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Damien

Firebird Wizard

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Guest

It would be best if you could link your character.

Do you use your Templar as companion? If no, use him. He is the most useful by far. Make sure you have equipped him with the most useful items. (Like described in the guide.)

Outside of Archon TeleportTeleport Safe PassageSafe Passage  is very helpful. And try to keep on moving to get your damage reduction up.

Ice ArmorIce Armor is activated I guess. Halo of ArlyseHalo of Arlyse is very important too.

With all these items you shouldn't have big toughness issues till you are way in the 80th.

How big is your healthpool? Maybe you are extremly low on Vit.

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Guest Cyroden

I'm curious to know if one could use this set with a different skill setup, since I'm not a big fan of popping in/out of archon. Say, disintegrate (convergence rune) as main damage ability, with mammoth or blazing hydra and blizzard (apocalypse rune) to ignite everything, with a Hergbrash's binding to reduce AP cost, and Deathwish to boost disintegrate damage. 

I'm testing it now, still trying to get some pieces, but thoughts on how that might fare in GR?

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On 1/11/2017 at 7:36 AM, WedgeAntilles said:

1) You will never do any damage while outside of archon.

This build focuses on slaying elites. NOT Trash-Mobs. You just kill trash-mobs as a byproduct of killing elites.

I can't explain it, but fact is, you do waaaay more damage to elites then to trash-mobs. While taking down an elite in let's say 2 secons (GR 70) it takes me maybe 10 seconds to kill trash-mobs. (Everything while in Archon-Form). On higher GR (80) i would use all my archon time to kill trash-mobs. On GR 85 I can't even kill trash-mobs any longer. Elites still go down fast.

 

2) 60% CDR is very usefull, personally I'd suggest going for just a little higher. With 60% CDR you are 28 seconds out of archon and 20 seconds while in archon form.  This circles perfectly with your Convention of ElementsConvention of Elements You start your archon-form just a second before you reach fire. Then you get the fire-cylce twiche. And with 60% CDR you can enter your next archonform exactly at the same point in the Element-Cycle. That's why I'd suggest to get 60,5 - 61% CDR, it gives you a small window of a second or two if you missed it somehow (because you were stunned, reacted to late...)

(My earlier statement that you are 50% of your time in archon-form was wrong. 20 seconds archon, 28 seconds out of it. that is just 40% of the time.)

If you are below 60% CDR the Element-Cycle will be way worse.

 

BTW, I don't know why you say you are out of archon for 40 - 48 seconds. That just isn't true. With 60% CDR it is 28 seconds.

 

And like I stated earlier, you have lot's to do while outside of archon form: Search for the next elite, pulling some mobs, getting your stacks up...

 

3) Of course there are other options - you can use fire-hydra, meteor... But none of this comes even close to the damage you do with Archon. If your goal is to do the highest GRs possible this is the only viable opion.

If you just want to have fun slaying enemies - hey, just pick whatever skills you like.

Personally I like the Multishot Deamon Hunter a lot. You just obliterate everything on the screen. That is great fun. But you will be stuck at an Greater Rift around 10 tiers lower then with Firebird Archon.

1) You only do massive damage to elites because of the damage bonus of firebird stacks from enemies ignited near you. If there is an elite enemy ignited near you, you get max firebird stacks. This is why if there is a large group of trash mobs you can still do moderate damage to them if you are in archon and igniting.

Another alternative to this build that I have found to work reasonably well is to switch teleport to black hole (spellsteal), illusionist to blur, and your cube aquila to illusory boots. Very mobile with the boots (never stuck waiting for enough damage to reset teleport), moderate damage reduction with blur and 10% from spellsteal rune on black hole, and a damage boost from spellsteal. If hitting enough enemies to get a good spellsteal damage boost, it's almost reasonable to switch bane of the powerful for esoteric alteration for protection in this instance. I haven't been able to tell if I'm more successful in this setup or the one outlined in the build...

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Hello,

New to D3 as of a month ago, and I'm trying to follow this build but I'm trying to figure out how I'm supposed to get the 3 stack for the Firebird's set while not in archon. Do I even build the 3 stacks, or do I just run around until Archon pops and kill everything?

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So, first of all i wanna thank you for the Spectral Blade build, it's strong af and it helped me a lot. But i'm having some problems with this one.

I just "crafted" this Firebird/Archon as you can see here https://us.battle.net/d3/en/profile/phosTR-1914/

 

Then i went to Weeping Hollow at TX to test it and...it was ridiculous. I can't kill trash mobs and i'm almost dying against them, i mean, what is happening here? Archon form is ridiculously weak and normal form is even worse.

