Berserker Profile in Chrono Odyssey

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Last Updated: Yesterday at 11:00 by Savvvo
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Berserker Guide — Chrono Odyssey

The information on this page is based off of the recent Closed Beta Test (CBT) of Chrono Odyssey. This information may change as additional updates and developments are made to the game. We will continue to test and update this page as new information releases.

The Berserker class is one of the most powerful melee classes in Chrono Odyssey, known for its close-combat combos and raw strength. Whether you are looking to cleave through hordes of enemies or take on challengers in one-on-one scenarios, the Berserker class has the flexibility to allow you to build your character for the playstyle you prefer.

In this guide, we will cover everything you need to know about the Berserker class in Chrono Odyssey, including weapon options, available skills, playstyle choices, class masteries, positioning, gear recommendations, and more.

1.

Berserker Strengths and Weaknesses

Strengths icon Strengths
  • +Flexibility to build AoE or single-target.
  • +High burst damage potential.
  • +Range of crowd-control abilities.
  • +High survivability (Bloodthirst stacks).
  • +Great option for solo players.
Weaknesses icon Weaknesses
  • -Limited ranged options.
  • -Some abilities cost health to use.
  • -Resource management is vital (health, stamina, rage).
  • -Slow attack speed (depending on your weapon choice).
  • -Requires strong positional awareness.

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Berserker Weapon Playstyles

As a Berserker, you will have the option to equip two out of three weapon options at a time. These weapons include the Chain Blades, Twin Axes, and the Battle Axe. Each of these weapons have their own strengths and weaknesses, and tend to fit within certain playstyles. Below is additional information on each of these weapons, and what to expect when using them.

  • Chain Blades — Supports a quick, agile combat style that focuses on mobility and closing gaps between you and your enemy. This weapon supports both single-target and AoE playstyles. It is important to note this weapon heavily focuses on a "risk vs. reward" playstyle, as some skills will cost health to use. However, Chain Blades attacks and skills also provide a bit more range than the other weapon options.
  • Twin Axes — Supports quick combos and tends to be more single-target oriented than AoE. The passives offered with Twin Axes provide multiple speed bonuses and health regeneration options, making it a great option for players that prefer playing solo, or a great option to be used as an off-hand in order to maximize your survivability for both PvE and PvP scenarios.
  • Battle Axe — Supports a signature melee heavy-hitting playstyle, trading overall attack speed for burst damage and crowd-control. The Battle Axe supports both single-target and AoE playstyles, but offers the most AoE-specific abilities. If you prefer spin-to-win and AoE builds in general, then the Battle Axe is likely a good option for you.

To learn more about each of these weapons and to see how each skill looks in-game, watch the video below.

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Best Berserker Perks

As a Berserker, you are likely going to be in situations where you will not only be able to dish off a large amount of damage, but also required to take a few hits too. That being said, it is critically important that you have the necessary perks on your gear to support your playstyle.

For optimal gearing, it is highly recommended to transfer the trial-specific perks from the Level 5 gear (available from NPC Zakal outside the Trial of the Tilted Walls) onto your higher-leveled gear. This will allow you to take advantage of the high defensive and offensive attributes that higher-leveled gear offers, as well as the powerful, unique perks obtainable through the Trial of the Tilted Wall.

These perks will greatly increase the damage output and survivability of your character, and include the following:

  • Trial's Retaliation (Chest Perk): Summons thorns that reflect 100% of damage received (up to 74% of the enemy's attack) for 5 seconds (Cooldown: 27 seconds).
  • Trial's Resistance (Head Perk): Stuns the enemy for 3 seconds when hit (Cooldown: 24 seconds).
  • Trial's Agony (Legs Perk): Deals additional damage equal to 10% of the target's lost HP upon landing an attack (Cooldown: 3 seconds).
  • Trial's Refutation (Back Perk): Recovers HP equal to 18% of damage dealt upon landing an attack (Cooldown: 5 seconds).
  • Trial's Endurance (Feet Perk): Triggers [Super Armor] for 5 seconds when HP drops below 20% (Cooldown: 60 seconds).
  • Sequence of Trials (Hands Perk): Upon being hit, deals 5% Physical Damage over time for 5 seconds (Cooldown: 15 seconds).

To learn more about how to obtain these perks and transfer them on your gear, watch the Trial Perks Video Guide.

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Consumable Recommendations

Please Note: Consumables will receive massive changes in the upcoming Closed Beta Test for Chrono Odyssey. As such, information below may be out of date and is currently preserved for reference.

