Sign in to follow this  
Followers 0
Odinn

wow Three Features WoW Should Steal From Diablo

9 posts in this topic

10036-three-features-wow-should-steal-fr

 

With separate development teams working on each of their franchises, Blizzard will often share clever ideas or riff on the work of their teammates - but some of the implementation varies. There are (at least) three features that World of Warcraft should emulate from Diablo.

 

1. Transmogrification

 

When Transmogrification was announced for WoW, it breathed a huge amount of new life into old game content and made all of the gear collections that were otherwise exclusively for use standing on bridges in Ironforge suddenly valuable and relevant once again. It may be one of the best-received features ever introduced into WoW.

 

The reality of the technical implementation, however, is not as impressive as it is in Diablo. On the Prime Evil side of the equation, players unlock transmogrification options within a UI upon acquiring an eligible item - having the physical item is not required whatsoever. There are also far fewer exceptions or exclusions on transmog in Diablo - weapon type is among the only significant remaining rules.

 

With the extensive logging required for tools like WoW's Item Restoration service, it is apparent that the required information - items ever owned/received by a character/account - is already being stored. Making this modification would obviate the need for Void Storage (which, for many transmog enthusiasts, is woefully insufficient space anyway!), and drastically improve the feature overall.

 

2. Skills (Talents/Glyphs)

 

Given the changes over time to WoW's talent and glyph system, the requirements of the talent/glyph change system seem archaic. Requiring a reagent, stopping to swap specs, having to visit trainers to change between specializations - all of this is, to all appearances, a combination of slow feature creep and a strange attachment to old NPCs/features. Much like how players now instantly unlock new spells, rather than needing to visit trainers, though, it seems like it's time to improve upon it.

 

Blizzard could bring a more Diablo-esque system in to WoW, whereby players could simply swap between specs/talents/glyphs at will (out of combat, presumably) - maybe even have macros set up to make those tweaks happen between pulls? The game is already facilitating this in a roundabout, convoluted way, but with a lot of provisos (you need Tomes of the Clear Mind, which you can buy off of vendors from your mounts/repair bots, which stack nearly infinitely, etc., etc.). A simple, easy solution that puts gameplay over throwbacks to old RPG rationale seems like the natural conclusion of the changes that have continued to develop in this system over the years.

 

3. Shared Stash (Bank/Reagents)

 

All Diablo characters on a single account share a unified Stash, which allows the player to quickly move unbound items between their characters with ease. WoW still relies on things like the mail system, which is out of place alongside the new Collections pane.

 

Given how many (most) items in WoW are soulbound, however, a good compromise might be to create an account-wide shared Reagent Bank, perhaps with some further options to place consumables/other items that have no ability to become character bound in it. Many players get around this with personal guilds and guild banks, which is an insane workaround in the current state of the game.

 

Would you like to see these - or other - features from Diablo cross over into WoW?

Share this post


Link to post
Share on other sites

Since the removal of profession bonuses, I would like to see Profession NPCs like the ones in your garrison, but instead of only 3 (small building limit) npcs, there should be a profession npc for every profession. 

 

You would level them individually like the artisans in D3 via gold or training manual, and find the recipes and materials for the items. You can also salvage items you find, for example salvaging a green armor item will give you some scrap, and maybe some enchanting dust. The scrap can then be handed to the mining NPC to smelt it back into some bars, that can then be used to craft some item.

 

Gathering professions would work like the Lumber mill, except you can only have 1-2 of these Gathering NPCs active. The materials gathered will then automatically be deposited into your Reagent bank.

1 person likes this

Share this post


Link to post
Share on other sites

The reagent bank would be total win for me, and the ability not to have to have the item in my current inventory?  Yes please.  I was stoked to see the personal bank received the upgrade.  With the current set up, farming mats and selling on the bank is out and I have 5 accts/professions running at the same time.  It would be great to just have one bank to share between all toons and still have the guild bank to share other mats.  Especially for those soulbound mats that I'm never going to use but one of my other toons desperately needs.

 

Otherwise, yes the mail system is terribly outdated and forces you to log out/log in just to transfer items.

Share this post


Link to post
Share on other sites

I heard about a year ago that the WoW team was working on a transmog system for WoW like the one in D3. It came from a friend that made a lot of other correct predictions that came from a few dev's he talked to, so I wouldn't be surprised if we do see this at some point.

 

Skills definitely need to be changed. playing all 3 specs is a lot easier now since gear goes between any/all specs much more easily. rather than implementing tri-specing they should just allow us to change specs out of combat whenever we want to.

