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7.2.5 Class discussions continue for Holy Paladins, Holy Priests, Brewmaster / Mistweaver Monks. Blizzard explains the latest changes of PTR Patch 7.2.5's Build 23993. Enhancement Shamans received a flat 4% damage increase.
Fervent Martyr had its health / mana costs reduced.
Fervent Martyr has a few updates on PTR that aren't correctly reflected yet in the tooltip. In this iteration, it 1) no longer has the Beacon of Light requirement, and 2) reduces the health cost of Light of the Martyr as well as the mana cost. Holy Priest
Changes to Divinity's bonus will be reverted in next PTR build.
The reduction toDivinity's bonus is reverted in the next PTR build. That actually wasn't meant to go to PTR after the buffs to Halo and Divine Star (if we'd kept the Divinity change, we'd likely have buffed the spec flat at the same time). Sorry about the confusion. Brewmaster Monk
Blackout Strike cooldown has been reverted back to 3 seconds. Breath of Fire was moved to the level 90 talent row. Blackout Combo now reduces the cooldown of Blackout Strike to 2 seconds.
Today's PTR build has a number of changes for Brewmasters. Continuing to iterate based on feedback, we've done the following things:
- Removed the Tiger Palm -> Blackout Strike interaction, and dropped Blackout Strike back to a 3sec cooldown (but still unaffected by Haste). This should provide a simple BoS - X - X rotation that is extremely flexible.
- Returned Breath of Fire to a 15sec cooldown. There's enough room in the rotation for it to be back at its previous usage rate.
- Moved Breath of Fire down to the level 90 talent row, preserving the level 15 talent row as is on live, replacing Niuzao instead. The level 90 row is a DPS row though, with no direct survivability value. To offset the increased usage of Breath of Fire that Spitfire allows, the Hot Blooded artifact trait now provides half as much benefit when you have Spitfire. Yes, this makes Spitfire directly incompatible with the legendary chest, and that's OK.
It also has one highly experimental change: Blackout Combo now also reduces Blackout Strike's cooldown to 2sec, and the other level 110 talents have been adjusted to preserve talent balance. I say highly experimental because this is something we were trying out internally, but didn't work out too well.
We found it to be too frantic, too much pressure to not miss any BoSs due to BoS having a survivability benefit now, and too restrictive on the rotation. It also meant that you had to avoid all of the talents that add anything to your rotation, because your GCDs are completely full, even with no talents that add GCDs, even with no Haste, etc.
There are enough ways to customize your GCD utilization now that you can fill up nearly all of your GCDs with the 3sec Blackout Strike if you want to (and it doesn't require a ton of Haste). As such, we're planning to return to a 3sec Blackout Strike (both with and without Blackout Combo), and let you fill up however much of that time that you want. I think you'll find that you can fill that time (or not) pretty easily. Regardless, the 2sec version made it into this build, so give it a try and let us know if your experience matches ours or not.
As always, feedback on any of this is welcome and appreciated.
P.S. One tweak to High Tolerance and Elusive Dance that we're likely going to keep is raising their benefits at Light Stagger, so that you still get most of their value even when not getting smashed.
The Ironskin Brew duration, we've listened to a lot of feedback about.
It's definitely a significant change for high skill players. It's definitely a nerf, on its own, for those players, in some situations. However, it's a good nerf. And I don't just mean in terms of a theoretical 'better game', I mean it's a nerf that is in your personal benefit.
In simple terms, Brewmasters are currently strong in situations where they can exploit this, and weak in situations where they can't. By reducing your ability to exploit this, we can then also tune you up across the board (and have, if you notice the rest of the changes), so that you're strong in both situations.
TL;DR: The Ironskin Brew duration change is a nerf in some situations for some players, that is compensated for with buffs in all situations for all players, resulting in a net gain for you. in a net gain for you.
Refreshing Rushing Jade Wind will have its mana cost reduced in the next PTR build.
Refreshing Rushing Jade Wind also has a mana cost reduction that didn't make it into this build, similar to other talented heal spells mentioned in a recent PTR note. Enhancement Shaman
Enhancement Shaman receved a 4% flat damage increase.
The flat buff to the spec's damage to account for the talent changes is a very rough number on current PTR. As always, total DPS tuning gets its closest look at the end of the process, but we often put in some loose compensation for changes along the way to keep things in the ballpark (which facilitates testing/feedback).
The same is true for the new talents, which haven't had much of any look at tuning. New Tempest may well be a little low--that said, possibly reducing the power of that row and buffing the baseline spec instead would be worthwhile, since part of the point was reducing the importance of Stormbringer procs. New Boulderfist is mostly tuned based on pacing--it's a talent that makes the rotation quite full and a little more hectic in terms of GCDs. If its DPS value is too low, it will probably have some sort of damage bonus added.
Both new Tempest and new Boulderfist intentionally are relatively simple passive talents. This is because the overall potential rotational complexity added in the Enhancement tree is rather high (also because they are replacing effects that were quite passive in the first place--old Tempest, and Boulderfists 100% uptime damage bonus).
