The Ultimate PvE Bard Guide for Ashes of Creation
Bard is the most versatile archetype in Ashes of Creation, equipped with a toolkit that can adapt to any challenge. With exceptional crowd control, impressive damage, unmatched mobility, powerful buffs, and even healing capabilities, there’s no situation you can’t master provided you’re well prepared. This guide will cover everything you need to know to harness the Bard’s incredible versatility and conquer any PvE content that comes your way.
Introduction to Bard (PvE)
Step into the shoes of the Bard, a support archetype who redefines the term "Support".
In Ashes of Creation, Bards are more than just masters of melody, they are the ultimate
conductor of chaos, weaving spells that devastate foes and empower allies.
With unrivaled versatility, Bard boasts an arsenal of tools that cater to every playstyle.
Whether you enjoy dishing out high damage, locking down enemies with unparalleled crowd control,
or supporting your team with powerful utility and healing, Bards have you covered.
This class is designed to keep you on your toes, blending high-octane mobility with strategic depth.
The Bard's true strength lies in its ability to adapt to any situation. With the best mobility in the game, exceptional self and team utility, a vast array of crowd control, great healing, and high magical damage, the Bard archetype is the perfect choice for players who thrive on tactical gameplay and crave the satisfaction of mastering intricate combos.
This comprehensive guide will cover everything you need to know about the Bard archetype, from understanding its strengths and weaknesses to mastering key skills, passives, and gear choices. We'll dive into the best talent trees, consumables, and strategies for maximizing your Bard's potential. Keep in mind, the Bard's incredible versatility means you won't be able to do everything at once, choosing the right balance for your playstyle is key. Let's explore the ins and outs of this dynamic class in detail.
In the event you were looking for the PvP-focused portion of the guide, it is linked below.
Please be aware that the information provided on this guide may be out dated due to the current rapid changes being made to combat, stats, and time-to-kill by Intrepid. Guides will be updated as the significant changes settle. Thanks for your patience!
Bard Strengths and Weaknesses
Huge value in group - a must have Archetype.
Great at any gear level.
High versatility - can fill dps, support or healer.
Insane mobility and crowd control.
Needs a group to truly shine.
Hard to master.
Relatively squishy.
Melodies and Resonant Weapon
The Bard's arsenal is vast, sporting a wide variety of dances, buffing songs that combine into Sagas, numerous crowd control and damage abilities, as well as healing and sustain options. However, at its very core, the Bard's strength begins with melodies and how the Resonant Weapon interacts with them. This interaction sets the pace for the type of Bard you want to be.
Within a group, you can take on a variety of roles, such as healing, DPSing, and buffing. However, the melodies you choose will heavily influence the role you excel at. This is not only due to the permanent group buffs they provide, but also because of how the Resonant Weapon interacts with them.
Resonant Weapon is the first important mechanic you need to learn to become a good Bard. It comes in the form of stacks, gaining 1 stack of Resonant Weapon every time you use any ability, and it caps at 10 stacks. You consume up to 4 stacks of Resonant Weapon by auto-attacking and procing a weapon combo finisher. Depending on which melody you had active when consuming the stacks, you will get different effects.
- If you had
Menacing Melody active (DMG Boost Melody), you would get a huge damage bonus, on weapon combo finishers.
- If you had
Pensive Melody active (Mana Regen Melody), you would regenerate a large amount of Mana for yourself and your allies.
Managing your stacks effectively while performing all your other abilities simultaneously will greatly increase your power as a Bard. Do not let your stacks linger at 10 without using them. I suggest building stacks up to around 7 or 8 then using them down.
For a full list of all Bard abilities and passives visit the Bard Skill Glossary
Bard Gear Options
Selecting the best gear for a Bard is nuianced based on what playstyle you select. No matter what you decide to do with the Bard, there are a few stats that stand out, Magical Power, Intelligence, Magical Critical Chance, Wisdom, Max Health, and Constitution.