 

The shared bank is a good idea, but I feel like players are a lot more inclined to have a lot more junk in WoW than in diablo. and also what about cross server and cross faction? those would present a different set of issues depending on if it were or were not implemented in such a way. and BoP items would be strange, since you obviously can't allow a bop item to be traded between characters, so an alt could potentially have a shared bank that's half full of items they can't withdraw anyways. It's a good idea, but would have a very strange implementation in WoW. having the reagent tab be account+server bound, and adding another tab or two to reagents would be an excellent addition though.

 

One additional thing I would like to see done is adding a commodity auction house. On a populated realm like Stormrage there are sometimes so many herbs listed 1 at a time that you have to click through 10-20 pages to find stacks larger than 1. Sometimes I can't even use Auctionator to more easily buy herbs in bulk because the addon takes 2-3 minutes to rescan in between purchases to see what is still available because of the shear volume on the AH. a commodity system like what D3 uses for gems would make trading mats a lot easier. I want 1000 herbs, I'm willing to pay up to 2g each for them, now go fill my order.

Share this post


Link to post
Share on other sites

Just as the raid system changed from LFR, Flex, Normal and Heroic -> LFR, Normal, Heroic and Mythic, so can the storage system change.

 

Each character could have Void ("Soul") Storage for their Soulbound items, and then have a shared stash of items for all their characters, as well as the reagent bank. The storage system should however not be an account wide system, but bound to a single realm (to avoid cross-realm economy breakdown).

 

The GUI breakdown would look like the Guild Bank/D3 Stash:

First tab would be your Void Storage.

The 2nd to n-th tab would be the shared stash.

The last tab will simply be a "very large" reagent tab.

 

If Blizzard implemented the D3 Transmogrification system, the amount of personal storage space needed will be reduced since most people only store their transmorg items and reagents. 

Share this post


Link to post
Share on other sites

Would like to see guild storage and cooperation improved. I do not use the reagent bank because it interferes with my ability to send mats to alts (it's a huge PITA to travel to my bank to get four sorcerous fire to mail to my enchanter so that he can then mail a scroll back to my main character (travel time to bank, loading screen to switch to enchanter, loading screen to switch back to main, travel time back to whatever I was doing, etc.). I'd like to be able to dump materials into a guild reagent tab and craft directly from there (as well as use those materials to post work orders for my garrisons).

I consume tons of bag space with various materials (including the new BoP daily CD limited materials) and managing all of it is a huge pain. The whole thing needs to be reworked.

Share this post


Link to post
Share on other sites

One additional thing I would like to see done is adding a commodity auction house. On a populated realm like Stormrage there are sometimes so many herbs listed 1 at a time that you have to click through 10-20 pages to find stacks larger than 1. Sometimes I can't even use Auctionator to more easily buy herbs in bulk because the addon takes 2-3 minutes to rescan in between purchases to see what is still available because of the shear volume on the AH. a commodity system like what D3 uses for gems would make trading mats a lot easier. I want 1000 herbs, I'm willing to pay up to 2g each for them, now go fill my order.

Dear god, no. This was terrible in WildStar and it should die with that awful game. They just need to improve the AH interface and make it less cumbersome to retrieve the data (part of the problem you see is actually Auctionator, which runs some very intense loops through all of the AH results).

Share this post


Link to post
Share on other sites

a Third Spec (or even a 4th). Its annoying having a tank/dps, then changing to tank/healer, and or tank/ pvp and so on. every time needing to go back to the trainer (and I'm a monk so I just push a button and appear by one) and have to redo all my bars.. its unnecessarily painful.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Signups for Cup #3 are now open and you can become the next WoW Arena champion! The final 8 teams will be broadcast live on Twitch on June 10.
      Blizzard (Source)
      Signups are open for Cup #3 and we’re waiting for YOU to become the next WoW Arena champions. The final 8 teams will be broadcast live on Twitch, on Saturday June 10th at 11:00am PDT, so whether you’re competing, curious or just plain old crazy about esports—you can find out how to get involved below. See you on June 10th!
      ALL ABOUT TOURNAMENTS
      The events are 3v3 Arena Tournaments on live realms. There is a double-elimination bracket, so watch out! Team rosters are 4-player, but you can sign-up with 3. All series are best-of-5. Tournament Mode is required; all gear is normalized and honor talents and artifact power are maximized ALL ABOUT PRIZE POOLS
      1st place: $3,000, 160 points 2nd place: $1,500, 80 points 3rd place: $1,000, 36 points 4th place: $500, 20 points 5th and 6th places: 12 points each ALL ABOUT ROSTERS
      Didn’t finish in the top 6 in the first tournament? Not a problem! Teams can change their team members as often as they want, until points are earned. Once you have points on the board, your teams are set in stone. Well, except. . . Teams who earn points are allotted one roster swap without consequences. After the free swap, there is an automatic 50% reduction to your points tally. If you want to know more, read our official Championship rules below. SIGNUPS FOR NA CUP #3 ARE LIVE!
      Signups are live! Signups will be open until 9:00am PDT on Monday, June 5th. Teams will be seeded by the rating they achieve as signups close. Bracket play starts on the 7th, and plays through the 8th May (if a second day is needed). The last 8 teams will be broadcast live on Twitch on Saturday, June 10th starting at 11:00am PDT. We’re excited to partner-up with GCDTV, who will be helping us out with all that has to happen behind the scenes (which is a lot). The full rules and regs—plus the essential player handbook—can be found here. Dates and signups for future cups will be coming soon! CUP DATES FOR YOUR DIARY
      Cup #4: Final 8 broadcast Saturday, July 29th Cup #5: Final 8 broadcast Saturday, August 5th WANT TO RUN YOUR OWN TOURNAMENT?
      We would love to see more of these! The more community involvement the better and there are some seriously solid reasons for doing it. Community-run tournaments directly impact which teams end up in the Arena World Championships, as all approved community-run events award points. If you’re interested, here’s what you should do: read the guide, fill out the application form and send in it to us. If you have any questions about running your own event, get in touch. We’re here to help and want you to create as many community events as it’s possible to have.
    • By Starym

