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Firebird Wizard

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On 8/3/2016 at 7:08 PM, LasseVK said:

The firebird item is unnecessary as the other 6 firebird armor pieces gives the 6 pc set bonus, and Chantodo's Force is needed, so the initial list in the guide should remove the "source" item.

Correct! It was a leftover from a previous version of the Firebird build, and will be fixed asap.

On 8/4/2016 at 8:52 PM, Guest Mighty mitch said:

Tryed a different variation of the build which i think worked better for me , as the problem i found running this build is the loss of furnace in cube hurts bad with rg , switching explosive blast for familiar sparkflint mixed with magic missile ignite allows archon to be run on teleport rune and still ignite elites arcane torrent static discharge for faster chantoodo stacks and archin reset plus leaving furnace cubed :) let me know what you think

You can definitely run your fire skills outside of Archon form! ...But I hated it when I tried it. It means you have to start a fight in your vulnerable normal form, pre-Ignite everything you want killed, pop your Archon to kill it, and rinse and repeat for every fight. I found trading Teleport's utility for the convenience of Combustion's ease of Ignition preferable. But yes, your version works too :)

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Guest Necrofelic

i have a question , what does my cooldown reduction need 2 be ? at the moment its at 44.31 %

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Guest mish
On 14/08/2016 at 11:57 PM, Guest Necrofelic said:

i have a question , what does my cooldown reduction need 2 be ? at the moment its at 44.31 %

anyone?

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On 8/15/2016 at 1:57 AM, Guest Necrofelic said:

i have a question , what does my cooldown reduction need 2 be ? at the moment its at 44.31 %

Heya - I'd recommend you reach at least 50 CDR, ideally 55 before any Gogok stacks. It'll be hard, but it will smooth out the performance of the build a lot.

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Guest SDGundamX

I don't understand the purpose of unstable anomaly in this build.  The firebird set already gives you your cheat death ability for free, so surely unstable anomaly is a wasted passive.  Literally anything else would be a better choice!

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4 hours ago, Guest SDGundamX said:

I don't understand the purpose of unstable anomaly in this build.  The firebird set already gives you your cheat death ability for free, so surely unstable anomaly is a wasted passive.  Literally anything else would be a better choice!

When you start pushing those higher grifts, the passive could in theory stop you dying 10+ times in 1 rift, even after your Firebird procs. It is DEFINITELY worth having.

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To add to Blainie's comment; yes, you can swap the cheat death, but I would only agree to it in runs with low death expectancy (i.e. running mid tier GRs for Caldesann gems where you know you can stomp the content). The build is extremely squishy and frequently juggles its two cheat death procs when pushing (one is usually on cooldown).

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Guest Xiaoman

I am a console player, and the cubed Swami hat does not seem like a good choice. Reason being:

1. Main damage of Firebird Archon comes from Archon form, while Swami-maintained archon stack can only provide a few seconds (maybe 4~5 seconds) overlap with the new Archon stack. This means the damage bonus is not significant.

2. Archon stacks without Vyr's 4-set only increase damage, in the 20-sec window of normal form Archon stack does not help us survive.

From the ladder it seems almost all top Firebirds are using Swami though. Is it because in high-end gear the overlap of archon stacks from two sources could be 10 seconds, due to high cooldown rolls in gear along with the good ring of zodiac resets?

 

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On 9/28/2016 at 8:52 PM, Guest Xiaoman said:

From the ladder it seems almost all top Firebirds are using Swami though. Is it because in high-end gear the overlap of archon stacks from two sources could be 10 seconds, due to high cooldown rolls in gear along with the good ring of zodiac resets?

I believe so, yes. Once you get those perfect CDR rolls, you should be much more comfortable using Swami.

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Guest Kiranos

Hi, thanks for this guide !

I would like to say that you could play with Magic Weapon / Ignite and Arcane Torrent / Flame ward.

You have some extra damage as you could ignite mob while in Archon AND out of archon. You will still proc the zodiac ring at the same rate. So if you feel already safe you could easily switch.

But past GR70 I found that this build has some limitation, and I had to switch to The Furnace and Aquila Cuirass in the cube.

 

Anyway, really fun build though.

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On 10/17/2016 at 5:42 PM, Guest Kiranos said:

I would like to say that you could play with Magic Weapon / Ignite and Arcane Torrent / Flame ward.

Aren't you able to get the base damage from Spectral Blades anyway though? It seems slightly overkill to push for MW/AT too. Also, what would you replace with AT?

