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Thrall Talents

Last updated on Dec 22, 2016 at 03:58 by Kendric 20 comments

Table of Contents

Thrall Image

General Information

On this page, we present the viable talent choices for playing Thrall in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Thrall guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Block ? Rolling Thunder Rabid Wolves Seasoned Marksman
4 Ride The Lightning Spirit Journey Mana Tide Envenom
7 Wind Shear Stone Wolves Follow Through Frostwolf's Grace
10 Sundering Earthquake
13 Restless Wolves Grace Of Air Giant Killer Spell Shield ?
16 Forked Lightning Tempest Fury Ride The Wind Blood for Blood
20 Worldbreaker Earthen Shields Nexus Blades ? Bolt of the Storm
Create your own build and share it with friends!

2. Common Talent Paths

General Earthquake Build (talent calculator link)

The General Earthquake Build is, as the name suggests, compatible with a variety of team compositions. It is a fairly safe build, that allows you perform well in the majority of games you play. We do, however, strongly recommend reading the Talents section, since Thrall has several situational talents that can improve his overall combat performance.

Lightning Poke Build (talent calculator link)

We recommend the Lightning Poke Build if the enemy team composition features multiple long range Assassins, such as Chromie, Kael'thas, or Valla. These elusive targets are often hard to catch when playing as Thrall, which makes his own poking abilities much more valuable. Defensive talents, such as Spell Shield Icon Spell Shield at Level 13 and Bolt of the Storm Icon Bolt of the Storm at Level 20 make Thrall quite resilient to enemy ability damage, which allows him to close in on his target more safely. If the enemy team features Basic Attackers instead of Spellcasters, use Grace Of Air Icon Grace Of Air instead of Spellshield.

3. Level 1 Talents

Thrall Block ?
Block (Level 1) World of Warcraft Thrall

Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Stores up to 2 charges.

Thrall Rolling Thunder
Rolling Thunder (Level 1) World of Warcraft Thrall

Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana.

Thrall Rabid Wolves
Rabid Wolves (Level 1) World of Warcraft Thrall

Damaging Heroes with Feral Spirit grants 3 stacks of Frostwolf Resilience.

Thrall Seasoned Marksman
Seasoned Marksman (Level 1) World of Warcraft Thrall

Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.

Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.

3.1. Discussion

Rolling Thunder Icon Rolling Thunder allows Thrall to cast Chain Lightning Icon Chain Lightning from a very safe distance, which means he does not have to take unnecessary damage while poking an enemy Hero. The increased casting range also causes Thrall to become an incredibly efficient chaser, capable of killing fleeing enemies from afar.

Block Icon Block is a very efficient defensive talent against enemy team compositions that rely heavily on dealing damage with Basic Attacks. Block makes Thrall considerably more durable if he is forced to stay in lane against strong ranged Assassins or Specialists like Sgt. Hammer or Valla.

Seasoned Marksman Icon Seasoned Marksman looks like a tempting talent to choose at Level 1 since Thrall's base damage on his Basic Attacks is very high. However, balancing out some of his innate weaknesses, namely his high Mana dependence or his poor defensive capabilities in the early game, adds a lot more utility to Thrall. Consequently, we recommend going for either Rolling Thunder Icon Rolling Thunder or Block Icon Block instead of Seasoned Marksman.

Rabid Wolves Icon Rabid Wolves is not a bad talent, yet it requires Thrall to land his Feral Spirit Icon Feral Spirit, which is not always an easy thing to do. Block Icon Block and Rolling Thunder Icon Rolling Thunder prove to be a lot more reliable talent choices, especially for less experienced Thrall players.

4. Level 4 Talents

Thrall Ride The Lightning
Ride The Lightning (Level 4) World of Warcraft Thrall

Chain Lightning can hit 2 additional enemies for 89 (+4% per level) damage.

Thrall Spirit Journey
Spirit Journey (Level 4) World of Warcraft Thrall

Feral Spirit travels 50% farther.

Thrall Mana Tide
Mana Tide (Level 4) World of Warcraft Thrall

Frostwolf Resilience also restores 15 Mana.

Thrall Envenom
Envenom (Level 4) World of Warcraft Thrall
  • Cooldown: 60 seconds

Activate to poison an enemy Hero, dealing 352 damage over 10 seconds.

4.1. Discussion

Ride The Lightning Icon Ride The Lightning adds more targets to Chain Lightning Icon Chain Lightning and, more importantly, additional Frostwolf Resilience Icon Frostwolf Resilience stacks. Furthermore, Ride The Lightning turns Chain Lightning into a very potent poking tool, especially if combined with Rolling Thunder Icon Rolling Thunder at Level 1.

Spirit Journey Icon Spirit Journey allows Thrall to secure kills on enemies he could not have reached otherwise. However, Feral Spirit Icon Feral Spirit is quite hard to land, even for more experienced players. Thus, we find this talent to be very unreliable.

