How To Improve As Brewmaster Monk — Midnight Pre-Patch (12.0)
On this page, you will find out how you can improve at playing Brewmaster Monk in World of Warcraft — Midnight Pre-Patch (12.0). We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance.
While every specialization has easy-to-make mistakes, Brewmaster's unique
position as a tank that takes constant damage over time due to
Stagger instead of regular damage from each attack results in it often
being misunderstood by players new to the playstyle. This section lists
common errors made, along with strategies to both recognize and avoid them.
Poor
Shuffle/Brew Management
The most common mistake made by Brewmasters is misusing their Brews. While
other tanks seek to use their abilities just before periods of damage (like
Shield of the Righteous for Protection Paladins) Brewmasters are
focused more on reducing the damage with
Purifying Brew after it
has been
Staggered by first maintaining 100% uptime on
Shuffle.
This will smooth out the damage you take — if it drops off, you will
suddenly be taking a lot more damage up front from each attack and also reduce
the power of Purifying Brew! Fortunately, provided you are using
Keg Smash
and
Blackout Kick on cooldown, you should naturally achieve full uptime
on Shuffle.
While
Purifying Brew may feel like a long cooldown with two charges,
remember that your rotation will roughly cut it in half. However, it is also important to try
to stay at a point where you have one charge available for a sudden spike of
damage but never have both charges sitting off-cooldown. Though
Moderate Stagger (Yellow) will often be handled fine by healers —
especially those that heal over time like Restoration Druids —
you may find that you often have to Purify at this lower
Stagger amount to avoid sitting on both charges. On the other hand, even
Heavy Stagger (Red) is not always threatening if you are the
only one taking damage at the time. The hard part is striking a balance between
knowing when your next big moment to Purify is coming and still using up spare
charges in between.
Celestial Brew/
Celestial Infusion usage often does not have to rely on nearly as much of
a decision-making process. You will generally use it more or less on cooldown, especially
if making use of the
Master of Harmony Hero Talents to trigger
Aspect of Harmony,
or potentially save it for an upcoming chunk of damage. Just remember that damage
you have already
Staggered is also eating into the shield, so if you
have created a large one during a time of relatively low damage, it may make
more sense to not Purify briefly and have less of the absorb go to waste by timing out.
Bad Rotational Choices
Due to the nature of your abilities being both offensive and defensive, your
survivability can often suffer immensely from poor decision-making in the damage
rotation. These mistakes most commonly appear in the form of not pressing
Blackout Kick on cooldown in particular, though not using
Keg Smash
on cooldown is also a frequent error.
When trying to correct for this in your play but still follow the recommended ability priority on our full rotation page, it may be helpful to think of your rotation in sets of four abilities like so:
Blackout Kick
Tiger Palm- "Filler"
- "Filler"
Blackout Kick
Using the example above, a sample sequence of abilities could include
Blackout Kick, followed by
Keg Smash or
Tiger Palm, then
Breath of Fire,
and potentially a cooldown like
Invoke Niuzao, the Black Ox before casting Blackout
Kick again. By breaking down your overall rotation into smaller chunks like
this, it can be easier to continuously hit Blackout Kick and Keg Smash on cooldown.
In particular, notice that thinking of the rotation in this way means you will
rarely be able to press multiple cooldowns back to back; this is not a bad thing
as a Brewmaster, since many of these abilities last for a very long
time and will still be active by the time you have another "filler" moment to
use another longer cooldown!
If you would like to know more about what abilities to prioritize in your overall rotation during these small clusters of four, see our entire rotation section below; do not be afraid to put in some time fighting against training dummies while you work on mastering it!
Improper Energy Management
As a Brewmaster, you have three main rotational abilities which cost Energy:
Keg Smash on a low cooldown costing 40 and
Tiger Palm/
Spinning Crane Kick with no cooldown costing 25. Almost all
players will make the mistake of overusing Tiger Palm or Spinning Crane Kick a
little at some point. This happens when you do not have enough Energy to cast
Keg Smash right as it comes off cooldown. However, players who do this too often
will find it severely impacts their play. Keg Smash does a large amount of
damage and reduces the cooldown on your all-important Brews.
