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Heroes of the Storm Sonya

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Guest Nightcore777

This build/guide on sonya is useless and bad just go for slam spam or u will be useless like every other sonya that you see.Take every talent that can improve your seismic slam take block at lvl 1 and wrath of the beserker as heroic at lvl 20 go either for ignore pain or anger management but only if you are totally dominating the enemy team. stoneskin is viable as well but i prefer the dmg of furious blow or no escape over stone skin.and dont take mystical spear its just bad if u miss your spear and u jump in 5 enemys without any fury u deal no dmg and cant spam your slam, which will lead to no dmg and your death.Just follow this lil talent guide i gave you and you will start wrecking your enemys instead of being a uselss shit that everyone hates.

 

Good Luck and have fun

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This build/guide on sonya is useless and bad just go for slam spam or u will be useless like every other sonya that you see.Take every talent that can improve your seismic slam take block at lvl 1 and wrath of the beserker as heroic at lvl 20 go either for ignore pain or anger management but only if you are totally dominating the enemy team. stoneskin is viable as well but i prefer the dmg of furious blow or no escape over stone skin.and dont take mystical spear its just bad if u miss your spear and u jump in 5 enemys without any fury u deal no dmg and cant spam your slam, which will lead to no dmg and your death.Just follow this lil talent guide i gave you and you will start wrecking your enemys instead of being a uselss shit that everyone hates.

 

Good Luck and have fun

 

I don't know if we should take your comment seriously. Mystical Spear is an amazing talent that also decreases your cooldown on Ancient Spear by 4 seconds regardless. Besides, Block is vastly inferior to Warpaint and Shot of Fury (not only according to Icy Veins but also according to the general opinion, represented by hotslogs.com https://www.hotslogs.com/Sitewide/HeroDetails?Hero=Sonya  )

 

Don't get me wrong, you're allowed to share your own opinion about the guide, but by calling it "bad" or "useless" you're just straight up embarassing yourself. 

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Guest Kroshak

Good guide, reminds me of the popular one used by zuna with some tweaks and changes, good work here

 

Really strong hero right now, came from the bottom to being really strong and getting picked in tournaments even

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Guest Keijo Pesonen

After playing sonya for about 30-40 games, i think at lvl 7 ferocious healing is often the best choice. Sooo many deaths avoided with it. (mmr ~~2200 yea nab)

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After playing sonya for about 30-40 games, i think at lvl 7 ferocious healing is often the best choice. Sooo many deaths avoided with it. (mmr ~~2200 yea nab)

 

It's definitely good, and generally preferred by most players. I have it as situational simply because in a perfect scenario, you'd want to maximise your Fury usage and just deal more damage when you can (i.e. through Poison-tipped).

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Guest int

Am I correct: follow through talent will be triggered every time I'll use "W"?
It seems like ridiculously OP damage buff due to very low CD of "W"..

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Guest Entopy

A good Sonya player with a Lt. Morales is almost invincible if not focused down immediately

 

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On 7/14/2016 at 9:48 AM, Guest int said:

Am I correct: follow through talent will be triggered every time I'll use "W"?
It seems like ridiculously OP damage buff due to very low CD of "W"..

That is how it functions, yes. It is strong but not particularly overpowered because Sonya's basic attack uptime is generally pretty low.

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Guest J-dog

Great guide, I don't feel going for an camp build due to the fact I'll usually two man so I'm able to keep the back line build to get rid of any high dmg dealers (keal'thas) 

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On 8/3/2016 at 4:28 PM, Guest J-dog said:

Great guide, I don't feel going for an camp build due to the fact I'll usually two man so I'm able to keep the back line build to get rid of any high dmg dealers (keal'thas) 

Just make sure you don't sacrifice experience soaking or lane pressure to overdedicate to camps.

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Is that true? I can see her being like that before the likes of the Butcher and Alarak, but now...

  • "Highest single-target damage output potential in the game"
Edited by Valhalen

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I mean, in theory the butcher has unlimited damage *potential,* but the reality is somewhat (a lot) more grounded.

It's a pretty broad statement to be able to verify 100% (burst? sustain? sustained over how long a period of time? heroic or non heroic target? etc.) but I don't think it's that far off base. If an ulting sonya is given 100% uptime on targets (that's why it's "potential," see? because we're discussing imaginary best-case scenarios that almost never happen) her sustained single target dps is *astronomical.* It definitely can exceed many _burst_ heroes dps, and certainly outpaces any other sustain assassin (barring the aforementioned infinity stacked butcher). Alarak could probably outpace her over a short period as could a few other very high burst assassins, but that's about it.