Mana Tide Icon Mana Tide is an incredibly bad talent considered the alternative choices Thrall has available at Level 4. Although we previously listed Thrall's Mana dependence as one of his major weaknesses, giving up a strong talent like Spirit Journey Icon Spirit Journey in favour of Mana Tide is not recommended. Its Mana regeneration effect simply does not occur often enough to balance out the loss of damage or utility you would have to endure otherwise.

Envenom Icon Envenom's damage is too little to make it worthwhile investment.

5. Level 7 Talents

Thrall Wind Shear
Wind Shear (Level 7) World of Warcraft Thrall

Reduces the cooldown of Windfury by 4 seconds.

Thrall Stone Wolves
Stone Wolves (Level 7) World of Warcraft Thrall

Increases the duration of Feral Spirit's root from 1 second to 1.5 seconds.

Thrall Follow Through
Follow Through (Level 7) World of Warcraft Thrall

After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Thrall Frostwolf's Grace
Frostwolf's Grace (Level 7) World of Warcraft Thrall

Frostwolf Resilience can be activated to immediately restore health.

5.1. Discussion

Follow Through Icon Follow Through adds a lot of extra damage to Thrall's already strong Basic Attacks. We strongly recommend picking this talent if you choose to go for the Full Chain Lightning build, as it synergises extremely well with Forked Lightning Icon Forked Lightning.

Wind Shear Icon Wind Shear requires too much time to get decent value, since its follow-up talents, namely Grace Of Air Icon Grace Of Air at Level 13 and Tempest Fury Icon Tempest Fury at Level 16, arrive too late.

Stone Wolves Icon Stone Wolves is not a recommended talent for the same reason as Rabid Wolves Icon Rabid Wolves: the risk of Thrall not landing Feral Spirit Icon Feral Spirit and thus not benefiting from taking this talent at all is too high. Furthermore, Wind Shear Icon Wind Shear is too important a talent to be ignored.

Frostwolf's Grace Icon Frostwolf's Grace adds more survivability to Thrall's kit but it does not provide him with any additional damage or mobility at all.

6. Level 10 Talents

Thrall Sundering
Sundering (Level 10) World of Warcraft Thrall
  • Mana: 75
  • Cooldown: 70 seconds

After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1 second.

Thrall Earthquake
Earthquake (Level 10) World of Warcraft Thrall
  • Mana: 90
  • Cooldown: 100 seconds

After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.

When choosing Sundering, it is of utmost importance to know when to use it in order to maximise its efficiency. It is generally recommended to aim Sundering in a way that it splits up the enemy team before engaging a team fight. Doing so will cause confusion and make it very hard for the enemy team to reposition themselves properly in time. Keep in mind that Sundering can be used to secure kills on a single exposed target as well, by stunning it and preventing it from escaping. By the same token, Sundering proves to be a formidable tool in order disengage from an enemy assault that would otherwise take your team by surprise.

Earthquake Icon Earthquake fulfills a similar role as Sundering Icon Sundering, however, it slows nearby enemy Heroes instead of stunning them. While Sundering requires your team to act quickly after it has been cast, Earthquake gains much more value during longer team fights, as it sends out 3 pulses over time.

Furthermore, Earthquake provides Thrall with more self-sustain if the enemy team stays within its radius too long. After hitting Level 20, Earthen Shields Icon Earthen Shields is going to boost that bonus even further by adding shields to Thrall's health.

7. Level 13 Talents

Thrall Restless Wolves
Restless Wolves (Level 13) World of Warcraft Thrall

If Feral Spirit hits an enemy Hero, its cooldown is reduced by 50%.

Thrall Grace Of Air
Grace Of Air (Level 13) World of Warcraft Thrall

Windfury attacks grant twice as many stacks of Frostwolf Resilience.

Thrall Giant Killer
Giant Killer (Level 13) World of Warcraft Thrall

Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

Thrall Spell Shield ?
Spell Shield (Level 13) World of Warcraft Thrall
  • Cooldown: 0 seconds

Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.

Grace Of Air Icon Grace Of Air increases Thrall's self-sustain by a large amount. Picking Grace of Air causes Thrall to become a lot more resilient during team fights and duels, as Windfury Icon Windfury causes him to generate stacks of Frostwolf Resilience Icon Frostwolf Resilience significantly faster.

Giant Killer Icon Giant Killer is primarily recommended if you happen to play against multiple Warriors giving you a hard time during team fights. Combined with Windfury Icon Windfury, Giant Killer causes Thrall to deal a lot of damage with his Basic Attacks, especially against targets with high base health. Still, we prefer taking Grace Of Air Icon Grace Of Air in most situations.

Spell Shield Icon Spell Shield should only be considered if the enemy team consists mainly of Assassins and Specialists that rely on their ability damage, such as Jaina and Kael'thas. In that case, Spell Shield has the potential to absorb more damage than Grace Of Air Icon Grace Of Air could by activating Frostwolf Resilience Icon Frostwolf Resilience more frequently.