To avoid this, you should use
Tiger Palm or
Spinning Crane Kick
two times between each
Keg Smash at most, with the rest of
the globals filled with
Blackout Kick,
Breath of Fire, and talented
abilities such as
Rushing Jade Wind or
Chi Burst. If Keg Smash's
cooldown is finishing and you have only a little Energy, it is sometimes fine to
not press anything.
If you find yourself in this position often, then you are also likely not
pressing your other important abilities enough, such as
Blackout Kick
or
Rushing Jade Wind if you have it talented.
Using
Tiger Palm or
Spinning Crane Kick
In theory, the decision between
Spinning Crane Kick and
Tiger Palm is meant to be easy: if you are fighting more than one
target, then use Spinning Crane Kick instead. However, Spinning Crane Kick
does not reduce the cooldown on your Brews, while Tiger Palm
does. In addition, due to the greater number of damage modifiers to both
abilities across your talents, Tiger Palm frequently ends up performing more
damage until reaching astronomical target counts. Although the Rotation section,
linked below, goes into a little more detail about choosing between the two abilities,
for now, assume that Spinning Crane Kick is largely for helping with gathering enemies
at the start of a pull rather than a true AoE filler.
Using Healing Spheres
As you take damage or cast
Blackout Kick,
you will generate small yellow Healing Spheres beside you from the
Gift of the Ox
and
Spirit of the Ox talents. Stepping over these will heal you. In raid
or other heavy-damage situations, you will be spawning plenty of them, and they
can be very helpful when you are taking a lot of damage
or healers are unable to pay full attention to you. Spheres that time out for any
reason will still heal you for their normal amount, and you can have up to five
active at a time. You can quickly see how many are present
by looking at your
Expel Harm icon; the number on it represents your
Healing Sphere count.
With how these spheres spawn, you can strafe left and right into them for some
on-demand healing, though you will more often use
Expel Harm to instantly
collect all your spheres, no matter how far away they are. However, strafing can be more
useful if you only need a little bit of healing, or are talented into
Niuzao's Resolve.
Expel Harm also costs Energy and has a cooldown but rewards you with a bit of damage for your healing.
Not Utilizing External Cooldowns
It is likely you are used to using
Purifying Brew,
Celestial Infusion, and
Fortifying Brew when you need them, but there are other cooldowns
available to you in a dungeon or raid setting: external ones from healers. If
you are about to take a lot of damage from either a boss mechanic or
accidentally letting your
Shuffle drop, call for a specific external
if you can! Healers will not always know the best time and may provide you with
multiple at once if you just ask for help in general. This advice is mostly for
those who play with a microphone and are comfortable using it, but it may often
still be worthwhile asking a healer beforehand to use a cooldown at a certain point
in a fight. A list of these externals are:
- Restoration Druid:
Ironbark (low-cooldown damage reduction) - Mistweaver Monk:
Life Cocoon (large absorb and increase in healing
received) - Paladin:
Blessing of Sacrifice (damage reduction; also harms the
Paladin) - Discipline Priest:
Pain Suppression (strong damage reduction) - Holy Priest:
Guardian Spirit (saves you from damage that would have
killed you, and increases healing received) - Preservation Evoker:
Time Dilation (essentially, a weaker form
of
Stagger, but often providing more defense against
Magic damage
than Stagger alone would have)
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.0; removed vitality spending discussion.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Page reviewed for patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Added a potential gameplay mistake involving Master of Harmony talents.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Page reviewed for Patch 10.2.6.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5
- 10 Nov. 2023: Added a section detailing tips for mastering the damage rotation.
- 06 Nov. 2023: Page reviewed for Patch 10.2.
- 04 Sep. 2023: Page Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Page slightly reformatted.
- 01 May 2023: Added mention of Time Dilation under healer external cooldowns to consider.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Sinzhu, a Mythic raider on US-Kiljaeden who has passionately played Brewmaster for the past ten years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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