic Slam causes Sonya to instantly strike the targeted enemy from a short range, dealing a large amount of damage to it, and a smaller amount of damage to entities in a line behind the target. Seismic Slam consumes 25 Fury.

Seismic Slam is your main single-target damage ability. With such a high damage value on a very short 1-second cooldown, it is by far the highest DPS ability in the game, and is key to eliminating players, Mercenaries, and Structures alike. Its use is, however, limited by your available Fury, and by the fact that it requires you to be very close to your target. Still, Seismic Slam is essentially the reason why you should always strive to remain near your foes when it is safe to do.

There is no secret to using Seismic Slam; whenever you are within cast range of anything you intend on quickly dispatching, the ability should be used. The only exception to this is when you are in need of healing yourself or passing through units, at which point your Fury should instead be saved towards using Whirlwind Icon Whirlwind. It should be noted that even if Seismic Slam deals a certain amount of damage to foes behind your initial target, this effect is typically not taken into account as this limited damage is rarely worth the hassle of having to reposition yourself. Sonya's fast attack speed makes it possible to land one Basic Attack between each Seismic Slam, even if you have enough Fury to chain-cast them; doing so will maximise your damage and promote Fury generation.

4. Whirlwind

Sonya Whirlwind
Whirlwind (E) Diablo Sonya
  • Fury: 40
  • Cooldown: 4 seconds

Deals 875 (415 + 4% per level) damage to nearby enemies over 3 seconds, and heals for 20% of damage dealt. Healing tripled versus Heroes.

Whirlwind Icon Whirlwind is a semi-channeled ability that causes Sonya to instantly damage nearby enemies and then again every 0.5 seconds for 3 seconds thereafter. Sonya is healed for 20% of any damage dealt by Whirlwind; this amount is tripled against Heroes. Sonya can freely move through units and use her respective talent-granted abilities (Shot of Fury Icon Shot of Fury, Nerves of Steel Icon Nerves of Steel, Ignore Pain Icon Ignore Pain) while channeling Whirlwind, but may not use Basic Attacks or other abilities. Whirlwind consumes 40 Fury.

Although Whirlwind deals a respectable amount of damage, its restrictive Fury cost and long channeling time restricts it to the utility role. The ability's main point of appeal lies in its healing properties. When used against three or more entities, Whirlwind provides the significant amount of self-sustain that makes Sonya so notoriously difficult to force out of lane. Whirlwind can also be situationally useful for both chasing and escaping; since it does not have a casting animation, unlike Ancient Spear Icon Ancient Spear and Seismic Slam Icon Seismic Slam, you can instantly benefit from the movement speed increase of Fury Icon Fury without having to stop moving. One should also keep in mind that Whirlwind provides Sonya with the rare ability to freely move through units for its duration, which is particularly useful to reposition, avoid being body blocked, or trapped by Nazeebo's Zombie Wall Icon Zombie Wall.

Whirlwind is notably powerful against team compositions that lack reliable means of interrupting it. Hitting several Heroes at once can yield an impressive amount of healing, though one should see to first and foremost remain in a safe position.

5. Leap

Sonya Leap
Leap (R) Diablo Sonya
  • Heroic Ability
  • Cooldown: 70 seconds

Leap into the air, dealing 296 (141 + 4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.

Leap Icon Leap causes Sonya to rapidly jump from her current position to the center of the targeted area, damaging and stunning enemies within the area of effect for 1.25 seconds. Leap can be used to bypass terrain walls, structures, and otherwise normally unpathable areas.

Leap is a straightforward Heroic Ability that is typically used in conjunction with one or several other abilities that require a setup of some sort to be effective. Leap's main point of appeal is that it provides an extremely reliable area of effect stun on a relatively short cooldown that moves Sonya right in the heat of battle. A best-case scenario is to hit as many players as possible so that your allies may follow up with their own area of effect abilities. You should, however, always try and focus on targeting vulnerable backline Heroes so as to increase the impact of your combo.

Leap combos well with the following abilities:

6. Wrath of the Berserker

Sonya Wrath of the Berserker
Wrath of the Berserker (R) Diablo Sonya
  • Heroic Ability
  • Cooldown: 60 seconds

Increase damage dealt by 40%. Reduce the duration of stuns, slows, and roots against you by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.

Wrath of the Berserker Icon Wrath of the Berserker temporarily increases the damage of Sonya's Basic Attacks and Abilities by 40% and reduces the duration of incoming crowd control (silence, stun, movement speed reduction, root, polymorph) by 50%. Wrath of the Berserker has a base duration of 15 seconds that is extended by 1 second whenever 10 Fury is generated while it is active.

Wrath of the Berserker temporarily turns Sonya into a force to be reckoned with, even for the thoughest of tanks, as it pushes her damage to the upper echelons of the entire Heroes of the Storm cast for an excessively long period of time. While the ability is active, no other Hero can safely withstand her attacks without some form of peel or escape. The crowd control reduction clause of the ability is also extremely important to a Hero that would otherwise struggle with uptime in team fights.

Outside of general player combat, Wrath of the Berserker is useful for very quickly claiming Mercenary Camps, waveclearing, or rasing Structures. Due to its particularly short cooldown, one should not shy away from using the ability for such a purpose, especially since the duration can be extended by generating more Fury over said duration. This is typically achieved by aggressively delivering Basic Attacks and using Ancient Spear Icon Ancient Spear as Wrath of the Berserker is active. One very interesting application of the ability is that of being able to solo claim the Boss Mercenary Camp from as early as Hero Level 10, assuming that certain other specific talents were also chosen.

7. ChangeLog

  • 17 May 2016: Leap's stun was reduced to 1.25 seconds (down from 1.5) in Chromie's patch.
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