Protection Warrior Tank Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Protection Warrior (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Protection Warrior will face you with.
The other articles of our Protection Warrior guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Sco, Guild Master of Method and one of the best Protection Warriors in the world. You can watch his stream on Twitch. For frequent updates on his streaming schedule, make sure to check out his Facebook page.
1. Single Target Rotation↑top
This rotation does not take into account usage of your survival abilities (we cover this important topic in a subsequent section). It only shows you how to maximise your threat and rage generation.
- Use
Shield Slam on cooldown - Use
Revenge on cooldown- Its cooldown is reset each time you dodge or parry an attack.
- If you are at maximum rage, then delay using Revenge until you have used some of your rage.
- Use
Devastate as a filler (it does not cost rage). Use Devastate
3 times at the start of the fight (or when a new mob spawns), to apply the
Sunder Armor debuff. If there is a Druid in the raid, this is not
needed. - Use
Thunder Clap once every 30 seconds, if no one else is providing
the
Weakened Blows debuff that it applies. - Use
Battle Shout or
Commanding Shout (depending on which of
the two you have chosen to provide for your raid) in order to generate rage
when nothing else is available.
Heroic Strike to dump rage and increase your DPS and threat- It is imperative that you only do this when you do not need to use rage for survival abilities in the foreseeable future.
2. Multiple Target Rotation↑top
- Use
Thunder Clap on cooldown. This will spread
Deep Wounds to
all enemies around you thanks to
Blood and Thunder. - Execute your normal rotation (
Shield Slam,
Revenge, and
Devastate), and use
Cleave instead of
Heroic Strike if you
have extra rage to spend. Alternate your attacks between the different
targets, in order to maintain even threat on all of them. - Use your tier 4 talent of choice.
3. Active Survival Abilities↑top
Your rotation is simply the framework into which you must actively
incorporate
Shield Block and
Shield Barrier.
Shield Block causes you to block all attacks made against you for 6 seconds, while Shield Barrier provides you with a large damage absorption shield. Due to their high rage cost, usage of these abilities is nearly mutually exclusive.
We cannot stress enough how important it is to understand how to properly use these abilities. We remind you that we give them ample treatment in a subsequent section.
4. Cooldown Usage↑top
4.1. Defensive Cooldowns
Shield Wall should be used before you receive a large amount of
damage.
Last Stand should be used when your health drops to a dangerously
low level, or in preparation for receiving a large amount of damage.
Demoralizing Shout should be used as many times as possible during
the encounter. Try to use it when bosses are dealing particularly high amounts
of damage or when you have no other means of improving your survival.
Spell Reflection reflects the next spell cast against you back to
the attacker. Note that this ability will not work against the vast majority of
spells cast by raid bosses. It usually works against Shadowbolt-type spells
cast by adds. Experiment with it in the encounter, to see if it will benefit
you against any spells.
Demoralizing Banner should be used as many times as possible during
the encounter. Use it when bosses are dealing particularly high amounts of
damage or when you have no other means of improving your survival. Note that,
unlike Demoralizing Shout (which only affects damage to you), Demoralizing
Banner reduces the damage that targets deal to all raid members, making it a
somewhat useful raid cooldown.
Rallying Cry is a raid cooldown and it should be used in a
rotation that is pre-determined by your raid leader.
4.2. Offensive Cooldowns
Berserker Rage should be used on cooldown. It will buff your
DPS and threat generation.
Recklessness should be used as many times as possible during the
encounter. Use it to improve your threat generation.
Skull Banner and
Shattering Throw are raid cooldowns. You
should consult with your raid leader to determine when the best time to use
them is.
Regarding your offensive cooldowns, it is important to note that, whenever possible, you should try to stack as many of them as you can. You should also use your Tier 4 and 6 talents with cooldowns active, whenever possible.
We cover the various abilities granted by talents in a dedicated section.
5. Taunting↑top
Taunt is your single target taunting ability.
Mocking Banner is your AoE taunt.
6. Stance↑top
You should always be in
Defensive Stance.
7. Mastering Your Protection Warrior↑top
The guidelines given above will enable you to play your Protection Warrior with good results. If you want to push things further and master your character, then we advise you to continue reading.