Resource management is critical for Berserkers, as you want to optimize a handful of critically-important resources. Ensuring you maximize your health, stamina, and rage at all times is the key to success as a Berserker. Luckily, there are multiple consumables within Chrono Odyssey that can help you accomplish that.

If you are struggling with combat, despite your gear upgrades, then you can consider cooking and alchemy to make the following consumables:

  • Advanced Nectar of Fortification — Grants +3 to Strength, Dexterity, Intellect, and Wisdom for 30 minutes.
  • Advanced Nectar of Agility — Grants +10% Movement Speed and +9 Max Stamina for 30 minutes.
  • Advanced Warrior's Meatloaf — Increases Attack by 35 for 30 minutes.
  • Uncommon Hearty Pottage — Increases HP Recovery per Second by 12 for 30 minutes.
  • Guardian's Grilled Fish — Increases Physical and Magic Defense by 25 for 30 minutes.

Each of these consumables will last for a total of 30 minutes, and you should consider using each of them prior to starting any form of difficult content. It is not required to have all of these consumables — the more you have, the more buffs you will gain, making your Berserker dish off more damage while also maximizing survivability.

Please note: One of the recent updates regarding consumables is a major one which impacts Health Potions. HP potions no longer function as individiual consumable items, and is now part of a permanent, rechargeable system. HP potion usage is mapped to a dedicated key, freeing up consumable slots, and will auto-refill upon death in instanced content. Best practice is to ensure your character has the maximum amount of health potions available before starting difficult boss battles of PvP-related content.

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How to Play Berserker

Each weapon available for Berserkers has a unique skill tree. We recommend using the following skills for each specific weapon, paired with these specific class masteries. Feel free to test out other skills, but the recommended skills below seem to make the largest impact in both damage-dealing and survivability scenarios.

Please note: It is recommended to unlock the base level of each active skill recommended below prior to upgrading the skill itself, allowing you to have more skills to use in combat. Once you have your four skills locked in, you should move forward with upgrading them. These priority active skills are emphasized in the chart below.

2.

Berserker Skill Build Recommendations

Chain Blades

We recommend using Chain Blades if you prefer:

  • High mobility in combat
  • More range as a Berserker
  • Risky gameplay for great rewards
Skill Type Description
Sweeping Slash I (3/3) Active Executes a wide, crossing slash, dealing a total of 248.6% damage and gaining Bloodthirst.
Sweeping Slash II (1/1) Enhancement Grants Super Armor while using Sweeping Slash.
Sweeping Slash III (1/1) Enhancement Each hit has a 15% chance to grant an additional stack of Bloodthirst.
Fighting Spirit I (3/3) Active Reduces incoming damage by 70% for 8 seconds and grants Bloodthirst.
Fighting Spirit II (1/1) Enhancement Recovers 30 Stamina upon using Fighting Spirit.
Fighting Spirit III (1/1) Enhancement Upon using Fighting Spirit, grants 2 stacks of Bloodthirst and removes all crowd control effects.
Glacial Strike I (3/3) Active Executes a downward strike and dashes to the landing location, dealing a total of 289.1% damage and inflicting Chill on enemies.
Glacial Strike II (1/1) Enhancement Increases Galcial Strike's area of effect and inflicts Stun on enemies.
Glacial Strike III (1/1) Enhancement Grants an additional use of Glacial Strike.
Chilling Strike I (3/3) Active Executes a leap attack, dealing 130.4% damage. Inflicts Stun on enemies affected by Chill for 3 seconds. This skill works very well as a follow-up after Glacial Strike.
Chilling Strike II (1/1) Enhancement Consumes all stacks of Bloodthirst when using Chilling Strike. The damage of Chilling Strike increases based on the number of stacks consumed (1 stack: +163.0%, 2 stacks: +179.4%, 3 stacks: +195.7%, 4 stacks: +220.1%, 5 stacks: +244.5%).
Chilling Strike III (1/1) Enhancement Triggers an icy explosion at the point of impact, dealing 54.3% damage to nearby enemies..
Steel Vortex I (3/3) Active Pulls all nearby enemies, then stomps the ground to inflict Knockback, dealing total of 351.4% damage.
Steel Vortex II (1/1) Enhancement The final strike of Vortex inflicts Knockdown. Also, each hit has a 30% chance to grant Bloodthirst.
Steel Vortex III (1/1) Active Upon landing Sweeping Slash or Chain Cleave, reduces the cooldown of Steel Vortex by 1 second.
Ruthless (3/3) Passive Increases Crit Damage by 40% when Bloodthirst reaches max stacks.
Scrapper (3/3) Passive Increases the damage of basic attacks by an additional 30%.
Lingering Power (1/1) Passive Increases Rage generation by 10 upon using Surging Force.
Piercing Cold (3/3) Passive Attacking an enemy affected by Chill deals up to 34% additional damage based on the number of Chill stacks.
Twin Axes

