Outlaw Rogue Leveling Guide from 1 to 90 — Midnight Season 1
On this page, you will find our Level by Level Outlaw Rogue leveling guide for Midnight. Make sure to use the slider to make the guide adapt to your level. For more general leveling information, please refer to our Rogue leveling guide.
Outlaw Rogue Leveling Guide for Midnight
Unfortunately, Rogue has often been cited as the single worst class to level in World of Warcraft. Fret not, however, as it is still more than capable of dealing with the leveling journey just fine, even if it will take you a little longer than your friends who may have chosen a different class than you. Once you hit max-level, you will surpass them in no time and be thankful you spent the time to pick Rogue!
One of the biggest strengths of Rogue during leveling is its ability to simply
sneak past many nuisances. With clever use of
Blind,
Vanish,
Sap and other CC abilities, you can often loot important quest items
and then simply Vanish to disappear without having to kill a single enemy.
Whenever your
Evasion is off cooldown, it is worth pulling many mobs
simultaneously and simply avoiding all damage they deal.
Crimson Vial has
a low cooldown, so make sure to use it and the new
Recuperate spell to heal up
between pulls. Dungeons are a solid choice to level as well, once you get access to
Blade Flurry,
as it will allow you to contribute good AoE damage at all stages of the leveling
journey.
If this is your first character, or you simply want to find out more about leveling in WoW in general, we got you covered!
Leveling Gear for Outlaw Rogue
When leveling up, always choose the piece of loot with the highest item level. The only exception to this rule is if you have a Ring or Necklace with a slightly lower item level but two secondary stats on it instead of one.
When using Heirloom items, we recommend using those with Critical Strike and Haste, as they will slightly improve the gameplay flow while leveling. Find out more about Heirlooms in our dedicated guide!
Level by Level Rotation and Talents
If you are just starting your journey into Midnight, we have a Level 80 import string for you, that sets you up for your next 10 levels. You can follow the point-by-point allocation of the below tree once you start gaining levels in Midnight.
Move the slider below to make the guide update to your level!
Outlaw Rogue Talents for Leveling
Talents are passives or abilities that you can choose from to optimize your character or change how some of your regular abilities work. Many of these are only passive abilities that do not alter the way you play the game or the order in which you use your abilities. Some, however, are big milestones on your way to max level, and you should aim for these talents as soon as possible.
At Level 10, you can allocate your first Talent Point into your Class Talent tree.
At Level 11, you can allocate your first Talent Point into your Outlaw Talent tree.
At Level 12, you can allocate a second Talent Point into your Class Talent tree. This process alternates every level, and you will be able to spend 31 Talent Points in your Class tree and 30 Talent Points in your Outlaw Talent tree by the time you reach Level 70.
At Level 71, you will be able to pick from a
Hero Talent tree. We highly recommend you pick
Fatebound as it
is the stronger of the two trees at max level while also providing some neat
bonuses for leveling like a double
Grappling Hook.
If you play with War Mode on, we recommend
Enduring Brawler,
Boarding Party and
Take Your Cut as your War Mode talents.
As you level up, some of your abilities will be replaced with spec-specific
ones, i.e., at Level 22,
Eviscerate will be replaced with
Dispatch.
At other times, new abilities will join your rotational priority list. Some of
these you will learn automatically as you level, others you will talent into.
If you follow the Point-by-Level path of our Talent Calculator, this guide will
immediately tell you how to use these new abilities efficiently.
Leveling Rotation as an Outlaw Rogue
Starting at Level 1, you only have one main attack
ability:
Sinister Strike.
- Cast
Eviscerate once you have 4+ Combo Points to spend them. - Use
Sinister Strike to build up Combo Points.
- Cast
Ambush when you can open from
Stealth, or whenever the ability to cast it is granted to you in some other way. - Use
Adrenaline Rush on cooldown. Ideally,
you want to try and pull multiple enemies when it is up so that you
do not waste its uptime on running between enemies. - When fighting more than one enemy, use
Blade Flurry. Try to always hit the highest health target with your abilities
while it is active. - Cast
Roll the Bones whenever it is off
cooldown. - Cast
Slice and Dice to spend your Combo
Points and maintain the buff by casting your other finishers. Only refresh it
manually if it has fallen off. - Use
Between the Eyes on cooldown with 6+ Combo Points.
- Cast
Eviscerate to spend excess Combo
Points. - Cast
Dispatch at 5+ Combo Points.
- Cast
Pistol Shot when you get an
Opportunity proc.
- Cast
Sinister Strike unless you have 4+
Combo Points.
Outlaw Rogue Defensive Abilities while Leveling
Outlaw Rogues have a few tools at their disposal that make fighting multiple enemies easier or that allow you to avoid debilitating effects.
Kick allows you to interrupt an enemy
that is casting a spell. Use this frequently to avoid the damage you would
otherwise be taking if the spell cast finishes.
Crimson Vial lets you heal 20% of your
max Health over 4 seconds. Use this whenever you need the healing or when you are between
pulls.
Sap lets you control any Humanoid,
Beast, Demon, or Dragon for up to 60 seconds. Use this to keep a single enemy
from joining the fight before you open on a group of enemies from stealth. This
crowd control breaks when the enemy takes damage. Try to avoid hitting it with
any of your abilities that hit multiple targets, or it will join the fight.
Kidney Shot can be used to stun a single
opponent for up to 6 seconds. Use this to interrupt a dangerous cast or
simply
not take damage from an enemy. Some NPCs might be immune to stuns.
Evasion increases your chance to
dodge incoming melee and ranged attacks by 100% for 10 seconds. Use this
whenever it is available to you while you are fighting multiple enemies. You can
only dodge enemy attacks when facing them.