Give me some tips please.

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So, all the builds from Deadset are dead? No one responds to my comments, i see no new comments. jesus.

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Guest

The build is not meant to kill Trash-Mobs. You don't do much damage against them.

You burst down elites in seconds, you need to skip trash-mobs (what you have to do while archon is on CD I described earlier in the thread)

I wouldn't recommend this build for bounties. The build is excellent for greater rifts.

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On 5/10/2017 at 7:49 PM, aophts said:

So, first of all i wanna thank you for the Spectral Blade build, it's strong af and it helped me a lot. But i'm having some problems with this one.

I just "crafted" this Firebird/Archon as you can see here https://us.battle.net/d3/en/profile/phosTR-1914/

 

Then i went to Weeping Hollow at TX to test it and...it was ridiculous. I can't kill trash mobs and i'm almost dying against them, i mean, what is happening here? Archon form is ridiculously weak and normal form is even worse.

Give me some tips please.

I've been messing with this Build for months and I must be doing something very wrong because, for me, it does diddly in terms of killing monsters.  Maybe it's my ADHD but I can't get it to work well at all.

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Guest tester

i got everything that this  build required, legendary gems 60 + level. after trying some rifts  i can say, that this build is totally shit. dont even try it wasting of time and powers..  you can kill any elite easily in archon form,but after archon form is on cd,you are garbage. you  just need to run and wait about 30-40 sec until archon cd expired. sorry for my bad grammar,my main language is not english

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Hello! Thank you for this build. I just have one question — on the main page in gear setup there is obsidian ring of zodiac in jewelry slot. But on gear page there is convention of elements. I think, you need to fix this :)

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On ‎10‎.‎7‎.‎2017 at 10:42 AM, MONOmah said:

Hello! Thank you for this build. I just have one question — on the main page in gear setup there is obsidian ring of zodiac in jewelry slot. But on gear page there is convention of elements. I think, you need to fix this :)

Thanks for pointing this out! This should be fixed soon.

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Guest rebel7254

I haven't seen anybody mention Molten Wildebeast's Gizzard instead of Bane of the Powerful. It makes survival outside of Archon much more manageable.

I got the idea from a fellow on the Xbox leaderboard last season. He cleared at GR92 with no augments. I really don't know how he got quite that high, as I've only been able to clear GR89 with Rank 99 Caldesanns on all my gear and 1035 paragon. Maybe his paragon was super high, but still. I don't think I'll be able to pull off a GR92, unless I was able to get just an absolutely perfect rift with open maps and good elite pack density.

Here is a link to the variation I'm using. I fear that without Wildebeast staying alive outside of Archon would just be way too difficult.

http://www.diablofans.com/builds/83520-firebird-archon-gr100

Coming from the Manald Heal Tal/Vry build I ran in Season 10, it has been an interesting experience trying Firebird out of season. I don't think I'll be using this build for next season though. Not being able to kill anything nearly 60% of the time is a real drag, even though the sudden burst of melting down packs can be quite satisfying. Eventually the novelty of that wore off though and I just get tired of not being able to do anything for 28 out of every 48 seconds.

I still don't know what class/build I want to use next season.

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Guest spellsyphon

I play almost exclusively on console so doing a ranged build, while possible, is much more difficult than melee. Do to this, my distaste for Archon, and the desire to try something other than DMO or Tal Rasha melee builds I came up with a melee exclusive Firebird build.

Blade-flame

EB-chain Reaction

MW-Ignite

Ice Armor-crystallize

Frost Nova-bone chill

Teleport-safe passage.

Audacity, arcane dynamo, evocation, unwavering will

Gear is basically the same as any other firebird build, diffrence is I use the spectral blade wand and belt, cubed wand of woh, EB orb.

I'm given to understand that the 6-piece on screen indicator is a flame above the mob's head,  which I do get, along with the indicator for "Firebird Finery". Was able to complete GR60, not all too impressive but i imagine that wothout the set bonuses it wouldnt have happened.

So, the question is, does this build work or am I missing something and not seeing it?

I figure since flame glad triggers the fire aspect of tal rasha then it should work for Firebird along with ignite.

 

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11 hours ago, Guest spellsyphon said:

So, the question is, does this build work or am I missing something and not seeing it?

I feel like you're trying to combine two builds that don't necessarily work together better than they do individually. It can definitely work, probably clear up to GR80, but I think you're really going to struggle after that.

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      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
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      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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