Magical Power(and Intelligence) scales perfectly with everything the Bard does, from auto attack and ability damage, to shielding, healing, and mana regeneration. Absolutely everything you do scales off magic power. The new gear system can be a bit hard to head but the math behind it is 50 'Magical Power Rating' is equal to 1 'Magical Power' and 16 'Intelligence' is also equal to 1 'Magical Power'. Most gear pieces you are aiming for the highest possible Magical Power Rating.
Magical Critical Chance(and Wisdom) is another vector to scale up your damage and healing and should be the main focus after reaching around 200-220 'Magical Power'. High critical chance will increase the overall DPS and HPS you can dish out, along with giving a much higher burst potential.
Max Health(and Constitution) is another great stat we can look into. Having a larger health pool can help with both your survival and your teams. Having more max health will help you survive misplays and allow for larger swaps of of health when using gambit, an essential tool for turning a near wipe into a succesful pull.
Do not worry too much about the type of armor, whether it's heavy, light, medium, etc, as long as it has the stats you need.
Now, when it comes to min-maxing, we want gear pieces that have the stats listed above alongside other stats. In the list below, I will list the stats I prioritize.
- Magical Power Rating
- Intelligence
- Magical Critical Chance
- Wisdom
- Max Health
- Constitution
- Magical Critical Power
- Magical Cast Speed
- Anything else
Please note: That many of the gear slots that only have few options with the stats listed above. You can follow the list above as a general guideline or just choose the best option that suits your playstle. More health can be useful when playing support and healing bard, while maximizing damage can be more important when playing a DPS bard.
Here is a list of some very strong items for Bards with proper stats that are not very hard to obtain.
Chancellor's Sceptre (which can be farmed at the Carphin PoI).
Tidewarden's Compass (which drops from a named NPC called Tidewarden,in the Coral Grotto).
Pinion Pen (which drops from a named NPC called Administrator Crucia, in The Befallen Forge).
Varek's Silk Slippers (which drops from a named NPC called Nearly Dead Prisoner, in The Gypsum Outpost).
Voidseer's Vigil (which drop from a named NPC called G'Lympes, in Tower of Carphin).
Skullcap of the Three Moons (which drops from a named NPC called Undertaker Zon, in Gravepeaks).
Best Consumable Options
Consumables are extremely important. They are very strong as of now and provide powerful buffs. You need to get them as early as possible. Below is a list of the best consumables you need as a Bard and their effects.
- Rations – Provides health regeneration over a period of 20 seconds. Currently a bit overtuned, so you will never need high-quality rations. These can be bought at vendors.
- Scroll of Intellect – Increases Intelligence for 3 hours. You can get these crafted by a scribe.
- Fruit Salad – Provides additional magical power rating for 60 minutes. Higher-quality salads give you a bigger boost, but you need cooking to make them.
- Health Potions – Restores a set amount of health based on the quality of the potion. There is a 2-second cooldown for potion usage.
- Mana Potions – Restores a set amount of mana based on the quality of the potion. There is a 2-second cooldown for potion usage.
Bard Passives and Skill Trees
Mana Support PvE Bard Build
Click on the Talent Tree image to enlarge it!
The Mana Support Bard is one of the most vital builds in any PvE group. While it doesn’t shine through raw damage, its importance lies in enabling the party to keep going without interruption. By maintaining the group’s mana pool, this bard playstyle ensures that every party member can continuously use their abilities without needing to pause or ration.
The image to the right showcases the skill selection for a Mana Support Bard up to level 25. The key abilities of this build are the following.
Pensive Melody gives a small but steady stream of mana to the party.
Resonant Weapon when used in combination with Pensive Melody, your weapon combo finishers can give a large chunk of mana to the party member with the lowest mana.
Hymn of the Mind is picked as the AoE version, which gives a decent amount of mana to 4 allies in a cone in front of you.