Restless Wolves Icon Restless Wolves cannot keep up with the survivability that Grace Of Air Icon Grace Of Air or Spell Shield Icon Spell Shield provide you with, nor can it compete against Giant Killer Icon Giant Killer's damage potential. This talent feels very underwhelming compared to its alternative choices at Level 13.

8. Level 16 Talents

Thrall Forked Lightning
Forked Lightning (Level 16) World of Warcraft Thrall

Allows Chain Lightning to hold 2 charges that can be used in quick succession.

Thrall Tempest Fury
Tempest Fury (Level 16) World of Warcraft Thrall

The final strike of Windfury hits 3 times for 75% normal damage.

Thrall Ride The Wind
Ride The Wind (Level 16) World of Warcraft Thrall

Increases Windfury's Movement Speed bonus from 30% to 40%. Windfury attacks increase the Movement Speed duration by 1 second.

Thrall Blood for Blood
Blood for Blood (Level 16) World of Warcraft Thrall
  • Cooldown: 60 seconds

Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

8.1. Discussion

Tempest Fury Icon Tempest Fury is one of the strongest talents available in Thrall's tree. It allows Thrall to take on any Hero in a straight up one-on-one situation and even outshines Blood for Blood Icon Blood for Blood in terms of overall damage output. We cannot emphasise enough how crucial the synergy between Wind Shear Icon Wind Shear, Grace Of Air Icon Grace Of Air, and Tempest Fury Icon Tempest Fury is for Thrall's kit, as these talents turn Windfury Icon Windfury into a low-cooldown, high-damage ability that also causes him to gain 10 stacks of Frostwolf Resilience Icon Frostwolf Resilience all by itself.

Forked Lightning Icon Forked Lightning enables you to cast two instances of Chain Lightning Icon Chain Lightning, which is essential if you chose to go for a full Chain Lightning build. Not only does the second charge of Chain Lightning add additional, albeit unreliable, AoE damage to your kit, it also causes Follow Through Icon Follow Through to trigger more often.

Ride The Wind Icon Ride The Wind increases Thrall's mobility, however, only by a small margin. Furthermore, it does not synergise with any of the Level 20 talents, whereas Tempest Fury Icon Tempest Fury works extremely well with Nexus Blades Icon Nexus Blades.

Thrall is one of the few Heroes that should not pick up Blood for Blood Icon Blood for Blood at Level 16 in most cases. Tempest Fury Icon Tempest Fury adds a lot more raw damage. As good as Blood for Blood is, the fact that Frostwolf Resilience Icon Frostwolf Resilience and Grace Of Air Icon Grace Of Air already grant a lot of self-sustain makes it a redundant talent on Thrall.

9. Level 20 Talents

Thrall Worldbreaker
Worldbreaker (Level 20) World of Warcraft Thrall

Sundering travels indefinitely.

Thrall Earthen Shields
Earthen Shields (Level 20) World of Warcraft Thrall

Allies within the Earthquake area gain a Shield equal to 15% of their max Health each pulse. This shield lasts 4 seconds.

Thrall Nexus Blades ?
Nexus Blades (Level 20) World of Warcraft Thrall

Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Thrall Bolt of the Storm
Bolt of the Storm (Level 20) World of Warcraft Thrall
  • Cooldown: 70 seconds

Activate to teleport to a nearby location.

9.1. Discussion

Earthen Shields Icon Earthen Shields provides a significant late game power spike to Thrall and his allies. Being able to potentially shield your entire team for 15% of their maximum health can deny a lot of the enemy team's late game burst damage, which makes it an ideal counter against Heroes like Jaina or Li-Ming.

Bolt of the Storm Icon Bolt of the Storm can catch your opponents off guard due to the fact that most Thrall players always pick Nexus Blades Icon Nexus Blades instead. Hardly anyone expects Thrall to be able to blink over short distances, casting Sundering Icon Sundering from a surprising angle. Bolt of the Storm also allows you to engage fleeing targets or to escape sticky situations. We recommend this talent if you think that your team is not able to support and protect you well enough during team fights.

Nexus Blades Icon Nexus Blades works incredibly well with Tempest Fury Icon Tempest Fury, as it will cause Thrall's Basic Attacks (that includes the ones caused by Windfury Icon Windfury and Tempest Fury) to deal additional damage while slowing the target at the same time.

Worldbreaker Icon Worldbreaker allows Thrall to cast his Sundering Icon Sundering Heroic Ability from any location on the map. While this may result in some flashy looking kills every now and then, Worldbreaker's overall combat performance remains questionable for two major reasons. Firstly, skilled enemies are able to spot Sundering's animation and dodge it in time. Secondly, in order for Thrall to make an impact on a team fight, he needs to be close to his teammates. This contradicts Worldbreaker's only benefit, which is its global range.

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