The overall goal is somewhat surgically fixing a few core rotational problems that affect nearly all players of the spec, without opening up a huge number of changes or causing much disruption. Longer-term, I wouldn't be surprised to see iteration on ideas like Stormlash, but there's not a specific plan yet, and this patch isn't the right time for it. Of course we will try to adjust isolated talent/trait balancing issues as we can, especially ones that have gameplay impact (for example, I believe there was a good comment somewhere in these threads, that Wind Strikes contributes to the chain-proccing feel of Stormbringer because of its huge short-duration boost).
WoW Secrets Discord channel has nailed it again! After unraveling the mysteries surrounding Riddler's Mind-Worm, Linwail discovered how to tame Elisande's pet, Lalathin!
Lalathin tame has been discovered! Hunters can tame her in the secret Elisande chamber in the Nighthold. The sad news is you can only access it during the raid quest "The Nighthold: Love Tap", which won't be up for a while and you also need to acquire Tome of the Hybrid Beast, which unlocks after completing Power Ascended (when the infinite Artifact trait Concordance of the Legionfall is unlocked and players have earned their Class Mounts).
You can find the pet in our video we made earlier about new hunter tamable Hunter pets in 7.2.
Credits go to Linwail from the WoW Secrets Discord Channel
Build 23993 contains many class changes, the testing focuses on the Moonkin Festival micro-holiday and the first wing of Tomb of Sargeras LFR will reopen for testing soon. Next week, we'll test out Black Temple Timewalking and maybe even the Chromie quest line.
Work on Patch 7.2.5 is continuing to progress, and this week’s PTR update reflects that. You’ll see several updates and additions to patch features (including some we haven’t enabled for testing yet), another round of class changes, and a new event enabled for testing: the Moonkin Festival. Head to the Moonglade if you’d like to check it out.
Later this week, we’ll be opening up the first wing of Tomb of Sargeras on Raid Finder difficulty for testing. We currently plan to switch it on at around 4 PM Pacific time on Friday, and it’ll remain open throughout the weekend. We’ll open a thread for feedback once it’s available.
Next week, we’re planning to open up Black Temple Timewalking for testing again, and hope to be ready to begin testing the Chromie quest line as well. Thanks for all of your feedback so far, and happy testing!
Some more nerfs for the artifact challenges, this time around for Prot Palas, only one Broken Shore fix this time around, Storm drakes can now be hit from more than 2 cm away and we have some tweaks to PvP templates and healing for Druids, DKs and Shamans.
April 26 (source)
Protection Paladin Inquisitor Variss health reduced 15%. Highlord Kruul health reduced by 20%. Broken Shore
Imp Mother Bruva is now the only Imp Mother who spawns in the Garrison of the Fel. Creatures
[With realm restarts in each region] A number of storm drakes should now have a hitbox that more accurately reflects their size. Items
Unstable Horrorslime has been made slightly more stable, and should once again deal damage. Player versus Player
[With realm restarts in each region] PvP stat templates now grant appropriate stamina and do not affect the Concordance of the Legionfall Artifact trait. Death Knight, Druid Fixed an issue where Frenzied Regeneration and Death Strike could heal for more than their intended amounts in PvP combat. Shaman Purifying Waters is no longer increased by healing received modifiers such as Guardian Spirit. Windfury Totem now correctly has 5 health. Only one Windfury Totem can be active per Shaman at a time. Previous hotfixes.
It will be even easier to unlock account-wide flying in Legion now that two requirements were nerfed!
Broken Isles Pathfinder, Part Two no longer requires the completion of the Legionfall campaign (Breaching the Tomb).
To unlock flying
Have Broken Isles Pathfinder, Part One completed Explore Broken Shore Reach Revered with Armies of Legionfall (Legionfall Commander) This is the second change that will make it easier to unlock flying. The first one was made several builds ago, where reaching Exalted with the new faction (Armies of Legionfall) was necessary (now it's down to Revered).
Nethershard cost for Shard Times was drastically reduced.
Blizzard Entertainment (Source)
Thanks for the feedback, everyone! The original currency requirement for Nethershards in this quest was temporary until final Nethershard costs and drop rates were determined. The current requirement for this quest is 2500 Nethershards. Also, *spoiler* Khadgar realizes that he was a bit overzealous and at the conclusion of the quest determines he only needs 1. So the player is left with the remaining 2499 to use as they please.
Additionally, some folks are worried that the Legionfall Campaign is going to stop them from flying. It's not! The campaign is not a requirement to unlock flying in 7.2. One of the early versions of the achievement had that as a requirement, but it has since been removed.
You can see this on the PTR right now. It looks like the datamining sites are a bit out of date though.
1. Broken Isles Pathfinder, Part One - Part 1 completed
2. Explore Broken Shore - Go to every POI
3. Legionfall Commander - Reach Revered Rep with Legionfall faction.