Saga The Silent Pantheon, is the most important tool, it allows 8 members closest to you to recieve mana based on damage dealt from weapon auto-attacks.
Overall, as a Mana Support Bard, you will probably be switching between Pensive Melody
for mana sustain and occasionally using
Menacing Melody for damage when the group is full on mana. It is also important to always be
using abilites like Jest/Mock, Shielding Dance, Gambit, Mesmerizing Dance and the rest of the tools in your kit to keep enemies stunned, allies healed,
and buffing DPS. While just using the tools list above can generally fullfill your core objective, using your entire kit will keep the party alive and allow more people to focus
on killing the mobs faster.
Mana Support Scepter Passives
Click on the Talent Tree image to enlarge it!
The following Scepter weapon tree passive selection is ideal for the Bard archetype. The main focus is on maximizing the percentage for Deadly Finishers and Extended Deadly Finishers, so we can proc our Resonant Weapon stacks on command, whether it's single target or AoE. There is room for personal preference after selecting the mandatory chance increase perks.
Mana Support Wand Passives
Click on the Talent Tree image to enlarge it!
The following Wand weapon tree passive selection is ideal for the Bard archetype. The main focus is on maximizing the percentage for Deadly Finishers and Extended Deadly Finishers, so we can proc our Resonant Weapon stacks on command, whether it's single target or AoE. As a special Extended Finisher, Perfect Timing is best for reducing Jest and Mock cd to faster stack Resonance.
Damage Support PvE Bard Build
Click on the Talent Tree image to enlarge it!
The most effective way to level up as a Bard is in a group. A group allows you to have multiple bards, and this bard build generally fills the seconds bards role. You specialize in enabling your group with insane buffs, good heals, CC, and surprisingly, a ton of DPS. The best way to level up in a group is, by far, AoE farming and with melee swings you can mow down enemies.
Now, there are many roles a Bard can fill in an AOE group farm, and many factors that change depending on how good or bad your group is, as well as the location you're farming. However, we are going to focus on a damage support build, which is usually considered to be the most fun Bard PVE build. While most groups will ask you to be a Mana Battery for them (and at least one bard in the group should be), this is the best option for the second bard in a party.
The image to the right showcases the skill prioritization as you progress your character up to level 25. It is not crucial that you follow the skills 1 to 1, but as you level up, it is recommended to take all of them.
Let's discuss rotation and how to maximize your value as a DPS/AoE Bard. First off, you and should always use melee weapons when AoE farming. They do the highest damage, due to cleave, and it's a big reason why groups that use this tactic level up significantly faster.
Next, here's a step-by-step on what to do as a Bard when a pull is made:
- Before Pull
- Have
Menacing Melody active (10% damage to you and your group, increased further by
Music Mastery: Crescendo).
- Have 10 Resonant Weapon stacks pre-stacked (by casting random abilities while the tank is pulling).
- Have 3 Tragedy pre-buffed for a total of 15% damage bonus.
- Have
- After Pull
- Cast
Chaos (6% critical chance for 60 seconds.)
- Cast
Shielding Dance (This will allow you to gain stacks from Mighty Step as shields break.)
- Cast
Fortissimo (This doubles the effectiveness of Menacing Melody for the entire team.)
- Cast
Anthem of Alacrity (Solo version, to yourself: 25% casting and attack speed).
- Cast
Saga The Apocalypse – This adds a huge boost to your entire parties auto-attacks.
- Start AOE auto-attacking the mobs with your melee weapon until your Resonant Weapon stacks drop to 0. (You will consume 2x3 stacks on your Deadly Finisher proc, doing insane AOE damage each time.)
- You are now left with 0 Resonant Weapon stacks.
- Cast
Mock or
Jest x2 (Endless Jest passive enables two uses. We cast 2x Mock because it's instant and we get two stacks quickly.)
- Cast
Lovely Serenade (This procs Song Mastery: Dissonance and gives two stacks of Resonance if fully casted.)