 

All that said, the word "potential" is really, really important here. she does not have the sustain, durability, or sticking power of varian (for example) so against most comps this potential is wasted as she spends the majority of teamfights being dead or kited. Here's hoping that she gets updated a bit soon, in particular to differentiate her from dual wield varian and other AAing brawlers.

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I'm not a fan of the War Paint talent, or the Merc Lord build, as 1) I've played around with Shot of Fury for ages and it's by far the superior pick on the tier, especially after they rolled the extra fury collection into it, and 2) besides having to give up Focused Attacks, one of the core talents essential to Sonya imo, you can safely take most merc camps solo. With enough experience, you can do a team fight or a map objective with Berserker still up or about to expire, use Shot of Fury to extend the Rage by five seconds or Ancient Spear to initiate the camp and keep Rage active and efficiently do it without any talent fluff that subtracts from Sonya's number one goal and aim; to be a huge backline or frontline threat and presence, chasing relentlessly and dealing huge damage to anyone that stays near her. 

Amongst other Sonya players, there is some debate with the Poisoned Spear talent. I lean towards Follow Through; with Shot of Fury and the damage buff that Berserker provides, I find that it provides a lot more damage overall than damage from Poisoned Spear, which should always be a strategic cd due to the stun it gives, and the relatively long cd it has compared to her other abilities. Furthermore, with Follow Through, Shot of Fury and the increased Fury pool to draw from, it should feel like the superior talent, especially on maps such as Battlefield of Eternity where you need to damage pve targets, as well as being extremely efficient at deleting forts from the map while never being in any true danger of not having any Fury left to switch to an enemy hero.

Additionally, you can use Shot of Fury without dismounting, which provides you with an extra avenue to be a strong initiator without having your Ancient Spear on cooldown for a critical gap closer or interrupt. 

tl;dr: If you ever become confident with this hero, I would recommend looking at Shot of Fury builds for most of your games. 

Edited by Plergoth

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10 hours ago, Plergoth said:

 

I'm not a fan of the War Paint talent, or the Merc Lord build, as 1) I've played around with Shot of Fury for ages and it's by far the superior pick on the tier, especially after they rolled the extra fury collection into it

 

100% agree when you're in team or even usually in hero league. The major exception is if you don't think you can trust your team to cover your sustain, which is 100% of the time in quick match and (at my shitty level) like 50% or more of the time in hero. if you have a solid malf or brightwing who's always popping in to top you off after camps, then yeah, this talent kicks ass. 

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I'm inclined to like Shot more as well, but I've become rather... questioning, say, of my typical teammate's competency. The self-sustain and self-reliance are nice.

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On 2/8/2017 at 6:58 AM, Guest sonya build? said:

The issue with this is that you rely entirely on your spear to hit. You forgo all of your damage reduction talents to focus on more basic attack damage, but if you miss your spear you're just going to be kited all fight until it's back up. This might pay off if your opponents are slightly worse, but you will most likely get punished extremely hard with this build.

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I've posted this before in another thread, but I think it makes morr sense to post here. Here are the changes they could make to improve Sonya, in my opinion:

- Make Shot of Fury's activable effect as baseline (generate 50 Fury); but keep Shot of Fury as a talent that increases her rage cap but now makes D generate 100 Rage (or instead reduce the CD).

- Adding more talents to improve her Trait, such as granting her Armor whenever she is at full Fury; or something similar to Chen's Brewmaster's Balance: a buff when she has over half Fury and another buff when she has less than half.

- Increase the Rage generation from Basic Attacks. It takes forever to build rage by hitting things. Which makes squirmishes and Team Battles very annoying. 

- Make the Mystical Spear effect of pulling Sonya forward even of she doesn't hit anything as baseline; then Mystical Spear could instead have another additional function aside from just cooldown reduction (or just further increase the CD reduction).

- Improve her talents for Seismic Slam and Whirlwind with quest talents, so they slowly build over time and get a big buff when completed.

- Adding a Talent which lets her dump all her Rage in a single Slam, with additional damage per point of Rage, would be very interesting to make her more threatening in Team Fights. Maybe add the talent in the number keys so it can activated and deactivated at will.

- Make her overall more mobile than Varian. Increase the movement speed from her Trait to 15% rather than 10%, for example. Also, Whirlwind could have a talent that slows enemies hit by it (like 5% per hit, stacking up to 4 times or so), making Sonya a better chaser.

- Sonya's self sustain is also awful when compared to Fury Varian. They already tweaked the healing from Whirlwind, but in my opinion it should heal even more, to make Whirlwind a threatening attack that shouldn't be ignored (because let's face it: using Whrilwind on team fights is terrible unless you have stuns). Sony used to be one of the best mercenary clearers in the game, but Fury Varian stole the spotlight.