We recommend using Twin Axes if you prefer:

  • Solo or single-target gameplay
  • More survivability
  • Fast-paced combos
Skill Type Description
Empower Axe I (3/3) Active Increases damage by 30% and Movement Speed by 25% for 10 seconds.
Empower Axe II (1/1) Enhancement Upon using Empower Axe, recovers 1% HP per second for 10 seconds.
Empower Axe III (1/1) Enhancement While Empower Axe is active, killing an enemy resets its cooldown.
Immortal I (3/3) Active Grants Immortal for 10 seconds, preventing HP from falling below 1 and generating 2 Rage per second. Gains Super Armor while Immortal is active.
Immortal II (1/1) Enhancement Upon landing the final strike of a basic attack, reduces the cooldown of Immortal by 3 seconds.
Immortal III (1/1) Enhancement Recovers 20% HP when Immortal expires.
Clobber I (3/3) Active Delivers a powerful swing dealing 81.2% damage and inflicting Knockdown and Bleed.
Clobber II (1/1) Enhancement Recovers 20% HP upon landing Clobber.
Clobber III (1/1) Enhancement Increases the damage of Clobber to 145.3%.
Relentless Swing I (3/3) Active Delivers three deadly attacks, dealing a total of 357.1% damage and inflicting Knockback. While Berserk is active, deals a total of 446.5%.
Relentless Swing II (1/1) Enhancement For every 3 attacks landed on targets affected by Bleed, increases skill damage by 20% for 8 seconds. The final strike inflicts Stun for 3 seconds.
Relentless Swing III (1/1) Enhancement Ignores enemy Defense upon landing Relentless.
Unrelenting Spirit (3/3) Passive Increases Attack by 20% when HP is below 50%.
Overflowing Force (3/3) Passive Increases Movement Speed by 25% when Stamina is full.
Blood Rapture (1/3) Passive Inflicts Bleed upon landing a Crit Hit.
Colossus (1/3) Passive Upon switching to twin axes, generates 40 Rage and recovers 30 Stamina.
Relentless Hunter (1/1) Passive While Berserk is active, basic attacks trigger a dash attack toward enemies that are out of range.
Chain Rage (1/1) Passive Generates 2 Rage per second while Berserk is active.
Reciprocation (1/1) Passive Increases the HP consumption of Berserk to 2% while increasing damage output to 30% and Movement Speed to 30%.
Sanguine Blessing (3/3) Passive Increases Crit Rate by 20% when HP is below 30%.
Enduring Spirit (3/3) Passive Recovers 5% HP upon landing an attack while HP is below 40%.
Battle Axe

We recommend using the Battle Axe if you prefer:

  • Slow attack speed but high damage output in attacks
  • AoE gameplay
  • Tank-related builds
Skill Type Description
Whirlwind I (3/3) Active Spins up to 20 times, dealing 35.5% damage with each strike. Each spin consumes 2 Rage. When the skill is reactivated, after the final spin, or when Rage is depleted, delivers a powerful strike that deals 75.7% damage. Allows movement during activation, but Movement Speed is reduced by 40%. Each hit has a 50% chance to grant Whirlwind.
Whirlwind II (1/1) Enhancement Reduces the initial cost of Whirlwind.
Whrilwind III (1/1) Enhancement Whirlwind inflicts Bleed upon hit and no longer reduces Movement Speed.
Raging Axe I (3/3) Active Strikes down an enemy, dealing 163.5% damage and inflicting Knockdown. Upon hit, generates up to 5 Rage per second for 8 seconds, based on the number of Whirlwind stacks (1 Whirlwind stack = 1 Rage).
Raging Axe II (1/1) Enhancement Extends the duration of Raging Axe's Rage generation buff to 12 seconds.
Raging Axe III (1/1) Enhancement Increases the damage of Raging Axe to 204.4%.
Sever I (3/3) Active Slams the ground, dealing 137.2% damage and inflicting Bleed. When fully charged, increases damage to 205.9% and expands the radius.
Sever II (1/1) Enhancement hen fully charged, inflicts Knockdown and grants a shield equal to 15% of Max HP.
Sever III (1/1) Enhancement Reduces the charge time by half and inflicts 2 stacks of Bleed when fully charged.
Spinning Cleave I (3/3) Active Performs a spinning attack, dealing a total of 271.4% damage. Each hit launches enemies into the air and inflicts Knockback, with the final strike inflicting Knockdown. Gains Super Armor while using this skill.
Spinning Cleave II (1/1) Enhancement Increases damage to 339.3%. If enemy is affected by Bleed, deals 441.3% damage instead.
Spinning Cleave III (1/1) Enhancement Stuns enemies for 4 seconds and generates 30 Rage upon landing the final strike.
Steady Stance (3/3) Passive Gains Super Armor for 10 seconds upon casting a skill.
Tenacity (2/3) Passive When HP is below 30%, gains a shield equal to 50% of Max HP for 10 seconds.
Battle Ready (3/3) Passive Upon using a skill, reduces incoming damage by 6% for 5 seconds.
Taunting Shift (1/3) Passive Upon switching to the battle axe, taunts nearby enemies for 5 seconds and reduces their Attack by 20% for 10 seconds.
Bloody Retaliation (1/1) Passive Inflicts Bleed upon blocking an attack.
Resilient Wrath (1/1) Passive Upon blocking an attack, increases Attack by 30% for 10 seconds.
Perfect Balance (1/3) Passive Upon landing 20 hits on an enemy affected by Bleed, grants a shield equal to 30% of Max HP for 10 seconds.
Opportune Strike (3/3) Passive Upon landing a basic attack, grants 10% chance to recover 10 Stamina.
3.

Berserker Class Mastery Recommendations

Chain Blades
  • Solo Bosses 10: Avatar • 15: Wind Dance • 20: Dominating Presence
  • Trials / Group Control 10: Warrior's Spirit • 15: Quacking Impact • 20: Dominating Presence
  • Open-world Farm 10: Raging Storm • 15: Explosive Rage • 20: Crimson Frenzy
  • Support Tilt 10: Warrior's Spirit • 15: Avatar • 20: Dominating Presence
Twin Axes
  • Solo Bosses 10: Avatar • 15: Wind Dance • 20: Dominating Presence
  • Trials / Group Control 10: Warrior's Spirit • 15: Quacking Impact • 20: Dominating Presence
  • Open-world Farm 10: Raging Storm • 15: Explosive Rage • 20: Crimson Frenzy
  • Support Tilt 10: Warrior's Spirit • 15: Avatar • 20: Dominating Presence
Battle Axe
  • Solo Bosses 10: Avatar • 15: Wind Dance • 20: Dominating Presence
  • Trials / Group Control 10: Warrior's Spirit • 15: Quacking Impact • 20: Dominating Presence
  • Open-world Farm 10: Raging Storm • 15: Explosive Rage • 20: Crimson Frenzy
  • Support Tilt 10: Warrior's Spirit • 15: Avatar • 20: Dominating Presence
4.

Berserker Chronotector Abilities

As you complete the Chrono Gates, you will progressively unlock Chronotector abilities to support your playstyle as a Berserker. In most combat-related scenarios, the best two Chronotector abilities to use is Time Reversal and Summon.

For more information on each Chronotector ability, see the chart below.

AbilityDescription
Time Reversal Reverts the caster's position and HP to their previous state after 10 seconds. Very useful in combat.
Temporal Isolation Halts enemy movement for a set duration. Recommended for farming trash mobs (does not work on most bosses).
Summon Summons a specter that fights alongside you for a set duration, vanishing after unleashing a powerful skill. Very useful in combat.
Temporal Tuning Reduces a shockwave that reveals traces of the past, including specific objects and footprints. Not recommended for combat.
Temporal Resistance Grants slow fall and aerial gliding. Does not prevent fall damage after the effects end. Not recommended for combat, but good for exploration.
5.

Guard Break and Crowd Control

COMING SOON!

Learn how Berserkers execute Guard Breaks and crowd control in the upcoming Closed Beta Test of Chrono Odyssey. This section is a work-in-progress.

Savvvo
Savvvo
Staff Author
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Savvvo is a full-blown MMORPG try-hard who overthinks every build, min-maxes every stat, and theorycrafts like his life depends on it. If there’s a meta, he’s dissecting it. If there isn’t, he’s creating one.

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6.

Changelog

  • 04 Feb. 2026: Guide updated with recent developer notes enhancements.
  • 12 Dec. 2025: Guide created.
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