- Cast
Discordance (not that big AOE damage, but we need the instant abilities out first for fast stacks.)
- Cast
Dark Lullaby (AOE) (This will do insane AOE damage since mobs have a lot of debuffs by now.)
- Cast
Chilling Lament (AOE) (This will do decent damage and slow mobs.)
- Cast
Maddening Dance (Important to fully cast it because it because you gain a second stack of Resonance at the end.)
- You are now back at full stacks. Start AOE auto-attacking the mobs until you proc two Deadly Finishers and consume all stacks.
- Cast
This is the main AoE rotation to maximize damage. However, if the pulls are big, you will often need to cast a variety of other skills to help your group survive, without losing a lot of your DPS, since each of those skills will still give you a Resonant Weapon stack. Just make sure to never sit on 10 stacks. Here's a description of the defensive abilities you should use when pulling bigger pulls or when the group is in trouble:
Nimble Dance – Best-in-slot (BiS) defensive ability. Use when the group is in trouble, as it gives 50% evasion to everyone, which can help you save a wipe.
- Cast
Flourish before using Shielding Dance and Nimble Dance to give them double the range.
Mesmerizing Dance – AOE CC, instant cast. Very good ability to use often.
Clever Retort – Great silence CC. Caster mobs in this game do a lot of damage, so keep them silenced.
Hymn of the Mind – Solo version mana recovery. Use if the pull is lasting too long and someone needs it.
Gambit – You can save a wipe just with this ability if you are paying attention. Use it on the tank if they are about to die.
Get Off The Stage – Is a great tool to push mobs not stacked up into position to get cleaved by melees and AOE abilities.
The goal for this build is to maximize the group's damage by playing Menacing Melody and
Chaos, utilizing the
Resonant Weapon stacks properly to deal huge personal damage (which is only possible with Menacing Melody active).
Please note: If you are playing this build without a group, it's still possible to AoE solo; however,
it's much less efficient, and you'll need to target lower-level mobs. The general rotation stays the same, but it
will be harder to get melee AoE since you'll be tanking the mobs. You will also need to drop a few spells to pick up Cheerful Melody and
Pensive Melody,
these will need to be swapped in as you need health and mana during pulls.
Fortissimo is also skipped while solo as it is much less effective.
Area of Effect Scepter Passives
Click on the Talent Tree image to enlarge it!
The following Scepter weapon tree passive selection is ideal for the Bard archetype. The main focus is on maximizing the percentage for Deadly Finishers and Extended Deadly Finishers, so we can proc our Resonant Weapon stacks on command, whether it's single target or AoE. Other than that, Critical Damage perks are very fitting for Bard because of our high critical chance, so they are a great secondary addition.
Area of Effect Wand Passives
Click on the Talent Tree image to enlarge it!
The following Wand weapon tree passive selection is ideal for the Bard archetype. The main focus is on maximizing the percentage for Deadly Finishers and Extended Deadly Finishers, so we can proc our Resonant Weapon stacks on command, wand finisher is great for bursting down priority targets and perfect timing lets us stack Resonance procs quickly to continuously dump into a target.
Healer Support PvE Bard Build
Click on the Talent Tree image to enlarge it!
The Healer Support Bard is a strong option for adding healing to group farm, I would suggest this build if you are the third bard in a party or lacking clerics. Bard healers lack consistant AoE healing cooldowns, but we are strong at buffing healing effectiveness, applying healing over time effects, and have the strongest healing cooldown in the game.
The image to the right showcases the skill selection for a Healer Support Bard up to level 25. The key abilities of this build are the following.
Cheerful Melody gives a small but steady stream of mana to the party.
Resonant Weapon when used in combination with Pensive Melody, your weapon combo finishers can give a large chunk of mana to the party member with the lowest mana.
Lovely Serenade is picked as the single target version, which gives a large chunk of healing, you can also switch targets mid cast to swap the healing to another member if the first target reaches full health.