- Drastically reduce the CD and damage of Leap (and maybr reduce its damage to compensate), so it becomes a more interesting Heroic to compete with Wrath of the Berserker. This could essentially turn Sonya into a Leapquake Barbarian (or a Muradin). Maybe it could have a mechanic where Basic Attacks reduce its cooldown.

These are my thoughts so far. I really like the idea of Sonya being somewhat an Assassin disguised as a Warrior, being a more bruiser-type that can deal and mitigate insanes amount of damage if well talented. But currently there are a lot of Heroes that can easily outperform her in many occasions (she currently has one of the lowest win ratios in the game alongside Stitches). She is one of my favorite Warriors to play as, and for that reason I'd love to see her getting a full revamp.

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29 minutes ago, Valhalen said:

She is one of my favorite Warriors to play as, and for that reason I'd love to see her getting a full revamp.

I'd second that. I used to play her a huge amount. If I had to pick from your ideas, I'd go with the survivability ideas. I understand that they want her to be this hidden damage dealer that surprises people with that huge pack of power, but she still needs to be able to take the hits. Buffing WWs healing and the armour trait idea is definitely a nice way to go with it.

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1 hour ago, Blainie said:

I'd second that. I used to play her a huge amount. If I had to pick from your ideas, I'd go with the survivability ideas. I understand that they want her to be this hidden damage dealer that surprises people with that huge pack of power, but she still needs to be able to take the hits. Buffing WWs healing and the armour trait idea is definitely a nice way to go with it.

Thanks, man! My biggest concerns with Sonya's survivability are that Whrilwind healing is way too low to make a difference, unless you find yourself in a very favorable situation (Wrath of the Berserker on and in a pack of stunned enemies). Plus, her best defensive skills (Ignore Pain and Nerves of Steel) only come much later in the game, where the match is usually near ending. That is why I think that adding defensive properties to her Skills would be great.

Heck, the Dev team could even implement some talents based off set bonuses from D3 (like Leapquake). This would spice her up really nicely. Considering that the Barbarian has always been the favorite and the second most iconic Diablo class next to the Necromancer, she should be a notable character in HotS.

I think that Blizzard should either rework Sonya as a fully beefy Assassin like The Butcher (yes, changing her role) or make her a more sturdier Bruiser that can still deal notable damage (like Artanis).

Edited by Valhalen
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13 minutes ago, Valhalen said:

I think that Blizzard should either rework Sonya as a fully beefy Assassin like The Butcher (yes, changing her role) or make her a more sturdier Bruiser that can still deal notable damage (like Artanis).

Definitely the best way to head with it. She's too much in the middle right now. She's not quite an assassin, but not quite a brawler. She can be great, sure, but she needs some love.

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2 minutes ago, Blainie said:

Definitely the best way to head with it. She's too much in the middle right now. She's not quite an assassin, but not quite a brawler. She can be great, sure, but she needs some love.

I was thinking that they could even make her a multiclass like Varian, because why the hell not. That would solve at least 70% of her problems:

- Wrath of the Berserker would also passively increase her other favorable attributes (damage dealt and movement speed).

- Leap could have a much shorter cooldown, like I said, and also reduce damage taken upon landing, and finally passively increase her health.

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9 minutes ago, Valhalen said:

I was thinking that they could even make her a multiclass like Varian, because why the hell not. 

It's possible, yeah. The only issue is that I doubt they'd make two "Warrior" style heroes multiclass without including another. Given how angry people get about different plans with hero introduction and diversity, I doubt they'd be a fan of another Assassin/Warrior hybrid before a Warrior/Support or Assassin/Support got introduced.

10 minutes ago, Valhalen said:

- Leap could have a much shorter cooldown, like I said, and also reduce damage taken upon landing, and finally passively increase her health.

This could be a quest-style ability. Each time you leap, gain X HP and X damage on leap, or X damage and X cooldown reduction. After damaging a certain number of enemies with leap, it completes the quest and gives a big boost to it.

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On 2/12/2017 at 5:16 PM, Blainie said:

This could be a quest-style ability. Each time you leap, gain X HP and X damage on leap, or X damage and X cooldown reduction. After damaging a certain number of enemies with leap, it completes the quest and gives a big boost to it.

A heroic quest would be very interesting. As in, they make it a quest with 2 rewards (like Murky's slime quest) and the first reward is health based and the second damage based (talking about Leap). But forgo the level 20 upgrade. It would make it really high risk high reward but a cooldown reduction is very much needed in order for this to be viable. But a quest heroic would be cool

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      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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