Odinn

Three Features WoW Should Steal From Diablo

Sign in to follow this  

9 posts in this topic

10036-three-features-wow-should-steal-fr

 

With separate development teams working on each of their franchises, Blizzard will often share clever ideas or riff on the work of their teammates - but some of the implementation varies. There are (at least) three features that World of Warcraft should emulate from Diablo.

 

1. Transmogrification

 

When Transmogrification was announced for WoW, it breathed a huge amount of new life into old game content and made all of the gear collections that were otherwise exclusively for use standing on bridges in Ironforge suddenly valuable and relevant once again. It may be one of the best-received features ever introduced into WoW.

 

The reality of the technical implementation, however, is not as impressive as it is in Diablo. On the Prime Evil side of the equation, players unlock transmogrification options within a UI upon acquiring an eligible item - having the physical item is not required whatsoever. There are also far fewer exceptions or exclusions on transmog in Diablo - weapon type is among the only significant remaining rules.

 

With the extensive logging required for tools like WoW's Item Restoration service, it is apparent that the required information - items ever owned/received by a character/account - is already being stored. Making this modification would obviate the need for Void Storage (which, for many transmog enthusiasts, is woefully insufficient space anyway!), and drastically improve the feature overall.

 

2. Skills (Talents/Glyphs)

 

Given the changes over time to WoW's talent and glyph system, the requirements of the talent/glyph change system seem archaic. Requiring a reagent, stopping to swap specs, having to visit trainers to change between specializations - all of this is, to all appearances, a combination of slow feature creep and a strange attachment to old NPCs/features. Much like how players now instantly unlock new spells, rather than needing to visit trainers, though, it seems like it's time to improve upon it.

 

Blizzard could bring a more Diablo-esque system in to WoW, whereby players could simply swap between specs/talents/glyphs at will (out of combat, presumably) - maybe even have macros set up to make those tweaks happen between pulls? The game is already facilitating this in a roundabout, convoluted way, but with a lot of provisos (you need Tomes of the Clear Mind, which you can buy off of vendors from your mounts/repair bots, which stack nearly infinitely, etc., etc.). A simple, easy solution that puts gameplay over throwbacks to old RPG rationale seems like the natural conclusion of the changes that have continued to develop in this system over the years.

 

3. Shared Stash (Bank/Reagents)

 

All Diablo characters on a single account share a unified Stash, which allows the player to quickly move unbound items between their characters with ease. WoW still relies on things like the mail system, which is out of place alongside the new Collections pane.

 

Given how many (most) items in WoW are soulbound, however, a good compromise might be to create an account-wide shared Reagent Bank, perhaps with some further options to place consumables/other items that have no ability to become character bound in it. Many players get around this with personal guilds and guild banks, which is an insane workaround in the current state of the game.

 

Would you like to see these - or other - features from Diablo cross over into WoW?

Share this post


Link to post
Share on other sites

Since the removal of profession bonuses, I would like to see Profession NPCs like the ones in your garrison, but instead of only 3 (small building limit) npcs, there should be a profession npc for every profession. 

 

You would level them individually like the artisans in D3 via gold or training manual, and find the recipes and materials for the items. You can also salvage items you find, for example salvaging a green armor item will give you some scrap, and maybe some enchanting dust. The scrap can then be handed to the mining NPC to smelt it back into some bars, that can then be used to craft some item.

 

Gathering professions would work like the Lumber mill, except you can only have 1-2 of these Gathering NPCs active. The materials gathered will then automatically be deposited into your Reagent bank.

  • Like 1

Share this post


Link to post
Share on other sites

The reagent bank would be total win for me, and the ability not to have to have the item in my current inventory?  Yes please.  I was stoked to see the personal bank received the upgrade.  With the current set up, farming mats and selling on the bank is out and I have 5 accts/professions running at the same time.  It would be great to just have one bank to share between all toons and still have the guild bank to share other mats.  Especially for those soulbound mats that I'm never going to use but one of my other toons desperately needs.

 

Otherwise, yes the mail system is terribly outdated and forces you to log out/log in just to transfer items.

Share this post


Link to post
Share on other sites

I heard about a year ago that the WoW team was working on a transmog system for WoW like the one in D3. It came from a friend that made a lot of other correct predictions that came from a few dev's he talked to, so I wouldn't be surprised if we do see this at some point.