7.1. Rage Generation
Your rage is generated from two sources:
- using special abilities that generate rage (
Charge,
Shield Slam, etc.). - passively, from
Defensive Stance (1 rage every 3 seconds, while in
combat).
7.2. Vengeance
Vengeance is a passive ability which you receive for
choosing the Protection specialisation. Essentially, it increases your attack
power for 2% of the unmitigated damage you receive. It takes the form of a
20-second buff, which you should have no problem maintaining 100% uptime
on.
7.3. Deep Wounds
Deep Wounds is a passively applied bleed effect. Even though you
will often see this mentioned in tooltips, you do not need to concern yourself
with it. Simply assume that you will always have it active (if you are
following our recommended rotation).
7.4. Enrage
Each time you critically block (thanks to
Mastery: Critical Block),
you become enraged, dealing 10% increased physical damage for 6 seconds. This
will happen passively, so you do not need to concern yourself with it. Being
enraged doubles the healing effect of
Enraged Regeneration (if you have
taken this talent) so it is advisable to have a way of monitoring this buff.
7.5. Procs
There are two procs you need to watch out for while executing your rotation.
Sword and Board (a passive ability) gives your
Devastate a
30% chance of resetting the cooldown of your
Shield Slam, and
increasing its rage generation by 5. The buff lasts for only 5 seconds.
Ultimatum (a passive ability) gives your
Shield Slam a
30% chance to make your next
Heroic Strike or
Cleave cost no
rage. The buff lasts for 10 seconds.
Sword and Board in particular is a crucial proc for Protection Warriors, and
this is the reason why, whenever
Shield Slam and
Revenge are
unavailable,
Devastate is the go-to ability.
7.6. Survival Abilities
As a Protection Warrior, you have two abilites that are essential to
staying alive:
Shield Block and
Shield Barrier. In the
following sections, we will tell you everything you need to know about them.
Then, we will explain when it is best to use one over the other.
7.6.1. Shield Block
Shield Block grants you a 6-second buff that causes you to block
all incoming attacks. It does not have a cooldown. Instead, it works on a
system of charges. Each charge has a 9-second recharge time, and you can have
a maximum of 2 charges.
You can use Shield Block twice in a row (provided that you have enough rage) without wasting any part of it. Indeed, using Shield Block while the buff from a previous Shield Block is still active will simply add their durations together. For example, if you use Shield Block when you had 3 seconds left on a Shield Block buff, your new buff will have a 9 second duration.
Shield Block has a high rage cost of 60, so you must learn to use it wisely. To know how to best use Shield Block, you must understand what it is and what it is not effective against.
- Shield Block works against physical attacks, but it does nothing against magic attacks (spells cast at you, AoE spells, DoTs).
- Shield Block does not work against all physical attacks. Some attacks, such as specific encounter mechanics (Impale-style abilities), and abilities that apply bleeds cannot be blocked.
- Shield Block is particularly useful when you are being attacked by multiple targets.
What all this means is that you want to use Shield Block to mitigate powerful boss melee attacks. If the boss you are fighting attacks in a steady and predictable manner, then using Shield Block is easy. If, however, the boss sometimes attacks faster or harder (going into a Frenzy), then you need to have rage in reserve so that you can use Shield Block at the appropriate times.
Keep in mind also that thanks to
Glyph of Heavy Repercussions, which we
advise using,
Shield Slam deals increased damage while
Shield Block
is active.
7.6.2. Shield Barrier
Shield Barrier places a damage absorption shield on you, which
absorbs an amount of damage (based on and scaling with your attack power).
Shield Barrier has a 1.5 second cooldown, and it costs 20 rage. However, if
you have more than 20 rage, then Shield Barrier will consume up to a total of
60 rage. Any additional rage past 20 will increase the amount of damage
absorption that it provides.
Unlike Shield Block, Shield Barrier does not stack with itself. In fact, you cannot cast Shield Barrier while a previous Shield Barrier buff is already active, unless the amount of damage absorption of your new Shield Barrier is greater than the remaining damage absorption of your old one.
The absorption effect lasts for 6 seconds, but in practice it will almost always expire within the first one or two attacks you receive.