Grappling Hook is a very powerful movement
ability. This can sometimes allow you to traverse to a higher elevation or can
be used to completely negate fall damage, saving you valuable time while
leveling.
Vanish removes you from sight. This
essentially resets all enemies you are in combat with. If you happen to be
close to death and you do not feel that using any other defensive or offensive
ability might let you finish off all the enemies you are engaged with, use
Vanish to survive.
Blind allows you to control an enemy
for up to 60 seconds. This can be used from stealth or outside of it. The
crowd-control effect breaks when the target takes damage, so make sure not to
hit it with any of your AoE abilities or use Blind when the enemy
is afflicted with one of your damage over time effects.
Cloak of Shadows removes and makes you
immune to magical effects for 5 seconds. This allows you to potentially remove
damage over time effects that could break your
Stealth, allow you to
take less damage, or simply avoid certain crowd control or damaging effects.
Outlaw Rogue War Mode Talents for Leveling
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of both General PvP Talents and Outlaw Rogue-specific PvE talents.
Outlaw Rogue PvP Talents for Leveling
Take Your Cut causes you and allies within 8 yards to gain 15%
Haste for 8 seconds after you use
Roll the Bones. It is fairly good
since it acts as a mini-
Adrenaline Rush and has decent uptime when you
are questing in the open-world.
Boarding Party makes
Between the Eyes increase the
movement speed of all friendly players within 10 yards by 30% for 5 seconds.
Movement speed is always nice while leveling, so this is highly recommended.
Enduring Brawler increases the chance of your
Sinister Strike
to strike an additional time by 1% for every 3 seconds that you are in combat.
This stacks up to 15 times, and you lose 1 stack for each second you spend out
of combat. This is a great pick if you plan on staying in combat for a long
time,
or have minimal downtime between engaging with enemies.
Control is King allows your
Cheap Shot to grant
Slice and Dice
and
Kidney Shot will restore Energy when used. Both of these enable you
to use these abilities instead of
Ambush or
Envenom if need
be,
while still providing DPS benefits. If you have more regular downtimes so, that
Enduring Brawler is not worth playing; this is the best third choice.
Useful Leveling Consumables for Midnight
With the full launch of the Midnight, it will once again be time for players to level up to the new maximum of 90. This means that many will want to get as far along as possible, as fast as possible. To that end, there are a number of optional consumables that can be gathered to speed things along. There is no need to go overboard on hoarding too many, as you will only need to level each character once.
To be as prepared as possible, look to acquire at least some of the following items and enchants:
Charged Phial of Alacrity — This is a tradeable consumable from the Dragonflight
expansion that increases your speed stat for 30 minutes, which will also persist
through death. Leveling is frequently about traveling quickly rather than defeating enemies any faster.
Exquisitely Eviscerated Muscle — A food item from The War Within,
this tradeable dish similarly grants a massive bonus to movement speed for an hour,
but is lost on death.
Elusive Blasphemite — If your gear has plenty of sockets, make
use of this Algari diamond and one of each of The War Within's gem colors
for a percentage-based speed increase.
Enchant Boots - Scout's March/
Enchant Chest - Stormrider's Agility/
Enchant Bracer - Chant of Armored Speed/
Enchant Cloak - Chant of Burrowing Rapidity —
These four enchants are a smaller source of movement speed than other consumables, but if
you will be wearing the same pieces of armor throughout leveling their
effects can add up over time.
Gunshoes — One of the more unusual consumables, this tradeable item from
Legion Engineering (thanks to Engineering) allows you to move faster than ground
mount speed for a long duration and even enables movement over water, but breaks upon
taking damage and cannot be activated while in combat. If in an area where you
cannot mount, consider it your fastest movement tool.
Shimmerscale Diving Suit/
Shimmerscale Diving Helmet — Though
it is rare to need them, these two tradeable consumables from Battle for Azeroth can
be paired together to grant you underwater breathing and greatly increased swim
speed that is faster than an aquatic mount.
Goblin Glider Kit — Although you are taking much less fall
damage than most other classes, and can avoid it entirely as long as you have something
to
Shadowstep to before crashing to the ground, this consumable allows you to also
travel through the air from great heights if you are unable to mount, and at great speeds. You
can even consider pairing one with a
Darkmoon Cannon or
Falling Flame!
Changelog
- 16 Mar. 2026: Updated for Midnight Season 1.
- 26 Feb. 2026: Updated for Midnight.
- 10 Feb. 2026: Page updated for Midnight Pre-Patch.
- 30 Nov. 2025: Page was reviewed for Patch 11.2.7 and no changes were required.
- 05 Oct. 2025: Page was reviewed for Patch 11.2.5 and no changes were required.
- 04 Aug. 2025: Page was reviewed for Patch 11.2 and no changes were required.
- 15 Jun. 2025: Page was reviewed for Patch 11.1.7 and no changes were required.
- 21 Apr. 2025: Page was reviewed for Patch 11.1.5 and no changes were required.
- 24 Feb. 2025: Page has been reviewed and updated for TWW Patch 11.1.
- 15 Dec. 2024: Page has been reviewed for Patch 11.0.7.
- 21 Oct. 2024: Guide has been reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Page updated for the Patch 10.2 Rogue rework.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 05 Jan. 2023: Updated Talent trees.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes

This guide has been written and reviewed by Seliathan, who has been playing Rogue for over two decades since the very first day of Vanilla WoW. After decades of raiding within the Top 100 and numerous Rank 1 Mythic+ runs in previous expansions, he has now set his sights on sharing his experience through guides and other content.
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