 

Skills definitely need to be changed. playing all 3 specs is a lot easier now since gear goes between any/all specs much more easily. rather than implementing tri-specing they should just allow us to change specs out of combat whenever we want to.

 

The shared bank is a good idea, but I feel like players are a lot more inclined to have a lot more junk in WoW than in diablo. and also what about cross server and cross faction? those would present a different set of issues depending on if it were or were not implemented in such a way. and BoP items would be strange, since you obviously can't allow a bop item to be traded between characters, so an alt could potentially have a shared bank that's half full of items they can't withdraw anyways. It's a good idea, but would have a very strange implementation in WoW. having the reagent tab be account+server bound, and adding another tab or two to reagents would be an excellent addition though.

 

One additional thing I would like to see done is adding a commodity auction house. On a populated realm like Stormrage there are sometimes so many herbs listed 1 at a time that you have to click through 10-20 pages to find stacks larger than 1. Sometimes I can't even use Auctionator to more easily buy herbs in bulk because the addon takes 2-3 minutes to rescan in between purchases to see what is still available because of the shear volume on the AH. a commodity system like what D3 uses for gems would make trading mats a lot easier. I want 1000 herbs, I'm willing to pay up to 2g each for them, now go fill my order.

Share this post


Link to post
Share on other sites

Just as the raid system changed from LFR, Flex, Normal and Heroic -> LFR, Normal, Heroic and Mythic, so can the storage system change.

 

Each character could have Void ("Soul") Storage for their Soulbound items, and then have a shared stash of items for all their characters, as well as the reagent bank. The storage system should however not be an account wide system, but bound to a single realm (to avoid cross-realm economy breakdown).

 

The GUI breakdown would look like the Guild Bank/D3 Stash:

First tab would be your Void Storage.

The 2nd to n-th tab would be the shared stash.

The last tab will simply be a "very large" reagent tab.

 

If Blizzard implemented the D3 Transmogrification system, the amount of personal storage space needed will be reduced since most people only store their transmorg items and reagents. 

Share this post


Link to post
Share on other sites

Would like to see guild storage and cooperation improved. I do not use the reagent bank because it interferes with my ability to send mats to alts (it's a huge PITA to travel to my bank to get four sorcerous fire to mail to my enchanter so that he can then mail a scroll back to my main character (travel time to bank, loading screen to switch to enchanter, loading screen to switch back to main, travel time back to whatever I was doing, etc.). I'd like to be able to dump materials into a guild reagent tab and craft directly from there (as well as use those materials to post work orders for my garrisons).

I consume tons of bag space with various materials (including the new BoP daily CD limited materials) and managing all of it is a huge pain. The whole thing needs to be reworked.

Share this post


Link to post
Share on other sites

One additional thing I would like to see done is adding a commodity auction house. On a populated realm like Stormrage there are sometimes so many herbs listed 1 at a time that you have to click through 10-20 pages to find stacks larger than 1. Sometimes I can't even use Auctionator to more easily buy herbs in bulk because the addon takes 2-3 minutes to rescan in between purchases to see what is still available because of the shear volume on the AH. a commodity system like what D3 uses for gems would make trading mats a lot easier. I want 1000 herbs, I'm willing to pay up to 2g each for them, now go fill my order.

Dear god, no. This was terrible in WildStar and it should die with that awful game. They just need to improve the AH interface and make it less cumbersome to retrieve the data (part of the problem you see is actually Auctionator, which runs some very intense loops through all of the AH results).

Share this post


Link to post
Share on other sites

a Third Spec (or even a 4th). Its annoying having a tank/dps, then changing to tank/healer, and or tank/ pvp and so on. every time needing to go back to the trainer (and I'm a monk so I just push a button and appear by one) and have to redo all my bars.. its unnecessarily painful.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Several redditors spotted a new entry in the beta/PTR event calendar, featuring the pre-expansion event. It's already started on the PTR and it's called the War of the Thorns, featuring conflict in Darkshore for control of Teldrassil. Now, we know how that particular "control" ends up, but hopefully the event itself won't be as fire-y!
      Also, based on the length of the event, it seems most likely we'll be seeing it come up on live servers on or around July 17th, if we assume it will last until the expansion launch itself, so we have a little over three and a half weeks until we see the pre-expansion event and the pre-patch itself as well! It's a little unclear if the Battle for Lordaeron will be part of the pre-patch or will be available at launch, so the date might actually be a little earlier since it seems logical that the events won't overlap, as one is caused by the other. so another possible date would be July 10th.