       
      Some big news in today's hotfixes as the Artifact Knowledge cap gets reduced by 10 down to 40 and we get some dev insight into why they reduced it. We also see some Monk Stagger fixes and PvP Paladin Judge Unworthy changes, as well as the previously tweeted 15 minute limit to Deepwind Dunk.
      Blizzard (source)
      Achievements
      “Grand Opening” now requires 8 spotlights activated during the Chronomatic Anomaly encounter (was 12). Classes
      Monk Ironskin Brew and Fortifying Brew once again grant the correct Stagger percentage. Class Hall
      Artifact Knowledge can now be researched to a maximum level of 40 (was 50). Developers’ Notes: We raised the Knowledge cap from 40 to 50 very late in the 7.2 PTR cycle, out of an abundance of caution: We wanted to ensure that players of all playstyles, as well as alt characters, would view the Concordance trait as accessible. However, between the additional Artifact Power gains added in 7.2 and others that were hotfixed in after the patch released, we’re now well ahead of that mark. Knowledge 40 now seems more than sufficient for players to reach Concordance, and the prospect of months’ worth of additional Knowledge still left to research makes some players feel like their efforts in the interim aren’t meaningful. Therefore, we’re rolling the cap back to 40. Player versus Player
      Deepwind Dunk is now 15 minutes long, and each player killed during Deepwind Dunk awards 5 points. Paladin Attacking a Judged target will now cause Judge Unworthy to only spread that target's Judgment, instead of all your nearby Judgments. Judge Unworthycan now spread Judgment to targets that are under the effects of crowd-control abilities. Damage from Lawbringer can no longer cause Judge Unworthy to spread Judgment. UI
      Players using Korean and Chinese clients can now chat in public chat channels on the Broken Shore. Previous hotfixes (May 15th).
    • By Frostjin
      <Currently Online> US - Sargeras - Alliance - Is recruiting raiders for all difficulties, and social/casual players of all levels!
      _______________________________________________________________________________________________
      About Us:
      <Currently Online> Founded 2014 by a core group that has been playing World of Warcraft since Vanilla. Currently Online has since evolved to far more than a guild; we are a full scale gaming community with our roots in World of Warcraft. 
      _______________________________________________________________________________________________
      What We Offer: 
      The largest and most active World of Warcraft community in the world, with over 10,000 members in 11 different guilds, we offer a huge slate of activities to our players, both in WoW and out...
      In WoW: 
      9 Raid Teams - ranging from Normal to Mythic 7/7 M + 6/10 M Progression Multiple PvP Teams Room for advancement as a staff member Always active guild chat - 11 guilds linked with the add-on Greenwall In-game activities and competitions: Mog contests, races, mythic dungeons, achievement runs Out of WoW:
      Private game servers w/ events Communities on Steam, Facebook, Twitter, and Reddit Awesome CoGuild merchandise like; Shirts, Hoodies, and more BF1 + BF4 Clan ESO Guild Rust Clan FFXIV Company Game Marathon Weekends: Rust, 7D2D, Rocket League, Tabletop Sim, Tower Unite, and more Always active Discord w/ over 2500 connected users Drinking Nights _______________________________________________________________________________________________
      More Information:
      <Currently Online> Has something to offer for everyone, if you are a hardcore raider or a hardcore casual, you can find a place here at Currently Online. If you want more information about our group you can visit us at our website: www.currentlyonline.gg , or contact an officer directly.
      Contact Us: 
      You can contact us by Btag, or email as listed below.
      Add one of the following officers to your Btag:
      Coldcrow#1329
      Joberty#7753
      Empathine#3105
      OR
      Email us at:
      Coldcrow@currentlyonline.gg
      Swampage@currentlyonline.gg
      _______________________________________________________________________________________________
      We hope to see everyone in game!