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Guest Mike
On 24/1/2015 at 1:54 PM, Archimage said:

Have you considered using Gogok of Swiftness instead of Bane of the Powerful? Attack speed+ cdr + dodge would be great for anything with a lot of HP like in GR80+, i just don't know if attack speed increases Bane of the Stricken stacking speed

 

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On 10/17/2016 at 7:42 PM, Guest Kiranos said:

I would like to say that you could play with Magic Weapon / Ignite and Arcane Torrent / Flame ward.

Indeed you can! We had a comment on that variation until recently, but the mainstream version with Blades has become so dominant that it felt redundant and potentially confusing to readers.

2 hours ago, Guest Mike said:

 

Gogok is an option in Powerful's place, and was included in the guide until recently; due to the elite-hunting nature of the build however, BotP has proven more dominant which necessitated the revision of the build. If you feel more comfortable using Gogok however, you can definitely work with it.

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Guest Leydra

I tried this build out and im dissapointed. It feels impossible to survive out of archon form. I played fireflash before and was stuck on GR 60. With this buildi cant even survive GR 50. Out of archon mobs onehit me. Im confused whats wrong

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Guest Eredrin

I've switched to this build from seasonal Vyr's set and the elite damage of it is really off the rain even without Furnace. The biggest issue that I'm having with this build, though, is what to do with the 'idle' time, as even with the biggest CDR you're getting about 20s between each two archon casts when you have max Chantodo stacks already, but archon is still on cooldown - time when you can't ignite anything . I ended up using arcane torrent and zodiac for now, but I do see the downsides.  Also not sure if it's normal, but it feels a lot more squishy than most builds I've tried, and unity became mandatory for me as early as GR45... Ofc, probably Aquila would help with that.

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12 hours ago, Guest Leydra said:

I tried this build out and im dissapointed. It feels impossible to survive out of archon form. I played fireflash before and was stuck on GR 60. With this buildi cant even survive GR 50. Out of archon mobs onehit me. Im confused whats wrong

When you're out of Archon form, maintain the Endless Walk damage reduction bonus, stack mobs when you can for Parthan buff, Aquila should take care of the rest.

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10 hours ago, Guest Eredrin said:

I've switched to this build from seasonal Vyr's set and the elite damage of it is really off the rain even without Furnace. The biggest issue that I'm having with this build, though, is what to do with the 'idle' time, as even with the biggest CDR you're getting about 20s between each two archon casts when you have max Chantodo stacks already, but archon is still on cooldown - time when you can't ignite anything . I ended up using arcane torrent and zodiac for now, but I do see the downsides.  Also not sure if it's normal, but it feels a lot more squishy than most builds I've tried, and unity became mandatory for me as early as GR45... Ofc, probably Aquila would help with that.

Outside of Archon, you basically are just looking to stack mobs and stay alive until you can pop it again. Aquila is definitely going to help, it's a huge, permanent defensive bonus to a class that can take a lot of damage.

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I can definitely understand survivability feeling awkward and lacking at first. Missing Aquila is a huge culprit, but adjusting yourself to Ancient Parthan Defenders + Halo of Arlyse-based Toughness is always a hurdle at the beginning. Give it time, and you'll definitely improve (and see why the build tops the soloing charts).

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Guest Eredrin
Quote

When you're out of Archon form, maintain the Endless Walk damage reduction bonus, stack mobs when you can for Parthan buff, Aquila should take care of the rest.

For me, endless walk in this set and this guide is a little bit of an utopia. Without unity, I'm yet to meet any mob that needs more than one shot to kill me in GR45+, even with endless walk+halo+parthan on.

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Guest Eredrin

Oh and one more thing - You mentioned above that gogok can be considered in place of powerful. How about in place of stricken? Elite damage of firebird is amazing all by itself...

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Well, you don't have to take my word for the Endless Walk set - the bunch of GR 100+ clearing Wizards with the same build and setup reinforce the recommendations however :)

Bane of the Stricken becomes a factor when you start pushing against the upper limits of the build and your own gear, and Guardians start to be a major nuisance. You are correct that the build is oriented at hunting down elites, and as long as you burst them down reliably Bane of the Powerful will be a great benefit. If I was aiming to keep Gogok in my build, I would probably stay at Trapped - Powerful - Gogok until GR70-ish, and switch to Trapped - Stricken - Gogok past that point.

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Guest oh hi

Your guide lists 2 things I found confusing...

Firebird's Pinions to you have stat pref as 2. Vitality (range is 416-500) and 3. Cooldown (5-8%).