Saga The Return to Verra, is the largest healing cooldown we have, paired with Fortissimo, Cheerful Melody, and Nimble Dance you can apply a large amount of direct healing and healing over time to the party.
Shielding Dance is a great pre-casted ability as your tank rounds up mobs, or even mid pull to give a nice shield to protect health pulls.
Nimble Dance is a great way to prevent damage by giving your entire team 50% base evasion.
Gambit is a great emergency button to life-swap with another player on your team, this is a great way to get a tank back to full health. It also gives a 40% healing bonus to the player (generally yourself), allowing small heals like jest and glee to top you off.
As mentioned above Saga: The Return to Verra is an extremely powerful healing cooldown, to properly use this cd I suggest first make sure your Cheerful Melody is up and running, cast Nimble Dance applying pep on the entire party, then use Fortissimo to buff up the healing bonus from 15% to 30% from Cheerful and finally cast Saga, which will apply glee to everyone who already has the pep buff from nimble, along with a strong direct heal.
Overall, as a Healer Support Bard, you will probably be switching between Cheerful Melody
for smart healing and occasionally using
Menacing Melody for damage when the group is full on Health. It is also important to always be
using abilites like Jest/Mock, Maddening Dance, Mesmerizing Dance and the rest of the tools in your kit to keep enemies stunned, allies healed,
and buffing DPS. While just using the tools list above can generally fullfill your core objective, using your entire kit will keep the party alive and allow more people to focus
on killing the mobs faster.
Healer Support Scepter Passives
Click on the Talent Tree image to enlarge it!
The following Scepter weapon tree passive selection is ideal for the Bard archetype. The main focus is on maximizing the percentage for Deadly Finishers and Extended Deadly Finishers, so we can proc our Resonant Weapon stacks on command, whether it's single target or AoE. There is room for personal preference after selecting the mandatory chance increase perks.
Healer Support Wand Passives
Click on the Talent Tree image to enlarge it!
The following Wand weapon tree passive selection is ideal for the Bard archetype. The main focus is on maximizing the percentage for Deadly Finishers and Extended Deadly Finishers, so we can proc our Resonant Weapon stacks on command, whether it's single target or AoE. As a special Extended Finisher, Perfect Timing is best for reducing Jest and Mock cd to faster stack Resonance.
Patch Updates
Below is a list of all major Bard changes. Intrepid releases many patch updates, but they don't always affect Bards, and when they do, the changes are usually minor, such as visual updates or bug fixes.
Dark Lullaby: Damage bonus per debuff on target reduced from 15% to 3%
Dark Lullaby (AOE) Damage bonus per debuff on target reduced from 10% to 3%, Base damage increased from 25% to 35%
Chilling Lament Damage reduced from 75% to 60% of base damage.
Chilling Lament (AOE) Reduced base damage from 50% to 40%.
Discordance: Reduced damage from 75/50/25% to 50/37.5/25%, Cooldown reduced from 25 seconds to 15 seconds
Mock: Base damage increased from 110% to 125%, Fiery Wit burn damage reduced from 75% to 60%.
- Resonance: Will now grant an extra stack at the end of songs and dances.
Resonant Weapon (Menacing): Shock stacks applied reduced from 5 to 1 per stack consumed.
Saga: Will now have a 90-second cooldown, will not consume theme buffs.
- Added
Fortissimo : Costs 5 Resonance to activate, but greatly empowers your melodies (100%) for 8 seconds.
These changes nerfed Bard's damage, especially Resonant Weapon.
However, the core gameplay doesn't change, and Bard still maintains very high damage
for a support class.
Changelog
- 25 Jan. 2025: Guide created.
This guide is written by Constantine, one of the top bards in Ashes of Creation and a top 200 Marvel Rivals support player. With over 600 hours of experience as a bard, he specializes in both PvP and Min-Maxing PvE. You can catch his stream on Twitch.
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