Also unlike Shield Block, Shield Barrier works against all types of damage (excluding fall damage).
7.6.3. Shield Block or Shield Barrier?
Due to their exorbitant rage costs,
Shield Block and
Shield Barrier are practically mutually exclusive. In any case, this is
not a problem, since every situation is always ideally suited to one of them,
but never to both.
The amount of damage that Shield Block mitigates is based on the power of
the attacks it is mitigating. Blocked attacks have 30% of their damage
reduced (60% of it is reduced if your Mastery,
Mastery: Critical Block,
procs). Therefore, a very powerful attack will result in a much greater damage
reduction from Shield Block than a weak attack will.
On the other hand, the damage absorption of Shield Barrier is independent of the incoming damage. Shield Barrier will absorb the same amount of damage, regardless of whether the attack made against you deals 10,000 or 100,000 damage.
Therefore, when deciding which of the two abilities is better to use against blockable attacks, you need to look at which of the following two values is greater:
- The absorption amount provided by Shield Barrier.
- 30% of the attacks received over 6 seconds.
When facing magic damage, bleed damage, or otherwise unblockable damage, Shield Barrier is the superior choice.
7.7. More on Cooldown Usage
7.7.1. Tier 2 Talents
Depending on which tier 2 talent you choose, you will benefit from some form
of self-healing.
Second Wind is entirely passive, so discussing its
usage is a non-issue.
Enraged Regeneration is a self-heal for 10% of your maximum health
(5% instantly and 5% over 5 seconds) that is free of cost. Its healing is
doubled if used while enraged (from
Enrage and
Berserker Rage).
Impending Victory is a self-heal for 10% of your maximum health,
with a low rage cost and a rather low, 30-second cooldown. You should always
be prepared to use this spell. In non-emergency situations, you can use it to
simply help out your healers. If you anticipate that a very intense period of
damage will happen soon, you should save it and use it then.
Note that, since all these talents heal you based on your maximum health,
their effects are increased while
Last Stand is active.
7.7.2. Tier 4 Talents
Bladestorm,
Shockwave, and
Dragon Roar are all
designed with multiple targets in mind. While they do good damage against a
single target, you must consider whether or not it is better for that global
cooldown to be used on a
Devastate instead. This gives you a chance
to reset the cooldown of
Shield Slam (thanks to
Sword and Board),
thus generating more rage and allowing for more frequent usage of
Shield Barrier or
Shield Block.
As such, we feel that these abilities should be used whenever you are trying to maximise your DPS, but if your survival is of the utmost importance, you should simply use a different ability. That said, given the long cooldown of Dragon Roar (our recommended choice here), using it on cooldown is quite doable.
Finally, Bladestorm protects you from knockbacks and from effects that cause loss of control of your character (such as fears), so you can use it with this purpose in mind even against a single target.
7.7.3. Tier 6 Talents
Avatar should be stacked with
Recklessness and
Skull Banner at all times. Additionally, you should try to make sure
that you use
Berserker Rage while Avatar is active.
Bloodbath should be used on cooldown.
Storm Bolt should be used on cooldown. Due to its short cooldown, it
will essentially become part of your rotation.
As you can see, these talents have most DPS/threat-increasing properties. However, Avatar's increased rage generation can be used to provide you with more rage to use on your survival abilities (although the overall impact will be minor), while Storm Bolt can be used to stun some adds.
8. Changelog↑top
- 20 May 2013: Patch 5.3 update.
- Modified the guide in relevant places to account for the changes to
Enraged Regeneration (lower healing amount, free of rage cost, its
healing being doubled if used while enraged).
- Modified the guide in relevant places to account for the changes to
- 24 Apr. 2013: Made several updates.
- Removed the mention that said that
Shield Slam should be delayed if
you are at maximum rage. Shield Slam should always be used on cooldown. - Improved the multiple target rotation slightly.
- Added mention that offensive cooldowns should be stacked.
- Emphasised the importance of the
Sword and Board proc. - Improved the explanation of how Tier 4 talents should be used.
- Removed the mention that said that
- 04 Mar. 2013: Patch 5.2 update.
- Removed mentions of Deadly Calm, following its removal from the game.