Yet on the Chantodo's Force you have Cooldown (5-8%) as #3 and Vitality (range is 626-750) not listed.

Is there a reason for this? I don't have the ancient for either item.

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6 hours ago, Guest oh hi said:

Is there a reason for this? I don't have the ancient for either item.

Hey! While weapons have some of the highest possible Vitality rolls in the game, the extra toughness should not be necessary and other, more important stats should be prioritized. The high damage range and the socket are non-negotiable as they directly translate into your damage potential.  Cooldown Reduction is one of the most important stats for this build, as it helps you get back into Archon form faster (and by the way, it rolls up to 10% on the weapon).

Theoretically, you could replace the Life per Hit recommendation with Vitality, but then you completely deprive yourself of life sustain.

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Guest oh hi

Ok cool!  When I preview the Cooldown Reduction at the Enchanting lady she says it is only 5-8% for both items. So the main confusion for me is why not swap the priority on the two items to maximize both stats. That *would've been* the same cooldown, but added vitality -- just on different items. This is on PS4 if makes a differences.

I digress, I totally agree with Cooldown been huge though. I love reducing cooldowns! Mine is at about 50% and I'm actually using a variation of the build for more cooldown. :)

I'm relatively new. But I'm loving a variation I made from this build (somewhat out of necessity to start) that lets me keep spending arcane power and doing damage during downtime. It's probably not as good at higher levels but I'm finishing GR55 with 4 minutes to spare and loving it. :)

*** Got quite long here, the rest is just what I've been playing and loving so stop now if you're not interested ***

For anyone interested it's a lot of the same stuff, just a few swaps based on what I had and then different skills -- it could probably be optimized, but it's more that it's a lot fun for me and maybe for you:

Same

  • Firebird x6
  • Chantodo x2
  • Endless Walk x2
  • Fazula Belt
  • Ancient Parthan Defenders
  • Gems

Different

Then the skill set up goes:

  • Slow time - any rune
  • Disintegrate - convergence
  • Blizzard - apocalypse
  • Force weapon - ignite (just the different rune)

Play-style goes something like:

  1. Get my 20 hits in quick.
  2. Archon.
  3. Slow time.
  4. Pew pew pew.
  5. Slow time.
  6. Teleport.
  7. Slow time.
  8. Pew pew pew.
  9. Archon.
  10. Repeat.

The fun part for me is using slow time really allows to group enemies (especially with a good Templar build from the guide on this site), and then attack with only Disintegrate -- it procs the firebird armor Ignite on its own (thanks to Etched and Force Weapon - ignite) without using much Arcane power. Being able to only worry about one attack skill simplifies the attack and makes dancing around defensively a good challenge, and not too much of one (slow time helps of course). Grouping the enemies with slow time allows for massive damage even in this non-archon form. I often leave the 1-3 stragglers behind.

Killing all those enemies while reducing the cooldown of slowtime/teleport/archon all together. I'm never waiting long and it's always challenging and engaging... my next archon is usually up before I realize it. I do get to zero life a lot, so the double self-res on this build is helpful, but there's enough mobility, crowd control, and archon availability to keep that just enough to be engaging (for me).

At a high level, it's something like kill a ton with Archon, kill about 15-20 over the next 30 seconds, realize I'm starting to die and pop Archon again.

I really want to try this out with The SwamiThe Swami, if I can get one, because Archon comes so quickly.

Anyway, hope someone else might enjoy this variation. Great work Deadset, starting from your build helped me get a TON more out of this game when I would've just stopped playing if I hadn't had it to build towards/from. Thank you!

 

PS. Sometimes both Unstable Anomaly and Firebird Revive occur together instead of offset. I might just be dying twice quickly, but it didn't seem like it.

PPS. Someone else posted about not having the "can't die" item for their follower -- I got it real quick from the Cube's upgrade rare into legendary feature, it doesn't seem like there are too many options there.

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Guest

I just started my sorc (after playing the Mulitishot DH for a while), and - like with the DH - I appreciate your guide very much.

Why do u take "arcane power on crit" on the source?
Why not Vitality? There are no skills that require arcane power (except armor + weapon, both last 10 minutes -> this arcane power is back in a few seconds)
What am I missing?

And a second question: I found an ancient weapon (lucky me, first day^^)
http://eu.battle.net/d3/en/profile/WedgeAntille-2948/hero/8130452
Sockel is from Ramaladni.
Not changed any stats yet - what do u suggest? Looking for a higher damage range?

Thx a lot!

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      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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