      Also, check out what you should do before the pre-patch goes live, as there are achievements to be had that will be removed.
    • By Zadina
      A little bit before the end of Legion, it's time to determine once and for all who's the best Mythic+ team worldwide in the second installment of the Mythic Dungeon Invitational!
      The action begins tomorrow at 09:00 am PDT and will continue on for the entire weekend. You can tune in on the official Warcraft Twitch channel to watch the final showdown between the eight finalists. The team compositions aren't known yet, so it's not sure if any changes have been made for the grand finals. Still, let's find out a bit more about them!
      Representing China, we have Skyline D and Sun Sky, both of whom unfortunately couldn't fly to Columbus, Ohio, so they will be playing from their home country. Being the first region to start the Group Stage, China was the one to look for. Skyline D went undefeated with their 3-melee DPS composition and they displayed various tactics that were subsequently copied from teams from other regions. Sun Sky showed what a beast Arcane Mage is in Black Rook Hold, prompting Blizzard to finally hotfix the buff Mages could spellsteal in that dungeon.
      In the Americas, we see crowd favourites and record setters Method NA, as well as Team Omegasniped. Even though they don't have their Demon Hunter tank Shakib, Method NA is still in it to win it. Earlier this year, Starym sat down with this all-star team in a two-part interview (Part 1 + Part 2)! Team Omegasniped also has some well known players, who are pretty versatile in the class they play with depending on the dungeon.
      Europe is my region, so I am excited to see one of our two teams be victorious. Kjell's Angels, the only finalist team with a Balance Druid (Kjell), were victorious in the European Group Stage. Team PogChamp also shined through their regionals and they were subsequently picked up by Method. Method PogChamp is a team with popular streamers, two caster DPS and Drjay is ready to set things on fire!
      Lastly, from the APAC region we have the defending champions from the previous MDI, Free Marsy. Even though they were considered an outsider last year, they finished victorious and they had a pretty convincing performance in the Group Stage. Unfortunately, for the Global finals they've had to sub their healer. The other APAC team is Gulch Trotters, who are also a force to be reckoned with.
      The rules are slightly different from the Group Stage; we have covered them in this article. Essentially, we will see higher keys (23 to 25), affixes locked per map with Skittish making a return, greater variation of maps and an increase of the Artifact weapon's item level to 995. The rules for remakes, which plagued the Group Stage, are much clearer and stricter now.
      May the best team win!
    • By Stan
      Blizzard just released a preview of PvP changes coming in Battle for Azeroth. Your rank will be displayed in real time, rated play in any bracket will count toward earning Vicious mounts, and more!
      Highlights
      Blizzard wants to increase clarity and offer a structured progression that recognizes players' accomplishments in real time as they climb through ranks in BfA. Rewards that await in specific brackets will be clearly displayed in the game's interface. Conquest points are back as a measure of Rated PvP activity. If you've filled up your Conquest bar for the week, you'll receive a reward in the chest of an appropriate item level (similar to the weekly Grand Challenger's Bounty chest). in Battle for Azeroth, Rated play in any bracket—including 2v2! —will count toward earning Vicious PvP mounts. Blizzard (Source)
      With the upcoming Battle for Azeroth expansion, we’re overhauling the game’s PvP progression and reward systems. Today, we wanted to take some time to break down those changes and provide some information on what Rated Battleground and Arena participants can look forward to.
      New Tiers and Rating Bands
      For years, participants in World of Warcraft’s Rated PvP have received numerical Elo-based ratings based on their performance, but what that number means to a player is fairly opaque. Participants currently have to wait until the very end of a PvP season for us to review the full standings and assign titles like Gladiator or Rival based on their relative standing.
      In Battle for Azeroth, we want to increase clarity and offer a more structured progression that recognizes players’ accomplishments in real time as they climb through the ranks. As players reach the following rating thresholds, they will enter formal brackets:
      Combatant: 1400–1599 Challenger: 1600–1799 Rival: 1800–2099 Duelist: 2100–2399 Gladiator: 2400+ The specific rewards available in each of these brackets which will be clearly shown in the game’s interface so players can work their way toward earning the items they want most.
      Skill and Participation Rewards