    • By Stan

      Blizzard revealed Prestige rewards for the upcoming Legion PvP Season 4.
      In Legion, players can prestige up after reaching Honor level 50 to earn additional cosmetics, like vanity items, titles or mounts. When PvP Season 4 goes live, the following rewards will become available:
      Prestige 15: Artifact: New Color Prestige 16: Toy: Esteemed Pennant Prestige 17: Mount: Prestigious Forest Courser Prestige 18: Title: The Unstoppable Force Blizzard (Source)
      In World of Warcraft: Legion, players can earn new rewards in PvP through the updated Honor system. At Honor level 50, a new path of advancement opens in which players begin earning Prestige levels. These Prestige levels increase with every 50 Honor levels and provide new rewards for each level gained.
      Prestige rewards include pets, toys, titles, and even mounts—we’ve put together a handy list of all of them below.
      Prestige 1: Pet: Alliance Enthusiast or Horde Fanatic Prestige 2: Artifact: New Appearance Prestige 3: Toy: Honorable Pennant Prestige 4: Mount: Prestigious Bronze Courser Prestige 5: Title: The Honorable Prestige 6: Artifact: New Color Prestige 7: Pet: Dutiful Squire or Dutiful Gruntling Prestige 8: Toy: Prestigious Pennant Prestige 9: Mount: Prestigious Ivory Courser Prestige 10: Title: The Prestigious Prestige 11 Artifact: New Color Prestige 12: Toy: Elite Pennant Prestige 13: Mount: Prestigious Azure Courser Prestige 14: Title: The Unrelenting
      Honorable Pennant Toy

      Prestigious Bronze Courser Mount

      Alliance Enthusiast and Horde Fanatic Pet
      Once Legion PvP Season 4 Begins, you’ll be able to earn the following additional Prestige rewards:
      Prestige 15: Artifact: New Color Prestige 16: Toy: Esteemed Pennant Prestige 17: Mount: Prestigious Forest Courser Prestige 18: Title: The Unstoppable Force So storm the Battlegrounds and Arenas, gladiators. Glory—and glorious plunder—await!
    • By Chumani
      Aka'magosh my raider friends! Chumani here from Corrupted Destiny guild (Horde) on Skywall/Drak'thul realms. We are currently recruiting for our core team for mythic raiding. We are 10 /10 Heroic Nighthold (10/10 N NH in about 1 1/2 hours) (Providing we arent cutting up and getting yelled at.... by a certain mage in our guild.... who cuts up too.... and won't admit it..... and puts down fake portals.... every week..... and people still take them.... to their death..... really......week..... after week.... to their death...... seriously)
      As always we are recruiting raiders and non raiders.
      *****GIRLS***** We have a large number of female gamers who do not have to worry about harrasment of any kind...we just will not tolerate this... and our group is like family. Come see for yourself!
      Tired of the ridiculous harassment from the opposite sex? You will be safe with us! Mature gamers who do not condone this behaviour!
      Our raid schedule is Tuesday/Thursday/Sunday 6:30pm to 9:00pm server time(pst)
      We currently have an "Alt" raid for alts and non-progression raiders on Mondays at the same time! MEGA amounts of fun there, alot of us use our mains to carry this raid and help gear these raiders up!
      Other guild events include: Herb Drives, Fishing Expo, Mog off! (Best transmog wins), Old Raids for Transmog gear & Mythic Plus runs. We do random guild events with prizes up to and including a FREE MONTH OF WOW! (Mog-Off is going on NOW!!)
      We have quite a bit of fun when we get together, as we always have over the years! Come join us and get corrupted (Disclaimer: Infections have been found to be the leading cause of corruption in many raiders) We've always been here and will continue to be here! Of course you will be required to sacrifice a goat or an alliance player once a week to the Horde gods..... You will also be required to laugh and have fun as well! We do have fun!
      So.......COME.......GET.......CORRUPTED!
      Swiper#1939 - Deni#1743 - Loki#15391
      ***Newest video highlighting some of our girls!****
      (We are just huge nerds who see ourselves as badass warriors!... ok!)
      ******We also have one of our members who has published some 'how to' videos for certain in game mounts!!*** Keep eye out for Barcat, one of our casual members and professional mount hoarder and his youtube channel for these vids! Will post one in comment below*******
      http://www.warcraftmovies.com/movieview.php?id=247413