Protection Warrior Tank Statistics Priority (WoD 6.0.3)

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Protection Warrior Art Image
General Information

On this page, we explain what the best statistics are for Protection Warriors in World of Warcraft WoD 6.0.3, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Protection Warrior guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Poyo, Guild Master and Warrior tank of Envy.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Warrior Transition Guide!

1. Basics↑top

The recommended stat priority for Protection Warriors is as follows:

  1. Bonus Armor;
  2. Mastery;
  3. Critical Strike;
  4. Versatility;
  5. Haste;
  6. Multistrike.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

If you are unsure how to conform your gear to the above priority, you can Ask Mr. Robot for a personalised optimisation of your character's gear, by filling the form below.

2. Getting a Better Understanding↑top

Bonus Armor improves Physical damage reduction, and increases attack power.

Bonus Armor provides the best physical damage mitigation per stat budget.

Mastery is an important statistic for a Protection Warrior. Through Mastery: Critical Block Icon Mastery: Critical Block, it provides you with increased chance to block and increased chance to critically block.

Critical Strike provides additional avoidance due to increased parry chance (thanks to Riposte Icon Riposte), as well as additional Rage generation due to triggering Enrage Icon Enrage.

Versatility provides mitigation and increases your self healing (Shield Barrier Icon Shield Barrier / Enraged Regeneration Icon Enraged Regeneration, etc.) and DPS/threat generation.

Haste reduces your global cooldown and the cooldowns of your abilities, which will result in increased Rage generation.

Stamina is the worst stat in terms of mitigation, and it will often simply stress your healers rather than increase your tanking potential. You should only consider Stamina when you require a bigger health pool in order to avoid one-shots and give your healers some room for error.

Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.