      We’re focusing on two things as we delve into how players earn rewards for taking part in Rated PvP. One focus is refining and clarifying how we reward skill, and the other focus is providing clarity around how we reward participation at varying levels.
      PARTICIPATION MATTERS
      The feedback we heard around Legion’s PvP rewards pointed toward players’ desire for a more controllable and predictable gearing path. To that end, we’re bringing back Conquest points as a measure of Rated PvP activity; we’re also offering a specific piece of raid-quality gear each week, adding up to full sets of increasing quality over the course of a season. This will make it so players have better visibility into how much time and effort they’ll need to put into earning a specific item and will counterbalance the random nature of rewards elsewhere in the system.
      We’re also changing how players can earn Vicious mounts. In the current Legion system, you need to win 100 Rated 3v3 Arena or 40 Rated Battleground matches. In Battle for Azeroth, Rated play in any bracket—including 2v2! —will count toward earning these mounts. And in line with our philosophy around making cosmetic rewards account-wide, your PvP efforts account-wide will count toward earning these rewards for your collection.
      IN FOR THE SKILL
      With these updates, we want to make sure we’re providing PvP rewards that are commensurate with someone’s level of play. To this end, we’re adding an end-of-the week reward along the lines of the weekly Grand Challenger’s Bounty chests you can earn for doing Mythic Keystone dungeons. These weekly rewards can be collected from a chest in the Dueler’s Guild PvP hub in either Zuldazar (Horde) or Boralus (Alliance).
      If you’ve filled up your Conquest bar for the week, you’ll receive a reward in the chest of an appropriate item level. The item level of the reward will be based on the highest bracket in which you won at least one game last week. For example, if you played and won at Duelist in 3v3, expect to receive a reward with an appropriate item level for your ranking at the end of the week. However, if you were rated as a Duelist in 3v3, but only participated in 2v2, you wouldn’t receive a Duelist level item unless you had won a game in 3v3.
      WHO’S THE GREATEST?
      To help provide even more transparency, we’re adding regional tracking so that once you’ve reached Gladiator, you will be able to see where you rank in your region right within the interface. For those aiming to make your way to the very top of the rankings, you’ll be able to keep a close eye on just how far you have to go to get there, or even brag to your friends about just how far you’ve gone.
      END OF THE SEASON?
      We’re still in the process of working out the possible end-of-season rewards, but for now we can say we’ll be keeping the special seasonal Gladiator titles for the very top players at the end of each season. Those who get the Gladiator title will also need to win an additional number of games to earn the mount as their reward.
      We have more in store for PvP beyond Rated play, so be sure to check back here for more!
    • By Blainie
      A new week with new chances for beta keys!
      It's a new week and the perfect opportunity to give out a new batch of beta keys for Battle for Azeroth! This week, we're going to be putting multiple contests into certain news posts that discuss something WoW-related. Each post will act as a separate contest that users can enter, with a total of 4 going live on the forums and an additional 1 on Twitter.
      We understand that it can be tough to keep track of which contest is where, so this post will act as a homepage for the upcoming contests. You can check back here to see exactly which contests are live, what you have to do to enter and how many keys are being given away.
      Please note that you cannot enter any contests on this post directly; you will need to follow the link to the contest and enter there.
      Here is the list of this week's contests:
      [FORUM] Giveaway 1 - [Closed] All winners for G1 have been contacted by PM. [FORUM] Giveaway 2 - [Closed] All winners for G2 have been contacted by PM. [FORUM] Will go live 22/06 [FORUM] Will go live 22/06 [FORUM] Will go live 23/06 While the giveaway-specific rules are listed above, we also have a general set of rules that apply to every giveaway. You can find them listed here.
      We wish any entrants the best of luck in each giveaway they enter and hope that we'll see many of you enjoying the beta shortly after! For any questions you might have about this post or the giveaways, you can ask them in this thread and I will do my best to answer them promptly.
    • By Stan
      Save up to 25% on select character services during the latest sale! The offer is available through June 24.
      Earlier today, Blizzard upgraded inactive accounts to WoD and gave them free game time. You can find more details here. You can now save 25% on the following services:
      Appearance Change Character Transfer Faction Change Name Change Race Change Blizzard Shop [US] // Blizzard Shop [EU]